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Dungeon The Early Years
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Book Synopsis Early Years - The Night Shirt by : Joann Sfar
Download or read book Early Years - The Night Shirt written by Joann Sfar and published by Nantier Beall Minoustchine Publishing. This book was released on 2014-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A darkly funny satire of fantasy that brings together the first two volumes of the Early Years, this collection relates the origins of the vast world of Dungeon. In this first story of the Early Years, the Keeper leaves his family to go find fortune in a time of chaos and darkness and becomes the Night Shirt--a misguided vigilante who renders justice nightly. In the second story, the Night Shirt stumbles upon Alexandra, the one he pines for, about to be raped and comes to her valiant and heroic rescue with romantic bravura. Perfect for lovers of heroic fantasy and dark humor, this two-volume set is the complete run of this subseries of Dungeon.
Download or read book Graphic Novels written by Michael Pawuk and published by Bloomsbury Publishing USA. This book was released on 2017-05-30 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Book Synopsis Dramatic Play in the Early Years by : Elizabeth Coffman
Download or read book Dramatic Play in the Early Years written by Elizabeth Coffman and published by Pembroke Publishers Limited. This book was released on 2015-08-05 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical book offers unique and powerful ways to use play to investigate stories, big ideas, and events. It focuses on dramatic play as a natural response to learning. It argues that dramatic play is not theatre, but a dynamic process that involves planning, playing, and practice so that children become the story, live the life of characters or animals, bump up against issues, and can better appreciate the complexities of the human journey. Rooted in classroom experience, this valuable resource offers a variety of effective ways that children can be encouraged to incorporate voice, characterization, movement, stillness, concentration, and listening into play.
Download or read book Quests written by Jeff Howard and published by CRC Press. This book was released on 2008-01-24 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh
Book Synopsis Fifty Years of Dungeons & Dragons by : Premeet Sidhu
Download or read book Fifty Years of Dungeons & Dragons written by Premeet Sidhu and published by MIT Press. This book was released on 2024-11-19 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.
Book Synopsis Dungeon: Twilight - Vol 1 by : Joann Sfar
Download or read book Dungeon: Twilight - Vol 1 written by Joann Sfar and published by NBM. This book was released on 2006 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: The planet Terra Amata had stopped turning, on one side is total darkness and coldness, on the other is a searing desert and eternal day. The survivors live on a thin slice of earth where day and night meet, known as Twilight. Marvin, old and blind, goes on a long trek to the legendary cemetery of dragons.
Download or read book Dungeon: Parade written by Joann Sfar and published by NBM. This book was released on 2006 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Parade branch of this great saga happens between the first and second volumes of Zenith and presents light humorous stories of the adventures of Marvin the vegetarian dragon and Herbert the Timorous. In this first volume, the ultimate horror: Dungeon has competition! Right in front of their noses, another dungeon has sprung up and is attracting away the adventurers Dungeon makes a lucrative business of, luring then plundering and massacring - unacceptable! Marvin and Herbert are on the case.
Book Synopsis The Barbarian Princess by : Joann Sfar
Download or read book The Barbarian Princess written by Joann Sfar and published by NBM. This book was released on 2005-03 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next two stories in this tongue-in-cheek Fantasy/Horror series. In the first, Herbert's fictitious Princess in distress, intended to lure more hapless warriors to the Dungeon, turns out to be all too real and quite a handful! In the second, the Dungeon's Dragon, centrepiece of its defence, is dead, long live the...wait, where will they find the replacement?
Download or read book Day of the Toads written by Joann Sfar and published by NBM. This book was released on 2006 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next volume in this branch of humorous stories happening between the first and second volumes of Zenith presents two stories. In the first, the Dungeon is attacked by a swarm of enormous flying venomous toads. The Dungeon almost succumbs as the toads seek to get free rein inside! In the second, herbert is sent on a mission to clear out the septic tank, which hasn't been done for 40 years. Turns out the crap has accumulated so massively a whole beautiful ecology has formed in the basement. Should this flowery dung heap be destroyed?
Book Synopsis Dungeon: Zenith, vol.3 by : Joann Sfar
Download or read book Dungeon: Zenith, vol.3 written by Joann Sfar and published by NBM Publishing. This book was released on 2014-06-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Herbert’s fictitious Princess in distress to lure more hapless warriors to the Dungeon turns out to be all too real and quite a handful!
Book Synopsis The Early Years of Christianity by : Edmond de Pressensé
Download or read book The Early Years of Christianity written by Edmond de Pressensé and published by . This book was released on 1879 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Dungeon Master For Dummies by : Bill Slavicsek
Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2006-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Book Synopsis The Early Years of Christianity: The Martyrs and apologists by : Edmond de Pressensé
Download or read book The Early Years of Christianity: The Martyrs and apologists written by Edmond de Pressensé and published by . This book was released on 1879 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Dungeon: Zenith, vol.2 by : Joann Sfar
Download or read book Dungeon: Zenith, vol.2 written by Joann Sfar and published by NBM Publishing. This book was released on 2014-06-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Back in the Dungeon where he becomes guardian of the crown of clay, Herbert the Duck regularly gets his ass kicked. Only one solution: he needs to be trained in the martial arts by a master. He must first confront 5 midget vampires, Siegfried the Barbarian and Henry the Mouse.
Book Synopsis The Role-Playing Society by : Andrew Byers
Download or read book The Role-Playing Society written by Andrew Byers and published by McFarland. This book was released on 2016-03-04 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
Download or read book Unbored written by Joshua Glenn and published by A&C Black. This book was released on 2013-07-18 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unbored is the book every modern child needs. Brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but that also get kids standing on their own two feet. If you're a kid, you can: -- Build a tipi or an igloo -- Learn to knit -- Take stuff apart and fix it -- Find out how to be constructively critical -- Film a stop-action movie or edit your own music -- Do parkour like James Bond -- Make a little house for a mouse from lollipop sticks -- Be independent! Catch a bus solo or cook yourself lunch -- Make a fake exhaust for your bike so it sounds like you're revving up a motorcycle -- Design a board game -- Go camping (or glamping) -- Plan a road trip -- Get proactive and support the causes you care about -- Develop your taste and decorate your own room -- Make a rocket from a coke bottle -- Play farting games There are gross facts and fascinating stories, reports on what stuff is like (home schooling, working in an office...), Q&As with inspiring grown-ups, extracts from classic novels, lists of useful resources and best ever lists like the top clean rap songs, stop-motion movies or books about rebellion. Just as kids begin to disappear into their screens, here is a book that encourages them to use those tech skills to be creative, try new things and change the world. And it gets parents to join in. Unbored is fully illustrated, easy to use and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humour. Kids will just think it's brilliant.
Book Synopsis Weird Tales: Best of the Early Years 1923-25 by : Harry Houdini
Download or read book Weird Tales: Best of the Early Years 1923-25 written by Harry Houdini and published by WordFire +ORM. This book was released on 2022-07-03 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirteen tales of terror—from the macabre and morbid to unexplainable stories of the occult—from such authors as Harry Houdini, H. P. Lovecraft, and others. First hitting newsstands in 1923, Weird Tales magazine quickly became a literary monster in discovering and publishing the best horror, sci-fi and fantasy writers of its day. The pulp magazine was one of the earliest publications, if not the first, to feature strange tales of occultism and alien invasions that simply didn’t fit into any other magazine at that time. The stories struck a chord with those early audiences, and as a result, Weird Tales created a subgenre as “weird” could be attached itself to various genres. Marquee names like master magician Harry Houdini and cosmic horror creator H. P. Lovecraft graced the magazine’s pages during those early years with several debut stories, alongside authors who were already giants in their own right—Otis Adelbert Kline, Seabury Quinn, and Greye La Spina. Maybe lesser known, but no less influential, writers like Frank Belknap Long Jr., Mary S. Brown, Lyllian Huntley Harris, Hasan Vokine, Arthur J. Burks, and H. Warner Munn turned out disturbing yarns that have stood the test of time only to be resurrected nearly a century later. This collection features those early authors across thirteen spooky stories from the impactful years of 1923 to 1925 that are best enjoyed at the witching hour. Reading ritual aside, you’ve been warned.