Dungeon Magazine 26 #

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Publisher :
ISBN 13 : 9780880388498
Total Pages : pages
Book Rating : 4.3/5 (884 download)

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Book Synopsis Dungeon Magazine 26 # by : Barbara G. Young

Download or read book Dungeon Magazine 26 # written by Barbara G. Young and published by . This book was released on 1990-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dungeon Master For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0470292911
Total Pages : 431 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Dungeon Master For Dummies by : James Wyatt

Download or read book Dungeon Master For Dummies written by James Wyatt and published by John Wiley & Sons. This book was released on 2008-11-17 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!

Dungeon Master For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0470050888
Total Pages : 410 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Dungeon Master For Dummies by : Bill Slavicsek

Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2006-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Mass Market Medieval

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Publisher : McFarland
ISBN 13 : 0786429224
Total Pages : 217 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Mass Market Medieval by : David W. Marshall

Download or read book Mass Market Medieval written by David W. Marshall and published by McFarland. This book was released on 2007-04-11 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning in 1976 with the first issue of the journal Studies in Medievalism, all things medieval and the concept of medievalism became a hot topic in culture studies. Medievalism examines how different groups, individuals, or eras use and shape the image of the Middle Ages, differentiating between historical knowledge of the Middle Ages and what we have made the period out to be. The 13 essays in this book explore the medieval invasion of today's media and consider the various ways--from film and print to websites and video games--that the Middle Ages have been packaged for consumption. Essays encompass diverse theoretical perspectives and are grouped loosely around distinct functions of medievalism, including the exposure of recent social concerns; the use of medieval images in modern political contexts; and the medieval's influence on products of today's popular culture. The legitimization of the study of medievalism and the effect of medievalism on the more traditional subject of medieval studies are also discussed. Instructors considering this book for use in a course may request an examination copy here.

Dungeons & Dragons Art & Arcana

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Publisher : Ten Speed Press
ISBN 13 : 0399580948
Total Pages : 450 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer

Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

The Orthodox churchman's magazine; or, A Treasury of divine and useful knowledge

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Publisher :
ISBN 13 :
Total Pages : 474 pages
Book Rating : 4.R/5 (5 download)

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Book Synopsis The Orthodox churchman's magazine; or, A Treasury of divine and useful knowledge by :

Download or read book The Orthodox churchman's magazine; or, A Treasury of divine and useful knowledge written by and published by . This book was released on 1803 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Evolution of Fantasy Role-Playing Games

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Publisher : McFarland
ISBN 13 : 0786460091
Total Pages : 239 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca

Download or read book The Evolution of Fantasy Role-Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Cincinnati Magazine

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Publisher :
ISBN 13 :
Total Pages : 246 pages
Book Rating : 4./5 ( download)

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Book Synopsis Cincinnati Magazine by :

Download or read book Cincinnati Magazine written by and published by . This book was released on 2003-09 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cincinnati Magazine taps into the DNA of the city, exploring shopping, dining, living, and culture and giving readers a ringside seat on the issues shaping the region.

Tower of the Stargazer

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Publisher : Lamentations of the Flame Princess
ISBN 13 : 9789525904796
Total Pages : pages
Book Rating : 4.9/5 (47 download)

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Book Synopsis Tower of the Stargazer by : Lamentations of the Flame Princess

Download or read book Tower of the Stargazer written by Lamentations of the Flame Princess and published by Lamentations of the Flame Princess. This book was released on 2017-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Legend tells of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside. The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now youre going to walk right through this wizards front door. An adventure for beginning characters, players, and Referees, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.

Ghosts of Dragonspear Castle

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Publisher :
ISBN 13 : 9780786965311
Total Pages : 279 pages
Book Rating : 4.9/5 (653 download)

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Book Synopsis Ghosts of Dragonspear Castle by :

Download or read book Ghosts of Dragonspear Castle written by and published by . This book was released on 2013 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Meteorological Magazine

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Publisher :
ISBN 13 :
Total Pages : 338 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis The Meteorological Magazine by :

Download or read book The Meteorological Magazine written by and published by . This book was released on 1924 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Symons's Monthly Meteorological Magazine

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Publisher :
ISBN 13 :
Total Pages : 690 pages
Book Rating : 4.7/5 (37 download)

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Book Synopsis Symons's Monthly Meteorological Magazine by :

Download or read book Symons's Monthly Meteorological Magazine written by and published by . This book was released on 1924 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dungeon Adventures Magazine

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Publisher : TSR
ISBN 13 : 9781560761365
Total Pages : pages
Book Rating : 4.7/5 (613 download)

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Book Synopsis Dungeon Adventures Magazine by : Barbara G Young

Download or read book Dungeon Adventures Magazine written by Barbara G Young and published by TSR. This book was released on 1991-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dungeon Hacks

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Publisher : CRC Press
ISBN 13 : 1000425673
Total Pages : 172 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Dungeon Hacks by : David L. Craddock

Download or read book Dungeon Hacks written by David L. Craddock and published by CRC Press. This book was released on 2021-08-11 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.

Roleplaying Games in the Digital Age

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Publisher : McFarland
ISBN 13 : 147664201X
Total Pages : 242 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Roleplaying Games in the Digital Age by : Stephanie Hedge

Download or read book Roleplaying Games in the Digital Age written by Stephanie Hedge and published by McFarland. This book was released on 2021-02-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Dungeon Magazine 2009

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Publisher :
ISBN 13 : 9780786952007
Total Pages : 0 pages
Book Rating : 4.9/5 (52 download)

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Book Synopsis Dungeon Magazine 2009 by : Torah Cottrill

Download or read book Dungeon Magazine 2009 written by Torah Cottrill and published by . This book was released on 2010-05-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection ofDungeons & Dragons®adventures from the pages ofDungeon® magazine. This officialD&D®supplement gathers a year’s worth of adventures published inDungeonmagazine into one easy-to-reference source. The adventures contained herein provide hundreds of hours of play, and each of them fits easily into a Dungeon Master’s existingD&Dcampaign. In addition to the compiled adventures, this book contains never-before-seen notes from the designers, developers, and editors that take you behind the curtain, offering a firsthand glimpse into the origin and evolution of each adventure.

Lore & Legends

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Publisher : Ten Speed Press
ISBN 13 : 1984859692
Total Pages : 417 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis Lore & Legends by : Michael Witwer

Download or read book Lore & Legends written by Michael Witwer and published by Ten Speed Press. This book was released on 2023-10-03 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.