Dungeon! Board Game Refresh

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Publisher :
ISBN 13 : 9780786962983
Total Pages : 0 pages
Book Rating : 4.9/5 (629 download)

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Book Synopsis Dungeon! Board Game Refresh by :

Download or read book Dungeon! Board Game Refresh written by and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dungeon! Board Game

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Author :
Publisher : National Geographic Books
ISBN 13 : 078696555X
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeon! Board Game by : Wizards of the Coast LLC

Download or read book Dungeon! Board Game written by Wizards of the Coast LLC and published by National Geographic Books. This book was released on 2014-06-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!

Practical Game Design

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Publisher : Packt Publishing Ltd
ISBN 13 : 1787122166
Total Pages : 464 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Practical Game Design by : Adam Kramarzewski

Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2018-04-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

Dungeons and Desktops

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Publisher : CRC Press
ISBN 13 : 1351273396
Total Pages : 618 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Dungeons and Desktops by : Matt Barton

Download or read book Dungeons and Desktops written by Matt Barton and published by CRC Press. This book was released on 2019-04-18 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Dungeons & Dragons For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0764599240
Total Pages : 434 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Download or read book Dungeons & Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

One-Week Dungeons

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Publisher : CRC Press
ISBN 13 : 100042717X
Total Pages : 130 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis One-Week Dungeons by : David L. Craddock

Download or read book One-Week Dungeons written by David L. Craddock and published by CRC Press. This book was released on 2022-02-18 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

The Monsters Know What They're Doing

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Publisher : Simon and Schuster
ISBN 13 : 1982122684
Total Pages : 560 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis The Monsters Know What They're Doing by : Keith Ammann

Download or read book The Monsters Know What They're Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2019-10-29 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

The Skeletons

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Publisher :
ISBN 13 : 9780988390997
Total Pages : pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis The Skeletons by : Jason Morningstar

Download or read book The Skeletons written by Jason Morningstar and published by . This book was released on 2016-09-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Skeletons is meditative structured freeform game for 1-6 players. You'll need a few hours a private space. The Skeletons flips the script on the classic dungeon crawl-- here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you've ever played.

Fate

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Publisher :
ISBN 13 : 9781613170298
Total Pages : 308 pages
Book Rating : 4.1/5 (72 download)

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Book Synopsis Fate by : Leonard Balsera

Download or read book Fate written by Leonard Balsera and published by . This book was released on 2013-07-03 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson

Dungeon Master's Screen

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Publisher :
ISBN 13 : 9780786927838
Total Pages : 0 pages
Book Rating : 4.9/5 (278 download)

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Book Synopsis Dungeon Master's Screen by : Wizards of the Coast

Download or read book Dungeon Master's Screen written by Wizards of the Coast and published by . This book was released on 2002-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

So You Want To Be A Game Master

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Publisher : Page Street Publishing
ISBN 13 : 1645678962
Total Pages : 413 pages
Book Rating : 4.6/5 (456 download)

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Book Synopsis So You Want To Be A Game Master by : Justin Alexander

Download or read book So You Want To Be A Game Master written by Justin Alexander and published by Page Street Publishing. This book was released on 2023-11-21 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become the Ultimate Game Master Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure! Award-winning game designer Justin Alexander has created an incredible compendium of advice and maps, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice and sample maps, just reading the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys! No matter what game you’re playing, this book is the key to unlocking the limitless realms of your imagination.

Timeshares

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Publisher : Astra Publishing House
ISBN 13 : 1101185635
Total Pages : 240 pages
Book Rating : 4.1/5 (11 download)

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Book Synopsis Timeshares by : Jean Rabe

Download or read book Timeshares written by Jean Rabe and published by Astra Publishing House. This book was released on 2010-03-02 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixteen original stories about taking your dream vacation-in any era you desire. Take a vacation through time with the help of a Time Travel Agency offering excursions into the past and future. Readers will find themselves in exotic, adventurous locales-and in all manner of trouble and mysteries. And figures from the past will be able to squeak by the other way. Picture Cleopatra in modern-day New York City, or Hannibal searching for elephants at Wisconsin's Circus World. And that's just the beginning of the thrills and danger...

Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game)

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Publisher : National Geographic Books
ISBN 13 : 0786965606
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) by : Dungeons & Dragons

Download or read book Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-08-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Clockwork Game Design

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Publisher : CRC Press
ISBN 13 : 1317630394
Total Pages : 147 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Clockwork Game Design by : Keith Burgun

Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Postcultural Theory

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Publisher : Springer
ISBN 13 : 0230373143
Total Pages : 226 pages
Book Rating : 4.2/5 (33 download)

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Book Synopsis Postcultural Theory by : E. Bannet

Download or read book Postcultural Theory written by E. Bannet and published by Springer. This book was released on 1993-04-20 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of literary theory and criticism is once again at a crossroads. While much of the academy has been absorbing and institutionalizing that unstable mixture of poststructuralism, deconstruction, political critique and materialist historicism which is known as Cultural Theory, some people have been working up alternative theories. This book is about some of these less familiar Postcultural theories, and about the ways in which they challenge current thinking and open other, positive and constructive, possibilities for thought and research in the nineties.

Everybody Wins

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Publisher : Simon and Schuster
ISBN 13 : 1839081937
Total Pages : 115 pages
Book Rating : 4.8/5 (39 download)

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Book Synopsis Everybody Wins by : James Wallis

Download or read book Everybody Wins written by James Wallis and published by Simon and Schuster. This book was released on 2022-12-08 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely readable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.

Return of the Lazy Dungeon Master

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.9/5 (859 download)

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Book Synopsis Return of the Lazy Dungeon Master by : Michael Shea

Download or read book Return of the Lazy Dungeon Master written by Michael Shea and published by . This book was released on 2022-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: