Dream! Hack! Build!

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 183508642X
Total Pages : 274 pages
Book Rating : 4.8/5 (35 download)

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Book Synopsis Dream! Hack! Build! by : Ann Molin

Download or read book Dream! Hack! Build! written by Ann Molin and published by Packt Publishing Ltd. This book was released on 2024-04-30 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage hackathons as a powerful catalyst for rapid innovation, empowering you to tackle your organization's challenges head-on through collaborative engagement Key Features Learn how to identify challenges in your organization quickly by engaging people Understand how to organize your hackathon to find practical and impactful solutions Execute winning solutions through a scientific, customized acceleration program Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDiscover the transformative power of hackathons with expert guidance from Ann, founder of the Hack for Earth Foundation. With a background in psychology and years of experience as Head Project Manager at Hack for Sweden, she brings unparalleled insight into human behavior and citizen-driven innovation. In this book, Ann introduces the innovative Dream! Hack! Build! method and guides you in taking action through the hackathon process and implementing solutions fast. The book is divided into three parts. Part I explains why hackathons are effective for innovation in today’s complex business landscape, showcasing real-world examples of citizen-driven innovation and how to use them to drive impact in your organization. Part II delves into organizing a hackathon, emphasizing audience engagement by creating challenges with a deep sense of urgency. You’ll learn how to choose the right hackathon platforms, structure, and communication strategy, and manage hackers, mentors, jury groups, and partnerships to serve your hackathon purpose and achieve impactful results. Part III is where you’ll bring hackathon solutions to fruition by designing a customized acceleration program grounded in science and established facts of start-up success. By the end of this book, you’ll be on your way to becoming a change maker of the future.What you will learn Find out what makes the hackathons a game changer in innovation Identify and tackle challenges in your organization by finding practical solutions Activate engagement among customers, partner organizations, and employees through an interactive and fun hackathon experience Leverage the Dream-Hack-Build method for enhanced organizational performance and brand development Customize your hackathon using the best platforms for your challenge Create a personalized acceleration program rooted in the science of group dynamics and psychology Who this book is for This book is for business leaders, C-suite executives, and decision-makers in search of impactful solutions to their organization's challenges. While a basic understanding of hackathons is beneficial, no other technical skills associated with hackathons are required to derive value from this book.

Build It Like benjyfishy & MrSavage

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Author :
Publisher : eBook Partnership
ISBN 13 : 1739831616
Total Pages : 234 pages
Book Rating : 4.7/5 (398 download)

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Book Synopsis Build It Like benjyfishy & MrSavage by : Johnny Troset Andersen

Download or read book Build It Like benjyfishy & MrSavage written by Johnny Troset Andersen and published by eBook Partnership. This book was released on 2022-01-01 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: BEHIND EVERY PROFESSIONAL ESPORTS PLAYER IS A SUPPORT TEAM MAKING THEIR DREAMS COME TRUE. Anne Fish, mother of Benjy "e;benjyfishy"e; Fish and Johnny Troset Andersen, father of Martin "e;MrSavage"e; Foss Andersen were plunged into the world of esports when their sons transitioned from gaming enthusiasts to becoming professional Fortnite players and duo partners. They soon found themselves signing contracts with esports organisations and providing all the administrative and technical support it takes to manage a player and their business. In this book, Anne and Johnny share the highs and lows of their individual journeys as parents in supporting the esports careers of their sons, from the early days of trying to create a balance between gaming and education, to dealing with tournament disappointments and social media negativity. This book may not teach you about Fortnite gameplay or tactics, but it aims to support future professional players, and inform esports-novice parents, and anyone interested in supporting young players.FEATURING EXCLUSIVE INTERVIEWS WITH:Falconer (professional player for 100 Thieves)Bloodx (esports mentor and coach)DestinysJesus (Fortnite coach)Jacob Toft-Andersen (VP Esports at 100 Thieves) Andy Miller (CEO at NRG)Grady Rains (Executive Producer at NRG)AussieAntics (content creator at NRG) and other leading industry insiders who offer a range of perspectives and insights into the ever-growing world of esports.

Surviving Esports

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Author :
Publisher : ZyoriTV
ISBN 13 : 1734030216
Total Pages : 232 pages
Book Rating : 4.7/5 (34 download)

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Book Synopsis Surviving Esports by : Andrew M. Campbell

Download or read book Surviving Esports written by Andrew M. Campbell and published by ZyoriTV. This book was released on 2019-09-17 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Andrew "Zyori" Campbell's journey from college student to successful Dota 2 caster was not an easy path. It took determination, perseverance and repeatedly recommitting to his dream for him to navigate his way through the esports industry. In Surviving Esports, Zyori reveals both the personal and professional development required to hack it in a highly competitive landscape. Zyori's story criss-crosses the globe, taking us around the world, through cyber-bullying, a life-changing haircut, and possibly the most poorly planned Dota 2 tournament in history. At times charming and at others painful, Zyori never holds back in his reflections on becoming a successful commentator for multiple games. If you've ever wondered what it takes to make it in esports, this book provides unparalleled insights.

Sweet Dreams

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Author :
Publisher : Titan Books (US, CA)
ISBN 13 : 1785658018
Total Pages : 397 pages
Book Rating : 4.7/5 (856 download)

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Book Synopsis Sweet Dreams by : Tricia Sullivan

Download or read book Sweet Dreams written by Tricia Sullivan and published by Titan Books (US, CA). This book was released on 2019-07-23 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tricia Sullivan returns to the genre with a page-turning, surreal high-concept science fiction that will define the conversation within the genre for years to come. Charlie is a dreamhacker, able to enter your dreams and mold their direction. Forget that recurring nightmare about being naked in an exam--Charlie will step into your dream, bring you a dressing gown and give you the answers. In London 2022 her skills are in demand, though they still only just pay the bills. Hired by a celebrity whose nights are haunted by a masked figure who stalks her through a bewildering and sinister landscape, Charlie hopes her star is on the rise. Then her client sleepwalks straight off a tall building, and Charlie starts to realize that these horrors are not all just a dream...

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

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Author :
Publisher : CRC Press
ISBN 13 : 1000344444
Total Pages : 312 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis The Essential Guide to the Business & Law of Esports & Professional Video Gaming by : Justin M Jacobson

Download or read book The Essential Guide to the Business & Law of Esports & Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

eSports Yearbook 2017/18

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 3738621334
Total Pages : 158 pages
Book Rating : 4.7/5 (386 download)

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Book Synopsis eSports Yearbook 2017/18 by : Julia Hiltscher

Download or read book eSports Yearbook 2017/18 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2019-06-05 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports. Furthermore, critical issues such as nationalism and censorship will be discussed. The book highlights the development of eSports from being a niche phenomenon towards becoming a central part of modern society.

This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1472977785
Total Pages : 256 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 by : Paul Chaloner

Download or read book This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-28 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today. 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies

Watch Me Play

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Author :
Publisher : Princeton University Press
ISBN 13 : 0691184976
Total Pages : 328 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Watch Me Play by : T.L. Taylor

Download or read book Watch Me Play written by T.L. Taylor and published by Princeton University Press. This book was released on 2018-10-16 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Esports Research and Its Integration in Education

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Author :
Publisher : IGI Global
ISBN 13 : 1799870715
Total Pages : 313 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Esports Research and Its Integration in Education by : Harvey, Miles M.

Download or read book Esports Research and Its Integration in Education written by Harvey, Miles M. and published by IGI Global. This book was released on 2021-06-25 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Esports Business Management

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Author :
Publisher : Human Kinetics Publishers
ISBN 13 : 1718200226
Total Pages : 273 pages
Book Rating : 4.7/5 (182 download)

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Book Synopsis Esports Business Management by : David Hedlund

Download or read book Esports Business Management written by David Hedlund and published by Human Kinetics Publishers. This book was released on 2020-11-12 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.

Handbook of Research on Pathways and Opportunities Into the Business of Esports

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Author :
Publisher : IGI Global
ISBN 13 : 1799873021
Total Pages : 473 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Handbook of Research on Pathways and Opportunities Into the Business of Esports by : Andrews, Sharon

Download or read book Handbook of Research on Pathways and Opportunities Into the Business of Esports written by Andrews, Sharon and published by IGI Global. This book was released on 2021-06-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Esports For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119650569
Total Pages : 304 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Esports For Dummies by : Phill Alexander

Download or read book Esports For Dummies written by Phill Alexander and published by John Wiley & Sons. This book was released on 2020-03-24 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

Good Luck Have Fun

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1634506588
Total Pages : 268 pages
Book Rating : 4.6/5 (345 download)

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Book Synopsis Good Luck Have Fun by : Roland Li

Download or read book Good Luck Have Fun written by Roland Li and published by Simon and Schuster. This book was released on 2017-09-05 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports is one of the fastest growing—and most cutthroat—industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca Cola, and Intel have invested billions. Esports are now regularly played live on national TV. Hundreds of people have dedicated their lives to gaming, sacrificing their education, relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete. In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alex Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world’s most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch.tv pivoted from a video streaming novelty into a $1 billion startup on the back of professional gamers. And dive into eSports’ dark side: drug abuse, labor troubles, and for each success story, hundreds of people who failed to make it big. With updates on recent developments, Good Luck Have Fun is the essential guide to the rise of an industry and culture that challenge what we know about sports, games, and competition.

Videogame Sciences and Arts

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Author :
Publisher : Springer Nature
ISBN 13 : 303095305X
Total Pages : 153 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Videogame Sciences and Arts by : Inês Barbedo

Download or read book Videogame Sciences and Arts written by Inês Barbedo and published by Springer Nature. This book was released on 2022-01-23 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.

Raising the Stakes

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Author :
Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Game On!

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Author :
Publisher : Macmillan
ISBN 13 : 1250080959
Total Pages : 369 pages
Book Rating : 4.2/5 (5 download)

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Book Synopsis Game On! by : Dustin Hansen

Download or read book Game On! written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--