Donkey Kong N64 Pathways to Adventure

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Author :
Publisher : Sybex
ISBN 13 : 9780782127232
Total Pages : 0 pages
Book Rating : 4.1/5 (272 download)

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Book Synopsis Donkey Kong N64 Pathways to Adventure by : Jason Rich

Download or read book Donkey Kong N64 Pathways to Adventure written by Jason Rich and published by Sybex. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a distinctive approach and format, featuring a smaller size and illustrated storybook approach, Rich offers easy-to-follow, step-by-step walkthroughs, stats, and strategies for Donkey Kong.

Forthcoming Books

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Publisher :
ISBN 13 :
Total Pages : 1356 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Forthcoming Books by : Rose Arny

Download or read book Forthcoming Books written by Rose Arny and published by . This book was released on 2000 with total page 1356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The N64 Encyclopedia

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Publisher : White Owl
ISBN 13 : 1526772191
Total Pages : 516 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The N64 Encyclopedia by : Chris Scullion

Download or read book The N64 Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2022-12-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

The Art of Super Mario Odyssey

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506713750
Total Pages : 383 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis The Art of Super Mario Odyssey by : Nintendo

Download or read book The Art of Super Mario Odyssey written by Nintendo and published by Dark Horse Comics. This book was released on 2019-11-05 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Discover the art and expertise that went into creating one of Nintendo's best-loved games! Featuring full-color concept art, preliminary sketches, and notes from the development team, this hardcover edition also includes insights into some early ideas that didn't make it into the game itself!" -- back cover insert.

Shigeru Miyamoto

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1628923865
Total Pages : 200 pages
Book Rating : 4.6/5 (289 download)

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Book Synopsis Shigeru Miyamoto by : Jennifer deWinter

Download or read book Shigeru Miyamoto written by Jennifer deWinter and published by Bloomsbury Publishing USA. This book was released on 2015-05-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.

I Am Error

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Author :
Publisher : MIT Press
ISBN 13 : 0262534541
Total Pages : 439 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis I Am Error by : Nathan Altice

Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Steel Battalion

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Publisher : Bradygames
ISBN 13 : 9780744002218
Total Pages : 0 pages
Book Rating : 4.0/5 (22 download)

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Book Synopsis Steel Battalion by : Bradygames

Download or read book Steel Battalion written by Bradygames and published by Bradygames. This book was released on 2002-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Steel Battalion Official Strategy Guidefeatures a complete walkthrough of every mission with all strategically significant locations identified on our maps! Plus, tactical notes on the alternate scenario campaign. Technical readouts provide details on all 18 Vertical Tanks, as well as the complete arsenal of weaponry at a player's disposal. Controller coverage ensures that gamers know what each critical control affects, as they face a daunting array of switches, buttons, and knobs in their virtual cockpit.

Trigger Happy

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Publisher : Arcade Publishing
ISBN 13 : 9781559705981
Total Pages : 268 pages
Book Rating : 4.7/5 (59 download)

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Book Synopsis Trigger Happy by : Steven Poole

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

All Your Base Are Belong to Us

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Publisher : National Geographic Books
ISBN 13 : 0307463559
Total Pages : 0 pages
Book Rating : 4.3/5 (74 download)

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Book Synopsis All Your Base Are Belong to Us by : Harold Goldberg

Download or read book All Your Base Are Belong to Us written by Harold Goldberg and published by National Geographic Books. This book was released on 2011-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Cross-Media Communications

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Publisher : Lulu.com
ISBN 13 : 0557285658
Total Pages : 296 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Cross-Media Communications by : Drew Davidson

Download or read book Cross-Media Communications written by Drew Davidson and published by Lulu.com. This book was released on 2010 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications. There is also an accompanying DVD-ROM full of hands-on exercises that shows how cross-media can be applied. For the DVD-ROM: http: //www.lulu.com/content/817927

Game Informer Magazine

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Publisher :
ISBN 13 :
Total Pages : 754 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Game Informer Magazine by :

Download or read book Game Informer Magazine written by and published by . This book was released on 2007 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playful Trajectories and Experimentations

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Publisher : BRILL
ISBN 13 : 9004468919
Total Pages : 108 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Playful Trajectories and Experimentations by : Judit Vari

Download or read book Playful Trajectories and Experimentations written by Judit Vari and published by BRILL. This book was released on 2021-08-16 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The principal aim of this book is to discuss the role of video games in socialization of children and young people. The development of video games is a sign of and a factor in the democratization of modern societies.

Game Feel

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Publisher : CRC Press
ISBN 13 : 1482267330
Total Pages : 377 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Game Feel by : Steve Swink

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

The Memory Tower

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Publisher : Solstice Publishing
ISBN 13 : 9781625265289
Total Pages : 332 pages
Book Rating : 4.2/5 (652 download)

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Book Synopsis The Memory Tower by : Stephen J. Summers

Download or read book The Memory Tower written by Stephen J. Summers and published by Solstice Publishing. This book was released on 2017-02-07 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Self-help guru George Pinknell picked a bad time to be buried: his work was just about to become useful. Meanwhile, graduate student Kendra Lloyd faces her own uphill climb as she tries to escape school with her sanity intact. Yet when the resurrected Pinknell drops into Kendra

Computer Games as a Sociocultural Phenomenon

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Author :
Publisher : Springer
ISBN 13 : 023058330X
Total Pages : 229 pages
Book Rating : 4.2/5 (35 download)

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Book Synopsis Computer Games as a Sociocultural Phenomenon by : A. Jahn-Sudmann

Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

PoC or GTFO

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Author :
Publisher : No Starch Press
ISBN 13 : 1593278802
Total Pages : 792 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis PoC or GTFO by : Manul Laphroaig

Download or read book PoC or GTFO written by Manul Laphroaig and published by No Starch Press. This book was released on 2017-10-31 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: This highly anticipated print collection gathers articles published in the much-loved International Journal of Proof-of-Concept or Get The Fuck Out. PoC||GTFO follows in the tradition of Phrack and Uninformed by publishing on the subjects of offensive security research, reverse engineering, and file format internals. Until now, the journal has only been available online or printed and distributed for free at hacker conferences worldwide. Consistent with the journal's quirky, biblical style, this book comes with all the trimmings: a leatherette cover, ribbon bookmark, bible paper, and gilt-edged pages. The book features more than 80 technical essays from numerous famous hackers, authors of classics like "Reliable Code Execution on a Tamagotchi," "ELFs are Dorky, Elves are Cool," "Burning a Phone," "Forget Not the Humble Timing Attack," and "A Sermon on Hacker Privilege." Twenty-four full-color pages by Ange Albertini illustrate many of the clever tricks described in the text.

Frankenturkey

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Author :
Publisher : HarperPrism
ISBN 13 : 9780061061974
Total Pages : 148 pages
Book Rating : 4.0/5 (619 download)

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Book Synopsis Frankenturkey by : Betsy Haynes

Download or read book Frankenturkey written by Betsy Haynes and published by HarperPrism. This book was released on 1994 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kyle and Annie want to celebrate Thanksgiving like the pilgrims. They want to wear stovepipe hats, bake their own pies--even raise their own turkey. Then they meet Frankenturkey! Frankenturkey is big, bad, and mad. If Kyle and Annie don't watch out, Frankenturkey will eat them for Thanksgiving dinner.