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Steel Battalion
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Download or read book Recruiter Journal written by and published by . This book was released on 2011 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 2005 Gamer's Almanac by : Sean Carton
Download or read book 2005 Gamer's Almanac written by Sean Carton and published by . This book was released on 2004 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Report of the Lieutenant-General Commanding the Army by : United States. War Department
Download or read book Report of the Lieutenant-General Commanding the Army written by United States. War Department and published by . This book was released on 1900 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Annual Reports of the Secretary of War by : United States. War Department
Download or read book Annual Reports of the Secretary of War written by United States. War Department and published by . This book was released on 1900 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Numismatist written by and published by . This book was released on 1917 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vols. 24-52 include the proceedings of the A.N.A. convention. 1911-39.
Download or read book Field Artillery written by and published by . This book was released on 2000 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Lost Army by : Thomas Wallace Knox
Download or read book The Lost Army written by Thomas Wallace Knox and published by . This book was released on 1894 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two 15-year-old boys of Dubuque, Iowa, enlist to join the war in 1861.
Download or read book Tempest written by Judd Ethan Ruggill and published by University of Michigan Press. This book was released on 2015-08-27 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
Book Synopsis Dark Souls : Beyond the Grave - Volume 2 by : Damien Mecheri
Download or read book Dark Souls : Beyond the Grave - Volume 2 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
Book Synopsis Official Gazette of the United States Patent and Trademark Office by :
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2003 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Vintage Game Consoles by : Bill Loguidice
Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.
Book Synopsis The Spanish Civil War by : Hugh Thomas
Download or read book The Spanish Civil War written by Hugh Thomas and published by Penguin UK. This book was released on 2013-03-28 with total page 1136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Though more than half a century has passed since the Spaish Civil War began in 1936, it is still the subject of intense controversy. What was it that roused left wing sympathisers from all over the world to fight for a cause for which their governments would not give active support? In his famous history, Hugh Thomas presents an objective analysis of a conflict - where fascism and democracy, communism and Christianity, centralism and regionalism were all at stake - and which was a much an international civil war as a Spanish one.
Book Synopsis The Game Culture Reader by : Jason Thompson
Download or read book The Game Culture Reader written by Jason Thompson and published by Cambridge Scholars Publishing. This book was released on 2014-07-18 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Download or read book Multi Format written by The CheatMistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheat Mistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most. With EZ Cheats: Video Game Cheats, Tips and Secrets, we aim to help you unlock the game's full potential with a series of tips, cheat codes, secrets, unlocks and Achievement/Trophy guides, covering Xbox 360, PlayStation 3, Nintendo Wii, DS and PSP. Whether you want to find out how to spawn specific vehicles, learn how to open up harder difficulty settings, or discover sneaky ways to earn additional ingame currency, we have the answers. EZ Cheats are compiled by expert gamers who are here to help you get the most out of your games. EZ Cheats: Video Game Cheats, Tips and Secrets 5th Edition covers all of the current consoles: Xbox 360, PlayStation 3 and Nintendo Wii. With all the top games covered, including Batman Arkham City, Battlefield 3, Uncharted 3: Drakes Deception, Gears of War 3, Mortal Combat, Call Of Duty: Modern Warfare 3, The Legend of Zelda: Skyward Sword, LA Noir, The Elder Scrolls V: Skyrim, Sonic Generations, FIFA 12, Rage, Saints Row The Third, amongst hundreds more top titles.
Download or read book Cool Tech written by DK and published by Penguin. This book was released on 2011-07-18 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connected is a thrilling journey through the physical side of the virtual world. Everyone is familiar with the internet and will check their email without a second thought, but who knows how the messages get from one place to another and what processes the data goes through during the trip? Imagine yourself as a digital bit-the basic unit of information-and join the other billions of bits as they race through cyberspace. Trace their routes under seas, across continents, and through space, zooming through beaches, buildings, roads, and pipelines as information crosses the globe. Marvel at the technology that keeps you connected, from the ships installing lines deep in the ocean, to the robots locating wire breaks, the satellites beaming signals across the earth, the teams retrieving and splicing lines together, and the servers directing and feeding internet traffic around the world. The book also takes a look back at the history of the internet, exploring the people and inventions that led to its creation. In this section, you'll tour a virtual museum to see how the technology has progressed over the years, changing the lives of ordinary people everywhere.
Download or read book The Bookman written by and published by . This book was released on 1910 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The London Gazette by : Great Britain
Download or read book The London Gazette written by Great Britain and published by . This book was released on 1885 with total page 1676 pages. Available in PDF, EPUB and Kindle. Book excerpt: