Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Distance Perception And Visualization Using Virtual Environments
Download Distance Perception And Visualization Using Virtual Environments full books in PDF, epub, and Kindle. Read online Distance Perception And Visualization Using Virtual Environments ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Virtual and Adaptive Environments by : Lawrence J. Hettinger
Download or read book Virtual and Adaptive Environments written by Lawrence J. Hettinger and published by CRC Press. This book was released on 2003-06-01 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.
Book Synopsis Pictorial Communication In Real And Virtual Environments by : Stephen Ellis
Download or read book Pictorial Communication In Real And Virtual Environments written by Stephen Ellis and published by CRC Press. This book was released on 1991-06-04 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in the quality and accessibility of computer graphics has provided new pictorial displays and the tools with which to control them. These new display technologies have focused interest on how to design the static and dynamic images they produce to ensure effective communication. This book, based on the conference on Spatial Displays and Spatial instruments held at the Asilomar Conference Centre in 1987, focuses on the geometry of this communication. It is intended to be a source book of theoretical analysis, experimental demonstrations and practical examples from a range of contributors interested in pictorial communication, from medical artists to astronauts. The book offers the theoretical background and practical guidance needed by designers of contemporary 2D and 3D graphical computer interfaces. Its major contribution lies in its outlining of the elements of human perception and motor control which underlie the geometric design of head-mounted graphics for virtual reality displays.
Book Synopsis Embodiment, Ego-Space, and Action by : Roberta L. Klatzky
Download or read book Embodiment, Ego-Space, and Action written by Roberta L. Klatzky and published by Psychology Press. This book was released on 2008-06-20 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: The majority of research on human perception and action examines sensors and effectors in relative isolation. What is less often considered in these research domains is that humans interact with a perceived world in which they themselves are part of the perceptual representation, as are the positions and actions (potential or ongoing) of other acti
Download or read book Action Science written by Wolfgang Prinz and published by MIT Press. This book was released on 2013-02-01 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of today's diverse theoretical and methodological approaches to action and the relationship of action and cognition. The emerging field of action science is characterized by a diversity of theoretical and methodological approaches that share the basic functional belief that evolution has optimized cognitive systems to serve the demands of action. This book brings together the constitutive approaches of action science in a single source, covering the relation of action to such cognitive functions as perception, attention, memory, and volition. Each chapter offers a tutorial-like description of a major line of inquiry, written by a leading scientist in the field. Taken together, the chapters reflect a dynamic and rapidly growing field and provide a forum for comparison and possible integration of approaches. After discussing core questions about how actions are controlled and learned, the book considers ecological approaches to action science; neurocogntive approaches to action understanding and attention; developmental approaches to action science; social actions, including imitation and joint action; and the relationships between action and the conceptual system (grounded cognition) and between volition and action. An emerging discipline depends on a rich and multifaceted supply of theoretical and methodological approaches. The diversity of perspectives offered in this book will serve as a guide for future explorations in action science. Contributors Lawrence W. Barsalou, Miriam Beisert, Valerian Chambon, Thomas Goschke, Patrick Haggard, Arvid Herwig, Herbert Heuer, Cecilia Heyes, Bernhard Hommel, Glyn W. Humphreys, Richard B. Ivry, Markus Kiefer, Günther Knoblich, Sally A. Linkenauger, Janeen D. Loehr, Peter J. Marshall, Andrew N. Meltzoff, Wolfgang Prinz, Dennis R. Proffitt, Giacomo Rizzolatti, David A. Rosenbaum, Natalie Sebanz, Corrado Sinigaglia, Sandra Sülzenbrück, Jordan A. Taylor, Michael T. Turvey, Claes von Hofsten, Rebecca A. Williamson
Book Synopsis Distance Perception and Visualization Using Virtual Environments by : Dale D. Bigham
Download or read book Distance Perception and Visualization Using Virtual Environments written by Dale D. Bigham and published by . This book was released on 2000-09-01 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: The studies in this thesis include experiments in training transfer, metric and visual feedback, field of view within the visual display, and cognitive relationships with distance perception. Participants were tested to show positive training transfer, retention of training, and organizational skills. Participants were trained to judge the distance perception in the in- depth plane, given a distance in a frontoparallel plane and also trained to judge perceived distances from themselves to an object. Experiment one shows that a positive training transfer exists from the virtual to the real world and visa versa. Experiments two and three show that perceptual feedback gives more information than metric feedback. Experiment four shows that between 30 - 60 degree geometric field of view setting should be used for optimal performance on distance estimation tasks using an HMD with 60-degree optical FOV. Experiment five shows that there is no correlation between how well participants organize symbols and how well they can be trained to judge distances. Experiments also confirm that as distances increased so did the amount of error.
Book Synopsis Human Walking in Virtual Environments by : Frank Steinicke
Download or read book Human Walking in Virtual Environments written by Frank Steinicke and published by Springer Science & Business Media. This book was released on 2013-05-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Book Synopsis Information Visualization by : Colin Ware
Download or read book Information Visualization written by Colin Ware and published by Elsevier. This book was released on 2013 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--
Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale
Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.
Book Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis
Download or read book Augmented Reality, Virtual Reality, and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2018-07-13 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.
Book Synopsis Graphic Horizons by : Luis Hermida González
Download or read book Graphic Horizons written by Luis Hermida González and published by Springer Nature. This book was released on with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Virtual Reality and the Built Environment by : Jennifer Whyte
Download or read book Virtual Reality and the Built Environment written by Jennifer Whyte and published by Routledge. This book was released on 2007-08-22 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.
Book Synopsis Information Visualization by : Colin Ware
Download or read book Information Visualization written by Colin Ware and published by Morgan Kaufmann. This book was released on 2019-12-19 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information Visualization: Perception for Design, Fourth Edition explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility and persuasiveness. This new edition has been revised and updated to include the latest relevant research findings. Content has been updated in areas such as the cognitive neuroscience of maps and navigation, the neuroscience of pattern perception, and the hierarchy of learned patterns. New changes to the book make it easier to apply perceptual lessons to design decisions. In addition, the book offers practical guidelines that can be applied by anyone, including interaction designers and graphic designers of all kinds. - Includes the latest research findings in visualization and perception - Provides a new chapter on designing for perception to help bridge the gap between specific perception-based guidelines and common design decisions - Presents over 400 informative, full color illustrations that are key to an understanding of the subject
Book Synopsis Visual Perception from a Computer Graphics Perspective by : William Thompson
Download or read book Visual Perception from a Computer Graphics Perspective written by William Thompson and published by CRC Press. This book was released on 2016-04-19 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro
Book Synopsis Pictorial Communication In Real And Virtual Environments by : Stephen Ellis
Download or read book Pictorial Communication In Real And Virtual Environments written by Stephen Ellis and published by CRC Press. This book was released on 2003-09-02 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in the quality and accessibility of computer graphics has provided new pictorial displays and the tools with which to control them. These new display technologies have focused interest on how to design the static and dynamic images they produce to ensure effective communication. This book, based on the conference on Spatial Displays and Spatial instruments held at the Asilomar Conference Centre in 1987, focuses on the geometry of this communication. It is intended to be a source book of theoretical analysis, experimental demonstrations and practical examples from a range of contributors interested in pictorial communication, from medical artists to astronauts. The book offers the theoretical background and practical guidance needed by designers of contemporary 2D and 3D graphical computer interfaces. Its major contribution lies in its outlining of the elements of human perception and motor control which underlie the geometric design of head-mounted graphics for virtual reality displays.
Book Synopsis New Knowledge in Information Systems and Technologies by : Álvaro Rocha
Download or read book New Knowledge in Information Systems and Technologies written by Álvaro Rocha and published by Springer. This book was released on 2019-03-29 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a selection of articles from The 2019 World Conference on Information Systems and Technologies (WorldCIST’19), held from April 16 to 19, at La Toja, Spain. WorldCIST is a global forum for researchers and practitioners to present and discuss recent results and innovations, current trends, professional experiences and challenges in modern information systems and technologies research, together with their technological development and applications. The book covers a number of topics, including A) Information and Knowledge Management; B) Organizational Models and Information Systems; C) Software and Systems Modeling; D) Software Systems, Architectures, Applications and Tools; E) Multimedia Systems and Applications; F) Computer Networks, Mobility and Pervasive Systems; G) Intelligent and Decision Support Systems; H) Big Data Analytics and Applications; I) Human–Computer Interaction; J) Ethics, Computers & Security; K) Health Informatics; L) Information Technologies in Education; M) Information Technologies in Radiocommunications; and N) Technologies for Biomedical Applications.
Book Synopsis Laws of Seeing by : Wolfgang Metzger
Download or read book Laws of Seeing written by Wolfgang Metzger and published by MIT Press. This book was released on 2009-08-21 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first English translation of a classic work in vision science from 1936 by a leading figure in the Gestalt movement, covering topics that continue to be major issues in vision research today. This classic work in vision science, written by a leading figure in Germany's Gestalt movement in psychology and first published in 1936, addresses topics that remain of major interest to vision researchers today. Wolfgang Metzger's main argument, drawn from Gestalt theory, is that the objects we perceive in visual experience are not the objects themselves but perceptual effigies of those objects constructed by our brain according to natural rules. Gestalt concepts are currently being increasingly integrated into mainstream neuroscience by researchers proposing network processing beyond the classical receptive field. Metzger's discussion of such topics as ambiguous figures, hidden forms, camouflage, shadows and depth, and three-dimensional representations in paintings will interest anyone working in the field of vision and perception, including psychologists, biologists, neurophysiologists, and researchers in computational vision—and artists, designers, and philosophers. Each chapter is accompanied by compelling visual demonstrations of the phenomena described; the book includes 194 illustrations, drawn from visual science, art, and everyday experience, that invite readers to verify Metzger's observations for themselves. Today's researchers may find themselves pondering the intriguing question of what effect Metzger's theories might have had on vision research if Laws of Seeing and its treasure trove of perceptual observations had been available to the English-speaking world at the time of its writing.
Book Synopsis AI Technologies and Virtual Reality by : Kazumi Nakamatsu
Download or read book AI Technologies and Virtual Reality written by Kazumi Nakamatsu and published by Springer Nature. This book was released on with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: