Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

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Publisher : IGI Global
ISBN 13 : 1605663239
Total Pages : 540 pages
Book Rating : 4.6/5 (56 download)

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Book Synopsis Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments by : Gibson, David

Download or read book Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments written by Gibson, David and published by IGI Global. This book was released on 2009-04-30 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 9460913296
Total Pages : 281 pages
Book Rating : 4.4/5 (69 download)

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Book Synopsis Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds by : L.A. Annetta

Download or read book Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds written by L.A. Annetta and published by Springer Science & Business Media. This book was released on 2011-07-22 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom

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Publisher : IGI Global
ISBN 13 : 1616928239
Total Pages : 587 pages
Book Rating : 4.6/5 (169 download)

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Book Synopsis Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom by : Vincenti, Giovanni

Download or read book Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom written by Vincenti, Giovanni and published by IGI Global. This book was released on 2010-08-31 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for practices, as well as research activities, within the domain on Multi-User Virtual Environments.

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Publisher : IGI Global
ISBN 13 : 1466640197
Total Pages : 361 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by : Ferdig, Richard E.

Download or read book Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Ethics and Game Design: Teaching Values through Play

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Publisher : IGI Global
ISBN 13 : 1615208461
Total Pages : 395 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Ethics and Game Design: Teaching Values through Play by : Schrier, Karen

Download or read book Ethics and Game Design: Teaching Values through Play written by Schrier, Karen and published by IGI Global. This book was released on 2010-02-28 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Learning to Diagnose with Simulations

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Publisher : Springer Nature
ISBN 13 : 303089147X
Total Pages : 156 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Learning to Diagnose with Simulations by : Frank Fischer

Download or read book Learning to Diagnose with Simulations written by Frank Fischer and published by Springer Nature. This book was released on 2022 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book presents 8 novel approaches to measure and improve diagnostic competences with simulation. The book compares the effects of interventions on these diagnostic competences in both teacher and medical education. It includes analyses showing that important aspects of diagnostic competences and effects of instructional interventions aiming to facilitate them are comparable for teachers and doctors. Through closely analyzing projects from medical education, mathematics education, biology education, and psychology, the reader is presented with multiple options for interventions that may be used in each of the subject areas and the improvements in diagnostic skills that could be expected from each simulation. The book concludes with an outline of promising future research on the use of simulations to facilitate professional competences in higher education in general, and for the advancement of diagnostic competencies in particular. This is an open access book.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

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Publisher : IGI Global
ISBN 13 : 1615207147
Total Pages : 358 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun

Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Legal Education

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Publisher : Routledge
ISBN 13 : 1317106326
Total Pages : 442 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Legal Education by : Caroline Strevens

Download or read book Legal Education written by Caroline Strevens and published by Routledge. This book was released on 2016-04-22 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: The importance of simulation in education, specifically in legal subjects, is here discussed and explored within this innovative collection. Demonstrating how simulation can be constructed and developed for learning, teaching and assessment, the text argues that simulation is a pedagogically valuable and practical tool in teaching the modern law curriculum. With contributions from law teachers within the UK, Australia, Hong Kong, South Africa and the USA, the authors draw on their experiences in teaching law in the areas of clinical legal education, legal process, evidence, criminal law, family law and employment law as well as teaching law to non-law students. They claim that simulation, as a form of experiential and problem-based learning, enables students to integrate the ’classroom’ experience with the real world experiences they will encounter in their professional lives. This book will be of relevance not only to law teachers but university teachers generally, as well as those interested in legal education and the theory of law.

Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends

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Publisher : IGI Global
ISBN 13 : 1466600330
Total Pages : 311 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends by : Ng, Eugenia M. W.

Download or read book Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends written by Ng, Eugenia M. W. and published by IGI Global. This book was released on 2012-01-31 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a forum for researchers and practitioners to discuss the current and potential impact of online learning and training and to formulate methodologies for the creation of effective learning systems"--Provided by publisher.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

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Publisher : IGI Global
ISBN 13 : 1609607635
Total Pages : 404 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by : Yang, Harrison Hao

Download or read book Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments written by Yang, Harrison Hao and published by IGI Global. This book was released on 2011-07-31 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

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Publisher : IGI Global
ISBN 13 : 1609601963
Total Pages : 2084 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources

Download or read book Gaming and Simulations: Concepts, Methodologies, Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Designing Games for Ethics: Models, Techniques and Frameworks

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Publisher : IGI Global
ISBN 13 : 160960122X
Total Pages : 406 pages
Book Rating : 4.6/5 (96 download)

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Book Synopsis Designing Games for Ethics: Models, Techniques and Frameworks by : Schrier, Karen

Download or read book Designing Games for Ethics: Models, Techniques and Frameworks written by Schrier, Karen and published by IGI Global. This book was released on 2010-12-31 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

E-Learning Systems, Environments and Approaches

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Publisher : Springer
ISBN 13 : 3319058258
Total Pages : 334 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis E-Learning Systems, Environments and Approaches by : Pedro Isaías

Download or read book E-Learning Systems, Environments and Approaches written by Pedro Isaías and published by Springer. This book was released on 2015-03-12 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume consists of twenty-five chapters selected from among peer-reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2013 Conference held in Fort Worth, Texas, USA, in October 2013 and also from world class scholars in e-learning systems, environments and approaches. The following sub-topics are included: Exploratory Learning Technologies (Part I), e-Learning social web design (Part II), Learner communities through e-Learning implementations (Part III), Collaborative and student-centered e-Learning design (Part IV). E-Learning has been, since its initial stages, a synonym for flexibility. While this dynamic nature has mainly been associated with time and space it is safe to argue that currently it embraces other aspects such as the learners’ profile, the scope of subjects that can be taught electronically and the technology it employs. New technologies also widen the range of activities and skills developed in e-Learning. Electronic learning environments have evolved past the exclusive delivery of knowledge. Technology has endowed e-Learning with the possibility of remotely fomenting problem solving skills, critical thinking and team work, by investing in information exchange, collaboration, personalisation and community building.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

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Publisher : IGI Global
ISBN 13 : 1466628499
Total Pages : 626 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Cases on Digital Game-Based Learning: Methods, Models, and Strategies by : Baek, Youngkyun

Download or read book Cases on Digital Game-Based Learning: Methods, Models, and Strategies written by Baek, Youngkyun and published by IGI Global. This book was released on 2013-01-31 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

STEM Education

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Publisher : IGI Global
ISBN 13 : 1466673648
Total Pages : 1629 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis STEM Education by : Information Resources Management Association

Download or read book STEM Education written by Information Resources Management Association and published by IGI Global. This book was released on 2014-12-31 with total page 1629 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.

Learning, Problem Solving, and Mindtools

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Publisher : Routledge
ISBN 13 : 1136277366
Total Pages : 333 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Learning, Problem Solving, and Mindtools by : J. Michael Spector

Download or read book Learning, Problem Solving, and Mindtools written by J. Michael Spector and published by Routledge. This book was released on 2013-04-12 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning, Problem Solving, and Mindtools is inspired by the substantial body of learning research by David H. Jonassen in the areas of mind tools and problem solving. The focus of the volume is on educational technology, especially with regard to how new technologies have facilitated and supported problem solving and critical thinking. Each chapter focuses on a particular aspect of learning with technology and elaborates the implications for the design and implementation of learning environments and activities aimed at improving the conceptualization of problems, reasoning and higher-order thinking, and solving challenging problems. This collection of scholarly essays provides a highly engaging treatment of using tools and technologies to improve problem solving; multiple perspectives on integrating educational technology to support learning in complex and challenging problem solving domains; guidance for the design of instruction to support problem solving; a systemic account of the relationships between mental models, instructional models, and assessment models; and a look into the future of educational technology research and practice.

Construction 4.0

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Publisher : Woodhead Publishing
ISBN 13 : 0128218037
Total Pages : 696 pages
Book Rating : 4.1/5 (282 download)

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Book Synopsis Construction 4.0 by : Marco Casini

Download or read book Construction 4.0 written by Marco Casini and published by Woodhead Publishing. This book was released on 2021-11-24 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in data acquisition technologies, digital information and analysis, automated construction processes, and advanced materials and products have finally started to move the construction industry - traditionally reluctant to innovation and slow in adopting new technologies - toward a new era. Massive changes are occurring because of the possibilities created by Building information modeling, Extended reality, Internet of Things, Artificial intelligence and Machine Learning, Big data, Nanotechnology, 3D printing, and other advanced technologies, which are strongly interconnected and are driving the capabilities for much more efficient construction at scale. Construction 4.0: Advanced Technology, Tools and Materials for the Digital Transformation of the Construction Industry provides readers with a state-of-the-art review of the ongoing digital transformation of the sector within the new 4.0 framework, presenting a thorough investigation of the emerging trends, technologies, and strategies in the fields of smart building design, construction, and operation and providing a comprehensive guideline on how to exploit the new possibilities offered by the digital revolution. It will be an essential reference resource for academic researchers, material scientists and civil engineers, undergraduate and graduate students, and other professionals working in the field of smart ecoefficient construction and cutting-edge technologies applied to construction. - Provides an overview of the Construction 4.0 framework to address the global challenges of the buildingsector in the 21st century and an in-depth analysis of the most advanced digital technologies and systems forthe operation and maintenance of infrastructure, real estate, and other built assets - Covers major innovations across the value chain, including building design, fabrication, construction, operationand maintenance, and end-of-life - Illustrates the most advanced digital tools and methods to support the building design activity, includinggenerative design, virtual reality, and digital fabrication - Presents a thorough review of the most advanced construction materials, building methods, and techniquesfor a new connected and automated construction model - Explores the digital transformation for smart energy buildings and their integration with emerging smartgrids and smart cities - Reflects upon major findings and identifies emerging market opportunities for the whole AECO sector