Designing Online Information Literacy Games Students Want to Play

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Publisher : Rowman & Littlefield
ISBN 13 : 0810891433
Total Pages : 303 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Designing Online Information Literacy Games Students Want to Play by : Karen Markey

Download or read book Designing Online Information Literacy Games Students Want to Play written by Karen Markey and published by Rowman & Littlefield. This book was released on 2014-03-12 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Tackling Society's Grand Challenges with Design Science

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Publisher : Springer
ISBN 13 : 3319392948
Total Pages : 245 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Tackling Society's Grand Challenges with Design Science by : Jeffrey Parsons

Download or read book Tackling Society's Grand Challenges with Design Science written by Jeffrey Parsons and published by Springer. This book was released on 2016-05-10 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2016, held in St. John, Newfoundland, Canada, in May 2016. The 11 full papers, 2 short papers and 9 short papers describing prototypes and products were carefully reviewed and selected from 54 submissions. The papers are organized around the following topics: methodological aspects of design science; applications of design science research to real world design problems, for example in social media, health care systems, embedded technologies, climate, security.

Digital Libraries: Knowledge, Information, and Data in an Open Access Society

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Publisher : Springer
ISBN 13 : 3319493043
Total Pages : 408 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Digital Libraries: Knowledge, Information, and Data in an Open Access Society by : Atsuyuki Morishima

Download or read book Digital Libraries: Knowledge, Information, and Data in an Open Access Society written by Atsuyuki Morishima and published by Springer. This book was released on 2016-11-24 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 18th InternationalConference on Asia-Pacific Digital Libraries, ICADL 2016, held in Tsukuba,Japan, in December 2016. The 18 full papers, 17 work-in-progress papers and 7 practitioner papers presented were carefully reviewed and selected from 71 submissions. The papers cover topics such as community informatics, digital heritage preservation, digital curation, models and guidelines, information retrieval/integration/extraction/recommendation, privacy, education and digital literacy, open access and data, and information access design.

Digital Libraries: Providing Quality Information

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Publisher : Springer
ISBN 13 : 3319279742
Total Pages : 362 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Digital Libraries: Providing Quality Information by : Robert B. Allen

Download or read book Digital Libraries: Providing Quality Information written by Robert B. Allen and published by Springer. This book was released on 2015-12-17 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, held in Seoul, South Korea, in December 2015. The 22 full papers, 9 short papers, 7 panels, 6 doctoral consortiium papers and 19 poster papers presented were carefully reviewed and selected from 141 submissions. The papers for this 2015 conference cover topics such as digital preservation, gamification, text mining, citizen science, data citation, linked data, and cloud computing.

Emerging Strategies for Supporting Student Learning

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Publisher : Facet Publishing
ISBN 13 : 1783300701
Total Pages : 193 pages
Book Rating : 4.7/5 (833 download)

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Book Synopsis Emerging Strategies for Supporting Student Learning by : Barbara Allan

Download or read book Emerging Strategies for Supporting Student Learning written by Barbara Allan and published by Facet Publishing. This book was released on 2016-04-15 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerging Strategies for Supporting Student Learning provides a straightforward and accessible guide to the latest learning and teaching practices appropriate for use with higher education students. It is both an exciting and challenging time to be working in higher education as the sector experiences rapid changes including: an increasingly diverse student population with changing expectations; changes in technology including the rise in the use of social media; increased emphasis on employability and internationalisation; development of new social learning spaces; as well as an ever-decreasing resource base. As a result of these changes, new approaches to supporting student learning are developing rapidly. In the past five years, developments in both the theory and practice of learning and teaching have created a complex landscape which it is sometimes difficult to navigate. Emerging Strategies for Supporting Student Learning provides practical guidance and brings together theory and practice in an accessible style. The book covers a wide range of tools and techniques (relevant to face-to-face, blended learning and online practices) which will suit students in different contexts from large groups of 500+ to very small classes of research students. This practical book makes extensive use of case studies, examples, checklists and tables and contains: - An analysis of the current higher education landscape, the changes that are occurring and the diverse nature of students populations - An exploration of new theories of digital literacy including case studies demonstrating how library and information workers have applied these models in practice - A demonstration of the many different ways in which academic library and information services are working in support of student employability - A theoretical overview of different approaches to teaching and learning including Kolb’s learning cycle, Laurillard’s conversational framework for university teaching, Entwistle’s teaching for understanding at university, Land and Meyer’s threshold concepts, and the Higher Education Academy’s work on flexible pedagogies - Practical guidance on designing, developing and evaluating courses and other learning and teaching events in different situations in including face-to-face, flipped classroom, blended learning, and online learning - An exploration of approaches to personal and professionals development including 90+ approaches to workplace learning; accredited courses; short courses, conferences and workshops; networking through professional organisations; and developing online networks. Emerging Strategies for Supporting Student Learning will be essential reading for different groups working in colleges and universities including library and information workers, staff developers, educational technologists, educational development project workers, educational change agents and students of library and information science who are planning their careers in higher education institutions.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

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Author :
Publisher : Lulu.com
ISBN 13 : 1329703561
Total Pages : 281 pages
Book Rating : 4.3/5 (297 download)

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Book Synopsis Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by : Karen Schrier Shaenfeld

Download or read book Learning and Education Games: Volume Two: Bringing Games into Educational Contexts written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

Online Searching

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Publisher : Rowman & Littlefield
ISBN 13 : 1538167743
Total Pages : 295 pages
Book Rating : 4.5/5 (381 download)

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Book Synopsis Online Searching by : Karen Markey

Download or read book Online Searching written by Karen Markey and published by Rowman & Littlefield. This book was released on 2023 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online Searching puts aspiring librarians working in all types of institutions on the fast track to becoming expert searchers, the intermediaries who unite information users with trusted sources that satisfy their information needs.

andererseits - Yearbook of Transatlantic German Studies

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Publisher : transcript Verlag
ISBN 13 : 3839469813
Total Pages : 503 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis andererseits - Yearbook of Transatlantic German Studies by : William Collins Donahue

Download or read book andererseits - Yearbook of Transatlantic German Studies written by William Collins Donahue and published by transcript Verlag. This book was released on 2024-01-31 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: andererseits provides a forum for research, commentary, and creative work on topics related to the German-speaking world and the field of German Studies. Works presented in the publication come from a wide variety of genres including book reviews, poetry, essays, editorials, forum discussions, academic notes, lectures, and traditional peer-reviewed academic articles. In addition, we welcome contributions by journalists, librarians, archivists, and other commentators interested in German Studies broadly conceived. As a specifically transatlantic endeavor, we also highlight select topics in American Studies that impact German Studies. By publishing such a diverse array of material, we hope to demonstrate the extraordinary value of the humanities in general, and German Studies in particular, on a variety of intellectual and cultural levels. This issue features sections about German Studies approaches to media literacy, Stephen Dowden's book »Modernism and Mimesis« and the poetics of ambiguous memory.

Health Sciences Librarianship

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Publisher : Rowman & Littlefield
ISBN 13 : 0810888149
Total Pages : 473 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Health Sciences Librarianship by : M. Sandra Wood

Download or read book Health Sciences Librarianship written by M. Sandra Wood and published by Rowman & Littlefield. This book was released on 2014-05-09 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook of health sciences librarianship provides the library student and new librarian with the background and skills necessary to handle day-to-day activities and provide quality services in a health sciences library or a more general library serving students and practitioners in the health professions. The book has 16 chapters, each authored by an experienced medical librarian and is are organized logically into 4 sections: The Profession, Collection Services, User Services, and Administrative Services, Each chapter contains photographs, figures, tables, and charts illustrating the essential concepts introduced. Overseen by a 3-member editorial board of leading professors in medical librarianship programs, this authoritative text provides students, beginning, and experienced librarians with a comprehensive overview of state-of-the-art medical librarianship.

Gamification

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Publisher : Rowman & Littlefield
ISBN 13 : 1442279141
Total Pages : 149 pages
Book Rating : 4.4/5 (422 download)

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Book Synopsis Gamification by : Elizabeth McMunn-Tetangco

Download or read book Gamification written by Elizabeth McMunn-Tetangco and published by Rowman & Littlefield. This book was released on 2017-02-16 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.

Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction

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Author :
Publisher : ALA Neal-Schuman
ISBN 13 : 9781555707392
Total Pages : 0 pages
Book Rating : 4.7/5 (73 download)

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Book Synopsis Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction by : Theresa R. McDevitt

Download or read book Let the Games Begin! Engaging Students with Interactive Information Literacy Instruction written by Theresa R. McDevitt and published by ALA Neal-Schuman. This book was released on 2011-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The value of games in teaching and learning has been well-documented in research in education. Here are sixty field-tested games that teach information literacy skills using fun, interactive activities at a variety of skill and knowledge levels.

Information Literacy: Lifelong Learning and Digital Citizenship in the 21st Century

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Author :
Publisher : Springer
ISBN 13 : 3319141368
Total Pages : 786 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Information Literacy: Lifelong Learning and Digital Citizenship in the 21st Century by : Serap Kurbanoglu

Download or read book Information Literacy: Lifelong Learning and Digital Citizenship in the 21st Century written by Serap Kurbanoglu and published by Springer. This book was released on 2014-12-13 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the European Conference on Information Literacy, ECIL 2014, held in Dubrovnik, Croatia, in October 2014. The 93 revised full papers presented together with two keynotes and one invited paper were carefully reviewed and selected from 283 submissions. The papers are organized in topical sections on theoretical framework; related concepts; research; rights and ethics; children; higher education; education and instruction; assessment and evaluation; libraries; different aspects.

Games and Gamification in Academic Libraries

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Publisher :
ISBN 13 : 9780838947869
Total Pages : 315 pages
Book Rating : 4.9/5 (478 download)

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Book Synopsis Games and Gamification in Academic Libraries by : Stephanie H. Crowe

Download or read book Games and Gamification in Academic Libraries written by Stephanie H. Crowe and published by . This book was released on 2020 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--

Teach Like a Gamer

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Publisher : McFarland
ISBN 13 : 1476670544
Total Pages : 217 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Teach Like a Gamer by : Carly Finseth

Download or read book Teach Like a Gamer written by Carly Finseth and published by McFarland. This book was released on 2018-05-25 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

World Class Learners

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Publisher : Corwin Press
ISBN 13 : 1452203989
Total Pages : 289 pages
Book Rating : 4.4/5 (522 download)

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Book Synopsis World Class Learners by : Yong Zhao

Download or read book World Class Learners written by Yong Zhao and published by Corwin Press. This book was released on 2012-06-26 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the new global economy, the jobs that exist now might not exist by the time today's students enter the workplace. To succeed in this ever-changing world, students need to be able to think like entrepreneurs: resourcefully, flexibly, creatively, and globally. Researcher and professor Yong Zhao unlocks the secrets to cultivating independent thinkers who are willing and able to think creatively and differently about creating jobs and contributing positively to the globalized society. World Class Learners presents concepts that teachers, administrators, and even parents can implement immediately, including how to Understand and harness the entrepreneurial spirit Foster student autonomy and leadership Encourage inventive learners with necessary resources Develop global partners and resources With the liberty to make meaningful decisions and explore nontraditional learning opportunities, today's students will develop into tomorrow's global entrepreneurs. Book jacket.

Ludoliteracy

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Publisher : Lulu.com
ISBN 13 : 0557277914
Total Pages : 164 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Ludoliteracy by : José P. Zagal

Download or read book Ludoliteracy written by José P. Zagal and published by Lulu.com. This book was released on 2010 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.

E-Learning and the Academic Library

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Publisher : McFarland
ISBN 13 : 0786496428
Total Pages : 199 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis E-Learning and the Academic Library by : Scott Rice

Download or read book E-Learning and the Academic Library written by Scott Rice and published by McFarland. This book was released on 2016-04-25 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on academic libraries and librarians who are extending the boundaries of e-learning, this collection of essays presents new ways of using information and communication technologies to create learning experiences for a variety of user communities. Essays feature e-learning projects involving MOOCs (massive open online courses), augmented reality, chatbots and other innovative applications. Contributors describe the process of project development, from determination of need, to exploration of tools, project design and user assessment.