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Design Your Own Games And Activities
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Book Synopsis Design Your Own Games and Activities by : Sivasailam Thiagarajan
Download or read book Design Your Own Games and Activities written by Sivasailam Thiagarajan and published by Pfeiffer. This book was released on 2003-02-12 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.
Download or read book Game Logic written by Angie Smibert and published by Build It Yourself. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's your favorite game to play? Making a game is a creative, logical, even scientific activity! In Game Logic: Level Up and Create Your Own Games with Science Activities for Kids, middle schoolers learn how games work and even design their own games. Hands-on gaming projects, essential questions, links to primary sources, and more get kids thinking analytically about the games they love.
Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Book Synopsis Thiagi's 100 Favorite Games by : Sivasailam Thiagarajan
Download or read book Thiagi's 100 Favorite Games written by Sivasailam Thiagarajan and published by John Wiley & Sons. This book was released on 2008-03-11 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session
Book Synopsis 20 Games to Create with Scratch by : Max Wainewright
Download or read book 20 Games to Create with Scratch written by Max Wainewright and published by Qeb Publishing -- Quarto Library. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -Become a super-coder! Learn to code while creating 20 awesome games!---Cover.
Book Synopsis Design Activity Book by : Alice James
Download or read book Design Activity Book written by Alice James and published by . This book was released on 2021-01-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An entertaining activity book packed with fun design projects - from lettering and book covers to costumes and gadgets. Full of helpful tips and space to imagine, draw and create. This write-in activity book explores all sorts of design skills, from how to create stunning new typefaces and furniture, to designing costumes, games and websites. Aspiring designers will have hours of fun coming up with their own designs, guided by lots of handy tips and tricks to help them along the way. Combines real design skills with imaginative activities and creative projects. Wide-ranging activities cover everything from graphic design, fashion and interiors, to designing websites, typefaces and branding. Includes links to templates to download for activities in the book.
Book Synopsis Student-Designed Games by : Peter A. Hastie
Download or read book Student-Designed Games written by Peter A. Hastie and published by Human Kinetics. This book was released on 2010 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Making a Video Game by : Nadia Higgins
Download or read book Making a Video Game written by Nadia Higgins and published by Sequence Entertainment. This book was released on 2018-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A chronicle of the people, matches, and world events that shaped the South American mens Argentine soccer team known as Boca Juniors, from its founding in 1905 to today.
Book Synopsis TheDadLab: 40 Quick, Fun and Easy Activities to do at Home by : Sergei Urban
Download or read book TheDadLab: 40 Quick, Fun and Easy Activities to do at Home written by Sergei Urban and published by Bonnier Publishing Ltd.. This book was released on 2018-07-12 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 3 million fans, TheDadLab has quickly become an online sensation by creating a solution for parents when they hear the dreaded 'I'm bored' complaint, and now, for the first time, Sergei Urban has transferred his most popular experiments to print in this beautifully illustrated and mind-blowing book! Using everyday ingredients that you can find in your kitchen cupboard, Sergei shows experiments that are not only fun for children, but fun for adults too! With 40 wonderful activities, including 15-never-before-posted, TheDadLab includes additional information not found on his online posts: each activity will feature a detailed explanation simplifying the information that stems from the fields of Science, Technology, engineering, and Mathematics (STEM) for a parent to help explain their curious child and answer the questions 'how' and 'why.'
Book Synopsis Ditch That Textbook by : Matt Miller
Download or read book Ditch That Textbook written by Matt Miller and published by . This book was released on 2015-04-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.
Book Synopsis English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 by : Karen Seberg
Download or read book English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 written by Karen Seberg and published by Key Education Publishing. This book was released on 2008-09-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help children build the vocabulary needed to become a successful English speaker! This guide contains dozens of strategies for teaching new words through storytelling, songs, pictures books, and more. Includes over 1,000 reproducible picture and word cards with a guide for selecting the appropriate words and tips for supporting young English learners.
Book Synopsis Self-Gamification Happiness Formula by : Victoria Ichizli-Bartels
Download or read book Self-Gamification Happiness Formula written by Victoria Ichizli-Bartels and published by Independently Published. This book was released on 2019-06-11 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you struggling to motivate yourself to start the day, to work on a project, or maintain a healthy habit? Do you think that happiness is hard earned and reserved only for the "chosen ones"? This book will show you that happiness is close by and available to everyone. It will show you how to not take life too seriously and still be excellent in all you want or have to do. Read the book and learn how to motivate yourself by practicing self-gamification -- a unique self-help approach to implementing game design elements into your life. Master three skill sets to be successful in your self-motivational game design, your projects, and your life: See yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do. Identify your dreams and goals, and take action, one small and effortless step at a time, the kaizen way. Apply gamification, that is see and treat whatever you are up to as a game: design, play, and improve your (life) games, and learn to appreciate every step on the way by giving yourself points, badges, stars, and other small symbolic rewards. Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach that will help you turn happiness into a lifestyle.
Book Synopsis English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 by : Karen Seberg
Download or read book English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8 written by Karen Seberg and published by Key Education Publishing. This book was released on 2010-05-18 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instill a love of language in English Language Learners in grades PK–3 using Vocabulary Building Games and Activities. This 240-page book helps students build vocabulary to become successful English speakers. It provides dozens of strategies for teaching new words through storytelling, songs, and pictures books and includes more than 1,000 reproducible picture and word cards with a guide for selecting the appropriate words. The book also includes tips for supporting young English learners.
Book Synopsis Jolts! Activities to Wake Up and Engage Your Participants by : Sivasailam Thiagarajan
Download or read book Jolts! Activities to Wake Up and Engage Your Participants written by Sivasailam Thiagarajan and published by John Wiley & Sons. This book was released on 2011-03-22 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Jolts! "Only Thiagi and his co-author, Tracy, could have devised a list of 50 magical learning moments that are concise and certain to JOLT learners into new perspectives and profound insights. If you facilitate group learning or change management, you won't want to miss this one!" —Elaine Biech, author of Business of Consulting and Training for Dummies "Give your training sessions a jump start with Jolt activities in less than 5 minutes. These easy-to-use creative techniques help learners gain instant insights. Not just session starters, this collection is a valuable addition to any trainer's bookshelf." —Jean Barbazette, president, The Training Clinic, and author of The Art of Great TrainingDelivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. I have built college courses and training workshops around Thiagi and Tracy's jolts. Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." —Steve Sugar, author of Games That Teach Jolt|jolt|: a powerful training tool that will help you engage your participants and focus attention on your learning event. Master trainer Sivasailam "Thiagi" Thiagarajan and co-author Tracy Tagliati introduce a brand-new set of powerful training activities specially designed to get participants to sit-up, listen, and learn—to jolt them into a new level of participation, activity, and change. The forty-seven games and activities in Jolts! are interactive and emotionally charged—carefully chosen for their ability to make participants think, and think differently. When you really need to give your participants a powerful wake-up call, startle them into re-examining their assumptions and habitual practices, or encourage self-reflection, problem solving, and fresh perspectives—zap them with Jolts!
Book Synopsis Training From the Back of the Room! by : Sharon L. Bowman
Download or read book Training From the Back of the Room! written by Sharon L. Bowman and published by John Wiley & Sons. This book was released on 2008-12-23 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Sharon L. Bowman, the author of the best-selling Ten-Minute Trainer, comes the dynamic new book, Training from the BACK of the Room! This innovative resource introduces 65 training strategies that are guaranteed to deliver outstanding training results no matter what the topic, group, or learning environment. Now, trainers can replace the traditional "Trainers talk; learners listen" paradigm with a radical new model for designing and delivering instruction: "When learners talk and teach, they learn."
Book Synopsis Youthful Spark: Youth Energizers, Activities and Games- Igniting the Fun in Youth by : Gerard Assey
Download or read book Youthful Spark: Youth Energizers, Activities and Games- Igniting the Fun in Youth written by Gerard Assey and published by Gerard Assey. This book was released on 2024-04-09 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Youthful Spark: Youth Energizers, Activities & Games (Igniting the Fun in Youth)’ is a dynamic and engaging guidebook designed to ignite the fun in youth groups, camps, and gatherings. This book offers a vibrant collection of 62 original icebreakers, energizers, and games tailored specifically for youth, aiming to promote teamwork, creativity, and active participation. Each activity is carefully crafted to appeal to the energetic and adventurous spirit of young participants, ensuring that every session is filled with laughter, excitement, and meaningful interactions. With detailed instructions, insightful trainer observations, and prompting discussions, "Youthful Spark" provides a comprehensive toolkit for youth leaders, educators, and organizers to create memorable and impactful experiences for young people. Whether you're planning a youth retreat, camp, or community event, this book will inspire you to spark joy, build connections, and foster a sense of belonging among youth participants.
Download or read book Game Design Workshop written by and published by CRC Press. This book was released on 2014-03-05 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to PlayDiscover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition.Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. E