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Design Basics 3d
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Download or read book Design Basics: 3D written by Richard Roth and published by Cengage Learning. This book was released on 2012-01-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: DESIGN BASICS:3D presents three-dimensional design concepts in full two- to four-page spreads, making the text practical and easy for students to refer to while they work. This modular format gives instructors the utmost flexibility in organizing the course. Filled with examples from nature, art, and popular culture, this clear and easy-to-use book demystifies the design process as it illustrates the elements of exceptional 3D design. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Book Synopsis Design Basics by : Joyce Rutter Kaye
Download or read book Design Basics written by Joyce Rutter Kaye and published by Rockport Publishers. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features dozens of examples of graphic designs, focusing on the elements of layout, type and color.
Download or read book Color Basics written by Stephen Pentak and published by Cengage Learning. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to color theory and application for the beginning student, COLOR BASICS provides a versatile reference for art students. With a modular, two-page spread format, COLOR BASICS uses strong visual examples from art and design and the natural world.
Book Synopsis A Beginner's Guide to 3D Modeling by : Cameron Coward
Download or read book A Beginner's Guide to 3D Modeling written by Cameron Coward and published by No Starch Press. This book was released on 2019-06-11 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.
Book Synopsis 3D Printing Basics for Entertainment Design by : Anne E. McMills
Download or read book 3D Printing Basics for Entertainment Design written by Anne E. McMills and published by Taylor & Francis. This book was released on 2017-10-12 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.
Download or read book 3D Art Essentials written by Ami Chopine and published by Taylor & Francis. This book was released on 2012-08-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Book Synopsis SketchUp for Interior Design by : Lydia Sloan Cline
Download or read book SketchUp for Interior Design written by Lydia Sloan Cline and published by John Wiley & Sons. This book was released on 2014-01-28 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to SketchUp addressing the specific needs of interior designers Already a common and popular tool for architects and landscape architects, SketchUp is increasingly finding a place in the professional workflow of interior designers. SketchUp for Interior Design is a practical introduction for interior designers and students who want to learn to use the software for their unique needs. The book covers the basics of creating 3D models before showing how to create space plans, model furniture, cabinetry, and accessories, experiment with colors and materials, incorporate manufacturers' models into project plans, and create final presentations and animated walk-throughs for clients. Each chapter includes clear explanations and helpful illustrations to make this an ideal introduction to the topic. Includes downloadable sample models and 39 tutorial videos Features sample questions and activities for instructors and additional online resources for students and self-learners Provides instruction on using SketchUp in both PC and Mac formats
Book Synopsis 3D Modeling & Surfacing by : Bill Fleming
Download or read book 3D Modeling & Surfacing written by Bill Fleming and published by Morgan Kaufmann. This book was released on 1999 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: "3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Book Synopsis 3D Game Engine Design by : David Eberly
Download or read book 3D Game Engine Design written by David Eberly and published by CRC Press. This book was released on 2006-11-03 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Book Synopsis Studio Companion Series Design Basics by : Donna Fullmer
Download or read book Studio Companion Series Design Basics written by Donna Fullmer and published by Fairchild Books. This book was released on 2012-02-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Studio Companion Series consists of four books, available separately or as a set, that provide a launch pad into the study of design and architecture. Clear instructions and a wealth of examples give students a comprehensive look at the entire design process, from concept to presentation. Developed for today's student, the books present material in a contemporary and graphic manner and are compact and highly portable. The series includes: Design Basics, Drafting Basics, 3D Design Basics, and Presentation Basics. Design Basics familiarizes students with the fundamental elements and principles of design, offering them a vocabulary with which to understand and discuss interiors and architecture. Using well-articulated definitions and clear, highly-visual examples, this full-color book will expand students' appreciation of design and help them get started creating their own spaces.
Book Synopsis Designing 3D Printers by : Neil Rosenberg
Download or read book Designing 3D Printers written by Neil Rosenberg and published by . This book was released on 2019-07-28 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book you will be empowered to design and build (or update) your own 3D printer. Covers essential topics including mechanical design, choosing the right components, customizing the firmware, fine-tuning your slicer and much more. Written in a clear and non-mathematical format, it will carry you through from start to finish.
Download or read book Mac 3D written by Stuart Mealing and published by Intellect Books. This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac 3D offers a comprehensive and fundamental introduction to the rapidly developing field of 3D modelling and multimedia. In particular, the author looks at the growing use of 3D modelling in areas such as product design, visualisation and architecture. Starting with the basics, it explains the theory and practice of 3D modelling and rendering with the Macintosh.
Book Synopsis Introduction to 3D Modeling Using Microstation V8 by : Andrew Anderson
Download or read book Introduction to 3D Modeling Using Microstation V8 written by Andrew Anderson and published by . This book was released on 2009-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Modeling Using Microstation V8 is designed for students and others that want to learn the basics of developing 3D models using MicroStation V8. The book introduces 3D modeling using a series of tutorials and sample files to learn important techniques and concepts. The tutorials and accompanying exercises allow the reader to better understand the various concepts by actually working with the software. The book is targeted toward individuals beginning to explore using MicroStation for 3D modeling. In addition to an overview of MicroStation, it provides chapters on an introduction to working in 3d space, creating 3d models, positioning and locating points in 3d space, the development and manipulation of features and faces, view control in 3d, output using sheets, and improved visualization through the rendering of models. The book contains over 400 illustrations that reinforce an understanding of the commands and tools used in creating, manipulating, managing, and displaying models. The accompanying multimedia CD provides a series of design files, still images, and animations that illustrate concepts and provide the basis for completing the tutorials that are an integral part of the material. Over 50 design files are included on the CD. The design files link directly to the tutorials in the book and were specifically prepared to allow hands-on experience with concepts of modeling.
Book Synopsis Studio Companion Series 3D Design Basics by : Donna Fullmer
Download or read book Studio Companion Series 3D Design Basics written by Donna Fullmer and published by Bloomsbury Publishing USA. This book was released on 2013-02-14 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of The Studio Companion Series, 3D Design Basics explores basic three-dimensional options for presenting design ideas, including models and various types of drawing. It exposes students to a variety of model building tools and methods and shows how to start designing with rip and tear models to explore massing and overall ideas.
Book Synopsis Studio Companion Series Presentation Basics by : Donna Fullmer
Download or read book Studio Companion Series Presentation Basics written by Donna Fullmer and published by A&C Black. This book was released on 2014-01-23 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps students hone visual and verbal skills. Written from the viewpoint that an effective presentation requires much more than adept graphic representation, Fullmer helps students strengthen their verbal skills to sell their ideas and looks at the impact of business etiquette and body language on a presentation.
Book Synopsis 3D Printing Designs: Octopus Pencil Holder by : Joe Larson
Download or read book 3D Printing Designs: Octopus Pencil Holder written by Joe Larson and published by Packt Publishing Ltd. This book was released on 2016-02-29 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and 3D print organic and functional designs using Blender About This Book Learn how to make complex shapes by editing basic ones Make printable objects from multiple shapes and parts Learn how to design from scratch, without a reference to physical objects Who This Book Is For You should have basic knowledge of Blender and 3D printing and be interested in printing your first object. What You Will Learn Get to know the guiding principles required to create 3D printer-friendly models Understand material characteristics, printing specifications, tolerances, and design tips Master the art of modifying basic shapes with Blender's powerful editing tools: extrude, loop cuts, and other transformations Learn techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing In Detail This book will cover the very basic but essential techniques you need to model an organic and functional object for 3D printing using Blender. Starting with pen and paper and then moving on to the computer, you will create your first project in Blender, add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. You will learn how modifiers can automatically refine the shape further and combine multiple shapes into a single 3D printable model. By the end of the book, you will have gained enough practical hands-on experience to be able to create a 3D printable object of your choice, which in this case is a 3D print-ready octopus pencil holder. Style and approach This is a starter project designed to introduce you to your first real-world 3D printing designs, where you'll learn how to handle the fundamental principles of 3D printing design and have your hands on your reward in no time.
Book Synopsis Design First for 3D Artists by : Geoffrey Kater
Download or read book Design First for 3D Artists written by Geoffrey Kater and published by Jones & Bartlett Publishers. This book was released on 2005-11-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.