A Beginner's Guide to 3D Modeling

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279272
Total Pages : 152 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis A Beginner's Guide to 3D Modeling by : Cameron Coward

Download or read book A Beginner's Guide to 3D Modeling written by Cameron Coward and published by No Starch Press. This book was released on 2019-06-11 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.

A Beginner's Guide to 3D Modeling

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279264
Total Pages : 153 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis A Beginner's Guide to 3D Modeling by : Cameron Coward

Download or read book A Beginner's Guide to 3D Modeling written by Cameron Coward and published by No Starch Press. This book was released on 2019-06-11 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.

Blender 3D Basics

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 184951691X
Total Pages : 468 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Blender 3D Basics by : Gordon Fisher

Download or read book Blender 3D Basics written by Gordon Fisher and published by Packt Publishing Ltd. This book was released on 2012-06-22 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complete novice's guide to 3D modeling and animation.

Exploring 3D Modeling with CINEMA 4D R19: a Beginner's Guide

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781718701939
Total Pages : 198 pages
Book Rating : 4.7/5 (19 download)

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Book Synopsis Exploring 3D Modeling with CINEMA 4D R19: a Beginner's Guide by : Pradeep Mamgain

Download or read book Exploring 3D Modeling with CINEMA 4D R19: a Beginner's Guide written by Pradeep Mamgain and published by Createspace Independent Publishing Platform. This book was released on 2018-05-03 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: DescriptionThe Exploring 3D Modeling with CINEMA 4D R19 - A Beginner's Guide textbook walks you through every step of creating 3D models with CINEMA 4D R19. This guide is perfect for both novices and those moving from other software to CINEMA 4D. This book will help you to get started with modeling in CINEMA 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D modeler and you will be able to speed up your workflow.The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains tutorials which instruct users how things can be done in CINEMA 4D step-by-step. Practicing is one of the best ways to improve skills. Each chapter of this textbook ends with some practice activities which you are highly encouraged to complete and gain confidence for the real-world projects. By completing these activities, you will be able to master the powerful capabilities of CINEMA 4D. Although, this book is designed for beginners, it is aimed to be a solid teaching resource for 3D modeling. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. By the time you're done, you'll be ready to create hard-surfaced models for your 3D projects. The rich companion website PADEXI Academy (www.padexi.academy) contains additional CINEMA 4D resources that will help you quickly master CINEMA 4D. Key features Learn CINEMA 4D's updated user interface, navigation, tools, functions, and commands. Polygon, subdivision, and spline modeling techniques covered. Detailed coverage of tools and features. Contains 24 standalone tutorials. Contains 14 practice activities to test the knowledge gained. Additional guidance is provided in form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each tutorial's initial and final states along with the resources used in the tutorials. Quiz to assess the knowledge. Bonus tutorials. Brief Table of Contents This book is divided into following chapters: Chapter M1: Introduction to CINEMA 4D R19 Chapter M2: Tools of the Trade Chapter M3: Spline Modeling Chapter M4: Polygon Modeling Chapter M5: Bonus Tutorials More info: wp.me/p9r5f7-i0

A Beginner's Guide to 3D Modeling

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Author :
Publisher :
ISBN 13 :
Total Pages : 152 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis A Beginner's Guide to 3D Modeling by : Cameron Coward

Download or read book A Beginner's Guide to 3D Modeling written by Cameron Coward and published by . This book was released on 2019 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner's Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You'll learn how to use Autodesk Fusion 360, the world's most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional-with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you'll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you've mastered the basics, you'll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You'll learn how to: -Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die -Create professional technical drawings for manufacturing and patent applications -Model springs and other complex curves to create realistic designs -Use basic Fusion 360 tools like Extrude, Revolve, and Hole -Master advanced tools like Coil and Thread Whether you're a maker, hobbyist, or artist, A Beginner's Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead-dust off that 3D printer and feed it your amazing designs.

3D Modeling for Beginners

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781530799626
Total Pages : 240 pages
Book Rating : 4.7/5 (996 download)

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Book Synopsis 3D Modeling for Beginners by : Danan Thilakanathan

Download or read book 3D Modeling for Beginners written by Danan Thilakanathan and published by Createspace Independent Publishing Platform. This book was released on 2016-03-27 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Modeling For Beginners aims to help you become the best 3D modeler you can be. This book will help you get started with modeling in 3D and you will learn some important concepts about 3D modeling as well as some of the popular techniques which you can utilize to create any 3D model. You will learn about creating hard-surfaced objects like vases, tables and chairs. You will get a thorough overview of the steps needed to approach modeling detailed human characters. You will also learn about how to approach the creation of epic 3D environments. This book shares tips and tricks throughout, that will help you become a better 3D modeler and ways to speed up your workflow. Practicing is one of the best ways to become better at any skill. Towards the second half of the book, there are a number of exercises covering the creation of a variety of different 3D objects, of which you are highly encouraged to follow along, to get practice and ultimately gain confidence in being able to tackle any 3D project with ease. Although this book is designed for beginners, it is aimed to be a solid teaching resource since it will cover almost everything about 3D modeling. There are 12 chapters and over 200 pages of helpful advice, lessons and exercises that are solely aimed at making you a better 3D modeler. This book avoids any jargon and will explain concepts in an easy-to-understand manner. Furthermore, this book is written in a personable manner where I share my own experiences as a 3D modeler. Blender, the open-source 3D software, is utilized for the exercises in this course. While Blender users may gain a slight advantage from using this book, any person with any 3D software should be able to follow this book. The tools and techniques described in this book can be transferred to other 3D software. Thus, the one prerequisite of this book is that you, at the very least, know the bare basics of navigating your way around your preferred 3D software. By the end of this book, you will understand the main concepts and techniques of 3D modeling. You will also gain confidence in being able to tackle your own 3D modeling projects on your own. More specifically, in this book, you will learn about: - Ways to become a better 3D modeler - The Essentials of the 3D Viewport - Modeling Tools - Modifiers - 3D Modeling Methods - Hard-surfaced Modeling - Organic Modeling - Environment Modeling - More Exercises - High-Poly vs. Low-Poly - Texturing your 3D Model - Showcasing and selling your 3D Models Subscribe to the email list at ThilakanathanStudios.com to receive regular 3D Modeling tutorials for FREE!

Learning Blender

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Publisher : Addison-Wesley Professional
ISBN 13 : 013659042X
Total Pages : 630 pages
Book Rating : 4.1/5 (365 download)

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Book Synopsis Learning Blender by : Oliver Villar

Download or read book Learning Blender written by Oliver Villar and published by Addison-Wesley Professional. This book was released on 2021-04-27 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.83 LTS (Long-Term Support) and beyond, Learning Blender, Third Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the extensive interface changes of the software, as well as many improvements and some almost fully rewritten chapters to showcase more modern workflows. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media -- and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface and navigation Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading in both Cycles and EEVEE (the new real-time render engine included in Blender) Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Learning Sketchup

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781546662129
Total Pages : 50 pages
Book Rating : 4.6/5 (621 download)

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Book Synopsis Learning Sketchup by : Allan Hanson

Download or read book Learning Sketchup written by Allan Hanson and published by Createspace Independent Publishing Platform. This book was released on 2017-05-17 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide for you on how to do 3D modeling with SketchUp. It begins by guiding you on how to get started with SketchUp by setting up the environment. The basic tools provided by SketchUp are then explored. You will learn how to achieve some tasks by use of the tools provided by the SketchUp. The process of controlling movement in SketchUp is explored. The book guides on how you can use SketchUp so as to draw a bowl. You will learn how to do this from the initial steps to the final steps of having your bowl readily drawn. You will also learn how you can use the skills or tools you have used to draw a bowl for drawing a dome or a sphere. Further, you will learn how to draw a pyramid after you have read this book. A polyhedron is also a common shape. This book guides you on how to draw model one in SketchUp. The book guides you on how to model a building from the footprint by use of SketchUp. You are also guided on how to model a vase and a table in SketchUp. Edges are also explored in detail. The following topics are discussed in this book: - Getting Started - Basic Tools - Movement Controls - How to Draw a Bowl, Sphere, or Dome - How to Draw a Pyramid - How to Create a Polyhedron - How to Model a Building from the Footprint - Drawing a Table - Drawing a Vase - Edges in SketchUp

Essential Skills for 3D Modeling, Rendering, and Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1482224143
Total Pages : 264 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Essential Skills for 3D Modeling, Rendering, and Animation by : Nicholas Bernhardt Zeman

Download or read book Essential Skills for 3D Modeling, Rendering, and Animation written by Nicholas Bernhardt Zeman and published by CRC Press. This book was released on 2014-11-06 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines

Programming with OpenSCAD

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279558
Total Pages : 262 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Programming with OpenSCAD by : Justin Gohde

Download or read book Programming with OpenSCAD written by Justin Gohde and published by No Starch Press. This book was released on 2021-08-31 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more. OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn: Programming basics like working with variables, loops, conditional statements, and parameterized modules Transformation operations, such as rotate, reflect, and scale, to create complex shapes Extrusion techniques for turning 2D shapes into elaborate 3D designs Computational-thinking concepts, including decomposition, abstraction, and pattern recognition OpenSCAD’s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one 3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.

Blender Quick Start Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789612934
Total Pages : 186 pages
Book Rating : 4.7/5 (896 download)

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Book Synopsis Blender Quick Start Guide by : Allan Brito

Download or read book Blender Quick Start Guide written by Allan Brito and published by Packt Publishing Ltd. This book was released on 2018-09-29 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the new Blender 2.8 user interface and make 3D models Key FeaturesFind your way round the new user interface and tools of Blender 2.8Create materials, apply textures and render scenesUse the new cutting-edge real-time render EEVEE in your projectsBook Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learnManipulate and visualize your 3D objects in BlenderUse polygon modeling tools such as extrude, loop cut, and moreApply precision modeling tools like snapping and the 3D CursorRender a scene using the real-time engine EeveeCreate materials for Eevee and CyclesRender a scene with the Eevee real-time engineUse PBR textures to craft realistic surfaces such as wood with the Shader EditorAdd motion and animation using keyframesCreate animation loops using curves and modifiersWho this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.

Beginner's Guide to Create Models in 3ds Max 2016

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781516985418
Total Pages : 0 pages
Book Rating : 4.9/5 (854 download)

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Book Synopsis Beginner's Guide to Create Models in 3ds Max 2016 by : Raavi O'Connor

Download or read book Beginner's Guide to Create Models in 3ds Max 2016 written by Raavi O'Connor and published by Createspace Independent Publishing Platform. This book was released on 2015-08-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner's Guide to Create Models in 3ds Max(r) 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. TOCUnit M1 - Introduction to 3ds Max - I Unit M2 - Introduction to 3ds Max - II Unit M3 - Working with Geometric Primitives and Architectural Objects Unit M4: Working with Polygons Unit M5: Graphite Modeling Tools Unit M6: Working with Shapes Unit M7: Modifiers Unit MH1: Hands-on Exercises More info: bit.ly/max-modeling

3D Modeling and Printing with Tinkercad

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Author :
Publisher : Pearson Education
ISBN 13 : 0789754908
Total Pages : 304 pages
Book Rating : 4.7/5 (897 download)

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Book Synopsis 3D Modeling and Printing with Tinkercad by : James Floyd Kelly

Download or read book 3D Modeling and Printing with Tinkercad written by James Floyd Kelly and published by Pearson Education. This book was released on 2014 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to master 3D modeling and printing? Tinkercad is the perfect software for you: it's friendly, web-based, and free. Even better, you don't have to rely on Tinkercad's technical documentation to use it. This guide is packed with photos and projects that bring 3D modeling to life!

Blender 3D For Beginners

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781523238811
Total Pages : 0 pages
Book Rating : 4.2/5 (388 download)

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Book Synopsis Blender 3D For Beginners by : Danan Thilakanathan

Download or read book Blender 3D For Beginners written by Danan Thilakanathan and published by Createspace Independent Publishing Platform. This book was released on 2016-01-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender 3D For Beginners: The Complete Guide aims to help get you started with using the free open-source 3D software Blender. You will learn the basics of nearly everything Blender has to offer. The book is aimed at the complete beginner of Blender and even beginners in the world of 3D graphics and animation. With 16 chapters and 115 pages in total, this book aims to explain the key components of Blender clearly and concisely and get you up to speed with Blender very quickly! The book is explained in a simple and easy-to-understand manner with minimal jargon. Furthermore, the book provides simple follow-along exercises that helps you get the practical experience you need which in turn helps you learn better. By the end of this book, you will begin to feel comfortable working with 3D projects within Blender alone and also get one step closer to your dream goal of one day making your own animated film! (or any other project that requires Blender) More specifically, in this book, you will learn about: - The Blender user interface - Navigating your way around Blender - 3D Modeling basics - Cycles shaders - Texturing and UV mapping - Lighting (as well as some basic lighting setups you can use right away) - Sculpting - Animation - Particles - Physics - Rendering - Using Blender as a Video Editor - Compositing Subscribe to the email list at ThilakanathanStudios.com to receive regular Blender for Beginner tutorials for free.

Digital Modeling

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Author :
Publisher : New Riders
ISBN 13 : 0321712641
Total Pages : 548 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Digital Modeling by : William Vaughan

Download or read book Digital Modeling written by William Vaughan and published by New Riders. This book was released on 2011-12-27 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Exploring 3D Modeling with 3ds Max 2019: A Beginner

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Author :
Publisher : Independently Published
ISBN 13 : 9781723745447
Total Pages : 396 pages
Book Rating : 4.7/5 (454 download)

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Book Synopsis Exploring 3D Modeling with 3ds Max 2019: A Beginner by : Pradeep Mamgain

Download or read book Exploring 3D Modeling with 3ds Max 2019: A Beginner written by Pradeep Mamgain and published by Independently Published. This book was released on 2018-09-16 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Exploring 3D Modeling with 3ds Max 2019: A Beginner

Beginner's Guide to ZBrush

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Author :
Publisher : Beginner's Guide
ISBN 13 : 9781909414501
Total Pages : 0 pages
Book Rating : 4.4/5 (145 download)

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Book Synopsis Beginner's Guide to ZBrush by : 3dtotal Publishing

Download or read book Beginner's Guide to ZBrush written by 3dtotal Publishing and published by Beginner's Guide. This book was released on 2017-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to ZBrush is an essential resource for newcomers to this powerful software, packed with detailed instructions and tutorials.