Dark Souls III.

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (117 download)

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Book Synopsis Dark Souls III. by :

Download or read book Dark Souls III. written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dark Souls. Beyond the Grave - Volume 1

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Author :
Publisher : Third Editions
ISBN 13 : 2377840000
Total Pages : 304 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis Dark Souls. Beyond the Grave - Volume 1 by : Damien Mecheri

Download or read book Dark Souls. Beyond the Grave - Volume 1 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Dark Souls

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Publisher : Udon Entertainment
ISBN 13 : 9781926778891
Total Pages : 0 pages
Book Rating : 4.7/5 (788 download)

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Book Synopsis Dark Souls by : From Software

Download or read book Dark Souls written by From Software and published by Udon Entertainment. This book was released on 2014-01-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.

Dark Souls III: Design Works

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Publisher : Udon Entertainment
ISBN 13 : 9781772940640
Total Pages : 0 pages
Book Rating : 4.9/5 (46 download)

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Book Synopsis Dark Souls III: Design Works by : Various

Download or read book Dark Souls III: Design Works written by Various and published by Udon Entertainment. This book was released on 2018-11-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects the gritty and hair-raising artwork behind Dark Souls III, featuring armor and weapon designs, character concepts, enemies, bosses, environments, DLC artwork, and more!

Dark Souls. Beyond the Grave - Volume 2

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Publisher : Third Editions
ISBN 13 : 237784233X
Total Pages : 360 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis Dark Souls. Beyond the Grave - Volume 2 by : Damien Mecheri

Download or read book Dark Souls. Beyond the Grave - Volume 2 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Video Game Level Design

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350015733
Total Pages : 192 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Video Game Level Design by : Michael Salmond

Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-07-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

The Art of Ghost of Tsushima

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Publisher : Dark Horse Comics
ISBN 13 : 1506713556
Total Pages : 222 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis The Art of Ghost of Tsushima by : Sucker Punch Productions

Download or read book The Art of Ghost of Tsushima written by Sucker Punch Productions and published by Dark Horse Comics. This book was released on 2020-09-01 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.

Video Games and Comedy

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Publisher : Springer Nature
ISBN 13 : 3030883388
Total Pages : 371 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Video Games and Comedy by : Krista Bonello Rutter Giappone

Download or read book Video Games and Comedy written by Krista Bonello Rutter Giappone and published by Springer Nature. This book was released on 2022-03-26 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

50 Years of Boss Fights

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Publisher : White Owl
ISBN 13 : 1399013602
Total Pages : 186 pages
Book Rating : 4.3/5 (99 download)

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Book Synopsis 50 Years of Boss Fights by : Daryl Baxter

Download or read book 50 Years of Boss Fights written by Daryl Baxter and published by White Owl. This book was released on 2024-08-30 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: 50 Years of Boss Fights celebrates a fading art in modern games. Author Daryl Baxter has written about 51 bosses that have made the greatest impact, ever since the first boss debuted in 1974. Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back. The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974. Heralded as the first ever boss in a video game, Daryl spoke to its creators about how it came to be, and how they feel about creating a standard in games. The book sheds light on what was scrapped in other bosses, and how some bosses were so illegal, they had to be updated in rapid fashion to avoid a potential lawsuit. Full of photos that showcase how the bosses work and how to beat them, it’s a 50-year record of the best, the most challenging, and the most memorable that you may or may not have beaten so far. It’s 70,000 words that celebrate the past 50 years of bosses, while giving insight by the developers who helped make them possible.

Poems from the Heart

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Publisher : Dorrance Publishing
ISBN 13 : 1636615074
Total Pages : 82 pages
Book Rating : 4.6/5 (366 download)

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Book Synopsis Poems from the Heart by : Dr. Haywood L. Strickland

Download or read book Poems from the Heart written by Dr. Haywood L. Strickland and published by Dorrance Publishing. This book was released on 2021-08-12 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poems from the Heart By: Dr. Haywood L. Strickland This book of poetry captures Strickland's reflections and musings on life, love, death, the black experience, and African heritage. He believes it will resonate with readers over a wide range of experiences and bring a healing message in a time of crisis. The book is freewheeling, following no specific methodology; the settings are varied and reflective of notes jotted down at the time of observation or memoires of events capturing time, places, or people.

Game Design Deep Dive

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Publisher : CRC Press
ISBN 13 : 104002081X
Total Pages : 184 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Game Design Deep Dive by : Joshua Bycer

Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2024-05-02 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn’t mean better

Lost Souls

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Publisher : Dell
ISBN 13 : 0307768287
Total Pages : 384 pages
Book Rating : 4.3/5 (77 download)

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Book Synopsis Lost Souls by : Poppy Brite

Download or read book Lost Souls written by Poppy Brite and published by Dell. This book was released on 2010-11-03 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vampires . . . they ache, they love, they thirst for the forbidden. They are your friends and lovers, and your worst fears. “A major new voice in horror fiction . . . an electric style and no shortage of nerve.”—Booklist At a club in Missing Mile, N.C., the children of the night gather, dressed in black, look for acceptance. Among them are Ghost, who sees what others do not; Ann, longing for love; and Jason, whose real name is Nothing, newly awakened to an ancient, deathless truth about his father, and himself. Others are coming to Missing Mile tonight. Three beautiful, hip vagabonds—Molochai, Twig, and the seductive Zillah, whose eyes are as green as limes—are on their own lost journey, slaking their ancient thirst for blood, looking for supple young flesh. They find it in Nothing and Ann, leading them on a mad, illicit road trip south to New Orleans. Over miles of dark highway, Ghost pursues, his powers guiding him on a journey to reach his destiny, to save Ann from her new companions, to save Nothing from himself. . . . “An important and original work . . . a gritty, highly literate blend of brutality and sentiment, hope and despair.”—Science Fiction Chronicle

On Soulsring Worlds

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Publisher : Taylor & Francis
ISBN 13 : 1040018165
Total Pages : 102 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis On Soulsring Worlds by : Marco Caracciolo

Download or read book On Soulsring Worlds written by Marco Caracciolo and published by Taylor & Francis. This book was released on 2024-02-26 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal. Arguing that the games are strategically positioned in relation to contemporary audiences and designed to tap into the new forms of interpretation afforded by digital media, the author situates the games vis-à-vis a number of current debates, including the posthuman and the ethics of gameplay. The book delivers an object lesson on the value of narrative (and) complexity in digital play and in the interpretive practices it gives rise to. Cross-fertilizing narrative theory, game studies, and nonhuman-oriented philosophy, this book will appeal to students and scholars of game studies, media studies, narratology, and video game ethnography.

Dark Souls

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Publisher : Wynkin deWorde Publishers
ISBN 13 : 9780954260767
Total Pages : 190 pages
Book Rating : 4.2/5 (67 download)

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Book Synopsis Dark Souls by : Sam Millar

Download or read book Dark Souls written by Sam Millar and published by Wynkin deWorde Publishers. This book was released on 2003 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Tapestry of Dark Souls

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Author :
Publisher : Wizards of the Coast
ISBN 13 : 0786964707
Total Pages : 267 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Tapestry of Dark Souls by : Elaine Bergstrom

Download or read book Tapestry of Dark Souls written by Elaine Bergstrom and published by Wizards of the Coast. This book was released on 2013-04-16 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: A young man must destroy the Gathering Cloth—a web in which the darkest evils of Ravenloft are trapped—before he is doomed to eternal darkness A creation of magic as old as Ravenloft itself, the tapestry possesses the power to attract and absorb the evil creatures that roam the Dark Domains. Only a reclusive order of monks, the Guardians, know of the tapestry's might. It is their duty to use it wisely and to prevent the beings bound within the cloth from escaping. Yet the number of Guardians is dwindling, their hold over the tapestry slipping with each passing year. Their only hope for containing the evil is Jonathan, a youth with strange magical powers. When the boy discovers his ties to the creatures of the cloth, however, he may become the guardians' doom instead of their champion.

Story Mode

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Publisher : Rowman & Littlefield
ISBN 13 : 1633886816
Total Pages : 242 pages
Book Rating : 4.6/5 (338 download)

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Book Synopsis Story Mode by : Ph. D Strunk

Download or read book Story Mode written by Ph. D Strunk and published by Rowman & Littlefield. This book was released on 2021-11-15 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.

Ambivalent Conquests

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Publisher : Cambridge University Press
ISBN 13 : 9780521527316
Total Pages : 268 pages
Book Rating : 4.5/5 (273 download)

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Book Synopsis Ambivalent Conquests by : Inga Clendinnen

Download or read book Ambivalent Conquests written by Inga Clendinnen and published by Cambridge University Press. This book was released on 2003-04-28 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description