Making Worlds

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Publisher : Columbia University Press
ISBN 13 : 0231550693
Total Pages : 474 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis Making Worlds by : Claudia Breger

Download or read book Making Worlds written by Claudia Breger and published by Columbia University Press. This book was released on 2020-04-14 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: The twenty-first century has witnessed a resurgence of economic inequality, racial exclusion, and political hatred, causing questions of collective identity and belonging to assume new urgency. In Making Worlds, Claudia Breger argues that contemporary European cinema provides ways of thinking about and feeling collectivity that can challenge these political trends. Breger offers nuanced readings of major contemporary films such as Michael Haneke’s The White Ribbon, Alejandro González Iñárritu’s Biutiful, Fatih Akın’s The Edge of Heaven, Asghar Farhadi’s A Separation, and Aki Kaurismäki’s refugee trilogy, as well as works by Jean-Luc Godard and Rainer Werner Fassbinder. Through a new model of cinematic worldmaking, Breger examines the ways in which these works produce unexpected and destabilizing affects that invite viewers to imagine new connections among individuals or groups. These films and their depictions of refugees, immigrants, and communities do not simply counter dominant political imaginaries of hate and fear with calls for empathy or solidarity. Instead, they produce layered sensibilities that offer the potential for greater openness to others’ present, past, and future claims. Drawing on the work of Latour, Deleuze, and Rancière, Breger engages questions of genre and realism along with the legacies of cinematic modernism. Offering a rich account of contemporary film, Making Worlds theorizes the cinematic creation of imaginative spaces in order to find new ways of responding to political hatred.

Creating Worlds

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Author :
Publisher : Making Theatre
ISBN 13 : 9781848424456
Total Pages : 0 pages
Book Rating : 4.4/5 (244 download)

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Book Synopsis Creating Worlds by : Jason Warren

Download or read book Creating Worlds written by Jason Warren and published by Making Theatre. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new text on immersive theater.

They Create Worlds

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Publisher : CRC Press
ISBN 13 : 042975261X
Total Pages : 575 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis They Create Worlds by : Alexander Smith

Download or read book They Create Worlds written by Alexander Smith and published by CRC Press. This book was released on 2019-11-19 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Making Virtual Worlds

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Publisher : Cornell University Press
ISBN 13 : 0801457750
Total Pages : 176 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis Making Virtual Worlds by : Thomas Malaby

Download or read book Making Virtual Worlds written by Thomas Malaby and published by Cornell University Press. This book was released on 2011-01-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Fantasy World-Building

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Publisher : Dover Publications
ISBN 13 : 0486828654
Total Pages : 163 pages
Book Rating : 4.4/5 (868 download)

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Book Synopsis Fantasy World-Building by : Mark Nelson

Download or read book Fantasy World-Building written by Mark Nelson and published by Dover Publications. This book was released on 2019-02-13 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.

Dream Worlds: Production Design for Animation

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Publisher : Taylor & Francis
ISBN 13 : 1136139575
Total Pages : 220 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Dream Worlds: Production Design for Animation by : Hans Bacher

Download or read book Dream Worlds: Production Design for Animation written by Hans Bacher and published by Taylor & Francis. This book was released on 2012-11-12 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Creating Worlds, Constructing Meaning

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Author :
Publisher : Heinemann Educational Books
ISBN 13 :
Total Pages : 156 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Creating Worlds, Constructing Meaning by : Jeff Creswell

Download or read book Creating Worlds, Constructing Meaning written by Jeff Creswell and published by Heinemann Educational Books. This book was released on 1997 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first U.S. book on Storyline, a revolutionary method for teaching content, integrating curriculum, and engaging students.

Building Imaginary Worlds

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Publisher : Routledge
ISBN 13 : 113622081X
Total Pages : 409 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Building Imaginary Worlds by : Mark J.P. Wolf

Download or read book Building Imaginary Worlds written by Mark J.P. Wolf and published by Routledge. This book was released on 2014-03-14 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Creating Worlds Otherwise

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Publisher : Vanderbilt University Press
ISBN 13 : 0826504574
Total Pages : 337 pages
Book Rating : 4.8/5 (265 download)

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Book Synopsis Creating Worlds Otherwise by : Paula Serafini

Download or read book Creating Worlds Otherwise written by Paula Serafini and published by Vanderbilt University Press. This book was released on 2022-07-01 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Honorable Mention, Best Book in Latin American Visual Culture Studies, Latin American Studies Association–Visual Culture Studies Section, 2023 Extractivism has increasingly become the ground on which activists and scholars in Latin America frame the dynamics of ecological devastation, accumulation of wealth, and erosion of rights. These maladies are the direct consequences of long-standing extraction-oriented economies, and more recently from the expansion of the extractive frontier and the implementation of new technologies in the extraction of fossil fuels, mining, and agriculture. But the fields of sociology, political ecology, anthropology, and geography have largely ignored the role of art and cultural practices in studies of extractivism and post-extractivism. The field of art theory, on the other hand, has offered a number of texts that put forward insightful analyses of artwork addressing extraction, environmental devastation, and the climate crisis. However, an art theory perspective that does not engage firsthand and in depth with collective action remains limited and fails to provide an account of the role, processes, and politics of art in anti- and post-extractivist movements. Creating Worlds Otherwise examines the narratives that subaltern groups generate around extractivism, and how they develop, communicate, and mobilize these narratives through art and cultural practices. It reports on a six-year project on creative resistance to extractivism in Argentina and builds on long-term engagement working on environmental justice projects and campaigns in Argentina and the UK. It is an innovative contribution to the fields of Latin American studies, political ecology, cultural studies, and art theory, and addresses pressing questions regarding what post-extractivist worlds might look like as well as how such visions are put into practice.

Making Videogames

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Publisher : National Geographic Books
ISBN 13 : 050002314X
Total Pages : 0 pages
Book Rating : 4.5/5 ( download)

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Book Synopsis Making Videogames by : Duncan Harris

Download or read book Making Videogames written by Duncan Harris and published by National Geographic Books. This book was released on 2022-06-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.

Making the World Work Better

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Publisher : Pearson Education
ISBN 13 : 0132755130
Total Pages : 495 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Making the World Work Better by : Kevin Maney

Download or read book Making the World Work Better written by Kevin Maney and published by Pearson Education. This book was released on 2011-06-10 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thomas J Watson Sr’s motto for IBM was THINK, and for more than a century, that one little word worked overtime. In Making the World Work Better: The Ideas That Shaped a Century and a Company, journalists Kevin Maney, Steve Hamm, and Jeffrey M. O’Brien mark the Centennial of IBM’s founding by examining how IBM has distinctly contributed to the evolution of technology and the modern corporation over the past 100 years. The authors offer a fresh analysis through interviews of many key figures, chronicling the Nobel Prize-winning work of the company’s research laboratories and uncovering rich archival material, including hundreds of vintage photographs and drawings. The book recounts the company’s missteps, as well as its successes. It captures moments of high drama – from the bet-the-business gamble on the legendary System/360 in the 1960s to the turnaround from the company’s near-death experience in the early 1990s. The authors have shaped a narrative of discoveries, struggles, individual insights and lasting impact on technology, business and society. Taken together, their essays reveal a distinctive mindset and organizational culture, animated by a deeply held commitment to the hard work of progress. IBM engineers and scientists invented many of the building blocks of modern information technology, including the memory chip, the disk drive, the scanning tunneling microscope (essential to nanotechnology) and even new fields of mathematics. IBM brought the punch-card tabulator, the mainframe and the personal computer into the mainstream of business and modern life. IBM was the first large American company to pay all employees salaries rather than hourly wages, an early champion of hiring women and minorities and a pioneer of new approaches to doing business--with its model of the globally integrated enterprise. And it has had a lasting impact on the course of society from enabling the US Social Security System, to the space program, to airline reservations, modern banking and retail, to many of the ways our world today works. The lessons for all businesses – indeed, all institutions – are powerful: To survive and succeed over a long period, you have to anticipate change and to be willing and able to continually transform. But while change happens, progress is deliberate. IBM – deliberately led by a pioneering culture and grounded in a set of core ideas – came into being, grew, thrived, nearly died, transformed itself... and is now charting a new path forward for its second century toward a perhaps surprising future on a planetary scale.

Storyscaping

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Publisher : John Wiley & Sons
ISBN 13 : 1118871235
Total Pages : 291 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Storyscaping by : Gaston Legorburu

Download or read book Storyscaping written by Gaston Legorburu and published by John Wiley & Sons. This book was released on 2014-01-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to use powerful tools to engage customers with your brand Marketers, technologists, and corporate leaders are looking for ways to more effectively connect consumers with their brand. Storyscapes introduces "storyscaping" as a way to create immersive experiences that solve the challenge of connecting brands and consumers. This book describes a powerful new approach to advertising and marketing for the digital age that involves using stories to design emotional and transactional experiences for customers, both online and offline. Each connection inspires engagement with another, so the brand becomes part of the customer's story. Authors Gaston Legorburu and Darren McColl explain how marketers can identify and define the core target audience segment, define your brand's purpose, understand the emotional desires of your consumers, and more. Shows how to map how the consumer engages with the category and product/service Explains how to develop an organizing idea and creative plan for an immersive storyscape experience Defines the role of marketing channels around the organizing idea Establishes how technology can be applied to the experience Learn how to measure, optimize, and evolve the customer experience through the use of strong narratives that compel consumers to buy into your brand. www.storyscaping.com

Creating Legal Worlds

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Publisher : University of Toronto Press
ISBN 13 : 1442637080
Total Pages : 191 pages
Book Rating : 4.4/5 (426 download)

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Book Synopsis Creating Legal Worlds by : Greig Henderson

Download or read book Creating Legal Worlds written by Greig Henderson and published by University of Toronto Press. This book was released on 2015-01-01 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through careful analyses of notable cases from Canada, the United States, and the United Kingdom, Greig Henderson analyses how the rhetoric of storytelling often carries as much argumentative weight within a judgement as the logic of legal distinctions.

Creating Magical Worlds

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Publisher : Peter Lang
ISBN 13 : 9783631580714
Total Pages : 118 pages
Book Rating : 4.5/5 (87 download)

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Book Synopsis Creating Magical Worlds by : Marion Rana

Download or read book Creating Magical Worlds written by Marion Rana and published by Peter Lang. This book was released on 2009 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: A huge success in both bookshops and cinemas, the Harry Potter-series has drawn millions of readers and viewers into its magical world. In constructing this world, however, J. K. Rowling has created Harry and his friends in sharp contrast to other members of the magical and non-magical world. Creating Magical Worlds: Otherness and Othering in Harry Potter argues that the identities of the heroes are mainly based on delimitation from and rivalry to other characters: the Slytherins and Deatheaters, foreign students from Durmstrang and Beauxbatons, magical races such as the house-elves and centaurs, Muggles and Squibs as well as, to a certain extent, girls and women. Apart from explaining the social psychological and psychoanalytical reasons behind this exclusion, Creating Magical Worlds also shows in how far this delimitation is necessary for the action and the plot of the series

The Punchdrunk Encyclopaedia

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Publisher : Routledge
ISBN 13 : 1351367781
Total Pages : 310 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis The Punchdrunk Encyclopaedia by : Josephine Machon

Download or read book The Punchdrunk Encyclopaedia written by Josephine Machon and published by Routledge. This book was released on 2018-12-07 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Punchdrunk Encyclopaedia is the definitive book on the company’s work to date, marking eighteen years of Punchdrunk’s existence. It provides the first full-scale, historical account of one of the world’s foremost immersive theatre companies, drawn from unrivalled access to the collective memory and archives of their core creative team. The playful encyclopaedic format, much like a Punchdrunk masked show, invites readers to create their own journey through the ideas, aesthetics, contexts, and practices that underpin Punchdrunk’s work. Interjections from Felix Barrett, Stephen Dobbie, Maxine Doyle, Peter Higgin, Beatrice Minns, Colin Nightingale and Livi Vaughan, among others, fill out the picture with in-depth reflections. Charting Punchdrunk’s rise from the fringe to the mainstream, this encyclopaedia records the founding principles and mission of the company, documenting its evolving creative process and operational structures. It has been compiled to be useful to scholars and students from a variety of backgrounds and disciplines, from secondary level through to doctoral research, and is intended for those with a fascination for theatre in general and immersive work in particular. Ultimately it is written for those who have dared to come play with Punchdrunk across the years. It is also offered to the curious; those adventurers ready and waiting to be immersed in Punchdrunk worlds.

Worlds of Wonder

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Publisher :
ISBN 13 :
Total Pages : 264 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Worlds of Wonder by : David Gerrold

Download or read book Worlds of Wonder written by David Gerrold and published by . This book was released on 2001 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers advice for would-be science fiction writers, covering such topics as setting, plot, character, and dialogue, as well as the mechanics of grammar, tense, sentence structure, and paragraph transition.