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Core Web3d
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Download or read book Core Web3D written by Aaron E. Walsh and published by Prentice Hall Professional. This book was released on 2001 with total page 1096 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE
Book Synopsis Advances in Web-Based Learning - ICWL 2004 by : Wenyin Liu
Download or read book Advances in Web-Based Learning - ICWL 2004 written by Wenyin Liu and published by Springer. This book was released on 2004-12-06 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the rapid development of Web-based learning and new concepts like virtual cla- rooms, virtual laboratories and virtual universities, many issues need to be addressed. On the technical side, there is a need for effective technology for deployment of W- based education.On the learning side, the cyber mode of learning is very different from classroom-based learning. How can instructional developmentcope with this new style of learning? On the management side, the establishment of the cyber university - poses very different requirements for the set-up. Does industry-university partnership provide a solution to addressing the technological and management issues? Why do we need to standardize e-learning and what can we do already? As with many other new developments, more research is needed to establish the concepts and best practice for Web-based learning. ICWL 2004, the 3rd International Conference on Web-Based Learning, was held at the Tsinghua University (Beijing, China) from August 8th to 11th, 2004, as a continued attempt to address many of the above-mentioned issues. Following the great successes of ICWL 2002 (Hong Kong) and ICWL 2003 (Australia), ICWL 2004 aimed at p- senting new progress in the technical, pedagogical, as well as management issues of Web-based learning. The conference featured a comprehensive program, including a tutorial session, a keynote talk, a main track for regular paper presentations, and an - dustrial track. We received 120 papers and accepted only 58 of them in the main track for both oral and poster presentations.
Download or read book Cutting Edge Robotics written by and published by I-Tech. This book was released on with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Visualizing Information Using SVG and X3D by : Vladimir Geroimenko
Download or read book Visualizing Information Using SVG and X3D written by Vladimir Geroimenko and published by Springer Science & Business Media. This book was released on 2005-11-19 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular ?eld of endeavour to have superior ab- ities to discriminate among the developments within that ?eld. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The ?rst great graphics technology for the Web,VRML,has been mistaken for something else since its inception. Viewed variously as a game system,a format for architectural walkthroughs,a platform for multi-user chat and an augmentation of reality,VRML may qualify as the least understood invention in the history of inf- mation technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online,at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those ?rst two initials,“VR”,created expectations of sprawling,photorealistic f- tasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons,VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.
Book Synopsis Encyclopedia of Information Science and Technology by : Mehdi Khosrow-Pour
Download or read book Encyclopedia of Information Science and Technology written by Mehdi Khosrow-Pour and published by IGI Global Snippet. This book was released on 2009 with total page 4292 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.
Book Synopsis MPEG-4 Jump-start by : Aaron E. Walsh
Download or read book MPEG-4 Jump-start written by Aaron E. Walsh and published by . This book was released on 2002 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE
Download or read book Core JSP written by Damon Hougland and published by Prentice Hall Professional. This book was released on 2001 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: The experienced developer's guide to JavaServer Pages development explains database access, XML support, JavaBean integration, and much more. Includes several complete sample JSP applications such as an authentication framework, an email tag library, and a Database-to-XML/XSL conversion tool Sun's JavaServer Pages technology.
Book Synopsis Dictionary of XML Technologies and the Semantic Web by : Vladimir Geroimenko
Download or read book Dictionary of XML Technologies and the Semantic Web written by Vladimir Geroimenko and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emerging Second-Generation Web is based entirely on XML and related technologies. It is intended to result in the creation of the Semantic Web, on which computers will be able to deal with the meaning ("semantics") of Web data and hence to process them in a more effective and autono mous way. This new version of the Web introduces a multitude of novel concepts, terms, and acronyms. Purpose, Scope and Methods This dictionary is an effort to specify the terminological basis of emerging XML and Semantic Web technologies. The ultimate goal of this dictionary is even broader than just to define the meaning of newwords - itaims to develop aproper understandingofthese leading-edge technologies. To achieve this, comprehensible definitions of technical terms are supported by numerous diagrams and code snippets, clearly annotated and explained. The main areas covered in this dictionary are: (1) XML syntax and core technologies, such as Namespaces, Infoset and XML Schema; (2) all the major membersofthe XML family oftechnologies, such as XSLT, XPath and XLink; (3) numerous XML-based domain-specific languages, such as NewsML (News Markup Language); (4) the concept and architecture of the Semantic Web; (5) key Semantic Web technologies,such as RDF (Resource Description Framework), RDF Schema and OWL (Web Ontology Language); and (6) Web services, including WSDL (Web Services Description Lan guage) and SOAP (Simple Object Access Protocol).
Download or read book EbXML written by Aaron E. Walsh and published by Prentice Hall. This book was released on 2002 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official technical reports and white papers to accompany the ebXML standard from OASIS and the United Nations. These reports are the companion volume to ebXML: The Technical Specifications, the official ebSML 1.0 standard. ebXML will be at the heart of tomorrow's most important electronic business and business-to-business--systems--streamlining trading relationships, simplifying cross-enterprise communications, and making it possible to extend any business process across any supply or demand chain.
Book Synopsis Core CSS by : Keith Schengili-Roberts
Download or read book Core CSS written by Keith Schengili-Roberts and published by Prentice Hall Professional. This book was released on 2004 with total page 874 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide that shows both beginning and expert Web developers all they need to know to achieve great results with the latest style sheet properties.
Book Synopsis Playing with the Past: Into the Future by : Erik Champion
Download or read book Playing with the Past: Into the Future written by Erik Champion and published by Springer Nature. This book was released on 2023-01-01 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
Book Synopsis Rethinking Virtual Places by : Erik M. Champion
Download or read book Rethinking Virtual Places written by Erik M. Champion and published by Indiana University Press. This book was released on 2021-11-30 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
Download or read book Smart Graphics written by Andreas Butz and published by Springer. This book was released on 2004-05-03 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Symposium on Smart Graphics 2004 was held on May 23-25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally started in 2000 as a AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its organizers decided to turn it into a self-contained event in 2001. With the support of IBM, the ?rst two InternationalSymposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg to underline the international character of the Smart Graphics enterprise and its community. The 2004 symposium particularly emphasized the contribution of arts and design to the interdisciplinary ?eld of Smart Graphics andwasthereforeheldattheBan?CentreinAlberta,Canada,aninternationally recognized center of creative excellence. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology and the ?ne arts. Each of these disciplines contributes to what we mean by the term "Smart Graphics": the intelligent process of creating - pressive and esthetic graphical presentations. While artists and designers have been creatingcommunicativegraphicsfor centuries,arti?cialintelligencefocuses on automating this process by means of the computer. While computer graphics providesthetoolsforcreatinggraphicalpresentationsinthe?rstplace,cognitive sciences contribute the rules and models of perception necessary for the design of e?ective graphics.
Book Synopsis Playing with the Past by : Erik Champion
Download or read book Playing with the Past written by Erik Champion and published by Springer Science & Business Media. This book was released on 2010-09-28 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.
Book Synopsis Multimedia Cartography by : William Cartwright
Download or read book Multimedia Cartography written by William Cartwright and published by Springer Science & Business Media. This book was released on 2007-02-13 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: The explosion of interactive multimedia cartography products, on online, has generated an immense interest in developing methodologies that best exploit both the technology and the distribution capabilities of multimedia mapping. From a discussion of theoretical elements of multimedia cartography, to chapters on specific products and production tools, to an analysis of future technologies and applications, this is a comprehensive and absorbing exploration of a fast-moving field.
Book Synopsis The 2021 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy by : John Macintyre
Download or read book The 2021 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy written by John Macintyre and published by Springer Nature. This book was released on 2021-10-27 with total page 1169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the 2020 2nd International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy (SPIoT-2021), online conference, on 30 October 2021. It provides comprehensive coverage of the latest advances and trends in information technology, science and engineering, addressing a number of broad themes, including novel machine learning and big data analytics methods for IoT security, data mining and statistical modelling for the secure IoT and machine learning-based security detecting protocols, which inspire the development of IoT security and privacy technologies. The contributions cover a wide range of topics: analytics and machine learning applications to IoT security; data-based metrics and risk assessment approaches for IoT; data confidentiality and privacy in IoT; and authentication and access control for data usage in IoT. Outlining promising future research directions, the book is a valuable resource for students, researchers and professionals and provides a useful reference guide for newcomers to the IoT security and privacy field.
Download or read book Core MySQL written by Leon Atkinson and published by . This book was released on 2002 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the reader to the MySQL Open Source database system and focuses on programming in the SQL language that is at the core of MySQL.