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Computer Science And Educational Software Design
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Book Synopsis Computer Science and Educational Software Design by : Pierre Tchounikine
Download or read book Computer Science and Educational Software Design written by Pierre Tchounikine and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks. Tchounikine argues that these difficulties cannot be solved by building a kind of “general theory” or “general engineering methodology” to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others’ perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software. His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master’s and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in the variety of perspectives that may be adopted.
Book Synopsis Guide to the Software Engineering Body of Knowledge (Swebok(r)) by : IEEE Computer Society
Download or read book Guide to the Software Engineering Body of Knowledge (Swebok(r)) written by IEEE Computer Society and published by . This book was released on 2014 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Book Synopsis Guide to Efficient Software Design by : David P. Voorhees
Download or read book Guide to Efficient Software Design written by David P. Voorhees and published by Springer Nature. This book was released on 2020-01-01 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture. Topics and features: provides a case study to illustrate the various concepts discussed throughout the book, offering an in-depth look at the pros and cons of different software designs; includes discussion questions and hands-on exercises that extend the case study and apply the concepts to other problem domains; presents a review of program design fundamentals to reinforce understanding of the basic concepts; focuses on a bottom-up approach to describing software design concepts; introduces the characteristics of a good software design, emphasizing the model-view-controller as an underlying architectural principle; describes software design from both object-oriented and structured perspectives; examines additional topics on human-computer interaction design, quality assurance, secure design, design patterns, and persistent data storage design; discusses design concepts that may be applied to many types of software development projects; suggests a template for a software design document, and offers ideas for further learning. Students of computer science and software engineering will find this textbook to be indispensable for advanced undergraduate courses on programming and software design. Prior background knowledge and experience of programming is required, but familiarity in software design is not assumed.
Book Synopsis Computer Science Education Research by : Sally Fincher
Download or read book Computer Science Education Research written by Sally Fincher and published by CRC Press. This book was released on 2014-04-21 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.
Book Synopsis Software Engineering Education by : A.I. Wasserman
Download or read book Software Engineering Education written by A.I. Wasserman and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Software engineering" is a term which was coined in the late 1960's as the theme for a workshop on the problems involved in producing software that could be developed economicaLly and would run reliably on real machines. Even now, software engineering is more of a wish than a reality, but the last few years have seen an increased awareness of the need to apply an engineering-type discipline to the design and construction of software systems. Many new proposals have been made for the management of software development and maintenance and many methodologies have been suggested for improving the programming process. As these problems and solutions become better understood, there is a growing need to teach these concepts to students and to practicing professionals. As a prelude to the educational process, it is necessary to gain an understanding of the software design and development process in industry and government, to define the appropriate job categories, and to identify the fundamental content areas of soft ware engineering. The need for quality education in software engineering is now recognized by practitioners and educators alike, and various educational endeavors in this area are now being formulated. Yet, discussions we had had over the past year or so led us to believe that there was insufficient contact between practitioners and educators, with the resultant danger that each group would go off in separate ways rather than working together.
Book Synopsis Software Engineering Education in the Modern Age by : Paola Inverardi
Download or read book Software Engineering Education in the Modern Age written by Paola Inverardi and published by Springer Science & Business Media. This book was released on 2006-12-14 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial book presents an augmented selection of the material presented at the Software Engineering Education and Training Track at the International Conference on Software Engineering, ICSE 2005, held in St. Louis, MO, USA in May 2005. The 12 tutorial lectures presented cover software engineering education, state of the art and practice: creativity and rigor, challenges for industries and academia, as well as future directions.
Book Synopsis Python for Software Design by : Allen Downey
Download or read book Python for Software Design written by Allen Downey and published by Cambridge University Press. This book was released on 2009-03-09 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python for Software Design is a concise introduction to software design using the Python programming language. The focus is on the programming process, with special emphasis on debugging. The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practice each new concept.
Book Synopsis Real-World Software Projects for Computer Science and Engineering Students by : Varun Gupta
Download or read book Real-World Software Projects for Computer Science and Engineering Students written by Varun Gupta and published by CRC Press. This book was released on 2021-02-24 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing projects outside of a classroom setting can be intimidating for students and is not always a seamless process. Real-World Software Projects for Computer Science and Engineering Students is a quick, easy source for tackling such issues. Filling a critical gap in the research literature, the book: Is ideal for academic project supervisors. Helps researchers conduct interdisciplinary research. Guides computer science students on undertaking and implementing research-based projects This book explains how to develop highly complex, industry-specific projects touching on real-world complexities of software developments. It shows how to develop projects for students who have not yet had the chance to gain real-world experience, providing opportunity to become familiar with the skills needed to implement projects using standard development methodologies. The book is also a great source for teachers of undergraduate students in software engineering and computer science as it can help students prepare for the risk and uncertainty that is typical of software development in industrial settings.
Book Synopsis Software Engineering Education by : Norman E. Gibbs
Download or read book Software Engineering Education written by Norman E. Gibbs and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focus on masters' level education in software engineering. Topics discussed include: software engineering principles, current software engineering curricula, experiences with ex- isting courses, and the future of software engineering edu- cation.
Book Synopsis Software Engineering: Effective Teaching and Learning Approaches and Practices by : Ellis, Heidi J.C.
Download or read book Software Engineering: Effective Teaching and Learning Approaches and Practices written by Ellis, Heidi J.C. and published by IGI Global. This book was released on 2008-10-31 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past decade, software engineering has developed into a highly respected field. Though computing and software engineering education continues to emerge as a prominent interest area of study, few books specifically focus on software engineering education itself. Software Engineering: Effective Teaching and Learning Approaches and Practices presents the latest developments in software engineering education, drawing contributions from over 20 software engineering educators from around the globe. Encompassing areas such as student assessment and learning, innovative teaching methods, and educational technology, this much-needed book greatly enhances libraries with its unique research content.
Book Synopsis Learner-Centered Design of Computing Education by : Mark Guzdial
Download or read book Learner-Centered Design of Computing Education written by Mark Guzdial and published by Morgan & Claypool Publishers. This book was released on 2015-12-01 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn’t just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.
Book Synopsis Real-World Software Projects for Computer Science and Engineering Students by : Varun Gupta
Download or read book Real-World Software Projects for Computer Science and Engineering Students written by Varun Gupta and published by CRC Press. This book was released on 2021-02-24 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing projects outside of a classroom setting can be intimidating for students and is not always a seamless process. Real-World Software Projects for Computer Science and Engineering Students is a quick, easy source for tackling such issues. Filling a critical gap in the research literature, the book: Is ideal for academic project supervisors. Helps researchers conduct interdisciplinary research. Guides computer science students on undertaking and implementing research-based projects This book explains how to develop highly complex, industry-specific projects touching on real-world complexities of software developments. It shows how to develop projects for students who have not yet had the chance to gain real-world experience, providing opportunity to become familiar with the skills needed to implement projects using standard development methodologies. The book is also a great source for teachers of undergraduate students in software engineering and computer science as it can help students prepare for the risk and uncertainty that is typical of software development in industrial settings.
Book Synopsis Software Design for Flexibility by : Chris Hanson
Download or read book Software Design for Flexibility written by Chris Hanson and published by MIT Press. This book was released on 2021-03-09 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programmers to write code that works well for a narrow purpose, with no room to grow. But the best systems are evolvable; they can be adapted for new situations by adding code, rather than changing the existing code. The authors describe techniques they have found effective--over their combined 100-plus years of programming experience--that will help programmers avoid programming themselves into corners. The authors explore ways to enhance flexibility by: Organizing systems using combinators to compose mix-and-match parts, ranging from small functions to whole arithmetics, with standardized interfaces Augmenting data with independent annotation layers, such as units of measurement or provenance Combining independent pieces of partial information using unification or propagation Separating control structure from problem domain with domain models, rule systems and pattern matching, propagation, and dependency-directed backtracking Extending the programming language, using dynamically extensible evaluators
Book Synopsis Computer Engineering for Babies by : Chase Roberts
Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Book Synopsis Instructional Software by : Decker F. Walker
Download or read book Instructional Software written by Decker F. Walker and published by . This book was released on 1984 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: A compilation of 21 key published papers concerning the development of high-quality educational software is offered in 5 parts for coursewriters and students who have or are gaining a knowledge of microcomputers and programming. The 5 general areas addressed by these papers include: issues in the educational use of computers (concerning computer-assisted learning (CAL) and cognitive principles employed in universities and business); a review of software design for CAL; strategies for developing educational software (8 papers); software evaluation; and future prospects (artificial intelligence techniques in CAL, diagnostic models, and the application of artificial intelligence research to education). (wz).
Book Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper
Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Book Synopsis Informatics in Schools. Fundamentals of Computer Science and Software Engineering by : Sergei N. Pozdniakov
Download or read book Informatics in Schools. Fundamentals of Computer Science and Software Engineering written by Sergei N. Pozdniakov and published by Springer. This book was released on 2018-10-10 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 11th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2018, held in St. Petersburg, Russia, in October 2018. The 29 full papers presented in this volume were carefully reviewed and selected from 74 submissions. They were organized in topical sections named: role of programming and algorithmics in informatics for pupils of all ages; national concepts of teaching informatics; teacher education in informatics; contests and competitions in informatics; socio-psychological aspects of teaching informatics; and computer tools in teaching and studying informatics.