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Communication Games
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Book Synopsis Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! by : Mary Scannell
Download or read book Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere! written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Download or read book Advanced Communication Games written by and published by . This book was released on 1996 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty games and fun activities to stimulate intermediate and advanced learners of English to express themselves. Includes problem solving, role playing, guessing, matching, card games, puzzle solving and thinking games.
Book Synopsis Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and by : Mary Scannell
Download or read book Big Book of Low-Cost Training Games: Quick, Effective Activities that Explore Communication, Goal Setting, Character Development, Teambuilding, and written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2012-06-01 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.
Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell
Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Book Synopsis Communication Games by : Eduardo Neiva
Download or read book Communication Games written by Eduardo Neiva and published by Walter de Gruyter. This book was released on 2011-12-22 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals. From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies. The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory.
Download or read book Storytelling Games written by Doug Lipman and published by Greenwood. This book was released on 1995 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis 50 Communications Activities, Icebreakers, and Exercises by : Peter Garber
Download or read book 50 Communications Activities, Icebreakers, and Exercises written by Peter Garber and published by Human Resource Development. This book was released on 2008 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have fun presenting these activities and build your employeesOCO communication skills in just minutes. Communication plays such a big part in our lives today. Yet sometimes we get busy and forget just how important communication is to our success, relationships and happiness. 50 Communication Activities, Icebreakers and Activities is a great way to: Increase participantsOCO awareness of how they communicate; Help them to build expertise in a variety of essential skills and competencies; Prepare them to deal effectively with the many types of communication challenges they face every day. Each activity focuses on some facet of communication and includes a description, time guideline, purpose, resources, presentation, debrief, difficulty rating and variations to make implementation easy. Each individual activity takes only minutes to complete. Together this collection contains a wealth of insight, tips and guidance to prepare employees to become confident communicators who enjoy stronger relationships and greater success and satisfaction on the job."
Book Synopsis Developing Baseline Communication Skills by : Catherine Delamain
Download or read book Developing Baseline Communication Skills written by Catherine Delamain and published by Routledge. This book was released on 2018-10-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing Baseline Communication Skills is a practical resource designed to fit with baseline assessments in primary school. The second edition of this bestselling resource contains a programme of games and activities to foster personal and social development, and promote language and literacy skills in 3–5 year olds. The book seeks to address language and communication difficulties for children coming into reception class by providing a range of fun and engaging activities. Suitable for whole classes or small groups of children, the activities focus on both personal, social, emotional development as well as language and literacy in areas such as body language, independence, turn taking, listening, speaking and auditory memory. Features include: 200 games and activities which are differentiated for different ages and levels of ability; A clear aim, equipment list and instructions for each activity; Photocopiable templates for ease of use; Supplementary resource sheets including pictures and scripts to use with the activities. Now fully revised and updated in line with current policy and legislation, this book is suitable for young children in any school setting including nurseries, playgroups and reception classes. It also includes material that may be used as an effective part of a speech and language therapy programme in consultation with a therapist. This is a unique manual that will be an essential addition to the materials used by professionals working with young children.
Book Synopsis Computer Games and Technical Communication by : Asst Prof Jennifer deWinter
Download or read book Computer Games and Technical Communication written by Asst Prof Jennifer deWinter and published by Ashgate Publishing, Ltd.. This book was released on 2014-11-28 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.
Download or read book Therapy Games written by Alanna Jones and published by Rec Room Publishing. This book was released on 2013-08-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, you will find 102 new and exciting ways to turn ordinary games into Therapy Games. Each game used in the book comes with five or more ways to make simple changes that create a new and unique therapeutic experience. In addition to the 102 game options, there's also a section on how playing the game itself without any changes can have therapeutic value. Turn the following games into various new Therapy Games: Apples to Apples; Operation; Taboo; Chutes and Ladders; Monopoly; Jenga; Let's Go Fishin; Jigsaw Puzzles; Cards and Dice; and more.
Book Synopsis Playing Video Games by : Peter Vorderer
Download or read book Playing Video Games written by Peter Vorderer and published by Routledge. This book was released on 2012-10-12 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
Book Synopsis Elementary communication games : photocopiable material by : Jill Hadfield
Download or read book Elementary communication games : photocopiable material written by Jill Hadfield and published by . This book was released on 2005 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Englisch; Spiel; Übung; Kommunikation.
Book Synopsis Engaging Virtual Meetings by : John Chen
Download or read book Engaging Virtual Meetings written by John Chen and published by John Wiley & Sons. This book was released on 2020-10-05 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a cohesive and high-performing virtual team with this fantastic resource full of actionable advice and practical tips Engaging Virtual Meetings: Openers, Games, and Activities for Communication, Morale, and Trust offers concrete strategies and practical tips for bringing teams together across the digital divide. While many struggle to build teams in a virtual environment, accomplished author John Chen has found ways to create team cohesion, promote engagement, and increase virtual participation. In Engaging Virtual Meetings, he shares these methods with you, and also: Describes virtual tools for promoting effective teamwork, like the Participant Map Teaches you to optimize your teleconference setup for ideal audio and video Illustrates ways to apply these methods in any virtual environment, including Zoom, Microsoft Teams, and more Explores how to debrief your participants to improve your methods over time Perfect for anyone working in or with the increasingly prevalent virtual environment, Engaging Virtual Meetings is a great addition to the bookshelves of anyone interested in how to create and build engagement in team settings of all kinds.
Book Synopsis Giraffe Juice - Workbook by : Tania Wolk
Download or read book Giraffe Juice - Workbook written by Tania Wolk and published by WWW.Giraffejuice.com. This book was released on 2010-12 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and entertaining way to share Giraffe Language with kids. Would you like to see how Giraffe Language can help you make friends with someone who is hard to get along with? My name is Marvel and I'm a Giraffe. I'm guessing you're a person because it's usually people who like to play with fun books like this one. I wrote this book for you and it's filled with games, puzzles, and word treasure hunts so you can have a good time learning Giraffe Language. Some people like to use Giraffe Language to deal with people who bully. I like to use it to make life fun...because making life fun...fun for me and fun for everyone...is my favorite game in town.
Book Synopsis 104 Activities that Build by : Alanna Jones
Download or read book 104 Activities that Build written by Alanna Jones and published by Rec Room Publishing. This book was released on 1998 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this exciting book you'll find 104 games and activities for therapists, counsellors, teachers, and group leaders that teacher Anger Management, Coping Skills, Self-Discovery, Teamwork, Self-Esteem, and Communication Skills! Every game works as a unique tool to modify behaviour, build relationships, start discussions and address issues. Each activity is simple to follow, requires minimal resources, includes helpful discussion questions and of course is interactive and fun.
Book Synopsis Computer Games and Technical Communication by : Jennifer deWinter
Download or read book Computer Games and Technical Communication written by Jennifer deWinter and published by Routledge. This book was released on 2016-05-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.
Book Synopsis INTERMEDIATE COMMUNICATION GAMES 2.0 by : JILL. HADFIELD
Download or read book INTERMEDIATE COMMUNICATION GAMES 2.0 written by JILL. HADFIELD and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: