Principles Of Three Dimensional Computer Animation 3e

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Publisher : W. W. Norton & Company
ISBN 13 : 9780393730838
Total Pages : 422 pages
Book Rating : 4.7/5 (38 download)

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Book Synopsis Principles Of Three Dimensional Computer Animation 3e by : Michael Orourke

Download or read book Principles Of Three Dimensional Computer Animation 3e written by Michael Orourke and published by W. W. Norton & Company. This book was released on 2003 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.

Resources in Education

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Publisher :
ISBN 13 :
Total Pages : 816 pages
Book Rating : 4.U/5 (183 download)

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Book Synopsis Resources in Education by :

Download or read book Resources in Education written by and published by . This book was released on 1987 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : 397 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Three-Dimensional Model Analysis and Processing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642126510
Total Pages : 434 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Three-Dimensional Model Analysis and Processing by : Faxin Yu

Download or read book Three-Dimensional Model Analysis and Processing written by Faxin Yu and published by Springer Science & Business Media. This book was released on 2011-02-03 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.

A Biography of the Pixel

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Publisher : MIT Press
ISBN 13 : 0262365219
Total Pages : 560 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis A Biography of the Pixel by : Alvy Ray Smith

Download or read book A Biography of the Pixel written by Alvy Ray Smith and published by MIT Press. This book was released on 2021-08-03 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.

Frontiers in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 443168025X
Total Pages : 451 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Frontiers in Computer Graphics by : T.L. Kunii

Download or read book Frontiers in Computer Graphics written by T.L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.

Applied Science & Technology Index

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Publisher :
ISBN 13 :
Total Pages : 2172 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Applied Science & Technology Index by :

Download or read book Applied Science & Technology Index written by and published by . This book was released on 1985 with total page 2172 pages. Available in PDF, EPUB and Kindle. Book excerpt:

COMPUTER GRAPHICS

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Publisher : CHANGDER OUTLINE
ISBN 13 :
Total Pages : 75 pages
Book Rating : 4./5 ( download)

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Book Synopsis COMPUTER GRAPHICS by : NARAYAN CHANGDER

Download or read book COMPUTER GRAPHICS written by NARAYAN CHANGDER and published by CHANGDER OUTLINE. This book was released on 2024-02-29 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE COMPUTER GRAPHICS MCQ (MULTIPLE CHOICE QUESTIONS) SERVES AS A VALUABLE RESOURCE FOR INDIVIDUALS AIMING TO DEEPEN THEIR UNDERSTANDING OF VARIOUS COMPETITIVE EXAMS, CLASS TESTS, QUIZ COMPETITIONS, AND SIMILAR ASSESSMENTS. WITH ITS EXTENSIVE COLLECTION OF MCQS, THIS BOOK EMPOWERS YOU TO ASSESS YOUR GRASP OF THE SUBJECT MATTER AND YOUR PROFICIENCY LEVEL. BY ENGAGING WITH THESE MULTIPLE-CHOICE QUESTIONS, YOU CAN IMPROVE YOUR KNOWLEDGE OF THE SUBJECT, IDENTIFY AREAS FOR IMPROVEMENT, AND LAY A SOLID FOUNDATION. DIVE INTO THE COMPUTER GRAPHICS MCQ TO EXPAND YOUR COMPUTER GRAPHICS KNOWLEDGE AND EXCEL IN QUIZ COMPETITIONS, ACADEMIC STUDIES, OR PROFESSIONAL ENDEAVORS. THE ANSWERS TO THE QUESTIONS ARE PROVIDED AT THE END OF EACH PAGE, MAKING IT EASY FOR PARTICIPANTS TO VERIFY THEIR ANSWERS AND PREPARE EFFECTIVELY.

The Design of Material, Organism, and Minds

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Publisher : Springer Science & Business Media
ISBN 13 : 3540690026
Total Pages : 161 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis The Design of Material, Organism, and Minds by : Silke Konsorski-Lang

Download or read book The Design of Material, Organism, and Minds written by Silke Konsorski-Lang and published by Springer Science & Business Media. This book was released on 2010-06-16 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design is eminent throughout different disciplines of science, engineering, humanities, and art. However, within these disciplines, the way in which the term design is understood and applied differs significantly. There still is a profound lack of interdisciplinary research on this issue. The same term is not even guaranteed to carry the same meaning as soon as one crosses over to other disciplines. Therefore, related synergies between disciplines remain largely unexplored and unexploited.This book will address design in the hope of promoting a deeper understanding of it across various disciplines, and to support Design Science as a discipline, which attempts to cover the vast number of currently isolated knowledge sources.

The Art of 3D

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Publisher : John Wiley & Sons
ISBN 13 : 9780471430360
Total Pages : 470 pages
Book Rating : 4.4/5 (33 download)

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Book Synopsis The Art of 3D by : Isaac V. Kerlow

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

Learning Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1461385032
Total Pages : 160 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Learning Computer Graphics by : Shalini Govil-Pai

Download or read book Learning Computer Graphics written by Shalini Govil-Pai and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: As an introduction to the basics of computer graphics, the approach here focusses on the four main concepts: modeling, rendering, animation, and image manipulation. The authors provide a "learning-by-doing" environment, comprising plenty of hands-on exercises and software. The graphics library provided with the book helps simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.

Graphics Gems

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Publisher : Elsevier
ISBN 13 : 0080507530
Total Pages : 865 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Graphics Gems by : Andrew S. Glassner

Download or read book Graphics Gems written by Andrew S. Glassner and published by Elsevier. This book was released on 2013-10-22 with total page 865 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

Models and Techniques in Computer Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 4431669116
Total Pages : 295 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Models and Techniques in Computer Animation by : Nadia Magnenat Thalmann

Download or read book Models and Techniques in Computer Animation written by Nadia Magnenat Thalmann and published by Springer Science & Business Media. This book was released on 2013-12-01 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.

Making Images with Mathematics

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Publisher : Springer Nature
ISBN 13 : 3030698351
Total Pages : 248 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Making Images with Mathematics by : Alexei Sourin

Download or read book Making Images with Mathematics written by Alexei Sourin and published by Springer Nature. This book was released on 2021-06-01 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins in the schools of the ancient Greek philosophers, and describes the major events that changed people’s perception of geometry. The readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions. Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications. Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.

Resources in Human-computer Interaction

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Author :
Publisher :
ISBN 13 :
Total Pages : 1226 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Resources in Human-computer Interaction by :

Download or read book Resources in Human-computer Interaction written by and published by . This book was released on 1990 with total page 1226 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cooperative Design, Visualization, and Engineering

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Publisher : Springer
ISBN 13 : 3319668056
Total Pages : 311 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Cooperative Design, Visualization, and Engineering by : Yuhua Luo

Download or read book Cooperative Design, Visualization, and Engineering written by Yuhua Luo and published by Springer. This book was released on 2017-09-08 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2017, held in Mallorca, Spain, in September 2017. The 31 full papers presented in this book together with 4 short papers were carefully reviewed and selected from 84 submissions. The papers cover a broad range of topics in the field of cooperative visualization; cooperative design; cooperative engineering; basic theories, methods and technologies that support CDVE; and cooperative applications.

Computers in Mathematics

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Publisher : CRC Press
ISBN 13 : 1000117154
Total Pages : 425 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Computers in Mathematics by : V. Chudnovsky

Download or read book Computers in Mathematics written by V. Chudnovsky and published by CRC Press. This book was released on 2020-12-17 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Talks from the International Conference on Computers and Mathematics held July 29-Aug. 1, 1986, Stanford U. Some are focused on the past and future roles of computers as a research tool in such areas as number theory, analysis, special functions, combinatorics, algebraic geometry, topology, physics,