Cocos2d-x by Example: Beginner's Guide - Second Edition

Download Cocos2d-x by Example: Beginner's Guide - Second Edition PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785281070
Total Pages : 270 pages
Book Rating : 4.7/5 (852 download)

DOWNLOAD NOW!


Book Synopsis Cocos2d-x by Example: Beginner's Guide - Second Edition by : Roger Engelbert

Download or read book Cocos2d-x by Example: Beginner's Guide - Second Edition written by Roger Engelbert and published by Packt Publishing Ltd. This book was released on 2015-03-26 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Cocos2d-X by Example

Download Cocos2d-X by Example PDF Online Free

Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781782167341
Total Pages : 246 pages
Book Rating : 4.1/5 (673 download)

DOWNLOAD NOW!


Book Synopsis Cocos2d-X by Example by : Roger Engelbert

Download or read book Cocos2d-X by Example written by Roger Engelbert and published by Packt Pub Limited. This book was released on 2013 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.No programming experience necessary!

Cocos2d-x by Example Beginner's Guide : Unleash Your Inner Creativity and Learn how to Build Great Cross-platform 2D Games with the Popular Cocos2d-x Framework

Download Cocos2d-x by Example Beginner's Guide : Unleash Your Inner Creativity and Learn how to Build Great Cross-platform 2D Games with the Popular Cocos2d-x Framework PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (115 download)

DOWNLOAD NOW!


Book Synopsis Cocos2d-x by Example Beginner's Guide : Unleash Your Inner Creativity and Learn how to Build Great Cross-platform 2D Games with the Popular Cocos2d-x Framework by : Roger Engelbert

Download or read book Cocos2d-x by Example Beginner's Guide : Unleash Your Inner Creativity and Learn how to Build Great Cross-platform 2D Games with the Popular Cocos2d-x Framework written by Roger Engelbert and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cocos2d Cross-Platform Game Development Cookbook

Download Cocos2d Cross-Platform Game Development Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784390445
Total Pages : 384 pages
Book Rating : 4.7/5 (843 download)

DOWNLOAD NOW!


Book Synopsis Cocos2d Cross-Platform Game Development Cookbook by : Siddharth Shekar

Download or read book Cocos2d Cross-Platform Game Development Cookbook written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2016-02-22 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Cocos2d-x Cookbook

Download Cocos2d-x Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783284765
Total Pages : 254 pages
Book Rating : 4.7/5 (832 download)

DOWNLOAD NOW!


Book Synopsis Cocos2d-x Cookbook by : Akihiro Matsuura

Download or read book Cocos2d-x Cookbook written by Akihiro Matsuura and published by Packt Publishing Ltd. This book was released on 2015-11-03 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.

Learning Cocos2D

Download Learning Cocos2D PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132180855
Total Pages : 633 pages
Book Rating : 4.1/5 (321 download)

DOWNLOAD NOW!


Book Synopsis Learning Cocos2D by : Rod Strougo

Download or read book Learning Cocos2D written by Rod Strougo and published by Addison-Wesley Professional. This book was released on 2011-07-07 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

Android NDK: Beginner's Guide - Second Edition

Download Android NDK: Beginner's Guide - Second Edition PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783989653
Total Pages : 494 pages
Book Rating : 4.7/5 (839 download)

DOWNLOAD NOW!


Book Synopsis Android NDK: Beginner's Guide - Second Edition by : Sylvain Ratabouil

Download or read book Android NDK: Beginner's Guide - Second Edition written by Sylvain Ratabouil and published by Packt Publishing Ltd. This book was released on 2015-04-28 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.

Cocos2d for IPhone 1 Game Development Cookbook

Download Cocos2d for IPhone 1 Game Development Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849514011
Total Pages : 733 pages
Book Rating : 4.8/5 (495 download)

DOWNLOAD NOW!


Book Synopsis Cocos2d for IPhone 1 Game Development Cookbook by : Nathan Burba

Download or read book Cocos2d for IPhone 1 Game Development Cookbook written by Nathan Burba and published by Packt Publishing Ltd. This book was released on 2011-12-15 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

Building Android Games with Cocos2d-x

Download Building Android Games with Cocos2d-x PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785282832
Total Pages : 160 pages
Book Rating : 4.7/5 (852 download)

DOWNLOAD NOW!


Book Synopsis Building Android Games with Cocos2d-x by : Raydelto Hernandez

Download or read book Building Android Games with Cocos2d-x written by Raydelto Hernandez and published by Packt Publishing Ltd. This book was released on 2015-03-30 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

Beginning C++ Game Programming

Download Beginning C++ Game Programming PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838647651
Total Pages : 746 pages
Book Rating : 4.8/5 (386 download)

DOWNLOAD NOW!


Book Synopsis Beginning C++ Game Programming by : John Horton

Download or read book Beginning C++ Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2019-10-31 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.

Unity Android Game Development by Example Beginner's Guide

Download Unity Android Game Development by Example Beginner's Guide PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692076
Total Pages : 483 pages
Book Rating : 4.8/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Unity Android Game Development by Example Beginner's Guide by : Thomas Finnegan

Download or read book Unity Android Game Development by Example Beginner's Guide written by Thomas Finnegan and published by Packt Publishing Ltd. This book was released on 2013-12-20 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.

Learning Cocos2d-x Game Development

Download Learning Cocos2d-x Game Development PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783988274
Total Pages : 375 pages
Book Rating : 4.7/5 (839 download)

DOWNLOAD NOW!


Book Synopsis Learning Cocos2d-x Game Development by : Siddharth Shekar

Download or read book Learning Cocos2d-x Game Development written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2014-09-23 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Trino: The Definitive Guide

Download Trino: The Definitive Guide PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1098107683
Total Pages : 310 pages
Book Rating : 4.0/5 (981 download)

DOWNLOAD NOW!


Book Synopsis Trino: The Definitive Guide by : Matt Fuller

Download or read book Trino: The Definitive Guide written by Matt Fuller and published by "O'Reilly Media, Inc.". This book was released on 2021-04-14 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perform fast interactive analytics against different data sources using the Trino high-performance distributed SQL query engine. With this practical guide, you'll learn how to conduct analytics on data where it lives, whether it's Hive, Cassandra, a relational database, or a proprietary data store. Analysts, software engineers, and production engineers will learn how to manage, use, and even develop with Trino. Initially developed by Facebook, open source Trino is now used by Netflix, Airbnb, LinkedIn, Twitter, Uber, and many other companies. Matt Fuller, Manfred Moser, and Martin Traverso show you how a single Trino query can combine data from multiple sources to allow for analytics across your entire organization. Get started: Explore Trino's use cases and learn about tools that will help you connect to Trino and query data Go deeper: Learn Trino's internal workings, including how to connect to and query data sources with support for SQL statements, operators, functions, and more Put Trino in production: Secure Trino, monitor workloads, tune queries, and connect more applications; learn how other organizations apply Trino

Learn OpenGL

Download Learn OpenGL PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789340861
Total Pages : 204 pages
Book Rating : 4.7/5 (893 download)

DOWNLOAD NOW!


Book Synopsis Learn OpenGL by : Frahaan Hussain

Download or read book Learn OpenGL written by Frahaan Hussain and published by Packt Publishing Ltd. This book was released on 2018-08-31 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

OpenShift for Developers

Download OpenShift for Developers PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1098103319
Total Pages : 142 pages
Book Rating : 4.0/5 (981 download)

DOWNLOAD NOW!


Book Synopsis OpenShift for Developers by : Joshua Wood

Download or read book OpenShift for Developers written by Joshua Wood and published by "O'Reilly Media, Inc.". This book was released on 2021-09-01 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to build cloud native applications? Get a hands-on introduction to daily life as a developer crafting code on OpenShift, the open source container application platform from Red Hat. Creating and packaging your apps for deployment on modern distributed systems can be daunting. Too often, adding infrastructure value can complicate development. With this practical guide, you'll learn how to build, deploy, and manage a multitiered application on OpenShift. Authors Joshua Wood and Brian Tannous demonstrate how OpenShift speeds application development. With the Kubernetes container orchestrator at its core, OpenShift simplifies and automates the way you build, ship, and run code. You'll learn how to use OpenShift and the Quarkus Java framework to develop and deploy apps using proven enterprise technologies and practices that you can apply to code in any language. Learn the development cycles for building and deploying on OpenShift, and the tools that drive them Use OpenShift to build, deploy, and manage the ongoing lifecycle of an n-tier application Create a continuous integration and deployment pipeline to turn your source code changes into production rollouts Automate scaling decisions with metrics and trigger lifecycle events with webhooks

Learning iPhone Game Development with Cocos2D 3.0

Download Learning iPhone Game Development with Cocos2D 3.0 PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782160159
Total Pages : 696 pages
Book Rating : 4.7/5 (821 download)

DOWNLOAD NOW!


Book Synopsis Learning iPhone Game Development with Cocos2D 3.0 by : Kirill Muzykov

Download or read book Learning iPhone Game Development with Cocos2D 3.0 written by Kirill Muzykov and published by Packt Publishing Ltd. This book was released on 2014-06-25 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

Creating Games with Cocos2d for IPhone 2

Download Creating Games with Cocos2d for IPhone 2 PDF Online Free

Author :
Publisher : Packt Publishing
ISBN 13 : 9781849519007
Total Pages : 388 pages
Book Rating : 4.5/5 (19 download)

DOWNLOAD NOW!


Book Synopsis Creating Games with Cocos2d for IPhone 2 by : Paul Nygard

Download or read book Creating Games with Cocos2d for IPhone 2 written by Paul Nygard and published by Packt Publishing. This book was released on 2012 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hotshot book_10 different cocos2d for iPhone games in increasing order of complexity. Only the barebone structure will be presented without going into the details,If you are an iPhone or iPad developer with base knowledge of cocos2d for iPhone, this book is for you.