Child Development 101 for Interactive Media Designers

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Publisher :
ISBN 13 : 9781891983009
Total Pages : 100 pages
Book Rating : 4.9/5 (83 download)

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Book Synopsis Child Development 101 for Interactive Media Designers by : Warren Buckleitner

Download or read book Child Development 101 for Interactive Media Designers written by Warren Buckleitner and published by . This book was released on 1998 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for both students and practitioners of interactive design, this is the digital edition of the handout packet used for Dust or Magic events. It based on a continually growing collection of essays and talks, collected since 2001. There are three sections.Section 1 covers how the major theories of human development with specific examples of both dust and magic.Section 2 covers a child's developmental stages, with specific technology-related milestones; andSection 3: shows how theory can inform design, for better or for worse.This work serves as a guide to unlocking some big theories, in a small space, using external links and videos to let you explore as much as you like.

Understanding Kids, Play, and Interactive Design

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Publisher : CRC Press
ISBN 13 : 0429667558
Total Pages : 388 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Understanding Kids, Play, and Interactive Design by : Mark Schlichting

Download or read book Understanding Kids, Play, and Interactive Design written by Mark Schlichting and published by CRC Press. This book was released on 2019-09-12 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Evaluating Children's Interactive Products

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Publisher : Elsevier
ISBN 13 : 9780080558257
Total Pages : 400 pages
Book Rating : 4.5/5 (582 download)

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Book Synopsis Evaluating Children's Interactive Products by : Panos Markopoulos

Download or read book Evaluating Children's Interactive Products written by Panos Markopoulos and published by Elsevier. This book was released on 2008-05-24 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field. * Presents an essential background in child development and child psychology, particularly as they relate to technology. * Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology. * Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.

Understanding Kids, Play, and Interactive Design

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Author :
Publisher : CRC Press
ISBN 13 : 0429664834
Total Pages : 782 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Understanding Kids, Play, and Interactive Design by : Mark Schlichting

Download or read book Understanding Kids, Play, and Interactive Design written by Mark Schlichting and published by CRC Press. This book was released on 2019-09-23 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Transforming the Workforce for Children Birth Through Age 8

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Author :
Publisher : National Academies Press
ISBN 13 : 0309324882
Total Pages : 587 pages
Book Rating : 4.3/5 (93 download)

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Book Synopsis Transforming the Workforce for Children Birth Through Age 8 by : National Research Council

Download or read book Transforming the Workforce for Children Birth Through Age 8 written by National Research Council and published by National Academies Press. This book was released on 2015-07-23 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.

Technology and Digital Media in the Early Years

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Publisher : Routledge
ISBN 13 : 1317931106
Total Pages : 301 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Technology and Digital Media in the Early Years by : Chip Donohue

Download or read book Technology and Digital Media in the Early Years written by Chip Donohue and published by Routledge. This book was released on 2014-08-07 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Co-Publication of Routledge and NAEYC Technology and Digital Media in the Early Years offers early childhood teacher educators, professional development providers, and early childhood educators in pre-service, in-service, and continuing education settings a thought-provoking guide to effective, appropriate, and intentional use of technology with young children. This book provides strategies, theoretical frameworks, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences for early childhood educators in the digital age. Technology and Digital Media in the Early Years puts educators right at the intersections of child development, early learning, developmentally appropriate practice, early childhood teaching practices, children’s media research, teacher education, and professional development practices. The book is based on current research, promising programs and practices, and a set of best practices for teaching with technology in early childhood education that are based on the NAEYC/FRC Position Statement on Technology and Interactive Media and the Fred Rogers Center Framework for Quality in Children’s Digital Media. Pedagogical principles, classroom practices, and teaching strategies are presented in a practical, straightforward way informed by child development theory, developmentally appropriate practice, and research on effective, appropriate, and intentional use of technology in early childhood settings. A companion website (http://teccenter.erikson.edu/tech-in-the-early-years/) provides additional resources and links to further illustrate principles and best practices for teaching and learning in the digital age.

Screen Time

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Publisher : Basic Books
ISBN 13 : 046503134X
Total Pages : 320 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Screen Time by : Lisa Guernsey

Download or read book Screen Time written by Lisa Guernsey and published by Basic Books. This book was released on 2012-03-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a mother, Lisa Guernsey wondered about the influence of television on her two young daughters. As a reporter, she resolved to find out. What she first encountered was tired advice, sensationalized research claims, and a rather draconian mandate from the American Academy of Pediatrics: no TV at all before the age of two. But like many parents, she wanted straight answers and realistic advice, so she kept digging: she visited infant-perception labs and child development centers around the country. She interviewed scores of parents, psychologists, cognitive scientists, and media researchers, as well as programming executives at Noggin, Disney, Nickelodeon, Sesame Workshop, and PBS. Much of what she found flies in the face of conventional wisdom and led her to conclude that new parents will be best served by focusing on “the three C’s”: content, context, and the individual child. Advocating a new approach to television and DVDs, Guernsey focuses on infants to five-year-olds and goes beyond the headlines to explore what exactly is “educational” about educational media. She examines how play and language development are affected by background and foreground television and how to choose videos that are age-appropriate. She explains how to avoid the hype of “brain stimulation” and focus instead on social relationships and the building blocks of language and literacy. Along the way, Guernsey highlights independent research on shows ranging from Dora the Explorer to Dragon Tales, and distills some surprising new findings in the field of child development. Into the Minds of Babes is a fascinating book that points out how little credible research exists to support the AAP’s dire recommendation. Parents, teachers, and psychologists will be relieved to learn positive approaches to using videos with young children and will be empowered to make their own informed choices.

Basics Interactive Design: User Experience Design

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Publisher : Bloomsbury Publishing
ISBN 13 : 2940447691
Total Pages : 184 pages
Book Rating : 4.9/5 (44 download)

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Book Synopsis Basics Interactive Design: User Experience Design by : Gavin Allanwood

Download or read book Basics Interactive Design: User Experience Design written by Gavin Allanwood and published by Bloomsbury Publishing. This book was released on 2014-02-27 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.

Children's Software & New Media Revue

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Author :
Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Children's Software & New Media Revue by :

Download or read book Children's Software & New Media Revue written by and published by . This book was released on 2004 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How People Learn II

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Publisher : National Academies Press
ISBN 13 : 0309459672
Total Pages : 347 pages
Book Rating : 4.3/5 (94 download)

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Book Synopsis How People Learn II by : National Academies of Sciences, Engineering, and Medicine

Download or read book How People Learn II written by National Academies of Sciences, Engineering, and Medicine and published by National Academies Press. This book was released on 2018-09-27 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many reasons to be curious about the way people learn, and the past several decades have seen an explosion of research that has important implications for individual learning, schooling, workforce training, and policy. In 2000, How People Learn: Brain, Mind, Experience, and School: Expanded Edition was published and its influence has been wide and deep. The report summarized insights on the nature of learning in school-aged children; described principles for the design of effective learning environments; and provided examples of how that could be implemented in the classroom. Since then, researchers have continued to investigate the nature of learning and have generated new findings related to the neurological processes involved in learning, individual and cultural variability related to learning, and educational technologies. In addition to expanding scientific understanding of the mechanisms of learning and how the brain adapts throughout the lifespan, there have been important discoveries about influences on learning, particularly sociocultural factors and the structure of learning environments. How People Learn II: Learners, Contexts, and Cultures provides a much-needed update incorporating insights gained from this research over the past decade. The book expands on the foundation laid out in the 2000 report and takes an in-depth look at the constellation of influences that affect individual learning. How People Learn II will become an indispensable resource to understand learning throughout the lifespan for educators of students and adults.

Design For Kids

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Publisher : Rosenfeld Media
ISBN 13 : 1933820438
Total Pages : 248 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis Design For Kids by : Debra Levin Gelman

Download or read book Design For Kids written by Debra Levin Gelman and published by Rosenfeld Media. This book was released on 2014-07-08 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.

Interactive Multimedia

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Publisher : BoD – Books on Demand
ISBN 13 : 1789239117
Total Pages : 230 pages
Book Rating : 4.7/5 (892 download)

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Book Synopsis Interactive Multimedia by : Dragan Cvetković

Download or read book Interactive Multimedia written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2019-09-25 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.

Supporting Developmentally Responsive Design in Children’s Technologies

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (135 download)

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Book Synopsis Supporting Developmentally Responsive Design in Children’s Technologies by : Saba Kawas

Download or read book Supporting Developmentally Responsive Design in Children’s Technologies written by Saba Kawas and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today’s technologies are rapidly impacting how children learn, play, communicate, and interact with others. Popular media and common wisdom often portray children’s technology use as detrimental to their growth and wellbeing. However, in recent years, a wealth of research in Child-Computer Interaction (CCI), education, and health informatics suggests that well-designed interactive application use can result in developmental and learning benefits for children. In this dissertation, I examine how to create developmentally responsive designs for children’s technology, with two main investigations: (1) incorporating child development theory to distill design principles for mobile technologies that can facilitate children’s interest development in a topic; and (2) bridging the CCI research and practice gap by providing designers access to an actionable evidence-based designer’s toolkit. I explore how designers can promote children’s interest-driven learning—a core component of child development—through the design of mobile applications. Drawing from interest-development theory to distill the Interest-Centered Design (ICD) framework to design developmentally responsive technologies, I report on several co-design sessions with children that supported ICD strategies and the design of NatureCollections, a mobile app that facilitates children’s interest in their natural surroundings. I also report on a series of observational and app deployment field studies during which I evaluated multiple dimensions of the NatureCollections app and by extension the ICD framework in supporting children’s interest-driven learning and pro-environmental behavior change. Additionally, I examine families’ experiences with the NatureCollections app and explore parent-child tech-related tensions during a transitional phase of child development. Although the NatureCollections app designs support the underpinning characteristics of interest development in children, encouraging children to spend more time in and learn about nature, and families valued their shared experiences around nature, families’ app experiences were influenced by tweens’ transitional period of parent-child relationships. I also survey CCI research that supports the developmental needs of children, which served as the foundation for the content presented in the Interaction Design and Children (IDC) designer’s toolkit. Through co-design workshops with children’s technology designers to evaluate the toolkit, I discuss current practices and needs, new barriers to using CCI research, and design considerations for the toolkit. For example, designers desire the research to discuss how the design choices supported children’s developmental goals and include how to generalize the actionable design strategies beyond the system presented. The contributions of this work are threefold: (1) Theoretical– a theory-based Interest-Centered Design (ICD) framework for mobile technologies to promote children’s interest development in a topic, along with a generative theory expanding the Joint Media Engagement (JME) framework in a new context of nature-based exploration. (2) Artifact design– the NatureCollections App and the IDC Designer’s Toolkit, that facilitate new explorations, draw new insights, and imbue new possible futures. And (3) Empirical understanding– how the NatureCollections app designs, and by extension the ICD framework, support children’s interest development, family shared experiences around nature, and parent-child tech related tensions during tweens’ transitional period of development. An additional contribution is a generative empirical understanding of the child-computer interaction research-practice gap.

Designing Games for Children

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Author :
Publisher : CRC Press
ISBN 13 : 1317915143
Total Pages : 277 pages
Book Rating : 4.3/5 (179 download)

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Book Synopsis Designing Games for Children by : Carla Fisher

Download or read book Designing Games for Children written by Carla Fisher and published by CRC Press. This book was released on 2014-12-03 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing

Developing Culturally and Developmentally Appropriate Early STEM Learning Experiences

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Publisher : Taylor & Francis
ISBN 13 : 1003828345
Total Pages : 245 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Developing Culturally and Developmentally Appropriate Early STEM Learning Experiences by : Philip Hui Li

Download or read book Developing Culturally and Developmentally Appropriate Early STEM Learning Experiences written by Philip Hui Li and published by Taylor & Francis. This book was released on 2023-12-11 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book informs best practice for enhancing young children’s STEM learning experiences in formal settings such as preschool environments and less formal settings such as home environments. It is the first collection of multidisciplinary and multinational studies on early STEM programs worldwide and presents diverse, authentic, and current STEM-relevant scenarios that address two fundamental problems: where are we in early STEM education? and where shall we go? The book explores factors that influence young learners’ abilities to make informed choices in authentic, problem-based, STEM-relevant scenarios and how those abilities have been identified, documented, and enhanced. Chapters address topics related to curriculum and pedagogy, teacher education and professional development, family environment, and inclusive education from a variety of international settings including Australia, Germany, Hong Kong, Mainland China, Singapore, and the United States. Each chapter is based around a research project and describes relevant background information from the research literature, details of how the study was designed, findings from the study, and discussion as to what the findings mean for practical implementation. Developing Culturally and Developmentally Appropriate Early STEM Learning Experiences will be a key resource for researchers and practitioners of early childhood education and care, STEM education, educational psychology, educational research, and educational technology. This book was originally published as a special issue of the journal Early Education and Development.

Child Development

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Author :
Publisher :
ISBN 13 :
Total Pages : 23 pages
Book Rating : 4.:/5 (52 download)

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Book Synopsis Child Development by : Open University. Child development Course Team

Download or read book Child Development written by Open University. Child development Course Team and published by . This book was released on 1995 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Digital Youth Network

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Publisher : MIT Press
ISBN 13 : 0262324369
Total Pages : 345 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Digital Youth Network by : Brigid Barron

Download or read book The Digital Youth Network written by Brigid Barron and published by MIT Press. This book was released on 2014-07-04 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ambitious project to help economically disadvantaged students develop technical, creative, and analytical skills across a learning ecology that spans school, community, home, and online. The popular image of the “digital native”—usually depicted as a technically savvy and digitally empowered teen—is based on the assumption that all young people are equally equipped to become innovators and entrepreneurs. Yet young people in low-income communities often lack access to the learning opportunities, tools, and collaborators (at school and elsewhere) that help digital natives develop the necessary expertise. This book describes one approach to address this disparity: the Digital Youth Network (DYN), an ambitious project to help economically disadvantaged middle-school students in Chicago develop technical, creative, and analytical skills across a learning ecology that spans school, community, home, and online. The book reports findings from a pioneering mixed-method three-year study of DYN and how it nurtured imaginative production, expertise with digital media tools, and the propensity to share these creative capacities with others. Through DYN, students, despite differing interests and identities—the gamer, the poet, the activist—were able to find some aspect of DYN that engaged them individually and connected them to one another. Finally, the authors offer generative suggestions for designers of similar informal learning spaces.