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Chi 00 Extended Abstracts On Human Factors In Computing Systems
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Book Synopsis CHI '14 Extended Abstracts on Human Factors in Computing Systems by : Matt Jones
Download or read book CHI '14 Extended Abstracts on Human Factors in Computing Systems written by Matt Jones and published by . This book was released on 2014-04-26 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: CHI'14: CHI Conference on Human Factors in Computing Systems Apr 26, 2014-May 01, 2014 Toronto, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis CHI '13 Extended Abstracts on Human Factors in Computing Systems by : Wendy E. Mackay
Download or read book CHI '13 Extended Abstracts on Human Factors in Computing Systems written by Wendy E. Mackay and published by . This book was released on 2013 with total page 3320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Chi '12 written by Joseph A. Konstan and published by . This book was released on 2012-05-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: CHI '12: CHI Conference on Human Factors in Computing Systems May 05, 2012-May 10, 2012 Austin, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis Human-Food Interaction by : Rohit Ashok Khot
Download or read book Human-Food Interaction written by Rohit Ashok Khot and published by . This book was released on 2019-08-29 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Food is not only fundamental to our existence, its consumption, handling or even the mere sight of its also brings us immense joy. Over the years, technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. All these practices have a significant impact not only on individuals but also on the surrounding ecologies and infrastructures, often discussed under the umbrella term of Human-Food Interaction (HFI). This monograph provides an overview of the existing research in this space and a guide to further its exploration. The authors illustrate the growth in research across four phases of HFI, namely, Growing, Cooking, Eating and Disposal; categorizing the existing works across each of these phases to reveal a rich design space and that highlights the underexplored areas that interaction designers might find intriguing to investigate. Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.
Book Synopsis Personal Fabrication by : Patrick Baudisch
Download or read book Personal Fabrication written by Patrick Baudisch and published by . This book was released on 2017-05-08 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic "makers." Personal Fabrication looks at the massive, disruptive changes that are likely to be seen in interactive computing, as well as to computing as a whole. It discusses six main challenges that need to be addressed for this change to take place, and explains researchers in HCI will play a key role in tackling these challenges.
Download or read book Statistics for HCI written by Alan Dix and published by Morgan & Claypool Publishers. This book was released on 2020-04-10 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many people find statistics confusing, and perhaps even more confusing given recent publicity about problems with traditional p-values and alternative statistical techniques including confidence intervals and Bayesian statistics. This book aims to help readers navigate this morass: to understand the debates, to be able to read and assess other people's statistical reports, and make appropriate choices when designing and analysing their own experiments, empirical studies, and other forms of quantitative data gathering.
Book Synopsis Readings in Information Visualization by : Stuart K. Card
Download or read book Readings in Information Visualization written by Stuart K. Card and published by Morgan Kaufmann. This book was released on 1999-01-25 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. Features Full-color reproduction throughout Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional Text includes the classic source papers as well as a collection of cutting edge work
Book Synopsis Model-Driven Development of Advanced User Interfaces by : Heinrich Hussmann
Download or read book Model-Driven Development of Advanced User Interfaces written by Heinrich Hussmann and published by Springer Science & Business Media. This book was released on 2011-01-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Model-Driven Development (MDD) has become an important paradigm in software development. It uses models as primary artifacts in the development process. This book provides an outstanding overview as well as deep insights into the area of model-driven development of user interfaces, which is an emerging topic in the intersection of Human-Computer-Interaction and Software-Engineering. The idea of this book is based on the very successful workshop series of “Model-Driven Development of Advanced User Interfaces (MDDAUI)”. It has been written by the leading researchers and practitioners in the field of model-driven development of user interfaces and offer a variety of solutions and examples for • Architectures and environments for the generation of user interfaces • User interface development for specific domains and purposes • Model-driven development in the context of ambient intelligence • Concepts supporting model-driven development of user interfaces
Book Synopsis Games User Research by : Anders Drachen
Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Book Synopsis Computational Interaction by : Antti Oulasvirta
Download or read book Computational Interaction written by Antti Oulasvirta and published by Oxford University Press. This book was released on 2018 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces a new perspective on how to design user interfaces called "Computational Interaction". This new method applies principles of computational thinking (abstraction, automation and analysis) to inform our understanding of how people interact with user interfaces.
Book Synopsis End-User Development by : Volkmar Pipek
Download or read book End-User Development written by Volkmar Pipek and published by Springer. This book was released on 2009-02-24 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.
Book Synopsis The Bright Continent by : Dayo Olopade
Download or read book The Bright Continent written by Dayo Olopade and published by HMH. This book was released on 2014-03-04 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: “For anyone who wants to understand how the African economy really works, The Bright Continent is a good place to start” (Reuters). Dayo Olopade knew from personal experience that Western news reports on conflict, disease, and poverty obscure the true story of modern Africa. And so she crossed sub-Saharan Africa to document how ordinary people deal with their daily challenges. She found what cable news ignores: a continent of ambitious reformers and young social entrepreneurs driven by kanju—creativity born of African difficulty. It’s a trait found in pioneers like Kenneth Nnebue, who turned cheap VHS tapes into the multimillion-dollar film industry Nollywood. Or Ushahidi, a technology collective that crowdsources citizen activism and disaster relief. A shining counterpoint to conventional wisdom, The Bright Continent rewrites Africa’s challenges as opportunities to innovate, and celebrates a history of doing more with less as a powerful model for the rest of the world. “[An] upbeat study of development in Africa . . . The book is written more in wonder at African ingenuity than in anger at foreign incomprehension.” —The New Yorker “A hopeful narrative about a continent on the rise.” —The New York Times Book Review
Book Synopsis Emotions and Affect in Human Factors and Human-Computer Interaction by : Myounghoon Jeon
Download or read book Emotions and Affect in Human Factors and Human-Computer Interaction written by Myounghoon Jeon and published by Academic Press. This book was released on 2017-04-05 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. - Provides a theoretical background of affective sciences - Demonstrates diverse affect induction methods in actual research settings - Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more - Covers emotion modeling and its application to regulation processes - Includes case studies and applied examples in a variety of H/F and HCI application areas - Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing
Download or read book ECSCW 2003 written by Kari Kuutti and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: th This volume gathers together the technical papers presented at the 8 European Conference on Computer Supported Cooperative Work (ECSCW), held in Helsinki Finland. ECSCW is an international forum for multidisciplinary research covering the technical, empirical, and theoretical aspects of collaboration and computer systems. The 20 papers presented here have been selected via a rigorous reviewing process from 110 submissions. Both the number of submissions and the quality of the selected papers are testimony to the diversity and energy of the CSCW community. We trust that you will find the papers interesting and that they will serve to stimulate further quality work within the community. The technical papers are complemented by a wider set of activities at ECSCW 2003, including tutorials, workshops, demonstrations, videos, posters and a doctoral colloquium. Together these provide rich opportunities for discussion, learning and exploration of the more recent and novel issues in the field. This conference could not have taken place without considerable enthusiasm, support and participation, not to mention the hard work of a number of people. In particular, we would like to thank the following: • The authors, representing over 17 countries and 97 institutions, who submitted a paper. So many submissions of such high quality are the basis of a good conference. • The members of the program committee who so diligently reviewed and discussed papers. Their collective decisions result in a good scientific program and their feedback to authors strengthens the work of the community.
Download or read book Funology written by M.A. Blythe and published by Springer Science & Business Media. This book was released on 2006-03-28 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.
Book Synopsis Multimedia Visual Information Seeking by : Stacie Lynn Hibino
Download or read book Multimedia Visual Information Seeking written by Stacie Lynn Hibino and published by . This book was released on 1997 with total page 654 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Exertion Games written by Florian Mueller and published by . This book was released on 2016-12-28 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.