Character Design for Mobile Devices

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Publisher :
ISBN 13 : 9789812453549
Total Pages : 191 pages
Book Rating : 4.4/5 (535 download)

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Book Synopsis Character Design for Mobile Devices by : NFGMan

Download or read book Character Design for Mobile Devices written by NFGMan and published by . This book was released on 2006 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Character Design for Mobile Devices

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Publisher : Gulf Professional Publishing
ISBN 13 : 9780240808086
Total Pages : 204 pages
Book Rating : 4.8/5 (8 download)

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Book Synopsis Character Design for Mobile Devices by : NFGMan

Download or read book Character Design for Mobile Devices written by NFGMan and published by Gulf Professional Publishing. This book was released on 2006 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Designing Mobile Interfaces

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449321313
Total Pages : 584 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Designing Mobile Interfaces by : Steven Hoober

Download or read book Designing Mobile Interfaces written by Steven Hoober and published by "O'Reilly Media, Inc.". This book was released on 2011-11-01 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces

Introduction to Media Production

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Publisher : CRC Press
ISBN 13 : 1136053220
Total Pages : 536 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Introduction to Media Production by : Gorham Kindem

Download or read book Introduction to Media Production written by Gorham Kindem and published by CRC Press. This book was released on 2012-08-21 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering both hands-on instruction and theoretical information, readers learn about various forms of media, how to choose and make the best use of them, and the techniques used to create a media project. With an emphasis on the creative, aesthetic, and technical aspects of creating media, this new edition sheds light on why the reasonings behind production choices are as important as knowing how to push the right buttons and turn the correct knobs.

Art Directing Projects for Print

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Publisher : Rotovision
ISBN 13 : 288893020X
Total Pages : 258 pages
Book Rating : 4.8/5 (889 download)

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Book Synopsis Art Directing Projects for Print by : Tony Seddon

Download or read book Art Directing Projects for Print written by Tony Seddon and published by Rotovision. This book was released on 2009-12-15 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art directors need to balance both the creative and business-oriented aspects of their role to be truly successful. This book provides an inspirational and creative 'skill set' path for designers who wish to take their careers to a more ambitious level.

Virtual Character Design for Games and Interactive Media

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Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 256 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Mobile Learning Design

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Publisher : Springer
ISBN 13 : 9811000271
Total Pages : 431 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Mobile Learning Design by : Daniel Churchill

Download or read book Mobile Learning Design written by Daniel Churchill and published by Springer. This book was released on 2015-12-21 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on mobile learning design from both theoretical and practical perspectives. It introduces and discusses how mobile learning can be effectively integrated into curricula, highlighting the design of four key components of learning-centric pedagogy: Resource, Activity, Support and Evaluation in the context of mobile learning. It also investigates the learning theories underpinning mobile learning design, and includes case studies in different contexts. It provides practical insights that allow teachers to change and transform teaching practices using mobile technology. Anyone involved in mobile-technology enhanced learning and teaching will find this book both informative and useful.

Prioritising Wellbeing and Self-Care in Higher Education

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Publisher : Taylor & Francis
ISBN 13 : 1040049060
Total Pages : 297 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Prioritising Wellbeing and Self-Care in Higher Education by : Narelle Lemon

Download or read book Prioritising Wellbeing and Self-Care in Higher Education written by Narelle Lemon and published by Taylor & Francis. This book was released on 2024-07-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illuminates international voices of those who feel empowered to do things differently in higher education, providing inspiration to those who are seeking guidance, reassurance, or a beacon of hope. Doing things differently comes with an awareness and curiosity to explore what can be. Increasingly, more and more professionals in higher education are choosing themselves, happiness, families, relationships, kindness, and compassion over arbitrary notions of institutional prestige, continuous pressure to overwork, and competitiveness with others. The chapters in this book do more than highlight flaws in the system, they call for proactive engagement in interrupting and reimagining what is broken. The authors share their own experiences as a way of encouraging readers to take small steps towards self-care, to notice their surroundings, and to embrace change as an empowering tool. The focus is on becoming the change we aspire to see, with a collective readiness to instigate positive transformations. Sharing ambitious ideas to encourage change, this book is a valuable resource for those seeking to enhance their self-care and wellbeing in the higher education context, and for those seeking to engage with others in support of these efforts.

Recent Advances in Ambient Intelligence and Context-Aware Computing

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Publisher : IGI Global
ISBN 13 : 1466672854
Total Pages : 376 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Recent Advances in Ambient Intelligence and Context-Aware Computing by : Curran, Kevin

Download or read book Recent Advances in Ambient Intelligence and Context-Aware Computing written by Curran, Kevin and published by IGI Global. This book was released on 2014-11-30 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern devices, from phones and cars to houses and the appliances within them, are being designed with formidable computational power and expanded functionality. To be truly effective, these smart devices must effectively process data from their environment and experiences and make decisions based on that information. Recent Advances in Ambient Intelligence and Context-Aware Computing investigates the functionality of ubiquitous computational systems and how they may adapt to their environment to improve the quality of interaction for the end-user. This reference book will be of value to under- and post-graduate students, professionals, and researchers in networking, computer science, communications, and other information technology disciplines.

Gamification: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2211 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Usability Evaluation and Interface Design

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Publisher : CRC Press
ISBN 13 : 9780805836073
Total Pages : 1610 pages
Book Rating : 4.8/5 (36 download)

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Book Synopsis Usability Evaluation and Interface Design by : Michael J. Smith

Download or read book Usability Evaluation and Interface Design written by Michael J. Smith and published by CRC Press. This book was released on 2001-08-01 with total page 1610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Portable Play in Everyday Life: The Nintendo DS

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Publisher : Springer
ISBN 13 : 1137396598
Total Pages : 130 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis Portable Play in Everyday Life: The Nintendo DS by : Samuel Tobin

Download or read book Portable Play in Everyday Life: The Nintendo DS written by Samuel Tobin and published by Springer. This book was released on 2013-10-16 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for the primacy of context for understanding how digital play functions in today's society, emphasizing location, "killing-time," and mobile communities.

Reconceptualizing the Digital Humanities in Asia

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Publisher : Springer Nature
ISBN 13 : 9811546428
Total Pages : 198 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Reconceptualizing the Digital Humanities in Asia by : Kaby Wing-Sze Kung

Download or read book Reconceptualizing the Digital Humanities in Asia written by Kaby Wing-Sze Kung and published by Springer Nature. This book was released on 2020-09-09 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines new forms of representation that have changed our perception and interpretation of the humanities in an Asian, and digital, context. In analyzing written and visual texts, such as the use of digital technology and animation in different works of art originating from Asia, the authors demonstrate how literature, history, and culture are being redefined in spatialized relations amid the trend of digitization. Research studies on Asian animation are in short supply, and so this volume provides new and much needed insights into how art, literature, history, and culture can be presented in innovative ways in the Asian digital world. The first section of this volume focuses on the new conceptualization of the digital humanities in art and film studies, looking at the integration of digital technologies in museum narration and cinematic production. The second section of the volume addresses the importance of framing these discussions within the context of gender issues in the digital world, discussing how women are represented in different forms of social media. The third and final section of the book explores the digital world’s impacts on people’s lives through different forms of digital media, from the electromagnetic unconscious to digital storytelling and digital online games. This book presents a novel contribution to the burgeoning field of the digital humanities by informing new forms of representation and interpretations, and demonstrating how digitization can influence and change cultural practices in Asia, and globally. It will be of interest to students and scholars interested in digitization from the full spectrum of humanities disciplines, including art, literature, film, music, visual culture, media, and animation, gaming, and Internet culture. "This is a well-written book, and I enjoyed reading it. The first impression of the book is that it is very innovative - a down-to-the-earth academic volume that discusses digital culture." - Professor Anthony Fung, Professor, Director, School of Journalism and Communication, The Chinese University of Hong Kong "This book has contributed to the existing field of humanities by informing new forms of representation and interpretations, and how digitization may change cultural practices. There is comprehensive information on how the humanities in the digital age can be applied to a wide range of subjects including art, literature, film, pop music, music videos, television, animation, games, and internet culture." - Dr Samuel Chu, Associate Professor, The Faculty of Education, The University of Hong Kong

[ ] With Design: Reinventing Design Modes

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Publisher : Springer Nature
ISBN 13 : 9811944725
Total Pages : 3580 pages
Book Rating : 4.8/5 (119 download)

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Book Synopsis [ ] With Design: Reinventing Design Modes by : Gerhard Bruyns

Download or read book [ ] With Design: Reinventing Design Modes written by Gerhard Bruyns and published by Springer Nature. This book was released on 2022-11-05 with total page 3580 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection stems from the International Association of Societies of Design Research (IASDR) congress in 2021, promoting the research of design in its many fields of application. Today's design finds itself at a critical moment where the conventional ‘modes’ of doing, thinking and application are increasingly challenged by the troubled ideology of globalisation, climate change, migration patterns and the rapid restructuring of locally driven manufacturing sectors. The volume presents a selection of papers on state-of-the-art design research work. As rapid technological development has been pushing and breaking new ground in society, the broad field of design is facing many unprecedented changes. In combination with the environmental, cultural, technological, and, crucially, pandemic transitions, design at large is called to fundamentally alter its modes of practice. Beyond the conventional models of conducting research, or developing solutions to ‘wicked’ problems, the recoupling of design with different modes should be seen as an expression to embrace other capacities of thinking, criticisms and productions. This selection of proceedings papers delivers the latest insights into design from a multitude of perspectives, as reflected in the eight thematic modes of the congress ; i.e., [social] , [making] , [business] , [critical], [historical/projective], [impact], [pandemic], and [alternative] with design modes. The book benefits design researchers from both academia and industry who are interested in the latest design research results, as well as in innovative design research methods. In presenting an interesting corpus of design case studies as well as studies of design impact, this comprehensive collection is of relevance to design theorists and students, as well as scholars in related fields seeking to understand how design plays a critical role in their respective domains.

Visual Design Concepts For Mobile Games

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Publisher : CRC Press
ISBN 13 : 1317614984
Total Pages : 321 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Visual Design Concepts For Mobile Games by : Chirstopher P Carman

Download or read book Visual Design Concepts For Mobile Games written by Chirstopher P Carman and published by CRC Press. This book was released on 2018-01-29 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.

Bringing Iterative Design to Ubiquitous Computing

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Publisher : Cuvillier Verlag
ISBN 13 : 3867275319
Total Pages : 233 pages
Book Rating : 4.8/5 (672 download)

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Book Synopsis Bringing Iterative Design to Ubiquitous Computing by : Rafael A. Ballagas

Download or read book Bringing Iterative Design to Ubiquitous Computing written by Rafael A. Ballagas and published by Cuvillier Verlag. This book was released on 2008 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Universal Access in Human-Computer Interaction: Universal Access to Information and Knowledge

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Publisher : Springer
ISBN 13 : 3319074407
Total Pages : 735 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Universal Access in Human-Computer Interaction: Universal Access to Information and Knowledge by : Constantine Stephanidis

Download or read book Universal Access in Human-Computer Interaction: Universal Access to Information and Knowledge written by Constantine Stephanidis and published by Springer. This book was released on 2014-05-15 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 251 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 65 papers included in this volume are organized in the following topical sections: access to mobile interaction; access to text, documents and media; access to education and learning; access to games and ludic engagement and access to culture.