Character Animation with Direct3D

Download Character Animation with Direct3D PDF Online Free

Author :
Publisher :
ISBN 13 : 9781584505709
Total Pages : 0 pages
Book Rating : 4.5/5 (57 download)

DOWNLOAD NOW!


Book Synopsis Character Animation with Direct3D by : Carl Granberg

Download or read book Character Animation with Direct3D written by Carl Granberg and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Shows you how to apply fundamental character animation techniques to Direct3D technology ... Beginning with a brief history of character animation, you'll be introduced to the most common types of character animation ... skeletal animation, morphing, inverse kinematics, [and] ragdoll animation ... learn how to create a character that can walk, talk, collide with objects, fall, and more. You'll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression, You can apply the ... skills you learn in this book to any game genre"--Publisher's description.

Programming Dynamic Character Animation

Download Programming Dynamic Character Animation PDF Online Free

Author :
Publisher :
ISBN 13 : 9781584500575
Total Pages : 286 pages
Book Rating : 4.5/5 (5 download)

DOWNLOAD NOW!


Book Synopsis Programming Dynamic Character Animation by : David Paull

Download or read book Programming Dynamic Character Animation written by David Paull and published by . This book was released on 2002 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the programming needed to create, animate, and render three-dimensional models using Direct3D or OpenGL; covers quaternions, key frame animation, and modeling techniques; and includes source code written in C/C++.

Introduction to 3D Game Programming with DirectX 12

Download Introduction to 3D Game Programming with DirectX 12 PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 900 pages
Book Rating : 4.9/5 (445 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Advanced Animation with DirectX

Download Advanced Animation with DirectX PDF Online Free

Author :
Publisher : Course Technology
ISBN 13 : 9781592000371
Total Pages : 484 pages
Book Rating : 4.0/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Advanced Animation with DirectX by : Jim Adams

Download or read book Advanced Animation with DirectX written by Jim Adams and published by Course Technology. This book was released on 2003 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation You?ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you?ve already mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don't let the pros have all the fun! With "Advanced Animation with DirectX" by your side, you'll learn how to use cutting-edge animation techniques, from real-time cloth simulations and lip-synced facial animation to animated textures and a physics-based rag-doll animation system. If you're bored with the basics and ready to get down to the nitty-gritty of truly spectacular animation with DirectX, you've come to the right place

Character Animation in 3D

Download Character Animation in 3D PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 113613493X
Total Pages : 261 pages
Book Rating : 4.1/5 (361 download)

DOWNLOAD NOW!


Book Synopsis Character Animation in 3D by : Steve Roberts

Download or read book Character Animation in 3D written by Steve Roberts and published by Taylor & Francis. This book was released on 2004-06-16 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages. Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will! The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook. www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

Introduction to 3D Game Programming with DirectX 11

Download Introduction to 3D Game Programming with DirectX 11 PDF Online Free

Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 600 pages
Book Rating : 4.9/5 (375 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Character Animation

Download Character Animation PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 0240520548
Total Pages : 300 pages
Book Rating : 4.2/5 (45 download)

DOWNLOAD NOW!


Book Synopsis Character Animation by : Steve Roberts

Download or read book Character Animation written by Steve Roberts and published by Taylor & Francis. This book was released on 2007 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.

Producing Animation

Download Producing Animation PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136053
Total Pages : 360 pages
Book Rating : 4.1/5 (361 download)

DOWNLOAD NOW!


Book Synopsis Producing Animation by : Catherine Winder

Download or read book Producing Animation written by Catherine Winder and published by Taylor & Francis. This book was released on 2012-11-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Managed DirectX 9

Download Managed DirectX 9 PDF Online Free

Author :
Publisher : Sams Publishing
ISBN 13 : 9780672325960
Total Pages : 436 pages
Book Rating : 4.3/5 (259 download)

DOWNLOAD NOW!


Book Synopsis Managed DirectX 9 by : Tom Miller

Download or read book Managed DirectX 9 written by Tom Miller and published by Sams Publishing. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

Direct3D Rendering Cookbook

Download Direct3D Rendering Cookbook PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697116
Total Pages : 681 pages
Book Rating : 4.8/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Direct3D Rendering Cookbook by : Justin Stenning

Download or read book Direct3D Rendering Cookbook written by Justin Stenning and published by Packt Publishing Ltd. This book was released on 2014-01-20 with total page 681 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Download Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach PDF Online Free

Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1449633757
Total Pages : 655 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach written by Frank Luna and published by Wordware Publishing, Inc.. This book was released on 2006-06-07 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

The Zen of Direct3D Game Programming

Download The Zen of Direct3D Game Programming PDF Online Free

Author :
Publisher : Course Technology
ISBN 13 : 9780761534297
Total Pages : 0 pages
Book Rating : 4.5/5 (342 download)

DOWNLOAD NOW!


Book Synopsis The Zen of Direct3D Game Programming by : Peter Walsh

Download or read book The Zen of Direct3D Game Programming written by Peter Walsh and published by Course Technology. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

Administrator's Guide to Sybase ASE 15

Download Administrator's Guide to Sybase ASE 15 PDF Online Free

Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449612741
Total Pages : 485 pages
Book Rating : 4.4/5 (496 download)

DOWNLOAD NOW!


Book Synopsis Administrator's Guide to Sybase ASE 15 by : Jeffrey Garbus

Download or read book Administrator's Guide to Sybase ASE 15 written by Jeffrey Garbus and published by Jones & Bartlett Publishers. This book was released on 2010-10-25 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Administrator's Guide to Sybase ASE 15 is a practical systems administration guide for the newest release of the ASE product. Designed to provide all administrators with an authoritative guide, topics include installation, defining physical and Sybase-mirrored devices, transaction logging and modes, security, auditing, database backup and restoration, troubleshooting, maintenance, and more. After reading this book, you should be able to perform any task that encompasses the creation or maintenance of a server. With this book any administrator will understand the responsibilities of a system administrator; find out how to set limits on server resources using the Resource Governor; learn how to prioritize tasks with the Logical Process Manager; use data partitioning to enable finer control over data placement, maintenance, and management.

Machine Learning for Human Motion Analysis: Theory and Practice

Download Machine Learning for Human Motion Analysis: Theory and Practice PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1605669016
Total Pages : 318 pages
Book Rating : 4.6/5 (56 download)

DOWNLOAD NOW!


Book Synopsis Machine Learning for Human Motion Analysis: Theory and Practice by : Wang, Liang

Download or read book Machine Learning for Human Motion Analysis: Theory and Practice written by Wang, Liang and published by IGI Global. This book was released on 2009-12-31 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book highlights the development of robust and effective vision-based motion understanding systems, addressing specific vision applications such as surveillance, sport event analysis, healthcare, video conferencing, and motion video indexing and retrieval"--Provided by publisher.

Tradigital Blender

Download Tradigital Blender PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 0240817575
Total Pages : 311 pages
Book Rating : 4.2/5 (48 download)

DOWNLOAD NOW!


Book Synopsis Tradigital Blender by : Roland Hess

Download or read book Tradigital Blender written by Roland Hess and published by Taylor & Francis. This book was released on 2011 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the principles and techniques of animation along with instructions on the features of Blender.

Direct3d ShaderX

Download Direct3d ShaderX PDF Online Free

Author :
Publisher : Wolfgang Engel
ISBN 13 : 9781556220418
Total Pages : 526 pages
Book Rating : 4.2/5 (24 download)

DOWNLOAD NOW!


Book Synopsis Direct3d ShaderX by : Wolfgang F. Engel

Download or read book Direct3d ShaderX written by Wolfgang F. Engel and published by Wolfgang Engel. This book was released on 2002 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.

Character Animation Fundamentals

Download Character Animation Fundamentals PDF Online Free

Author :
Publisher : Focal Press
ISBN 13 : 9781138403093
Total Pages : 435 pages
Book Rating : 4.4/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Character Animation Fundamentals by : Steve Roberts

Download or read book Character Animation Fundamentals written by Steve Roberts and published by Focal Press. This book was released on 2017-06-29 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.