Building Collapsing Blocks Browser Games

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.3/5 (637 download)

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Book Synopsis Building Collapsing Blocks Browser Games by : Stephen Gose

Download or read book Building Collapsing Blocks Browser Games written by Stephen Gose and published by Independently Published. This book was released on 2022-11-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create online Collapsing Block games using the methods in this single chapter from the "Construct Game Starter Kit Collection". When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of! I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my version. This extraordinarily comprehensive guide will teach you how to: Use Construct - either v2 or v3. How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development! Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device. Analyze current business demand for this game's genre, how and where to deploy it. Automatically generate various game board features.

Creating Collapsing Blocks Browser Games

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Author :
Publisher : LeanPub.com
ISBN 13 : 9781952635380
Total Pages : 0 pages
Book Rating : 4.6/5 (353 download)

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Book Synopsis Creating Collapsing Blocks Browser Games by : Stephen Gose

Download or read book Creating Collapsing Blocks Browser Games written by Stephen Gose and published by LeanPub.com. This book was released on 2014-08-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to create online Collapsing Block games using the methods in this single chapter. When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of! You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes. General Game Licenses are included in this purchased book if you wish to simply copy and publish my version. I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use these game mechanics, display mechanisms and those development methods. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: - Use Construct - either v2 or v3.- How to integrate "Same" game mechanics into other game genres such as RPG, first-person shooters, RPG, and Character Development!- Use your game as a "Progressive Web Application" or "Single Page Web Application" for any device.- Analyze current business demand for this game's genre, how and where to deploy it.- Automatically generate various game board features. If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

Making Phaser 3 Collapsing Blocks Browser Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 149 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis Making Phaser 3 Collapsing Blocks Browser Games by : Stephen Gose

Download or read book Making Phaser 3 Collapsing Blocks Browser Games written by Stephen Gose and published by . This book was released on 2020-11-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Browser Games with Phaser III Series is a tutorial hands-on guide for creating online games using the latest released Phaser JS Gaming Framework. This tutorial is a single chapter focused on building a Collapsing Blocks game logic and mechanics. It is one chapter in a series of 16+ great classic game mechanics techniques. I decided to sell each chapter separately to cater to client's demands. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Series contains several sections. It starts with a Game Overview into the goals, game ludology, workstation set-up, and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores. The second half of this tutorial demonstrates how to integrate several game genres with this simple Collapsing Block game.This particular pamphlet leads you into a Collapsing Block casual game. Then, it integrates the Collapsing Blocks game mechanics into a highly addictive RPG Adventure game of exploration and survival. You need this pamphlet as a foundation to integrate collapsing blocks puzzles into various game genres. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply into your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v3.15+; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v3.15+. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v3.15.x official and community editions. If you are interested in making browser games, especially for the mobile market, then Making Browser Games Series is a perfect choice.

Making Collapsing Block Browser Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.6/5 (18 download)

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Book Synopsis Making Collapsing Block Browser Games by : Stephen Gose

Download or read book Making Collapsing Block Browser Games written by Stephen Gose and published by . This book was released on 2017-10-13 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Collapsing Block games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial, you will have a production pipeline to create as many different "Same" games as your imagination can dream of!You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Collapsing Block and "flood-fill" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Collapsing Block game (with "flood-fill") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

3D Online Multimedia & Games

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Author :
Publisher : World Scientific
ISBN 13 : 9812705872
Total Pages : 369 pages
Book Rating : 4.8/5 (127 download)

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Book Synopsis 3D Online Multimedia & Games by : Irene Cheng

Download or read book 3D Online Multimedia & Games written by Irene Cheng and published by World Scientific. This book was released on 2009 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.

Games and Learning Alliance

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Author :
Publisher : Springer
ISBN 13 : 3319501828
Total Pages : 456 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Games and Learning Alliance by : Rosa Bottino

Download or read book Games and Learning Alliance written by Rosa Bottino and published by Springer. This book was released on 2016-11-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

Coding Games in Scratch

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Author :
Publisher : Penguin
ISBN 13 : 1465495029
Total Pages : 224 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Coding Games in Scratch by : Jon Woodcock

Download or read book Coding Games in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Unlimited Online Game

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Author :
Publisher : Funstory
ISBN 13 : 1647673208
Total Pages : 605 pages
Book Rating : 4.6/5 (476 download)

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Book Synopsis Unlimited Online Game by : Huang Nv

Download or read book Unlimited Online Game written by Huang Nv and published by Funstory. This book was released on 2019-12-02 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long Fei was a jobless youth who had coincidentally entered a game from the future. Long Fei raised his sword and roared towards the sky: "Good, I will not only rewrite history, but also live a wonderful life. "Let me tell you, I'm not playing the game, I'm playing the game!"

Pro Android Web Game Apps

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Publisher : Apress
ISBN 13 : 1430238208
Total Pages : 656 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Android Web Game Apps by : Juriy Bura

Download or read book Pro Android Web Game Apps written by Juriy Bura and published by Apress. This book was released on 2012-12-03 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more—even if you have no previous games development or server-side experience.

Learning Cocos2d-JS Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784391549
Total Pages : 188 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Learning Cocos2d-JS Game Development by : Emanuele Feronato

Download or read book Learning Cocos2d-JS Game Development written by Emanuele Feronato and published by Packt Publishing Ltd. This book was released on 2015-01-12 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

A Play of Bodies

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Publisher : MIT Press
ISBN 13 : 0262345447
Total Pages : 249 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis A Play of Bodies by : Brendan Keogh

Download or read book A Play of Bodies written by Brendan Keogh and published by MIT Press. This book was released on 2018-04-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Tom Clancy's The Division: New York Collapse

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Author :
Publisher : Chronicle Books
ISBN 13 : 9781452148274
Total Pages : 0 pages
Book Rating : 4.1/5 (482 download)

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Book Synopsis Tom Clancy's The Division: New York Collapse by : Alex Irvine

Download or read book Tom Clancy's The Division: New York Collapse written by Alex Irvine and published by Chronicle Books. This book was released on 2016-03-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Collapse is an in-world fictionalized companion to one of the biggest video game releases of 2016: Tom Clancy's The Division from Ubisoft. Within this discarded survivalist field guide, written before the collapse, lies a mystery—a handwritten account of a woman struggling to discover why New York City fell. The keys to unlocking the survivor's full story are hidden within seven removable artifacts, ranging from a full-city map to a used transit card. Retrace her steps through a destroyed urban landscape and decipher her clues to reveal the key secrets at the heart of this highly anticipated game.

Making Browser Games Starter Kit Collection Volume 1

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Author :
Publisher :
ISBN 13 : 9781973375005
Total Pages : 196 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis Making Browser Games Starter Kit Collection Volume 1 by : Stephen Gose

Download or read book Making Browser Games Starter Kit Collection Volume 1 written by Stephen Gose and published by . This book was released on 2017-11-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 is the first of five (5) books of the Making Browser Game Series. This is a collection of 5 popular game mechanics. Each chapter is an easy-to-follow tutorial and hands-on guide for creating online games using either the Phaser versions 2.6.2, or the community released editions. This collection is focused on building Adventure & Mazes for RPG, Collapsing Blocks, Match 3, Memory Match (for both pairs and sequence games), and "Jump-to-Capture" games, logic, and mechanics. It is a starter kit collection of the first five books in a series of 16 great classic game mechanics techniques. You may purchase all five or single individual chapters. All tutorials are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification. Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 contains two sections. It starts with an Introduction Game Overview of the goals, game ludology, workstation set-up and generation tools. The second section holds the individual game mechanics tutorials. In a matter of hours, you will have a working game prototype for this game mechanics. All that remains to do is adding your own artwork and additional game features; after a few days, you`ll have a completed game ready to deploy in any "apps" store. You might consider this a joint effort in game creation; I am your game programmer and you are the game designer, artist, and marketer. You`ll find detailed working examples, with dozens of illustrations and many concepts you can freely adopt toward your own gaming projects. All the source code annotations enhance the book`s explanation.

Computer Games As Landscape Art

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Author :
Publisher : Springer Nature
ISBN 13 : 303137634X
Total Pages : 207 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Computer Games As Landscape Art by : Peter Nelson

Download or read book Computer Games As Landscape Art written by Peter Nelson and published by Springer Nature. This book was released on 2023-10-02 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

The Beggar's Hope

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Author :
Publisher : Page Publishing Inc
ISBN 13 : 1682897613
Total Pages : pages
Book Rating : 4.6/5 (828 download)

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Book Synopsis The Beggar's Hope by : Vincent James

Download or read book The Beggar's Hope written by Vincent James and published by Page Publishing Inc. This book was released on 2016-09-22 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Emperor Tiberius rules a Rome where patrician life is reaching its luxurious zenith. But after the Emperor’s nephew is violently murdered in the streets, the aristocratic lifestyle immediately becomes hazardous. The relentless partying of the wealthy is suddenly interrupted. Someone is targeting the nobles of Rome. The casualties begin to mount, and the perpetrators seem impossible to catch. The gossips dub them “The Palatine Bandits” and a true crime wave begins. Pontious Pilate, the Emperor’s watchdog and newly commissioned commander of Rome’s Urban Cohorts, is called in to put a stop to this continuing crime wave, and he immediately puts the city on lockdown. With the city boiling over with stress, and the Palatine Bandits remaining at large, Pilate wants appointed the new government post – Prefect of Judea – as a reward for ending the crime wave. But Lucius Quinteros, the richest man in Rome, also wants the Judean post, and sets off on his own to solve the mystery. Using his own private resources – including a championship, gladiatorial team – to help him probe the crimes, Lucius embarks on his own investigation. Lucius also initiates his bid for the Judean post using his own brand of politicking. Meanwhile, the slums of Rome are teaming with millions of lost souls. Life there is a struggle just to survive, and even the basest essentials are doled out sparingly and used as weapons of manipulation. Thrust into this world is Darius, a youthful innocent who was raised from birth in a brothel. When Darius meets Poppaea, stunningly beautiful ward of Lucius Quinteros, she tries to convince him that their way to happiness is love. But is Poppaea’s love aiming too high for a boy from the ghetto, or will his own pride be his stumbling block? Meet these, and many more characters in this fast-paced, tightly woven tale of 1st century Rome.

The Principles of Multimedia Journalism

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Author :
Publisher : Routledge
ISBN 13 : 131781407X
Total Pages : 218 pages
Book Rating : 4.3/5 (178 download)

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Book Synopsis The Principles of Multimedia Journalism by : Richard Koci Hernandez

Download or read book The Principles of Multimedia Journalism written by Richard Koci Hernandez and published by Routledge. This book was released on 2015-06-26 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this much-needed examination of the principles of multimedia journalism, experienced journalists Richard Koci Hernandez and Jeremy Rue systemize and categorize the characteristics of the new, often experimental story forms that appear on today's digital news platforms. By identifying a classification of digital news packages, and introducing a new vocabulary for how content is packaged and presented, the authors give students and professionals alike a way to talk about and understand the importance of story design in an era of convergence storytelling. Online, all forms of media are on the table: audio, video, images, graphics, and text are available to journalists at any type of media company as components with which to tell a story. This book provides insider instruction on how to package and interweave the different media forms together into an effective narrative structure. Featuring interviews with some of the most exceptional storytellers and innovators of our time, including web and interactive producers at the New York Times, NPR, The Marshall Project, The Guardian, National Film Board of Canada, and the Verge, this exciting and timely new book analyzes examples of innovative stories that leverage technology in unexpected ways to create entirely new experiences online that both engage and inform.

Theorizing Stupid Media

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Author :
Publisher : Springer Nature
ISBN 13 : 3030281760
Total Pages : 227 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Theorizing Stupid Media by : Aaron Kerner

Download or read book Theorizing Stupid Media written by Aaron Kerner and published by Springer Nature. This book was released on 2019-11-05 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance—joyously in Adventure Time; more controversially in Gone Home— where a story “feels off” It also manifests in “ludonarrative dissonance” when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid!