Buildbox 2.x Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786462486
Total Pages : 308 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Buildbox 2.x Game Development by : Ty Audronis

Download or read book Buildbox 2.x Game Development written by Ty Audronis and published by Packt Publishing Ltd. This book was released on 2016-09-30 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

Learning Buildbox 2 Game Development

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Author :
Publisher :
ISBN 13 : 9781786460301
Total Pages : 331 pages
Book Rating : 4.4/5 (63 download)

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Book Synopsis Learning Buildbox 2 Game Development by : Ty Audronis

Download or read book Learning Buildbox 2 Game Development written by Ty Audronis and published by . This book was released on 2016-10-31 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich, high production value mobile games and distribute them across different platforms with BuildboxAbout This Book* Create captivating 2D & 2.5D (isometric) video games for all platforms* Leverage Buildbox to monetize and prepare your games for distribution* This step-by-step tutorial will get you generating complex and media rich games with no coding experienceWho This Book Is ForThis book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.What You Will Learn* Create the illusion of a 3D background in your game using parallax* Add advanced controls and obstacles to our first world* Develop assets (graphic and audio) for the Buildbox engine* Design games based on the capabilities and limitations of Buildbox and their target platforms* Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App StoreIn DetailBuildbox is an "any skill level" development platform to develop video games with no coding experience. It also exports these games for any platform (from windows to mac to iOS to Android and Blackberry) all using the same graphic user interface.Using an examples as tutorials, we will relate the driving principles and you'll see how you can implement these principles to develop 2D and 2.5D games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you "dive in" to creating your first video game. You will actually have a playable level ("world") by the end of the second chapter.Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games.

Construct 2 Game Development by Example

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Author :
Publisher :
ISBN 13 : 9781306902946
Total Pages : 230 pages
Book Rating : 4.9/5 (29 download)

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Book Synopsis Construct 2 Game Development by Example by : John Bura

Download or read book Construct 2 Game Development by Example written by John Bura and published by . This book was released on 2014-01-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production."

Gamification with Unity 5.x

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786462249
Total Pages : 321 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Gamification with Unity 5.x by : Lauren S. Ferro

Download or read book Gamification with Unity 5.x written by Lauren S. Ferro and published by Packt Publishing Ltd. This book was released on 2016-11-28 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creating gamification projects from scratch Leverage the Unity 5.X toolkit to create stunning and appealing projects Make your transition towards a pro project manager/ developer by learning tricks and techniques Who This Book Is For If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book. What You Will Learn Assess your learners' abilities by setting up challenges and quests Implement the game elements that relate to the project into Unity Publish your own task management application to better engage readers Improve your design using methods of playtesting and iteration Issue OpenBadges to recognize achievements and set up an online database to store your users achievements. In Detail Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences. Style and approach This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.

Creating Mobile Apps with Xamarin.Forms Preview Edition 2

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Author :
Publisher : Microsoft Press
ISBN 13 : 073569737X
Total Pages : 1103 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Creating Mobile Apps with Xamarin.Forms Preview Edition 2 by : Charles Petzold

Download or read book Creating Mobile Apps with Xamarin.Forms Preview Edition 2 written by Charles Petzold and published by Microsoft Press. This book was released on 2015-04-11 with total page 1103 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second Preview Edition ebook, now with 16 chapters, is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows phones unveiled by Xamarin in May 2014. Xamarin.Forms lets you write shared user-interface code in C# and XAML that maps to native controls on these three platforms.

HTML5 for .NET Developers

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Publisher : Simon and Schuster
ISBN 13 : 1638352976
Total Pages : 649 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis HTML5 for .NET Developers by : Ian Gilman

Download or read book HTML5 for .NET Developers written by Ian Gilman and published by Simon and Schuster. This book was released on 2012-11-30 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary HTML5 for .NET Developers teaches professional software engineers how to integrate the latest HTML5 APIs and semantic markup into rich web applications using JavaScript, ASP.NET MVC, and WCF. Written from the .NET perspective, this book is full of practical applications and ways to connect the new web standards with your existing development practices About the Technology A shift is underway for Microsoft developers—to build web applications you'll need to integrate HTML5 features like Canvas-based graphics and the new JavaScript-driven APIs with familiar technologies like ASP.NET MVC and WCF. This book is designed for you. About this Book HTML5 for .NET Developers teaches you how to blend HTML5 with your current .NET tools and practices. You'll start with a quick overview of the new HTML5 features and the semantic markup model. Then, you'll systematically work through the JavaScript APIs as you learn to build single page web apps that look and work like desktop apps. Along the way, you'll get tips and learn techniques that will prepare you to build "metro-style" applications for Windows 8 and WP 8. This book assumes you're familiar with HTML, and concentrates on the intersection between new HTML5 features and Microsoft-specific technologies. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside HTML5 from a .NET perspective Local storage, threading, and WebSockets Using JSON-enabled web services WCF services for HTML5 How to build single page web apps "This book speaks directly to the interests and concerns of the .NET developer."—From the Forward by Scott Hanselman, Microsoft Table of Contents HTML5 and .NET A markup primer: classic HTML, semantic HTML, and CSS Audio and video controls Canvas The History API: Changing the game for MVC sites Geolocation and web mapping Web workers and drag and drop Websockets Local storage and state management Offline web applications

Beginning Java SE 6 Game Programming

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Author :
Publisher : Cengage Learning Ptr
ISBN 13 : 9781435458086
Total Pages : 369 pages
Book Rating : 4.4/5 (58 download)

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Book Synopsis Beginning Java SE 6 Game Programming by : Jonathan S. Harbour

Download or read book Beginning Java SE 6 Game Programming written by Jonathan S. Harbour and published by Cengage Learning Ptr. This book was released on 2011 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Previous ed.: Boston, Mass.: Thomson Course Technology, 2008.

The Ultimate Parkour & Freerunning Book

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Publisher : Meyer & Meyer Verlag
ISBN 13 : 1782550208
Total Pages : 332 pages
Book Rating : 4.7/5 (825 download)

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Book Synopsis The Ultimate Parkour & Freerunning Book by : Ilona E. Gerling

Download or read book The Ultimate Parkour & Freerunning Book written by Ilona E. Gerling and published by Meyer & Meyer Verlag. This book was released on 2013-11-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increasing number of followers of the two movement cultures, Parkour and Freerunning, has given rise to the need for safe, methodical orientation, which the reader will find in this book. Parkour, a new movement culture from France, is all about moving as efficiently as possible between points A and B by sprinting fluently over obstacles. The sport of Freerunning has developed from it, involving developing and showing off the most creative, extreme, flowing, acrobatic moves possible on obstacles. This book contains precise illustrations for the teaching of all basic techniques, easy-tofollow movement breakdowns and methodical tips for indoor and outdoor training. All the most common terms from the scene are listed for reference in English and French. History, philosophy, rules of behavior, training advice based on the latest sports science knowledge, interviews from the scene about motivations and trends, advice for schools and explanations of competitions and competition criteria are a few examples of the book’s contents.

Special Topics in Multimedia, IoT and Web Technologies

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Author :
Publisher : Springer Nature
ISBN 13 : 3030351025
Total Pages : 293 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Special Topics in Multimedia, IoT and Web Technologies by : Valter Roesler

Download or read book Special Topics in Multimedia, IoT and Web Technologies written by Valter Roesler and published by Springer Nature. This book was released on 2020-03-02 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.

Breaking Into the Game Industry

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Author :
Publisher : Course Technology
ISBN 13 : 9781435458048
Total Pages : 0 pages
Book Rating : 4.4/5 (58 download)

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Book Synopsis Breaking Into the Game Industry by : Brenda Brathwaite

Download or read book Breaking Into the Game Industry written by Brenda Brathwaite and published by Course Technology. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.

Developing 2D Games with Unity

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Publisher : Apress
ISBN 13 : 1484237722
Total Pages : 398 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing 2D Games with Unity by : Jared Halpern

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Technology Supported Active Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 9811620822
Total Pages : 188 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Technology Supported Active Learning by : Carlos Vaz de Carvalho

Download or read book Technology Supported Active Learning written by Carlos Vaz de Carvalho and published by Springer Nature. This book was released on 2021-07-14 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.

Video Game Design Foundations

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Author :
Publisher : Goodheart-Wilcox Publisher
ISBN 13 : 9781619602786
Total Pages : 0 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis Video Game Design Foundations by : D. Michael Ploor

Download or read book Video Game Design Foundations written by D. Michael Ploor and published by Goodheart-Wilcox Publisher. This book was released on 2013-02-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Video Game Design Foundations provides students with a complete understanding of all aspects of video game design. This "turnkey" curriculum guides students from beginning each game build project through completion, integration, and marketing. Simulated design teams learn all aspects of team building required to launch a new video game system"--

Brain Quest Grade 3, revised 4th edition

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Author :
Publisher : Workman Publishing
ISBN 13 : 076116653X
Total Pages : 300 pages
Book Rating : 4.7/5 (611 download)

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Book Synopsis Brain Quest Grade 3, revised 4th edition by : Chris Welles Feder

Download or read book Brain Quest Grade 3, revised 4th edition written by Chris Welles Feder and published by Workman Publishing. This book was released on 2012-05-01 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brain Quest is beloved by kids, trusted by parents, used and recommended by teachers. It’s the curriculum-based, fast-paced, question-and-answer game that challenges kids on the stuff they need to know, when they need to know it. It’s the brand that says “It’s fun to be smart!” And it delivers. For the fourth edition every deck is thoroughly revised and includes 20 percent new material. The content aligns with national and state standards and is overseen by the Brain Quest Advisory Board, a panel of award-winning educators, each a recent state teacher-of-the-year award winner or a recipient of the prestigious Milken Educator Award. The covers and cards have a refreshed design, giving Brain Quest a cooler, updated look.

The LEGO BOOST Idea Book

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Author :
Publisher : No Starch Press
ISBN 13 : 159327985X
Total Pages : 264 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The LEGO BOOST Idea Book by : Yoshihito Isogawa

Download or read book The LEGO BOOST Idea Book written by Yoshihito Isogawa and published by No Starch Press. This book was released on 2018-09-25 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LEGO® BOOST® Idea Book contains dozens of ideas for building simple robots with the LEGO BOOST set. The LEGO® BOOST® Idea Book explores 95 creative ways to build simple robots with the LEGO BOOST set. Each model includes a parts list, minimal text, screenshots of programs, and colorful photographs from multiple angles so you can re-create it without step-by-step instructions. You'll learn to build robots that can walk and crawl, shoot and grab objects, and even draw using a pen! Each model demonstrates handy mechanical principles that you can use to come up with your own creations. Models come with building hints and ideas for putting your own spin on things. Best of all, every part you need to build these models comes in the LEGO BOOST Creative Toolbox (set #17101).

Big Mean Mike

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Publisher : Candlewick Press
ISBN 13 : 0763649902
Total Pages : 41 pages
Book Rating : 4.7/5 (636 download)

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Book Synopsis Big Mean Mike by : Michelle Knudsen

Download or read book Big Mean Mike written by Michelle Knudsen and published by Candlewick Press. This book was released on 2012-08-14 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: An uproarious tale about self-acceptance follows the experiences of Mike, a big and tough youngster who discovers the importance of not worrying about what others think, even when his friends are cute and fuzzy.

GameMaker: Studio 100 Programming Challenges

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Publisher : Apress
ISBN 13 : 1484226445
Total Pages : 233 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis GameMaker: Studio 100 Programming Challenges by : Ben Tyers

Download or read book GameMaker: Studio 100 Programming Challenges written by Ben Tyers and published by Apress. This book was released on 2017-02-09 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.