Blondie24

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9781558607835
Total Pages : 430 pages
Book Rating : 4.6/5 (78 download)

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Book Synopsis Blondie24 by : David B. Fogel

Download or read book Blondie24 written by David B. Fogel and published by Morgan Kaufmann. This book was released on 2002 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have programmed it to play. Fogel (editor, IEEE Transactions on Evolutionary Computation) considers the implications for evolutionary computations and artificial intelligence. Diagrams illustrate the evolutionary and computational processes at work, and the course of various games of checkers. Annotation copyrighted by Book News, Inc., Portland, OR.

Fundamentals of Computational Intelligence

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Publisher : John Wiley & Sons
ISBN 13 : 111921436X
Total Pages : 378 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Fundamentals of Computational Intelligence by : James M. Keller

Download or read book Fundamentals of Computational Intelligence written by James M. Keller and published by John Wiley & Sons. This book was released on 2016-07-13 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an in-depth and even treatment of the three pillars of computational intelligence and how they relate to one another This book covers the three fundamental topics that form the basis of computational intelligence: neural networks, fuzzy systems, and evolutionary computation. The text focuses on inspiration, design, theory, and practical aspects of implementing procedures to solve real-world problems. While other books in the three fields that comprise computational intelligence are written by specialists in one discipline, this book is co-written by current former Editor-in-Chief of IEEE Transactions on Neural Networks and Learning Systems, a former Editor-in-Chief of IEEE Transactions on Fuzzy Systems, and the founding Editor-in-Chief of IEEE Transactions on Evolutionary Computation. The coverage across the three topics is both uniform and consistent in style and notation. Discusses single-layer and multilayer neural networks, radial-basis function networks, and recurrent neural networks Covers fuzzy set theory, fuzzy relations, fuzzy logic interference, fuzzy clustering and classification, fuzzy measures and fuzzy integrals Examines evolutionary optimization, evolutionary learning and problem solving, and collective intelligence Includes end-of-chapter practice problems that will help readers apply methods and techniques to real-world problems Fundamentals of Computational intelligence is written for advanced undergraduates, graduate students, and practitioners in electrical and computer engineering, computer science, and other engineering disciplines.

One Jump Ahead

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Publisher : Springer Science & Business Media
ISBN 13 : 038776576X
Total Pages : 571 pages
Book Rating : 4.3/5 (877 download)

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Book Synopsis One Jump Ahead by : Jonathan Schaeffer

Download or read book One Jump Ahead written by Jonathan Schaeffer and published by Springer Science & Business Media. This book was released on 2008-12-16 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade was dif?cult for me. When I originally wrote One Jump Ahead, I vowed to be candid in my telling of the story. That meant being honest about what went right and what went wrong. I have been criticized for being hard on some of the characters. That may be so, but I hope everyone will agree that the person receiving the most criticism was, justi?ably, me. I tried to be balanced in the storytelling, re?ecting things as they really happened and not as some sanitized everyone-lived-happily-ever-after tale.

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642116779
Total Pages : 259 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Knowledge-Free and Learning-Based Methods in Intelligent Game Playing by : Jacek Mandziuk

Download or read book Knowledge-Free and Learning-Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer Science & Business Media. This book was released on 2010-01-27 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning. The above features determine the major distinction between CI and traditional AI methods relying mostly on using effective game tree search algorithms, carefully tuned hand-crafted evaluation functions or hardware-based brute-force methods. On the other hand, it should be noted that the aim of this book is by no means to underestimate the achievements of traditional AI methods in game playing domain. On the contrary, the accomplishments of AI approaches are undisputable and speak for themselves. The goal is rather to express my belief that other alternative ways of developing mind game playing machines are possible and urgently needed.

Design and Application of Hybrid Intelligent Systems

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Publisher :
ISBN 13 : 9784274906312
Total Pages : 1160 pages
Book Rating : 4.9/5 (63 download)

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Book Synopsis Design and Application of Hybrid Intelligent Systems by : Ajith Abraham

Download or read book Design and Application of Hybrid Intelligent Systems written by Ajith Abraham and published by . This book was released on 2003 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Applying Computational Intelligence

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Publisher : Springer Science & Business Media
ISBN 13 : 3540699139
Total Pages : 459 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Applying Computational Intelligence by : Arthur Kordon

Download or read book Applying Computational Intelligence written by Arthur Kordon and published by Springer Science & Business Media. This book was released on 2009-11-28 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: In theory, there is no difference between theory and practice. But, in practice, there is. Jan L. A. van de Snepscheut The ?ow of academic ideas in the area of computational intelligence has penetrated industry with tremendous speed and persistence. Thousands of applications have proved the practical potential of fuzzy logic, neural networks, evolutionary com- tation, swarm intelligence, and intelligent agents even before their theoretical foundation is completely understood. And the popularity is rising. Some software vendors have pronounced the new machine learning gold rush to “Transfer Data into Gold”. New buzzwords like “data mining”, “genetic algorithms”, and “swarm optimization” have enriched the top executives’ vocabulary to make them look more “visionary” for the 21st century. The phrase “fuzzy math” became political jargon after being used by US President George W. Bush in one of the election debates in the campaign in 2000. Even process operators are discussing the perf- mance of neural networks with the same passion as the performance of the Dallas Cowboys. However, for most of the engineers and scientists introducing computational intelligence technologies into practice, looking at the growing number of new approaches, and understanding their theoretical principles and potential for value creation becomes a more and more dif?cult task.

Proceedings of the Third International Conference on Soft Computing for Problem Solving

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Author :
Publisher : Springer
ISBN 13 : 8132217683
Total Pages : 966 pages
Book Rating : 4.1/5 (322 download)

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Book Synopsis Proceedings of the Third International Conference on Soft Computing for Problem Solving by : Millie Pant

Download or read book Proceedings of the Third International Conference on Soft Computing for Problem Solving written by Millie Pant and published by Springer. This book was released on 2014-07-08 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings of SocProS 2013 serve as an academic bonanza for scientists and researchers working in the field of Soft Computing. This book contains theoretical as well as practical aspects of Soft Computing, an umbrella term for techniques like fuzzy logic, neural networks and evolutionary algorithms, swarm intelligence algorithms etc. This book will be beneficial for the young as well as experienced researchers dealing with complex and intricate real world problems for which finding a solution by traditional methods is very difficult. The different areas covered in the proceedings are: Image Processing, Cryptanalysis, Supply Chain Management, Newly Proposed Nature Inspired Algorithms, Optimization, Problems related to Medical and Health Care, Networking etc.

Design by Evolution

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Publisher : Springer Science & Business Media
ISBN 13 : 3540741119
Total Pages : 352 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Design by Evolution by : Philip F. Hingston

Download or read book Design by Evolution written by Philip F. Hingston and published by Springer Science & Business Media. This book was released on 2008-09-30 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolution is Nature’s design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and "intelligent design" in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.

How to Solve It: Modern Heuristics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3662078074
Total Pages : 560 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis How to Solve It: Modern Heuristics by : Zbigniew Michalewicz

Download or read book How to Solve It: Modern Heuristics written by Zbigniew Michalewicz and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: No pleasure lasts long unless there is variety in it. Publilius Syrus, Moral Sayings We've been very fortunate to receive fantastic feedback from our readers during the last four years, since the first edition of How to Solve It: Modern Heuristics was published in 1999. It's heartening to know that so many people appreciated the book and, even more importantly, were using the book to help them solve their problems. One professor, who published a review of the book, said that his students had given the best course reviews he'd seen in 15 years when using our text. There can be hardly any better praise, except to add that one of the book reviews published in a SIAM journal received the best review award as well. We greatly appreciate your kind words and personal comments that you sent, including the few cases where you found some typographical or other errors. Thank you all for this wonderful support.

Agents, Games, and Evolution

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Author :
Publisher : CRC Press
ISBN 13 : 1439834717
Total Pages : 512 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Agents, Games, and Evolution by : Steven Orla Kimbrough

Download or read book Agents, Games, and Evolution written by Steven Orla Kimbrough and published by CRC Press. This book was released on 2011-12-19 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games, or contexts of strategic interaction, pervade and suffuse our lives and the lives of all organisms. How are we to make sense of and cope with such situations? How should an agent play? When will and when won’t cooperation arise and be maintained? Using examples and a careful digestion of the literature, Agents, Games, and Evolution: Strategies at Work and Play addresses these encompassing themes throughout, and is organized into four parts: Part I introduces classical game theory and strategy selection. It compares ideally rational and the "naturalist" approach used by this book, which focuses on how actual agents chose their strategies, and the effects of these strategies on model systems. Part II explores a number of basic games, using models in which agents have fixed strategies. This section draws heavily on the substantial literature associated with the relevant application areas in the social sciences. Part III reviews core results and applications of agent-based models in which strategic interaction is present and for which design issues have genuine practical import. This section draws heavily on the substantial literature associated with the application area to hand. Part IV addresses miscellaneous topics in strategic interaction, including lying in negotiations, reasoning by backward induction, and evolutionary models. Modeled after the authors’ Agents, Games, and Evolution course at the University of Pennsylvania, this book keeps mathematics to a minimum, focusing on computational strategies and useful methods for dealing with a variety of situations.

Biologically-Inspired Optimisation Methods

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Publisher : Springer Science & Business Media
ISBN 13 : 3642012612
Total Pages : 365 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Biologically-Inspired Optimisation Methods by : Andrew Lewis

Download or read book Biologically-Inspired Optimisation Methods written by Andrew Lewis and published by Springer Science & Business Media. This book was released on 2009-05-25 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest theories, applications and techniques in Biologically-Inspired Optimisation Methods. Many chapters derive from studies presented at workshops and international conferences on e-Science, Grid Computing and Evolutionary computation.

Getting Started with Fluidinfo

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449307094
Total Pages : 137 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Getting Started with Fluidinfo by : Nicholas J. Radcliffe

Download or read book Getting Started with Fluidinfo written by Nicholas J. Radcliffe and published by "O'Reilly Media, Inc.". This book was released on 2012 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a public storage system that has a place online for structured data about everything that exists--or that could exist. This book introduces Fluidinfo, a system that enables you to store information about anything, real or imaginary, in any digital form. You'll learn how to organize and search for data, and decide who can use, modify, and extend what you've contributed. This guide demonstrates Fluidinfo's potential to create social data, with facilities that encourage users and applications to share, remix, and reuse data in ways they may not have anticipated. You'll learn how to use tools for reading and writing data, and how to use Fluidinfo in your own applications by working with its writable API and simple query language. Read and write Fluidinfo data from web applications--and reuse and build upon each other's data Discover Fluidinfo's permissions system for tags and namespaces Learn how to use Fish, the command-line tool for interacting with Fluidinfo data Delve into Fluidinfo's RESTful API, and learn how to make HTTP requests Use Fluidinfo client libraries to build a simple Python utility or a JavaScript web application

Reinforcement Learning

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Publisher : Springer Science & Business Media
ISBN 13 : 3642276458
Total Pages : 638 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Reinforcement Learning by : Marco Wiering

Download or read book Reinforcement Learning written by Marco Wiering and published by Springer Science & Business Media. This book was released on 2012-03-05 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.

Artificial Intelligence Illuminated

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Publisher : Jones & Bartlett Learning
ISBN 13 : 9780763732301
Total Pages : 772 pages
Book Rating : 4.7/5 (323 download)

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Book Synopsis Artificial Intelligence Illuminated by : Ben Coppin

Download or read book Artificial Intelligence Illuminated written by Ben Coppin and published by Jones & Bartlett Learning. This book was released on 2004 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence Illuminated presents an overview of the background and history of artificial intelligence, emphasizing its importance in today's society and potential for the future. The book covers a range of AI techniques, algorithms, and methodologies, including game playing, intelligent agents, machine learning, genetic algorithms, and Artificial Life. Material is presented in a lively and accessible manner and the author focuses on explaining how AI techniques relate to and are derived from natural systems, such as the human brain and evolution, and explaining how the artificial equivalents are used in the real world. Each chapter includes student exercises and review questions, and a detailed glossary at the end of the book defines important terms and concepts highlighted throughout the text.

Encyclopedia of Computer Graphics and Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3031231619
Total Pages : 2150 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Autonomous Horizons

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Author :
Publisher : Independently Published
ISBN 13 : 9781092834346
Total Pages : 420 pages
Book Rating : 4.8/5 (343 download)

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Book Synopsis Autonomous Horizons by : Greg Zacharias

Download or read book Autonomous Horizons written by Greg Zacharias and published by Independently Published. This book was released on 2019-04-05 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. Greg Zacharias, former Chief Scientist of the United States Air Force (2015-18), explores next steps in autonomous systems (AS) development, fielding, and training. Rapid advances in AS development and artificial intelligence (AI) research will change how we think about machines, whether they are individual vehicle platforms or networked enterprises. The payoff will be considerable, affording the US military significant protection for aviators, greater effectiveness in employment, and unlimited opportunities for novel and disruptive concepts of operations. Autonomous Horizons: The Way Forward identifies issues and makes recommendations for the Air Force to take full advantage of this transformational technology.

Artificial Intelligence and Games

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Author :
Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 337 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.