Black Art Windows Programming Book

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Publisher :
ISBN 13 : 9780273620945
Total Pages : pages
Book Rating : 4.6/5 (29 download)

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Book Synopsis Black Art Windows Programming Book by : Lyons

Download or read book Black Art Windows Programming Book written by Lyons and published by . This book was released on 1995-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Black Art of Windows Game Programming

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Publisher :
ISBN 13 : 9781878739957
Total Pages : 700 pages
Book Rating : 4.7/5 (399 download)

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Book Synopsis Black Art of Windows Game Programming by : Eric R. Lyons

Download or read book Black Art of Windows Game Programming written by Eric R. Lyons and published by . This book was released on 1995 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR

The Black Art of Multiplatform Game Programming

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Publisher : Course Technology
ISBN 13 : 9781305110380
Total Pages : 338 pages
Book Rating : 4.1/5 (13 download)

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Book Synopsis The Black Art of Multiplatform Game Programming by : Jazon Yamamoto

Download or read book The Black Art of Multiplatform Game Programming written by Jazon Yamamoto and published by Course Technology. This book was released on 2014-04-02 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.

Black Art of Visual Basic Game Programming

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Publisher :
ISBN 13 : 9781571690050
Total Pages : 580 pages
Book Rating : 4.6/5 (9 download)

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Book Synopsis Black Art of Visual Basic Game Programming by : Mark Pruett

Download or read book Black Art of Visual Basic Game Programming written by Mark Pruett and published by . This book was released on 1995 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.

The Black Art of Programming

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781492335771
Total Pages : 286 pages
Book Rating : 4.3/5 (357 download)

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Book Synopsis The Black Art of Programming by : Mark McIlroy

Download or read book The Black Art of Programming written by Mark McIlroy and published by Createspace Independent Publishing Platform. This book was released on 2013-09-04 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to Computer Science and the craft of computer programming. The book is a little outdated now as it focuses on third generation languages such as C rather than modern languages such as Java however it is still a good general introduction to Computer Science and programming..

The Black Art of Multiplatform Game Programming

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Publisher :
ISBN 13 :
Total Pages : 368 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis The Black Art of Multiplatform Game Programming by : Jazon Yamamoto

Download or read book The Black Art of Multiplatform Game Programming written by Jazon Yamamoto and published by . This book was released on 2014 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren't nearly as popular, and programming on home game consoles was out of the question. Today's game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across a variety of platforms-Windows, Linux, MacOS, Android, etc. Using SDL (Simple DirectMedia Layer), a cross-platform software library, this book features demos and video tutorials for each chapter, and, in addition to multiplatform game programming, covers game engine development, software design, and programming a complete game. Get started in cross-platform development today with THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING.

Software Estimation

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Publisher : Microsoft Press
ISBN 13 : 0735637032
Total Pages : 466 pages
Book Rating : 4.7/5 (356 download)

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Book Synopsis Software Estimation by : Steve McConnell

Download or read book Software Estimation written by Steve McConnell and published by Microsoft Press. This book was released on 2006-02-22 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Often referred to as the “black art” because of its complexity and uncertainty, software estimation is not as difficult or puzzling as people think. In fact, generating accurate estimates is straightforward—once you understand the art of creating them. In his highly anticipated book, acclaimed author Steve McConnell unravels the mystery to successful software estimation—distilling academic information and real-world experience into a practical guide for working software professionals. Instead of arcane treatises and rigid modeling techniques, this guide highlights a proven set of procedures, understandable formulas, and heuristics that individuals and development teams can apply to their projects to help achieve estimation proficiency. Discover how to: Estimate schedule and cost—or estimate the functionality that can be delivered within a given time frame Avoid common software estimation mistakes Learn estimation techniques for you, your team, and your organization * Estimate specific project activities—including development, management, and defect correction Apply estimation approaches to any type of project—small or large, agile or traditional Navigate the shark-infested political waters that surround project estimates When many corporate software projects are failing, McConnell shows you what works for successful software estimation.

The Black Art of Video Game Console Design

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Publisher : Sams Publishing
ISBN 13 : 9780672328206
Total Pages : 0 pages
Book Rating : 4.3/5 (282 download)

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Book Synopsis The Black Art of Video Game Console Design by : André LaMothe

Download or read book The Black Art of Video Game Console Design written by André LaMothe and published by Sams Publishing. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.

Michael Abrash's Graphics Programming Black Book

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Publisher : Coriolis Group Books
ISBN 13 : 9781576101742
Total Pages : 0 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash

Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Tricks of the Windows Game Programming Gurus

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Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Black Art of 3D Game Programming

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Publisher :
ISBN 13 : 9781571690043
Total Pages : 0 pages
Book Rating : 4.6/5 (9 download)

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Book Synopsis Black Art of 3D Game Programming by : André LaMothe

Download or read book Black Art of 3D Game Programming written by André LaMothe and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Programming Microsoft Windows with C#

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Publisher :
ISBN 13 : 9780735613706
Total Pages : 1290 pages
Book Rating : 4.6/5 (137 download)

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Book Synopsis Programming Microsoft Windows with C# by : Charles Petzold

Download or read book Programming Microsoft Windows with C# written by Charles Petzold and published by . This book was released on 2002 with total page 1290 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Look it up in Petzold” remains the last word on Windows development. In this .NET-ready Windows programming guide, the best-selling author shows you how to get the most out of Windows Forms—the next-generation Windows programming class library. You’ll discover how to use C# to create dynamic user interfaces and graphical outputs for Windows applications. With dozens of examples of client applications to illustrate common techniques and plenty of no-nonsense advice on best programming practices, you’ll be C# sharp in no time. Topics covered in this guide include: A tour of C# Windows Forms Essential structures An exercise in text output Lines, curves, and area fills Tapping into the keyboard Pages and transforms Taming the mouse Text and fonts The timer and time Images and bitmaps Buttons, labels, and scrolls Béziers and other splines Menus Paths, regions, and clipping Dialog boxes Brushes and pens Edit, list, and spin controls Font fun Toolbars and status bars Printing Tree view and List view Metafiles Clip, drag, and drop INCLUDED ON CD-ROM: * Sample source code for all the examples presented in the book A Note Regarding the CD or DVD The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to [email protected].

Tricks of the Game-programming Gurus

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Publisher : Prentice Hall
ISBN 13 : 9780672305078
Total Pages : 770 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Tricks of the Game-programming Gurus by : André LaMothe

Download or read book Tricks of the Game-programming Gurus written by André LaMothe and published by Prentice Hall. This book was released on 1994 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

Data Binding with Windows Forms 2.0

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Publisher : Pearson Education
ISBN 13 : 0321630106
Total Pages : 1099 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Data Binding with Windows Forms 2.0 by : Brian Noyes

Download or read book Data Binding with Windows Forms 2.0 written by Brian Noyes and published by Pearson Education. This book was released on 2006-01-12 with total page 1099 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data binding is the most important part of many business applications–and one of the most difficult things to understand. Data Binding with Windows Forms 2.0 is the first book to focus on this crucial area of development. It will quickly get you up to speed on binding data sources to Windows Forms components. The book contains clear examples in C# that work with SQL Server 2000 and SQL Server 2005. Visual Basic .NET examples are available on the book’s Web site. Brian Noyes, leading consultant and speaker on .NET programming, teaches you both the theory and practice of data binding and provides numerous samples ready to run in Visual Studio 2005. From his in-depth coverage, you’ll learn how to Use Visual Studio 2005 to generate a data-bound application from a database Use the new Visual Studio 2005 typed data set designer, and how and why to use typed data sets and typed data adapters Perform simple and complex binding of data to controls, and how to use the .NET 2.0 BindingSource Use the Binding object for simple binding with automatic formatting, and how to handle binding events Generate bound controls with the Visual Studio Designer, and how to use Data Sources Present data with the new DataGridView control, and how to implement advanced features of the DataGridView Implement custom data-bound controls in Windows Forms Create custom business objects and collections that are suitable for use in data binding Implement validation and error handling at the Windows Forms and data-binding levels Implement data binding with ASP.NET 2.0 and the upcoming Windows Presentation Foundation (Avalon) technologies

Concurrent Programming on Windows

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Publisher : Pearson Education
ISBN 13 : 0321604415
Total Pages : 1421 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Concurrent Programming on Windows by : Joe Duffy

Download or read book Concurrent Programming on Windows written by Joe Duffy and published by Pearson Education. This book was released on 2008-10-28 with total page 1421 pages. Available in PDF, EPUB and Kindle. Book excerpt: “When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical. . . . This places an emphasis on understanding not only the platform’s capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory throughout his book.” – From the Foreword by Craig Mundie, Chief Research and Strategy Officer, Microsoft Corporation Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Duffy aims to give application, system, and library developers the tools and techniques needed to write efficient, safe code for multicore processors. This is important not only for the kinds of problems where concurrency is inherent and easily exploitable—such as server applications, compute-intensive image manipulation, financial analysis, simulations, and AI algorithms—but also for problems that can be speeded up using parallelism but require more effort—such as math libraries, sort routines, report generation, XML manipulation, and stream processing algorithms. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. Next, there is a section that describes common patterns, best practices, algorithms, and data structures that emerge while writing concurrent software. The final section covers many of the common system-wide architectural and process concerns of concurrent programming. This is the only book you’ll need in order to learn the best practices and common patterns for programming with concurrency on Windows and .NET.

Black Hat Go

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Publisher : No Starch Press
ISBN 13 : 1593278667
Total Pages : 369 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Black Hat Go by : Tom Steele

Download or read book Black Hat Go written by Tom Steele and published by No Starch Press. This book was released on 2020-02-04 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like the best-selling Black Hat Python, Black Hat Go explores the darker side of the popular Go programming language. This collection of short scripts will help you test your systems, build and automate tools to fit your needs, and improve your offensive security skillset. Black Hat Go explores the darker side of Go, the popular programming language revered by hackers for its simplicity, efficiency, and reliability. It provides an arsenal of practical tactics from the perspective of security practitioners and hackers to help you test your systems, build and automate tools to fit your needs, and improve your offensive security skillset, all using the power of Go. You'll begin your journey with a basic overview of Go's syntax and philosophy and then start to explore examples that you can leverage for tool development, including common network protocols like HTTP, DNS, and SMB. You'll then dig into various tactics and problems that penetration testers encounter, addressing things like data pilfering, packet sniffing, and exploit development. You'll create dynamic, pluggable tools before diving into cryptography, attacking Microsoft Windows, and implementing steganography. You'll learn how to: Make performant tools that can be used for your own security projects Create usable tools that interact with remote APIs Scrape arbitrary HTML data Use Go's standard package, net/http, for building HTTP servers Write your own DNS server and proxy Use DNS tunneling to establish a C2 channel out of a restrictive network Create a vulnerability fuzzer to discover an application's security weaknesses Use plug-ins and extensions to future-proof productsBuild an RC2 symmetric-key brute-forcer Implant data within a Portable Network Graphics (PNG) image. Are you ready to add to your arsenal of security tools? Then let's Go!

Visual Studio .NET

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Publisher : Coriolis Group
ISBN 13 : 9781576109953
Total Pages : 783 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis Visual Studio .NET by : Julian Templeman

Download or read book Visual Studio .NET written by Julian Templeman and published by Coriolis Group. This book was released on 2002-01 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visual Studio .NET Black Book covers the .NET architecture, libraries, and services, and how to use them from the programming languages supported by VS.NET. This unique book explores the .NET architecture in a non-language specific way. It covers the new Web and database access technologies in WebForms, WinForms, ADO.NET, and ASP.NET. It also includes an emphasis on XML, including the SOAP protocol, as it will be used extensively for passing data around components within distributed applications.