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Biography Strategy Lesson Board Game
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Book Synopsis Biography Strategy Lesson--Board Game by : Garth Sundem
Download or read book Biography Strategy Lesson--Board Game written by Garth Sundem and published by Teacher Created Materials. This book was released on 2014-02-01 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.
Book Synopsis Biography Strategy Lesson--Fun Facts Game by : Garth Sundem
Download or read book Biography Strategy Lesson--Fun Facts Game written by Garth Sundem and published by Teacher Created Materials. This book was released on 2014-02-01 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.
Book Synopsis Using Biographies in Your Classroom by : Garth Sundem
Download or read book Using Biographies in Your Classroom written by Garth Sundem and published by Shell Education. This book was released on 2008 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource introduces biographies with fun and creative strategies and activities to teach literacy skills and more including: creating a time line; drawing a mural; writing a biography; and acting out a scene. Stimulate student interest with provided TIME magazine covers and background information and meet the needs of all students with specific English language learner strategies and open-ended activities. This resource also includes a Teacher Resource CD with full color reproducibles.
Book Synopsis Gaming the Past by : Jeremiah McCall
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Book Synopsis Biography Strategy Lesson--Biography Mural by : Garth Sundem
Download or read book Biography Strategy Lesson--Biography Mural written by Garth Sundem and published by Teacher Created Materials. This book was released on 2014-02-01 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.
Book Synopsis Seven Games: A Human History by : Oliver Roeder
Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Synopsis Biography Strategy Lesson--Fact Sort by : Garth Sundem
Download or read book Biography Strategy Lesson--Fact Sort written by Garth Sundem and published by Teacher Created Materials. This book was released on 2014-02-01 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduce biographies with fun, creative activities that teach literacy skills and more. Use multiple intelligences to create an active learning environment. Meet the needs of all students with specific differentiation suggestions.
Book Synopsis Successful Strategies for Teaching World Geography by : Erinn Corson
Download or read book Successful Strategies for Teaching World Geography written by Erinn Corson and published by Lorenz Educational Press. This book was released on 2009-09-01 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Provides step-by-step instruction and is created for all types of learners. The lessons encourage higher-level thinking with activities including board games, geography bingo, flip books, timelines, news anchor presentations and creating butcher paper people."--Pg.4 of cover.
Book Synopsis Differentiation at Work, K-5 by : Lane Narvaez
Download or read book Differentiation at Work, K-5 written by Lane Narvaez and published by Corwin Press. This book was released on 2010-04-21 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Watch what happens when educators put differentiation to work in real classrooms! Based on research and the authors’ experiences at one remarkable elementary school, this book describes what schoolwide differentiation looks like in practice. The authors show school administrators how differentiated instruction can be successfully implemented schoolwide and provide teachers with authentic tools for the classroom. Readers will find: Nine sample lesson plans from various disciplines and grade levels Teacher and student voices describing their experiences with differentiation A chapter on supporting schoolwide implementation through coaching Sample preassessments Strategies for designing and refining lessons
Book Synopsis Hollywood or History? by : Thomas E. Malewitz
Download or read book Hollywood or History? written by Thomas E. Malewitz and published by IAP. This book was released on 2023-01-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching and learning through Hollywood, or commercial, film and television productions is anything but a new approach and has been something of a mainstay in the classroom for nearly a century. However, purposeful and effective instruction through film is not problem free and many challenges accompany classroom applications of Hollywood motion pictures. In response to the problems and possibilities associated with teaching through film, we are developing a collection of practical, classroom-ready lesson ideas that might bridge gaps between theory and practice and assist teachers endeavoring to make effective use of film in their classrooms. We believe that film can serve as a powerful tool in the social studies classroom and, where appropriately utilized, foster critical thinking and civic mindedness. The NCSS College, Career, and Civic Life (C3) framework, represents a renewed and formalized emphasis on the perennial social studies goals of deep thinking, reading and writing. Our hope is that this edited book might play a small role in the larger project of supporting practitioners, specifically 6-12 teachers of social studies and world religion content, by offering a collection of classroom-ready tools based on the Hollywood or History? strategy and designed to foster inquiry through the careful use of selected motion pictures and television productions. Topics of interest include the roots, rituals, symbols, beliefs, and controversial or significant people or events related to: • The Abrahamic Religions: Judaism, Christianity, Islam • Eastern Religions/Philosophies: Hinduism, Buddhism • Indigenous Religions/Spirituality: First Nations, Traditional African Religions
Book Synopsis Teaching World History in the Twenty-first Century: A Resource Book by : Heidi Roupp
Download or read book Teaching World History in the Twenty-first Century: A Resource Book written by Heidi Roupp and published by Routledge. This book was released on 2015-02-12 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical handbook is designed to help anyone who is preparing to teach a world history course - or wants to teach it better. It includes contributions by experienced teachers who are reshaping world history education, and features new approaches to the subject as well as classroom-tested practices that have markedly improved world history teaching.
Book Synopsis Teaching Students Hamlet! a Teacher's Guide to Shakespeare's Play (Includes Lesson Plans, Discussion Questions, Study Guide, Bio by :
Download or read book Teaching Students Hamlet! a Teacher's Guide to Shakespeare's Play (Includes Lesson Plans, Discussion Questions, Study Guide, Bio written by and published by BookCaps Study Guides. This book was released on 2013-03-30 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shakespeare’s one of the greatest playwrights of all time—but telling a student this isn’t enough. This bundled book is perfect for teachers looking for lesson plans and other resources to get students interested in the Bard. Inside you will find a five day lesson plan, discussion questions, a comprehensive study guide, a biography about the life and times of Shakespeare, and a modern retelling (along with the original text) of Shakespeare’s Hamlet. Each section of this book may also be purchased individually.
Book Synopsis Teaching and Learning Strategies by : Diana Whitton
Download or read book Teaching and Learning Strategies written by Diana Whitton and published by Cambridge University Press. This book was released on 2015-06-29 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: The text outlines teaching strategies that can be used to facilitate classroom learning and engagement, including discovery learning, experiments, demonstrations, the use of questioning, the facilitation of discussion and the effective provision of feedback. Chapters include activities, diagrams and key points to help readers practise the strategies and consolidate knowledge.
Book Synopsis Design Elements of Contemporary Strategy Games by : George Phillies
Download or read book Design Elements of Contemporary Strategy Games written by George Phillies and published by . This book was released on 2006-09-01 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Using New Technologies to Enhance Teaching and Learning in History by : Terry Haydn
Download or read book Using New Technologies to Enhance Teaching and Learning in History written by Terry Haydn and published by Routledge. This book was released on 2013 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly all history teachers are interested in how new technology might be used to improve teaching and learning in history. However, not all history departments have had the time, expertise and guidance which would enable them to fully explore the wide range of ways in which ICT might help them to teach their subject more effectively. This much-needed collection offers practical guidance and examples of the ways in which new technology can enhance pupil engagement in the subject, impact on knowledge retention, get pupils learning outside the history classroom, and help them to work collaboratively using a range of Web 2.0 applications. The chapters, written by experienced practitioners and experts in the field of history education and ICT, explore topics such as: how to design web interactivities for your pupils what can you accomplish with a wiki how to get going in digital video editing what to do with the VLE? making best use of the interactive whiteboard designing effective pupil webquests digital storytelling in history making full use of major history websites using social media. Using New Technologies to Enhance Teaching and Learning in History is essential reading for all trainee, newly qualified and experienced teachers of history. It addresses many of the problems, barriers and dangers which new technology can pose, but it also clearly explains and exemplifies the wide range of ways in which ICT can be used to radically improve the quality of pupils' experience of learning history.
Book Synopsis Hollywood or History by : Scott L. Roberts
Download or read book Hollywood or History written by Scott L. Roberts and published by IAP. This book was released on 2018-07-01 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching and learning through Hollywood, or commercial, film productions is anything but a new approach and has been something of a mainstay in the classroom for nearly a century. Purposeful and effective instruction through film, however, is not problem-free and there are many challenges that accompany classroom applications of Hollywood motion pictures. In response to the problems and possibilities associated with teaching through film, we have collaboratively developed a collection of practical, classroom-ready lesson ideas that might bridge gaps between theory and practice and assist teachers endeavoring to make effective use of film in their classrooms. We believe that film can serve as a powerful tool in the social studies classroom and, where appropriately utilized, foster critical thinking and civic mindedness. The College, Career, and Civic Life (C3) framework, represents a renewed and formalized emphasis on the perennial social studies goals of deep thinking, reading and writing. We believe that as teachers endeavor to digest and implement the platform in schools and classrooms across the country, the desire for access to structured strategies that lead to more active and rigorous investigation in the social studies classroom will grow increasingly acute. Our hope is that this edited book might play a small role in the larger project of supporting practitioners, specifically K-12 teachers of United States history, by offering a collection of classroom-ready tools based on the Hollywood or History? strategy and designed to foster historical inquiry through the careful use of historically themed motion pictures. The book consists of K-5 and 6-12 lesson plans addressing the following historical eras (Adapted from: UCLA, National Center for History in Schools).
Book Synopsis Debugging Game History by : Henry Lowood
Download or read book Debugging Game History written by Henry Lowood and published by MIT Press. This book was released on 2024-02-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf