Best Gaming Headsets: Learning the Essentials

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Author :
Publisher : First Rank Publishing
ISBN 13 :
Total Pages : 14 pages
Book Rating : 4./5 ( download)

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Book Synopsis Best Gaming Headsets: Learning the Essentials by : Mark Dascano

Download or read book Best Gaming Headsets: Learning the Essentials written by Mark Dascano and published by First Rank Publishing. This book was released on with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: Headsets are a popular accessory that some serious gamers cannot play their games without. Serious gamers see this as a necessary part of their gaming experience and different ones have various features. There are some special ones that would meet specific needs of some users with differences related to quality, wireless capabilities and output effects. Different games and gamers may have different needs when playing particular games. We will explore some different types of headsets that are currently in the market with their various features. We will look at specific features, so the readers can evaluate and see which one will best suit them.

Oculus Quest 2: The Essential Guide. Make Learning Easy

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Author :
Publisher : Silver Starz
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Quest 2: The Essential Guide. Make Learning Easy by : Steven Walryn

Download or read book Oculus Quest 2: The Essential Guide. Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback

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Author :
Publisher : Cambridge University Press & Assessment
ISBN 13 : 1108932614
Total Pages : 129 pages
Book Rating : 4.1/5 (89 download)

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Book Synopsis Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback by : Nicky Hockly

Download or read book Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback written by Nicky Hockly and published by Cambridge University Press & Assessment. This book was released on 2022-03-10 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compact, user-friendly book authored by Nicky Hockly which draws on her extensive experience and knowledge of using learning technologies in the teaching of languages. It addresses many of the challenges faced by language teachers who are increasingly being required to use learning technologies with little or no support or training.

Educational Game Design Fundamentals

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Publisher : CRC Press
ISBN 13 : 1351804715
Total Pages : 479 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Educational Game Design Fundamentals by : George Kalmpourtzis

Download or read book Educational Game Design Fundamentals written by George Kalmpourtzis and published by CRC Press. This book was released on 2018-07-11 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

EdTech Essentials

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Publisher : ASCD
ISBN 13 : 1416632980
Total Pages : 202 pages
Book Rating : 4.4/5 (166 download)

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Book Synopsis EdTech Essentials by : Monica Burns

Download or read book EdTech Essentials written by Monica Burns and published by ASCD. This book was released on 2024 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Updated for the AI era, this practical guide demystifies educational technology and explains how to incorporate 12 essential EdTech skills and strategies in every classroom"--

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

CompTIA IT Fundamentals Study Guide

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119096499
Total Pages : 673 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis CompTIA IT Fundamentals Study Guide by : Quentin Docter

Download or read book CompTIA IT Fundamentals Study Guide written by Quentin Docter and published by John Wiley & Sons. This book was released on 2015-10-30 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOTE: The exam this book covered, CompTIA IT Fundamentals (Exam FCO-U51), was retired by CompTIA in 2019 and is no longer offered. For coverage of the current exam CompTIA IT Fundamentals+: Exam FCO-U61, please look for the latest edition of this guide: CompTIA IT Fundamentals+ Study Guide: Exam FCO-U61 (9781119513124). Information Technology is not just about what applications you can use; it is about the systems you can support. The CompTIA IT Fundamentals certification is an introduction to the skills required to become a successful systems support professional, progressing onto more advanced certifications and career success. The Sybex CompTIA IT Fundamentals Study Guide covers 100% of the exam objectives in clear and concise language and provides you authoritatively with all you need to know to succeed in the exam. Along with gaining preventative maintenance skills, you will also develop the tools to complete troubleshooting and fault resolution and resolve common issues experienced by the majority of computer systems. The exam focuses on the essential IT skills and knowledge needed to perform tasks commonly performed by advanced end-users and entry-level IT professionals alike, including: Identifying and explaining computer components Setting up a workstation, including conducting software installations Establishing network connectivity Identifying compatibility issues and identifying and preventing security risks Managing the safety and preventative maintenance of computers Practical examples, exam highlights and review questions provide real-world applications and uses. The book includes Sybex's interactive online learning environment and test bank with an assessment test, chapter tests, flashcards, and a practice exam. Our study tools can help you prepare for taking the exam???and increase your chances of passing the exam the first time!

STEM Lesson Essentials, Grades 3-8

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Author :
Publisher : Heinemann Educational Books
ISBN 13 : 9780325043586
Total Pages : 0 pages
Book Rating : 4.0/5 (435 download)

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Book Synopsis STEM Lesson Essentials, Grades 3-8 by : Jo Anne Vasquez

Download or read book STEM Lesson Essentials, Grades 3-8 written by Jo Anne Vasquez and published by Heinemann Educational Books. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to know how to implement authentic STEM teaching and learning into your classroom? STEM Lesson Essentials provides all the tools and strategies you'll need to design integrated, interdisciplinary STEM lessons and units that are relevant and exciting to your students. With clear definitions of both STEM and STEM literacy, the authors argue that STEM in itself is not a curriculum, but rather a way of organizing and delivering instruction by weaving the four disciplines together in intentional ways. Rather than adding two new subjects to the curriculum, the engineering and technology practices can instead be blended into existing math and science lessons in ways that engage students and help them master 21st century skills.

Fundamentals of Data Science DataMining MachineLearning DeepLearning and IoTs

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Author :
Publisher : Leilani Katie Publication
ISBN 13 : 8196856768
Total Pages : 162 pages
Book Rating : 4.1/5 (968 download)

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Book Synopsis Fundamentals of Data Science DataMining MachineLearning DeepLearning and IoTs by : Dr. P. Kavitha

Download or read book Fundamentals of Data Science DataMining MachineLearning DeepLearning and IoTs written by Dr. P. Kavitha and published by Leilani Katie Publication. This book was released on 2023-12-23 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. P. Kavitha, Associate Professor, Department of Computer Science, Sri Ramakrishna College of Arts & Science, Coimbatore, Tamil Nadu, India. Mr. P. Jayasheelan, Assistant Professor, Department of Computer Science, Sri Krishna Aditya College of arts and Science, Coimbatore, Tamil Nadu, India. Ms. C. Karpagam, Assistant Professor, Department of Computer Science with Data Analytics, Dr. N.G.P. Arts and Science College, Coimbatore, Tamil Nadu, India. Dr. K. Prabavathy, Assistant Professor, Department of Data Science and Analytics, Sree Saraswathi Thyagaraja College, Pollachi, Coimbatore, Tamil Nadu, India.

Economics for Mathematicians

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Publisher : Cambridge University Press
ISBN 13 : 052128614X
Total Pages : 161 pages
Book Rating : 4.5/5 (212 download)

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Book Synopsis Economics for Mathematicians by : John William Scott Cassels

Download or read book Economics for Mathematicians written by John William Scott Cassels and published by Cambridge University Press. This book was released on 1981-12-10 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the expanded notes of a course intended to introduce students specializing in mathematics to some of the central ideas of traditional economics. The book should be readily accessible to anyone with some training in university mathematics; more advanced mathematical tools are explained in the appendices. Thus this text could be used for undergraduate mathematics courses or as supplementary reading for students of mathematical economics.

HWM

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Publisher :
ISBN 13 :
Total Pages : 138 pages
Book Rating : 4./5 ( download)

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Book Synopsis HWM by :

Download or read book HWM written by and published by . This book was released on 2006-04 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Serious Games

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Publisher : Springer Nature
ISBN 13 : 3031741382
Total Pages : 490 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis Serious Games by : Jan L. Plass

Download or read book Serious Games written by Jan L. Plass and published by Springer Nature. This book was released on with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Essentials of Strategic Management 4e

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Publisher : McGraw Hill
ISBN 13 : 0077170555
Total Pages : 483 pages
Book Rating : 4.0/5 (771 download)

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Book Synopsis Essentials of Strategic Management 4e by : John Gamble

Download or read book Essentials of Strategic Management 4e written by John Gamble and published by McGraw Hill. This book was released on 2014-09-16 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essentials of Strategic Management 4e

The future of education: how the metaverse is changing the learning

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Author :
Publisher : Topazart
ISBN 13 : 6238441011
Total Pages : 106 pages
Book Rating : 4.2/5 (384 download)

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Book Synopsis The future of education: how the metaverse is changing the learning by : Ariesto Hadi Sutopo

Download or read book The future of education: how the metaverse is changing the learning written by Ariesto Hadi Sutopo and published by Topazart. This book was released on 2023-10-20 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explores the impact of the metaverse on education. The metaverse is a virtual world where users can interact with each other in real time, and it has the potential to revolutionize how we learn and teach. It covers the basics of the metaverse, including its history and current state, and then delves into how it is changing education. Finally, it discusses how the metaverse can provide immersive and engaging learning experiences, personalized instruction, and access to education for anyone with an internet connection. This book guides those who wish to improve themselves in metaverse-based educational development for various fields of study. Learning at various levels, from elementary school to university, uses the metaverse concept. By mastering this material, you will gain insight into the development of metaverse-based education.

Essential Tennis

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Publisher : St. Martin's Griffin
ISBN 13 : 1250765242
Total Pages : 157 pages
Book Rating : 4.2/5 (57 download)

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Book Synopsis Essential Tennis by : Ian Westermann

Download or read book Essential Tennis written by Ian Westermann and published by St. Martin's Griffin. This book was released on 2022-05-31 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential book from online tennis coaching sensation Ian Westermann, founder of EssentialTennis.com What’s the number one thing stopping you from playing your best tennis? Ian Westermann, founder of the world’s #1 online tennis instruction portal, Essentialtennis.com, will confidently say it’s an obstacle you probably never thought of: The ball. You might think this sounds ridiculous. The whole point of tennis is to hit the ball over the net and in, so how can the ball be the thing that’s standing in the way? In fact, this is why the ball is such an impediment: your desire to hit a good shot, with the right mix of power and spin, to a specific spot on the court, prevents you from striking the ball the way you should. In Essential Tennis, readers – players and coaches, alike – will learn how improving at tennis actually happens and how to easily implement these lessons and integrate them into better play on the court. Players will hit stronger shots, make fewer errors, and beat players who are currently beating them. Coaches will look differently at what it means to provide a student with a holistic learning experience. Essential Tennis contains technique-based instruction for executing groundstrokes, volleys, and serves, as well as progressions, drills, and mindsets players should incorporate. Westermann illuminates strokes, movement, strategy, and mental toughness – all proven to be successful over 20 years with clients of all ages and skill levels.

Virtual Reality

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Publisher : MIT Press
ISBN 13 : 0262537524
Total Pages : 266 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Virtual Reality by : Samuel Greengard

Download or read book Virtual Reality written by Samuel Greengard and published by MIT Press. This book was released on 2019-09-10 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.

The Big Book of Small Python Projects

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501242
Total Pages : 433 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Big Book of Small Python Projects by : Al Sweigart

Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!