Best Gaming Headsets: Learning the Essentials

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Author :
Publisher : First Rank Publishing
ISBN 13 :
Total Pages : 30 pages
Book Rating : 4./5 ( download)

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Book Synopsis Best Gaming Headsets: Learning the Essentials by : Mark Dascano

Download or read book Best Gaming Headsets: Learning the Essentials written by Mark Dascano and published by First Rank Publishing. This book was released on 2018-12-04 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Headsets are a popular accessory that some serious gamers cannot play their games without. Serious gamers see this as a necessary part of their gaming experience and different ones have various features. There are some special ones that would meet specific needs of some users with differences related to quality, wireless capabilities and output effects. Different games and gamers may have different needs when playing particular games. We will explore some different types of headsets that are currently in the market with their various features. We will look at specific features, so the readers can evaluate and see which one will best suit them.

Best Gaming Headsets

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Author :
Publisher : Independently Published
ISBN 13 : 9781790722563
Total Pages : 30 pages
Book Rating : 4.7/5 (225 download)

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Book Synopsis Best Gaming Headsets by : Mark Dascano

Download or read book Best Gaming Headsets written by Mark Dascano and published by Independently Published. This book was released on 2018-12-04 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Headsets are a popular accessory that some serious gamers cannot play their games without. Serious gamers see this as a necessary part of their gaming experience and different ones have various features. There are some special ones that would meet specific needs of some users with differences related to quality, wireless capabilities and output effects. Different games and gamers may have different needs when playing particular games. We will explore some different types of headsets that are currently in the market with their various features. We will look at specific features, so the readers can evaluate and see which one will best suit them.

Oculus Rift

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Author :
Publisher :
ISBN 13 : 9781707704347
Total Pages : 28 pages
Book Rating : 4.7/5 (43 download)

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Book Synopsis Oculus Rift by : Edward Marteson

Download or read book Oculus Rift written by Edward Marteson and published by . This book was released on 2019-11-12 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: The viral brand that released its virtual reality and has known to have reached at least 3.6 million in terms of sale is truly one of the best there is. It comes in second as the most popular type of headset VR after the Samsung gear. Over the years, this headset has truly gone through a lot of transformation and revisions. The device can be sued for any position whatsoever such as walking, standing and even while sitting. Therefore, a lot of people are getting really addicted to it as well. There are a lot of games released for it as well and so by keeping the headset, the user is introduced to a lot of things at the same time such as the digital world and that is something that is indeed needed to be looked forward to at the same time. The headset is known to be able to have a lot of in-game experience that it can let you see for yourself and it is undoubtedly one of the most important things at the same time. If you are looking more into things, you should be able to realize that telling more about the Oculus...

Oculus Quest 2: The Essential Guide. Make Learning Easy

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Author :
Publisher : Silver Starz
ISBN 13 :
Total Pages : 164 pages
Book Rating : 4./5 ( download)

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Book Synopsis Oculus Quest 2: The Essential Guide. Make Learning Easy by : Steven Walryn

Download or read book Oculus Quest 2: The Essential Guide. Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback

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Author :
Publisher : Cambridge University Press & Assessment
ISBN 13 : 1108932614
Total Pages : 129 pages
Book Rating : 4.1/5 (89 download)

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Book Synopsis Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback by : Nicky Hockly

Download or read book Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback written by Nicky Hockly and published by Cambridge University Press & Assessment. This book was released on 2022-03-10 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compact, user-friendly book authored by Nicky Hockly which draws on her extensive experience and knowledge of using learning technologies in the teaching of languages. It addresses many of the challenges faced by language teachers who are increasingly being required to use learning technologies with little or no support or training.

Educational Game Design Fundamentals

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Author :
Publisher : CRC Press
ISBN 13 : 1351804715
Total Pages : 479 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Educational Game Design Fundamentals by : George Kalmpourtzis

Download or read book Educational Game Design Fundamentals written by George Kalmpourtzis and published by CRC Press. This book was released on 2018-07-11 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Reinforcement Learning, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 0262352702
Total Pages : 549 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Reinforcement Learning, second edition by : Richard S. Sutton

Download or read book Reinforcement Learning, second edition written by Richard S. Sutton and published by MIT Press. This book was released on 2018-11-13 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

EdTech Essentials

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Author :
Publisher : ASCD
ISBN 13 : 1416632980
Total Pages : 202 pages
Book Rating : 4.4/5 (166 download)

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Book Synopsis EdTech Essentials by : Monica Burns

Download or read book EdTech Essentials written by Monica Burns and published by ASCD. This book was released on 2024 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Updated for the AI era, this practical guide demystifies educational technology and explains how to incorporate 12 essential EdTech skills and strategies in every classroom"--

Basics of Linear Algebra for Machine Learning

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Author :
Publisher : Machine Learning Mastery
ISBN 13 :
Total Pages : 211 pages
Book Rating : 4./5 ( download)

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Book Synopsis Basics of Linear Algebra for Machine Learning by : Jason Brownlee

Download or read book Basics of Linear Algebra for Machine Learning written by Jason Brownlee and published by Machine Learning Mastery. This book was released on 2018-01-24 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Linear algebra is a pillar of machine learning. You cannot develop a deep understanding and application of machine learning without it. In this laser-focused Ebook, you will finally cut through the equations, Greek letters, and confusion, and discover the topics in linear algebra that you need to know. Using clear explanations, standard Python libraries, and step-by-step tutorial lessons, you will discover what linear algebra is, the importance of linear algebra to machine learning, vector, and matrix operations, matrix factorization, principal component analysis, and much more.

CompTIA IT Fundamentals Study Guide

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119096499
Total Pages : 673 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis CompTIA IT Fundamentals Study Guide by : Quentin Docter

Download or read book CompTIA IT Fundamentals Study Guide written by Quentin Docter and published by John Wiley & Sons. This book was released on 2015-10-30 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOTE: The exam this book covered, CompTIA IT Fundamentals (Exam FCO-U51), was retired by CompTIA in 2019 and is no longer offered. For coverage of the current exam CompTIA IT Fundamentals+: Exam FCO-U61, please look for the latest edition of this guide: CompTIA IT Fundamentals+ Study Guide: Exam FCO-U61 (9781119513124). Information Technology is not just about what applications you can use; it is about the systems you can support. The CompTIA IT Fundamentals certification is an introduction to the skills required to become a successful systems support professional, progressing onto more advanced certifications and career success. The Sybex CompTIA IT Fundamentals Study Guide covers 100% of the exam objectives in clear and concise language and provides you authoritatively with all you need to know to succeed in the exam. Along with gaining preventative maintenance skills, you will also develop the tools to complete troubleshooting and fault resolution and resolve common issues experienced by the majority of computer systems. The exam focuses on the essential IT skills and knowledge needed to perform tasks commonly performed by advanced end-users and entry-level IT professionals alike, including: Identifying and explaining computer components Setting up a workstation, including conducting software installations Establishing network connectivity Identifying compatibility issues and identifying and preventing security risks Managing the safety and preventative maintenance of computers Practical examples, exam highlights and review questions provide real-world applications and uses. The book includes Sybex's interactive online learning environment and test bank with an assessment test, chapter tests, flashcards, and a practice exam. Our study tools can help you prepare for taking the exam???and increase your chances of passing the exam the first time!

Seven Games: A Human History

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Game Development Essentials

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 356 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Game Development Essentials by : Michael E. Moore

Download or read book Game Development Essentials written by Michael E. Moore and published by Course Technology. This book was released on 2010 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.

Fundamentals of Data Science DataMining MachineLearning DeepLearning and IoTs

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Author :
Publisher : Leilani Katie Publication
ISBN 13 : 8196856768
Total Pages : 162 pages
Book Rating : 4.1/5 (968 download)

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Book Synopsis Fundamentals of Data Science DataMining MachineLearning DeepLearning and IoTs by : Dr. P. Kavitha

Download or read book Fundamentals of Data Science DataMining MachineLearning DeepLearning and IoTs written by Dr. P. Kavitha and published by Leilani Katie Publication. This book was released on 2023-12-23 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. P. Kavitha, Associate Professor, Department of Computer Science, Sri Ramakrishna College of Arts & Science, Coimbatore, Tamil Nadu, India. Mr. P. Jayasheelan, Assistant Professor, Department of Computer Science, Sri Krishna Aditya College of arts and Science, Coimbatore, Tamil Nadu, India. Ms. C. Karpagam, Assistant Professor, Department of Computer Science with Data Analytics, Dr. N.G.P. Arts and Science College, Coimbatore, Tamil Nadu, India. Dr. K. Prabavathy, Assistant Professor, Department of Data Science and Analytics, Sree Saraswathi Thyagaraja College, Pollachi, Coimbatore, Tamil Nadu, India.

Flip Your Classroom

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Author :
Publisher : International Society for Technology in Education
ISBN 13 : 1564844684
Total Pages : 123 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis Flip Your Classroom by : Jonathan Bergmann

Download or read book Flip Your Classroom written by Jonathan Bergmann and published by International Society for Technology in Education. This book was released on 2012-06-21 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!

HWM

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Author :
Publisher :
ISBN 13 :
Total Pages : 138 pages
Book Rating : 4./5 ( download)

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Book Synopsis HWM by :

Download or read book HWM written by and published by . This book was released on 2006-04 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

How to Make Beats

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Author :
Publisher : Slime Green Beats
ISBN 13 : 0578817853
Total Pages : 40 pages
Book Rating : 4.5/5 (788 download)

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Book Synopsis How to Make Beats by : Slime Green Beats

Download or read book How to Make Beats written by Slime Green Beats and published by Slime Green Beats. This book was released on 2021-01-28 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your creative potential and start producing hip hop music today. This beginner’s guide breaks down the basics of music production and gives you the tools to start creating. Beat making isn’t a linear process, and there’s no exact science or method. Slime Green Beats provides a complete overview of the equipment, strategy, and mentality that you need to produce mind-blowing music, all without stifling your creativity. Whether you’re looking to produce your own music or start a career in music production, this handbook is a must-have. Learn beat making rules for different genres and musical styles, including hip hop, trap, R&B, and rap. You’ll learn: Setup - How to set up your home beat making studio - Tips for sound selection and melody creation - What drum layers make up a hip-hop beat - The stylistic difference between 808s and basslines Finishing - An introduction to mixing instrumentals - How to create vibrant, clean beats without over-compressing - Music theory rules for arranging - How to find and implement reliable feedback Sharing - Online marketing strategies for self-promotion - Email marketing tips to build industry connections - How to license, lease, and sell your beats - What to expect when selling exclusive beats, including track outs …And more! How to Make Beats explains music theory and technical software in easy-to-understand terms. The language of music production often feels elite, but Slime Green Beats breaks down barriers for new creators. Learn the lingo with an extensive terminology section in the back of the handbook and links to suggested resources. About the authors Slime Green Beats is led by 3E Wave and Stunna, two highly acclaimed music producers with an extensive fanbase on YouTube. With nearly a decade of beat making experience between them, their technical tips and recommendations are proven to work in the real world.