I Am Error

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Publisher : MIT Press
ISBN 13 : 0262534541
Total Pages : 439 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis I Am Error by : Nathan Altice

Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Materials and Processes

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Publisher : Springer
ISBN 13 : 3319233629
Total Pages : 677 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Materials and Processes by : Barrie D. Dunn

Download or read book Materials and Processes written by Barrie D. Dunn and published by Springer. This book was released on 2015-12-29 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of this book is to assist scientists and engineers select the ideal material or manufacturing process for particular applications; these could cover a wide range of fields, from light-weight structures to electronic hardware. The book will help in problem solving as it also presents more than 100 case studies and failure investigations from the space sector that can, by analogy, be applied to other industries. Difficult-to-find material data is included for reference. The sciences of metallic (primarily) and organic materials presented throughout the book demonstrate how they can be applied as an integral part of spacecraft product assurance schemes, which involve quality, material and processes evaluations, and the selection of mechanical and component parts. In this successor edition, which has been revised and updated, engineering problems associated with critical spacecraft hardware and the space environment are highlighted by over 500 illustrations including micrographs and fractographs. Space hardware captured by astronauts and returned to Earth from long durations in space are examined. Information detailed in the Handbook is applicable to general terrestrial applications including consumer electronics as well as high reliability systems associated with aeronautics, medical equipment and ground transportation. This Handbook is also directed to those involved in maximizing the relia bility of new materials and processes for space technology and space engineering. It will be invaluable to engineers concerned with the construction of advanced structures or mechanical and electronic sub-systems.

Game Balance

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Publisher : CRC Press
ISBN 13 : 1498799582
Total Pages : 806 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Game Balance by : Ian Schreiber

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Concert Lighting

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Publisher : CRC Press
ISBN 13 : 1317374282
Total Pages : 657 pages
Book Rating : 4.3/5 (173 download)

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Book Synopsis Concert Lighting by : James Moody

Download or read book Concert Lighting written by James Moody and published by CRC Press. This book was released on 2016-10-04 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concert Lighting: Tools, Techniques, Art, and Business Fourth Edition provides readers with an updated look at how to succeed in the complex world of concert lighting design and technology. The authors have reorganized the book into three comprehensive and thoroughly revised sections, covering history, equipment and technology, and design, and containing new information on LED technology, pixel mapping, projection options, media servers, automated lighting, solutions for moving lights, DMX, and Ethernet problems, and designer communication and collaboration. This book also explores the cross-media use of concert lighting techniques in film, video, theatre, and the corporate world, highlighted with advice from master designers such as Bruce Rodgers, Cosmo Wilson, and Sarah Landau. From securing precious contracts to knowing the best equipment to use to design a show, Concert Lighting covers everything a designer needs to know about working in the touring industry.

The Dictionary of Human Geography

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Author :
Publisher : Wiley-Blackwell
ISBN 13 : 9780631107217
Total Pages : 411 pages
Book Rating : 4.1/5 (72 download)

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Book Synopsis The Dictionary of Human Geography by : Ronald John Johnston

Download or read book The Dictionary of Human Geography written by Ronald John Johnston and published by Wiley-Blackwell. This book was released on 1981-01-01 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Visual Modeling with Logo

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Author :
Publisher : MIT Press (MA)
ISBN 13 :
Total Pages : 422 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Visual Modeling with Logo by : James Clayson

Download or read book Visual Modeling with Logo written by James Clayson and published by MIT Press (MA). This book was released on 1988 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with striking illustrations, this book offers an exciting exploration of Logo graphics for designers, architects, liberal arts students, and other individuals who are interested in creative applications of computers."Visual Modeling with Logo" introduces the programming concepts necessary for describing and manipulating some of the basic visual structures in the world around us. Logo is a language that encourages visual problem-solving and helps us expand our understanding of how we see.The book provides a wide range of exercises for investigating the many dimensions and component parts of seeing; it proceeds from the simple to the complex, using representative models based on circular grids, rectangular grids, Islamic designs, organic forms, and different spatial systems.James Clayson is an Associate Professor at the American College in Paris. He wrote "Visual Modeling with Logo" for a course he created at the Parsons School of Design, Paris. It is included in the series Explorations in Logo, edited by E. Paul Goldenberg.

Challenges for Games Designers

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781542453318
Total Pages : 340 pages
Book Rating : 4.4/5 (533 download)

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Book Synopsis Challenges for Games Designers by : Brenda Brathwaite

Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Martin Gardner's Sixth Book of Mathematical Games from Scientific American

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Author :
Publisher :
ISBN 13 : 9780684142456
Total Pages : 262 pages
Book Rating : 4.1/5 (424 download)

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Book Synopsis Martin Gardner's Sixth Book of Mathematical Games from Scientific American by : Martin Gardner

Download or read book Martin Gardner's Sixth Book of Mathematical Games from Scientific American written by Martin Gardner and published by . This book was released on 1975 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Basics of Chemistry

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Author :
Publisher : Greenwood
ISBN 13 : 0313316643
Total Pages : 0 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis The Basics of Chemistry by : Richard L. Myers

Download or read book The Basics of Chemistry written by Richard L. Myers and published by Greenwood. This book was released on 2003-06-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encompasses many different topics in and approaches to introductory chemistry. Discusses broad areas of chemistry including organic chemistry, biochemistry, environmental chemistry, and industrial chemistry. Historical developments of chemical concepts are covered, and biographical information is provided on key individuals responsible for the development of modern chemistry.

A Beautiful Mind

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Publisher : Simon and Schuster
ISBN 13 : 1451628420
Total Pages : 464 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis A Beautiful Mind by : Sylvia Nasar

Download or read book A Beautiful Mind written by Sylvia Nasar and published by Simon and Schuster. This book was released on 2011-02-08 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling, prize-winning biography of a mathematical genius who suffered from schizophrenia, miraculously recovered, and then won a Nobel Prize.

Keys to Play

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Publisher : Univ of California Press
ISBN 13 : 0520291247
Total Pages : 468 pages
Book Rating : 4.5/5 (22 download)

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Book Synopsis Keys to Play by : Roger Moseley

Download or read book Keys to Play written by Roger Moseley and published by Univ of California Press. This book was released on 2016-10-28 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

The Futurist Moment

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Publisher : University of Chicago Press
ISBN 13 : 9780226657387
Total Pages : 344 pages
Book Rating : 4.6/5 (573 download)

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Book Synopsis The Futurist Moment by : Marjorie Perloff

Download or read book The Futurist Moment written by Marjorie Perloff and published by University of Chicago Press. This book was released on 2003-12-03 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the flourishing of Futurist aesthetics in the European art and literature of the early twentieth century. Futurism was an artistic and social movement that was largely an Italian phenomenon, though there were parallel movements in Russia, England and elsewhere. The Futurists admired speed, technology, youth and violence, the car, the airplane and the industrial city, all that represented the technological triumph of humanity over nature. This work looks at the prose, visual art, poetry, and the manifestos of Futurists from Russia to Italy. The author reveals the Moment's impulses and operations, tracing its echoes through the years to the work of "postmodern" figures like Roland Barthes. This updated edition reexamines the Futurist Moment in the light of a new century, in which Futurist aesthetics seem to have steadily more to say to the present

Mathematical Magic

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Publisher : Courier Corporation
ISBN 13 : 9780486275932
Total Pages : 196 pages
Book Rating : 4.2/5 (759 download)

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Book Synopsis Mathematical Magic by : William Simon

Download or read book Mathematical Magic written by William Simon and published by Courier Corporation. This book was released on 1993-01-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stimulating treasury of entertaining tricks, stunts, and magical effects based on such mathematical principles and ideas as magic squares, the Fibonacci Series, Moebius strips, cycloids, topology, and more. Only simple props required: from playing cards and matches to coins. No magic or mathematical skills needed.

Architectures of Time

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Publisher : MIT Press
ISBN 13 : 9780262611817
Total Pages : 260 pages
Book Rating : 4.6/5 (118 download)

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Book Synopsis Architectures of Time by : Sanford Kwinter

Download or read book Architectures of Time written by Sanford Kwinter and published by MIT Press. This book was released on 2002-08-23 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of twentieth-century conceptions of time and their relation to artistic form. In Architectures of Time, Sanford Kwinter offers a critical guide to the modern history of time and to the interplay between the physical sciences and the arts. Tracing the transformation of twentieth-century epistemology to the rise of thermodynamics and statistical mechanics, Kwinter explains how the demise of the concept of absolute time, and of the classical notion of space as a fixed background against which things occur, led to field theory and a physics of the "event." He suggests that the closed, controlled, and mechanical world of physics gave way to the approximate, active, and qualitative world of biology as a model of both scientific and metaphysical explanation. Kwinter examines theory of time and space in Einstein's theories of relativity and shows how these ideas were reflected in the writings of the sculptor Umberto Boccioni, the town planning schema of the Futurist architect Antonio Sant'Elia, the philosophy of Henri Bergson, and the writings of Franz Kafka. He argues that the writings of Boccioni and the visionary architecture of Sant'Elia represent the earliest and most profound deployments of the concepts of field and event. In discussing Kafka's work, he moves away from the thermodynamic model in favor of the closely related one of Bergsonian duree, or virtuality. He argues that Kafka's work manifests a coherent cosmology that can be understood only in relation to the constant temporal flux that underlies it.

Sacred Science

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Publisher : Inner Traditions
ISBN 13 : 9780892812226
Total Pages : 320 pages
Book Rating : 4.8/5 (122 download)

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Book Synopsis Sacred Science by : R. A. Schwaller de Lubicz

Download or read book Sacred Science written by R. A. Schwaller de Lubicz and published by Inner Traditions. This book was released on 1982-04-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: R. A. Schwaller de Lubicz (1887-1961), one of the most important Egyptologists of this century, links the sacred science of the Ancients to its rediscovery in our own time. Sacred Science represents the first major breakthrough in understanding ancient Egypt and identifies Egypt, not Greece, as the cradle of Western thought, theology, and science.

Mathematical Circus

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Publisher : American Mathematical Soc.
ISBN 13 : 1470463598
Total Pages : 295 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis Mathematical Circus by : Martin Gardner

Download or read book Mathematical Circus written by Martin Gardner and published by American Mathematical Soc.. This book was released on 2020-10-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, first published in 1979, contains columns published in the magazine from 1968-1971. This 1992 MAA edition contains a foreword by Donald Knuth and a postscript and extended bibliography added by Gardner for this edition.

The Future Was Here

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Publisher : MIT Press
ISBN 13 : 0262300745
Total Pages : 341 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis The Future Was Here by : Jimmy Maher

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2012-04-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.