Augmented Reality and the Future of Education Technology

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Publisher : IGI Global
ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Augmented Reality and the Future of Education Technology by : Aggarwal, Rashmi

Download or read book Augmented Reality and the Future of Education Technology written by Aggarwal, Rashmi and published by IGI Global. This book was released on 2024-06-17 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of education, the quick progression of technologies poses both unprecedented challenges and unparalleled opportunities. As our classrooms undergo a large shift, traditional practices are being questioned, demanding a reevaluation of how we teach, learn, and prepare the leaders of tomorrow. The consensus is clear: for our students to thrive in an increasingly tech-driven world, they must not only understand but also master technology to ensure future economic success. However, the integration of these technologies into education brings forth a myriad of complexities, necessitating a thoughtful exploration of their impact and potential solutions. The swift development of transformational technologies is reshaping education, presenting educators, administrators, and policymakers with a daunting challenge. Augmented Reality and the Future of Education Technology offers pivotal solutions to the challenges presented by transformative technologies in education. Traditional teaching methods are being scrutinized, and the need for a cohesive understanding of these technologies is becoming imperative. The growing gap between the demands of the digital age and the current state of education highlights the urgency to address issues such as teacher readiness, student engagement, and the overall organizational culture's ability to adapt to this technological paradigm shift. The question remains: How can education effectively harness these technologies to create learner-centric, personalized, and engaging learning experiences?

Augmented Reality in Education

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Author :
Publisher : Springer Nature
ISBN 13 : 3030421562
Total Pages : 422 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Augmented Reality in Education by : Vladimir Geroimenko

Download or read book Augmented Reality in Education written by Vladimir Geroimenko and published by Springer Nature. This book was released on 2020-05-26 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

Innovating with Augmented Reality

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Publisher : CRC Press
ISBN 13 : 1000504239
Total Pages : 209 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Innovating with Augmented Reality by : P Kaliraj

Download or read book Innovating with Augmented Reality written by P Kaliraj and published by CRC Press. This book was released on 2021-12-15 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

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Publisher : Springer
ISBN 13 : 3642234569
Total Pages : 582 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications by : Maiga Chang

Download or read book Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications written by Maiga Chang and published by Springer. This book was released on 2011-09-02 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

The Future of Innovation and Technology in Education

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Publisher : Emerald Group Publishing
ISBN 13 : 1787565572
Total Pages : 336 pages
Book Rating : 4.7/5 (875 download)

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Book Synopsis The Future of Innovation and Technology in Education by : Anna Visvizi

Download or read book The Future of Innovation and Technology in Education written by Anna Visvizi and published by Emerald Group Publishing. This book was released on 2018-11-30 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the effective use of information and communication technology (ICT) in teaching and learning. Concept-laden and practice-driven discussions offer insights into the art and practice of employing virtual and augmented reality (VR/AR), electronic devices, social networks and massive open online courses (MOOCs) in education.

Shaping the Future of Online Learning: Education in the Metaverse

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Publisher : IGI Global
ISBN 13 : 1668465140
Total Pages : 368 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Shaping the Future of Online Learning: Education in the Metaverse by : Durak, Gürhan

Download or read book Shaping the Future of Online Learning: Education in the Metaverse written by Durak, Gürhan and published by IGI Global. This book was released on 2022-12-27 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each new technological innovation creates new opportunities in the field of education and affects the learning preferences of individuals. In this respect, it is important to investigate the ways to use these technologies in education to ensure learners receive the best possible education. Shaping the Future of Online Learning: Education in the Metaverse discusses up-to-date knowledge and experience regarding emerging technologies, processes, and applications for online learning. The book also provides a guide for technology enthusiasts, online course designers, and institutions that facilitate the innovative technologies in online learning. Covering critical topics such as augmented reality, virtual reality, immersive learning, and gamification, this reference work is ideal for instructional designers, educational software developers, programmers, teachers, policymakers, administrators, principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

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Publisher : IGI Global
ISBN 13 : 1799850447
Total Pages : 404 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce

Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

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Publisher : IGI Global
ISBN 13 : 1466627018
Total Pages : 331 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by : D’Agustino, Steven

Download or read book Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education written by D’Agustino, Steven and published by IGI Global. This book was released on 2012-12-31 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native

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Publisher : IGI Global
ISBN 13 : 1615206795
Total Pages : 556 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native by : Ebner, Martin

Download or read book Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native written by Ebner, Martin and published by IGI Global. This book was released on 2009-12-31 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book evaluated the incorporation of technology into educational processes reviewing topics from primary and secondary school to higher education, from Second Life to wiki technology, from physical education to cultural learning"--Provided by publisher.

The Future of Higher Education

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781539450139
Total Pages : 96 pages
Book Rating : 4.4/5 (51 download)

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Book Synopsis The Future of Higher Education by : Lasse Rouhiainen

Download or read book The Future of Higher Education written by Lasse Rouhiainen and published by Createspace Independent Publishing Platform. This book was released on 2016-10-10 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you believe that traditional education could be improved with the development of new technologies? Are you interested in learning the best practices of running a successful and effective online course? Have you ever thought about the potential impact that artificial intelligence could have on classrooms around the world? In today's world, changes in technology are happening much faster than we can appreciate, and we have a unique opportunity to learn from and apply these tools in new and creative ways, impacting the ways that we learn every day. After reading this book you will know: Best practices and techniques for e-learning that you can quickly implement for your own Online courses. How artificial intelligence will impact our world in the not-so-distant future and the changes it will generate in the field of education. How immersive technologies like virtual reality and augmented reality can be implemented in education. A summary of skills that will be most sought after in the world of the future. And a whole lot more... You will also find valuable opinions on the world of technology and education from various experts in their fields. Take action today! Scroll to the top and select the "BUY" button.

Getting Smart

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Publisher : John Wiley & Sons
ISBN 13 : 1118115872
Total Pages : 240 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Getting Smart by : Tom Vander Ark

Download or read book Getting Smart written by Tom Vander Ark and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive look at the promise and potential of online learning In our digital age, students have dramatically new learning needs and must be prepared for the idea economy of the future. In Getting Smart, well-known global education expert Tom Vander Ark examines the facets of educational innovation in the United States and abroad. Vander Ark makes a convincing case for a blend of online and onsite learning, shares inspiring stories of schools and programs that effectively offer "personal digital learning" opportunities, and discusses what we need to do to remake our schools into "smart schools." Examines the innovation-driven world, discusses how to combine online and onsite learning, and reviews "smart tools" for learning Investigates the lives of learning professionals, outlines the new employment bargain, examines online universities and "smart schools" Makes the case for smart capital, advocates for policies that create better learning, studies smart cultures

Virtual and Augmented Reality

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Publisher : Cambridge Scholars Publishing
ISBN 13 : 1527548724
Total Pages : 305 pages
Book Rating : 4.5/5 (275 download)

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Book Synopsis Virtual and Augmented Reality by : Zeynep Tacgin

Download or read book Virtual and Augmented Reality written by Zeynep Tacgin and published by Cambridge Scholars Publishing. This book was released on 2020-03-20 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

Augmented Reality in Educational Settings

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Publisher : BRILL
ISBN 13 : 9004408843
Total Pages : 475 pages
Book Rating : 4.0/5 (44 download)

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Book Synopsis Augmented Reality in Educational Settings by :

Download or read book Augmented Reality in Educational Settings written by and published by BRILL. This book was released on 2019-11-11 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended to provide teachers and researchers with a wide range of ideas from researchers working to integrate the new technology of Augmented Reality into educational settings and processes.

The School Wellness Wheel: A Framework Addressing Trauma, Culture, and Mastery to Raise Student Achievement

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Publisher : Marzano Resources
ISBN 13 : 9781943360611
Total Pages : 248 pages
Book Rating : 4.3/5 (66 download)

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Book Synopsis The School Wellness Wheel: A Framework Addressing Trauma, Culture, and Mastery to Raise Student Achievement by : Mike Ruyle

Download or read book The School Wellness Wheel: A Framework Addressing Trauma, Culture, and Mastery to Raise Student Achievement written by Mike Ruyle and published by Marzano Resources. This book was released on 2021-10 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your school can evolve to address trauma, promote well-being, and elevate learning. The School Wellness Wheel by Mike Ruyle, Libby Child, and Nancy Dome will show you how. Backed by educational, psychological, and medical research, the resource introduces a growth-focused framework for supporting students' cognitive, social, and emotional needs. Each chapter contains vignettes, examples, and advice from educators who are actively engaged in transforming their schools into centers of healing and resilience. Learn how to develop resilience-centered schools that promote healing and higher levels of wellness and learning. Discover and grow the three components of the school wellness wheel: (1) mastery-based learning, (2) trauma-responsive schooling, and (3) culturally responsive teaching. Acquire research-based practices to foster a culture of mastery and ownership and build positive teacher-student relationships. Understand the effects of trauma and adverse childhood experiences on students' cognitive, social, and emotional growth. Study how an educator's self-regulation is related to students' self-regulation. Contents: Introduction Chapter 1: The School Wellness Wheel and Culture Chapter 2: Culture of Adult Ownership, Expertise, and Professionalism Chapter 3: Culture of Mastery Chapter 4: Culture of Learning Chapter 5: Culture of Connection Chapter 6: Culture of Empowerment Chapter 7: Culture of Humanity References and Resources Index

Virtual and Augmented Reality in Education, Art, and Museums

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Publisher : IGI Global
ISBN 13 : 1799817989
Total Pages : 385 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Virtual and Augmented Reality in Education, Art, and Museums by : Guazzaroni, Giuliana

Download or read book Virtual and Augmented Reality in Education, Art, and Museums written by Guazzaroni, Giuliana and published by IGI Global. This book was released on 2019-11-22 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Learning Transported

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Publisher : International Society for Technology in Education
ISBN 13 : 1564846636
Total Pages : 123 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis Learning Transported by : Jaime Donally

Download or read book Learning Transported written by Jaime Donally and published by International Society for Technology in Education. This book was released on 2022-08-30 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students. Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. The book includes: • Definitions and examples of augmented, virtual and mixed reality. • Comparison of devices and platforms, and tips for selecting the best one. • Lesson plans mapped to standards and content areas. • Ideas for using immersive technology tools in the classroom. Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

State of the Art Virtual Reality and Augmented Reality Knowhow

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 1789231620
Total Pages : 150 pages
Book Rating : 4.7/5 (892 download)

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Book Synopsis State of the Art Virtual Reality and Augmented Reality Knowhow by : Nawaz Mohamudally

Download or read book State of the Art Virtual Reality and Augmented Reality Knowhow written by Nawaz Mohamudally and published by BoD – Books on Demand. This book was released on 2018-05-23 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.