Gateway

Download Gateway PDF Online Free

Author :
Publisher : Orion Publishing Group
ISBN 13 : 9780575094239
Total Pages : 288 pages
Book Rating : 4.0/5 (942 download)

DOWNLOAD NOW!


Book Synopsis Gateway by : Frederik Pohl

Download or read book Gateway written by Frederik Pohl and published by Orion Publishing Group. This book was released on 2010 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wealth . . . or death. Those were the choices Gateway offered. Humans had discovered this artificial spaceport, full of working interstellar ships left behind by the mysterious, vanished Heechee. Their destinations are preprogrammed. They are easy to operate, but impossible to control. Some came back with discoveries which made their intrepid pilots rich; others returned with their remains barely identifiable. It was the ultimate game of Russian roulette, but in this resource-starved future there was no shortage of desperate volunteers.

Computer Games for Learning

Download Computer Games for Learning PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262027577
Total Pages : 303 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Computer Games for Learning by : Richard E. Mayer

Download or read book Computer Games for Learning written by Richard E. Mayer and published by MIT Press. This book was released on 2014-07-11 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Values at Play in Digital Games

Download Values at Play in Digital Games PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262529971
Total Pages : 222 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Values at Play in Digital Games by : Mary Flanagan

Download or read book Values at Play in Digital Games written by Mary Flanagan and published by MIT Press. This book was released on 2016-09-02 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

Atari Age

Download Atari Age PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262035715
Total Pages : 266 pages
Book Rating : 4.2/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Atari Age by : Michael Z. Newman

Download or read book Atari Age written by Michael Z. Newman and published by MIT Press. This book was released on 2017 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful) Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These “space-age pinball machines” gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the “new media” of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources—including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television—Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.

Forbidden Gateway

Download Forbidden Gateway PDF Online Free

Author :
Publisher : Methuen Childrens Books
ISBN 13 : 9780416525304
Total Pages : 288 pages
Book Rating : 4.5/5 (253 download)

DOWNLOAD NOW!


Book Synopsis Forbidden Gateway by : Clive Bailey

Download or read book Forbidden Gateway written by Clive Bailey and published by Methuen Childrens Books. This book was released on 1985 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Raising the Stakes

Download Raising the Stakes PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Play Between Worlds

Download Play Between Worlds PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262250543
Total Pages : 206 pages
Book Rating : 4.2/5 (622 download)

DOWNLOAD NOW!


Book Synopsis Play Between Worlds by : T. L. Taylor

Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Persuasive Games

Download Persuasive Games PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262261944
Total Pages : 463 pages
Book Rating : 4.2/5 (622 download)

DOWNLOAD NOW!


Book Synopsis Persuasive Games by : Ian Bogost

Download or read book Persuasive Games written by Ian Bogost and published by MIT Press. This book was released on 2010-08-13 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

How Games Move Us

Download How Games Move Us PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262534452
Total Pages : 187 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Integration and Receptivity in Immigrant Gateway Metro Regions in the United States

Download Integration and Receptivity in Immigrant Gateway Metro Regions in the United States PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1666955795
Total Pages : 347 pages
Book Rating : 4.6/5 (669 download)

DOWNLOAD NOW!


Book Synopsis Integration and Receptivity in Immigrant Gateway Metro Regions in the United States by : Paul N. McDaniel

Download or read book Integration and Receptivity in Immigrant Gateway Metro Regions in the United States written by Paul N. McDaniel and published by Rowman & Littlefield. This book was released on 2024-08-15 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the velocity and scale of the cumulative changes of immigrant integration and receptivity infrastructures in fast growing regions of the United States, less research has focused on the new and evolving experiences in these regions in recent years. Editors Paul N. McDaniel and Darlene Xiomara Rodriguez and the contributors in Integration and Receptivity in Immigrant Gateway Metro Regions in the United States fill this gap through case studies of different types of immigrant gateway metro areas. They provide insight into how immigrant settlement, integration, and receptivity processes and practices within each metro area have continued to evolve beyond the nascent experiences documented in the early 2000s. This interdisciplinary volume examines ongoing processes in not only well-established immigrant gateways, but also in previously overlooked regions. This book is a resource for researchers, students, and practitioners to contextualize the ongoing changes in new destination metropolitan regions in the United States and to learn from the challenges, opportunities, and best practices emerging from different metropolitan regional contexts.

Excellence in Communicating Organizational Strategy

Download Excellence in Communicating Organizational Strategy PDF Online Free

Author :
Publisher : State University of New York Press
ISBN 13 : 0791490351
Total Pages : 284 pages
Book Rating : 4.7/5 (914 download)

DOWNLOAD NOW!


Book Synopsis Excellence in Communicating Organizational Strategy by : Donald P. Cushman

Download or read book Excellence in Communicating Organizational Strategy written by Donald P. Cushman and published by State University of New York Press. This book was released on 2001-07-19 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effectively communicating an organization's strategy is at the heart of achieving high performance. Organizational strategy manifests itself in different ways, employing differing tactics at the competitive, crisis, marketing, research and development, manufacturing, training, management, and leadership levels. This book explores each of these processes and provides case studies in the ways in which excellent organizations perform in each of these contexts. The essays focus on the what, when, where, and how aspects of excellence in communicating organizational strategy and explore effective practices in large organizations like Microsoft, medium-sized organizations like E-land, and small firms within the pharmaceutical industry.

PC Mag

Download PC Mag PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 170 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 2003-11-25 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Digital Games and Language Learning

Download Digital Games and Language Learning PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350133027
Total Pages : 253 pages
Book Rating : 4.3/5 (51 download)

DOWNLOAD NOW!


Book Synopsis Digital Games and Language Learning by : Mark Peterson

Download or read book Digital Games and Language Learning written by Mark Peterson and published by Bloomsbury Publishing. This book was released on 2021-03-25 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.

In-Game

Download In-Game PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262294540
Total Pages : 235 pages
Book Rating : 4.2/5 (622 download)

DOWNLOAD NOW!


Book Synopsis In-Game by : Gordon Calleja

Download or read book In-Game written by Gordon Calleja and published by MIT Press. This book was released on 2011-05-13 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

PC Mag

Download PC Mag PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 148 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 2002-02-26 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Computer Performance Engineering

Download Computer Performance Engineering PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3642407250
Total Pages : 360 pages
Book Rating : 4.6/5 (424 download)

DOWNLOAD NOW!


Book Synopsis Computer Performance Engineering by : Maria Simonetta Balsamo

Download or read book Computer Performance Engineering written by Maria Simonetta Balsamo and published by Springer. This book was released on 2013-08-19 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 10th European Performance Engineering Workshop, EPEW 2013, held in Venice, Italy, in September 2013. The 16 regular papers presented together with 8 short papers and 2 invited talks were carefully reviewed and selected from 33 submissions. The Workshop aims to gather academic and industrial researchers working on all aspects of performance engineering. Original papers related to theoretical and methodological issues as well as case studies and automated tool support are solicited in the following areas: performance modeling and evaluation, system and network performance engineering, and software performance engineering.

Pioneers of Singapore (2020 Edition - PDF)

Download Pioneers of Singapore (2020 Edition - PDF) PDF Online Free

Author :
Publisher : Asiapac Books Pte Ltd
ISBN 13 : 9811706964
Total Pages : 168 pages
Book Rating : 4.8/5 (117 download)

DOWNLOAD NOW!


Book Synopsis Pioneers of Singapore (2020 Edition - PDF) by : Lee Chin Lim, Soon Oon Chan, Alan Bay

Download or read book Pioneers of Singapore (2020 Edition - PDF) written by Lee Chin Lim, Soon Oon Chan, Alan Bay and published by Asiapac Books Pte Ltd. This book was released on with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: We always hear the names Raffles or Farquhar whenever we discuss Singapore’s early history. But what of the many other pioneers who were just as important? What are their stories? Accompanied by lively, charming illustrations, Pioneers of Singapore brings you the accounts of thirty-five key figures in Singapore’s colonial history. Some of them include: Who broke up one of the biggest communal riots in Singapore? Who founded the first hospital in Singapore that was built entirely without help from the government? Who produced the first comprehensive map of Singapore and designed most of its early buildings? Read on as our forefathers come to life with the help of comic artist Alan Bay’s beautiful artwork, as the 2004 bestseller returns in an all-new coloured edition!