Assembly Language for Arcade Games and Other Fast Spectrum Programs

Download Assembly Language for Arcade Games and Other Fast Spectrum Programs PDF Online Free

Author :
Publisher :
ISBN 13 : 9780070847293
Total Pages : 130 pages
Book Rating : 4.8/5 (472 download)

DOWNLOAD NOW!


Book Synopsis Assembly Language for Arcade Games and Other Fast Spectrum Programs by : Stuart Nicholls

Download or read book Assembly Language for Arcade Games and Other Fast Spectrum Programs written by Stuart Nicholls and published by . This book was released on 1984 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Practical Computing

Download Practical Computing PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 970 pages
Book Rating : 4.E/5 ( download)

DOWNLOAD NOW!


Book Synopsis Practical Computing by :

Download or read book Practical Computing written by and published by . This book was released on 1985 with total page 970 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Games

Download Computer Games PDF Online Free

Author :
Publisher : Nova Publishers
ISBN 13 : 9781590335260
Total Pages : 182 pages
Book Rating : 4.3/5 (352 download)

DOWNLOAD NOW!


Book Synopsis Computer Games by : Blair Carter

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Spectrum Machine Language for the Absolute Beginner

Download Spectrum Machine Language for the Absolute Beginner PDF Online Free

Author :
Publisher : Andrews UK Limited
ISBN 13 : 1789829534
Total Pages : 244 pages
Book Rating : 4.7/5 (898 download)

DOWNLOAD NOW!


Book Synopsis Spectrum Machine Language for the Absolute Beginner by : William Tang

Download or read book Spectrum Machine Language for the Absolute Beginner written by William Tang and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

The Cumulative Book Index

Download The Cumulative Book Index PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 3246 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis The Cumulative Book Index by :

Download or read book The Cumulative Book Index written by and published by . This book was released on 1985 with total page 3246 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.

Making 8-bit Arcade Games in C

Download Making 8-bit Arcade Games in C PDF Online Free

Author :
Publisher : Puzzling Plans LLC
ISBN 13 : 1545484759
Total Pages : 228 pages
Book Rating : 4.5/5 (454 download)

DOWNLOAD NOW!


Book Synopsis Making 8-bit Arcade Games in C by : Steven Hugg

Download or read book Making 8-bit Arcade Games in C written by Steven Hugg and published by Puzzling Plans LLC. This book was released on 2017 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!

Professional Assembly Language

Download Professional Assembly Language PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0764579010
Total Pages : 12 pages
Book Rating : 4.7/5 (645 download)

DOWNLOAD NOW!


Book Synopsis Professional Assembly Language by : Richard Blum

Download or read book Professional Assembly Language written by Richard Blum and published by John Wiley & Sons. This book was released on 2005-02-11 with total page 12 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike high-level languages such as Java and C++, assembly language is much closer to the machine code that actually runs computers; it's used to create programs or modules that are very fast and efficient, as well as in hacking exploits and reverse engineering Covering assembly language in the Pentium microprocessor environment, this code-intensive guide shows programmers how to create stand-alone assembly language programs as well as how to incorporate assembly language libraries or routines into existing high-level applications Demonstrates how to manipulate data, incorporate advanced functions and libraries, and maximize application performance Examples use C as a high-level language, Linux as the development environment, and GNU tools for assembling, compiling, linking, and debugging

Learn and Use Assembly Language on the ZX Spectrum

Download Learn and Use Assembly Language on the ZX Spectrum PDF Online Free

Author :
Publisher : McGraw-Hill Book Company Limited
ISBN 13 : 9780070847057
Total Pages : 160 pages
Book Rating : 4.8/5 (47 download)

DOWNLOAD NOW!


Book Synopsis Learn and Use Assembly Language on the ZX Spectrum by : Tony Woods

Download or read book Learn and Use Assembly Language on the ZX Spectrum written by Tony Woods and published by McGraw-Hill Book Company Limited. This book was released on 1983 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

CP/M Assembly Language Programming

Download CP/M Assembly Language Programming PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis CP/M Assembly Language Programming by : Ken Barbier

Download or read book CP/M Assembly Language Programming written by Ken Barbier and published by . This book was released on 1983 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Assembly Language

Download Assembly Language PDF Online Free

Author :
Publisher : Wiley
ISBN 13 : 9780471578147
Total Pages : 0 pages
Book Rating : 4.5/5 (781 download)

DOWNLOAD NOW!


Book Synopsis Assembly Language by : Jeff Duntemann

Download or read book Assembly Language written by Jeff Duntemann and published by Wiley. This book was released on 1992-10-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begins with the most fundamental, plain-English concepts and everyday analogies progressing to very sophisticated assembly principles and practices. Examples are based on the 8086/8088 chips but all code is usable with the entire Intel 80X86 family of microprocessors. Covers both TASM and MASM. Gives readers the foundation necessary to create their own executable assembly language programs.

Rules of Play

Download Rules of Play PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

DOWNLOAD NOW!


Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Machine Language for the Commodore 64, 128, and Other Commodore Computers

Download Machine Language for the Commodore 64, 128, and Other Commodore Computers PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 404 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis Machine Language for the Commodore 64, 128, and Other Commodore Computers by : Jim Butterfield

Download or read book Machine Language for the Commodore 64, 128, and Other Commodore Computers written by Jim Butterfield and published by . This book was released on 1986 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Gaming the Iron Curtain

Download Gaming the Iron Curtain PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262349515
Total Pages : 401 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Gaming the Iron Curtain by : Jaroslav Svelch

Download or read book Gaming the Iron Curtain written by Jaroslav Svelch and published by MIT Press. This book was released on 2018-12-25 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Zen of Assembly Language: Knowledge

Download Zen of Assembly Language: Knowledge PDF Online Free

Author :
Publisher : Scott Foresman Trade
ISBN 13 : 9780673386021
Total Pages : 640 pages
Book Rating : 4.3/5 (86 download)

DOWNLOAD NOW!


Book Synopsis Zen of Assembly Language: Knowledge by : Michael Abrash

Download or read book Zen of Assembly Language: Knowledge written by Michael Abrash and published by Scott Foresman Trade. This book was released on 1990-01-01 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.

Michael Abrash's Graphics Programming Black Book

Download Michael Abrash's Graphics Programming Black Book PDF Online Free

Author :
Publisher : Coriolis Group Books
ISBN 13 : 9781576101742
Total Pages : 0 pages
Book Rating : 4.1/5 (17 download)

DOWNLOAD NOW!


Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash

Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

Before the Crash

Download Before the Crash PDF Online Free

Author :
Publisher : Wayne State University Press
ISBN 13 : 0814337228
Total Pages : 270 pages
Book Rating : 4.8/5 (143 download)

DOWNLOAD NOW!


Book Synopsis Before the Crash by : Mark J. P. Wolf

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.