Assassins Creed Identity Game, DLC, Outfits, Trophies, Cheats, Tips, Game Guide Unofficial

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Author :
Publisher : Hiddenstuff Entertainment LLC.
ISBN 13 : 9781387982165
Total Pages : 46 pages
Book Rating : 4.9/5 (821 download)

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Book Synopsis Assassins Creed Identity Game, DLC, Outfits, Trophies, Cheats, Tips, Game Guide Unofficial by : Hse Guides

Download or read book Assassins Creed Identity Game, DLC, Outfits, Trophies, Cheats, Tips, Game Guide Unofficial written by Hse Guides and published by Hiddenstuff Entertainment LLC.. This book was released on 2018-07-28 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: *UNOFFICIAL GUIDE* Do you want to dominate the game and your opponents? Do you struggle with making resources and cash? Do you want the best items? Would you like to know how to download and install the game? If so, we have got you covered. We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game. What You'll Discover Inside: - How to Download & Install the Game. - Professional Tips and Strategies. - Cheats and Hacks. - Beat Opponents. - Class Types and Strategies. - Skills. - Missions. - Tokens. - Extra Challenges. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now. Scroll to the top of the page and click add to cart to purchase instantly Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.

Video Games and Creativity

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Author :
Publisher : Academic Press
ISBN 13 : 0128017058
Total Pages : 330 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Video Games and Creativity by :

Download or read book Video Games and Creativity written by and published by Academic Press. This book was released on 2015-08-03 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

Assassin's Creed Valhalla: Sword of the White Horse

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1839081406
Total Pages : 320 pages
Book Rating : 4.8/5 (39 download)

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Book Synopsis Assassin's Creed Valhalla: Sword of the White Horse by : Elsa Sjunneson

Download or read book Assassin's Creed Valhalla: Sword of the White Horse written by Elsa Sjunneson and published by Simon and Schuster. This book was released on 2022-04-26 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Celtic warrior defending her people from Viking raiders infiltrates an ancient sect to save her homeland, in this gripping original saga set in the world of Assassin's Creed® Valhalla Mercia, 878. Witch-warrior Niamh discovers a new order called the Hidden Ones is seeking to establish a foothold in Lunden. Her land is already scarred by Viking raiders, bloody wars, and clashing cultures. Determined to protect what remains of her homeland, she infiltrates this new group to discover whether they stand with her… or against her. Yet when Niamh learns the Hidden Ones have stolen an artifact sacred to her people, her own loyalties are challenged. Casting aside newfound alliances and friendships, Niamh soon discovers that betrayal comes with a heavy price and it will take everything in her power – her gods willing – to survive.

The Interactive Past

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Publisher :
ISBN 13 : 9789088904363
Total Pages : 0 pages
Book Rating : 4.9/5 (43 download)

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Book Synopsis The Interactive Past by : Angus A. A. Mol

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Collective Memory and Dutch East Indiehb

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Author :
Publisher : Heritage and Memory Studies
ISBN 13 : 9789463728744
Total Pages : 336 pages
Book Rating : 4.7/5 (287 download)

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Book Synopsis Collective Memory and Dutch East Indiehb by : DOOLAN

Download or read book Collective Memory and Dutch East Indiehb written by DOOLAN and published by Heritage and Memory Studies. This book was released on 2021-09-27 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the afterlife of decolonization in the collective memory of the Netherlands. It offers a new perspective on the cultural history of representing the decolonization of the Dutch East Indies, and maps out how a contested collective memory was shaped. Taking a transdisciplinary approach and applying several theoretical frames from literary studies, sociology, cultural anthropology and film theory, the author reveals how mediated memories contributed to a process of what he calls "unremembering." He analyses in detail a broad variety of sources, including novels, films, documentaries, radio interviews, memoires and historical studies, to reveal how five decades of representing and remembering decolonization fed into an unremembering by which some key notions were silenced or ignored. The author concludes that historians, or the historical guild, bear much responsibility for the unremembering of decolonization in Dutch collective memory.

Divinity

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Publisher : Valiant Entertainment
ISBN 13 : 1939346762
Total Pages : 112 pages
Book Rating : 4.9/5 (393 download)

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Book Synopsis Divinity by : Matt Kindt

Download or read book Divinity written by Matt Kindt and published by Valiant Entertainment. This book was released on 2015-07-28 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Contains materials originally published in single magazine form as 'Divinity' #1-4"--Indicia.

Assassin's Creed: The Hawk Trilogy

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Author :
Publisher : National Geographic Books
ISBN 13 : 1785653881
Total Pages : 0 pages
Book Rating : 4.7/5 (856 download)

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Book Synopsis Assassin's Creed: The Hawk Trilogy by : Titan Books

Download or read book Assassin's Creed: The Hawk Trilogy written by Titan Books and published by National Geographic Books. This book was released on 2016-11-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: COLLECTS THREE PREVIOUSLY PUBLISHED ASSASSIN'S CREED GRAPHIC NOVELS:HAWK, EL CAKR, & LEILA HAWK: When Desmond Miles is called away on an urgent mission, he entrusts fellow Assassin Jonathan Hawk with the search for the Scepter of Isis - a powerful ancient artifact, lost in time. EL CAKR: In the present day, Assassin Jonathan Hawk fights through a terrible setback to unmask a traitor in the Order's ranks, whilst his ancestor El Cakr battles Templar agents to gain possession of the powerful Scepter of Aset in 13th century Egypt. LEILA: In 14th century Egypt, the seasoned Assassin El Cakr seeks to return the mysterious Scepter of Aset to the Brotherhood... when it is stolen by a mysterious woman named Leila. Seven centuries later, El Cakr's descendant Jonathan Hawk desperately tries to get his hands on the relic - leading to an ultimate showdown between the Assassins and the Templars. The grand finale of Assassin's Creed's Egyptian saga!

Legal Pluralism in Ethiopia

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Publisher : transcript Verlag
ISBN 13 : 3839450217
Total Pages : 415 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Legal Pluralism in Ethiopia by : Susanne Epple

Download or read book Legal Pluralism in Ethiopia written by Susanne Epple and published by transcript Verlag. This book was released on 2020-07-31 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Being a home to more than 80 ethnic groups, Ethiopia has to balance normative diversity with efforts to implement state law across its territory. This volume explores the co-existence of state, customary, and religious legal forums from the perspective of legal practitioners and local justice seekers. It shows how the various stakeholders' use of negotiation, and their strategic application of law can lead to unwanted confusion, but also to sustainable conflict resolution, innovative new procedures and hybrid norms. The book thus generates important knowledge on the conditions necessary for stimulating a cooperative co-existence of different legal systems.

Future State: Gotham (2021-) #4

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Author :
Publisher : DC Comics
ISBN 13 :
Total Pages : 38 pages
Book Rating : 4.:/5 (21 download)

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Book Synopsis Future State: Gotham (2021-) #4 by : Dennis Culver

Download or read book Future State: Gotham (2021-) #4 written by Dennis Culver and published by DC Comics. This book was released on 2021-08-10 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Hunt the Batman” continues as Punchline prowls Gotham searching for the one thing she needs before leaving the city forever! The only person standing in her way is a revenge-fueled Harley Quinn! And just when things couldn’t get any worse, the brand-new hero Hunter Panic comes for them both!

Metagaming

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Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 413 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

The Challenge of Crime in a Free Society

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Author :
Publisher :
ISBN 13 :
Total Pages : 368 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Challenge of Crime in a Free Society by : United States. President's Commission on Law Enforcement and Administration of Justice

Download or read book The Challenge of Crime in a Free Society written by United States. President's Commission on Law Enforcement and Administration of Justice and published by . This book was released on 1967 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report of the President's Commission on Law Enforcement and Administration of Justice -- established by President Lyndon Johnson on July 23, 1965 -- addresses the causes of crime and delinquency and recommends how to prevent crime and delinquency and improve law enforcement and the administration of criminal justice. In developing its findings and recommendations, the Commission held three national conferences, conducted five national surveys, held hundreds of meetings, and interviewed tens of thousands of individuals. Separate chapters of this report discuss crime in America, juvenile delinquency, the police, the courts, corrections, organized crime, narcotics and drug abuse, drunkenness offenses, gun control, science and technology, and research as an instrument for reform. Significant data were generated by the Commission's National Survey of Criminal Victims, the first of its kind conducted on such a scope. The survey found that not only do Americans experience far more crime than they report to the police, but they talk about crime and the reports of crime engender such fear among citizens that the basic quality of life of many Americans has eroded. The core conclusion of the Commission, however, is that a significant reduction in crime can be achieved if the Commission's recommendations (some 200) are implemented. The recommendations call for a cooperative attack on crime by the Federal Government, the States, the counties, the cities, civic organizations, religious institutions, business groups, and individual citizens. They propose basic changes in the operations of police, schools, prosecutors, employment agencies, defenders, social workers, prisons, housing authorities, and probation and parole officers.

Engaging with Videogames: Play, Theory and Practice

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Author :
Publisher : BRILL
ISBN 13 : 1848882955
Total Pages : 297 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Engaging with Videogames: Play, Theory and Practice by : Dawn Stobbart

Download or read book Engaging with Videogames: Play, Theory and Practice written by Dawn Stobbart and published by BRILL. This book was released on 2019-01-04 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.

Queerness in Play

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Author :
Publisher : Springer
ISBN 13 : 3319905422
Total Pages : 279 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Queerness in Play by : Todd Harper

Download or read book Queerness in Play written by Todd Harper and published by Springer. This book was released on 2018-10-19 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.

Understanding Video Games

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Publisher : Routledge
ISBN 13 : 1317533127
Total Pages : 552 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Creativity and Learning

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Author :
Publisher : NEA Professional Library
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Creativity and Learning by : Beth A. Hennessey

Download or read book Creativity and Learning written by Beth A. Hennessey and published by NEA Professional Library. This book was released on 1987 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted, such as having children work for an expected reward, setting up competitive situations, having children focus on expected evaluation, using plenty of surveillance, and setting up restricted-choice situations. Strategies for nurturing and encouraging intrinsic motivation and creativity in classroom settings are explored. A bibliography and a list of resources on thinking skills conclude the pamphlet. (PB)

Achtung-Panzer!

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Author :
Publisher : Arms & Armour
ISBN 13 : 9781854092823
Total Pages : 220 pages
Book Rating : 4.0/5 (928 download)

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Book Synopsis Achtung-Panzer! by : Heinz Guderian

Download or read book Achtung-Panzer! written by Heinz Guderian and published by Arms & Armour. This book was released on 1995 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is one of the most significant military books of the twentieth century. By an outstanding soldier of independent mind, it pushed forward the evolution of land warfare and was directly responsible for German armoured supremacy in the early years of the Second World War. Published in 1937, the result of 15 years of careful study since his days on the German General Staff in the First World War, Guderian's book argued, quite clearly, how vital the proper use of tanks and supporting armoured vehicles would be in the conduct of a future war. When that war came, just two years later, he proved it, leading his Panzers with distinction in the Polish, French and Russian campaigns. Panzer warfare had come of age, exactly as he had forecast. This first English translation of Heinz Guderian's classic book - used as a textbook by Panzer officers in the war - has an introduction and extensive background notes by the modern English historian Paul Harris.

Rogues Gallery

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Publisher :
ISBN 13 : 9781934547878
Total Pages : 160 pages
Book Rating : 4.5/5 (478 download)

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Book Synopsis Rogues Gallery by : Crystal Fraiser

Download or read book Rogues Gallery written by Crystal Fraiser and published by . This book was released on 2018-10-09 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rogues Gallery collects super-villains from Green Ronin's popular online series, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains, teams and alliances, organizations and outliers, and bad guys of many different power levels, backgrounds, and styles, suited for different M&M series, all with complete game information. Plus each villain comes with ready-made adventure hooks, making the book a collection of more than a hundred possible adventures as well!