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Artcade
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Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.
Book Synopsis Virtual Cities by : Konstantinos Dimopoulos
Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Download or read book Super Famicom written by Bitmap Books and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.
Download or read book Crappy Children's Art written by Maddox and published by Simon and Schuster. This book was released on 2012-11-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of The Alphabet of Manliness, the creator of “The Best Page in the Universe,” and overall genius, comes an outrageous, laugh-out-loud critique of children’s artwork that finally cuts those little smug know-it-alls down to size. Previously published as I Am Better Than Your Kids. If you think children are precious little snowflakes who are perfect in every way, think again. If you cherish every piece of art, every book report, every letter to Santa your child gives you, then this book is not for you. If your refrigerator is adorned with mementos from your kid’s childhood, then you are a sucker. Maddox, who has been writing hilarious essays for his popular site, TheBestPageInTheUniverse.com since 1996, can spell, do math, and run faster than your kids—and, he is here to show you just how inferior your kids are. Marvel as Maddox deconstructs an eight-year-old’s crayon-drawn family portrait! Laugh uproariously as he judges sub-par Valentines, homemade “gifts,” and other areas of elementary-aged underperformance! Why reward weakness and mediocrity with gold stars? You are in Maddox’s world now, and no child is safe from the scrutiny and critical gaze of the world’s foremost authority on children’s crappy artwork.
Book Synopsis Arcade Game Typography by : Toshi Omigari
Download or read book Arcade Game Typography written by Toshi Omigari and published by National Geographic Books. This book was released on 2019-11-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.
Book Synopsis The SNES Pixel Book by : Bitmap Books
Download or read book The SNES Pixel Book written by Bitmap Books and published by . This book was released on 2019-12-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Dazed: 30 Years Confused by : Katie Grand
Download or read book Dazed: 30 Years Confused written by Katie Grand and published by Rizzoli Publications. This book was released on 2021-09-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrating 30 years of Dazed’s boundary-pushing storytelling at the forefront of youth culture, this book reveals the past, present, and future of Dazed through its bold cover designs and manifesto-like headlines. In 1991, the first issue of Dazed & Confused was released as a single A2 foldout newsprint by a then 20-year-old Jefferson Hack and the photographer Rankin. Now, 30 years later, what began as a print magazine has gone on to provoke a change in consciousness, becoming a vital cultural manifesto for today. Created for an audience that wants to be both informed and inspired to imagine, its radical approach to publishing means that Dazed is still at the forefront of youth culture today. Split into ten chapters—taken from the magazine’s most memorable cover lines—this book explores how these early manifestos reflect the magazine’s ethos today. Time-traveling from the ’90s to now, a new generation of image makers sit side by side with archival materials to showcase how Dazed has always interpreted celebrity through its own boundary-pushing lens: from Alexander McQueen and David Bowie’s first official, recorded conversation and the designer’s “Fashion-Able?” cover, to a rare appearance and guest-edit by Chelsea Manning, to rapper Young Thug shot by Harley Weir.
Book Synopsis Sinclair ZX Spectrum: A Visual Compendium by : Clive Sinclair
Download or read book Sinclair ZX Spectrum: A Visual Compendium written by Clive Sinclair and published by . This book was released on 2015-11-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Encyclopedia of Arcade Video Games by : Bill Kurtz
Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.
Download or read book Speccy Nation written by Dan Whitehead and published by Createspace Independent Pub. This book was released on 2012-09-06 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.
Book Synopsis Nintendo 64 Anthology by : Math Manent
Download or read book Nintendo 64 Anthology written by Math Manent and published by Geeks - Line. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Throughout this book, the author Mathieu Manent recounts the Nintendo 64-bit console's journey through a complete history of the machine: from its genesis to its new lease on life, a detailed description of its complete software library, interviews with those involved at the time, and previously untold anecdotes"--Back cover.
Download or read book DPM written by Hardy Blechman and published by Frances Lincoln Limited. This book was released on 2004 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedic art book charts the history of camouflage from its inspiration in nature, through its adoption by the military, to its current uses in design and popular culture. Divided into two books totaling 944 pages, DPM offers comprehensive coverage of this multifaceted and highly engaging subject. It contains more than 5,000 images by the world's leading nature, military and fashion photographers. It includes a comprehensive guide to the camouflage patterns issued to soldiers of 107 nations around the world and documents the rise of camouflage outside the armed forces - its use by anti-war protestors in the 1960s, further exploration by modern artists, and reinvention within areas such as fashion, architecture, music, film and sport. Depictions of camo-clad cultural icons such as David Beckham, Robert De Niro, U2, Notorious B.I.G., Ali G, Neneh Cherry and Joe Strummer illustrate the theme. Rescuing camouflage from its unhappy associations with war and conflict, this book emphasizes its natural beauty. It is the modern reference guide for both the novice and the seasoned camoufleur.
Book Synopsis White in the Flag by : Mobeen Ansari
Download or read book White in the Flag written by Mobeen Ansari and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books
Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Gremlin in the Works by : Bitmap Books
Download or read book A Gremlin in the Works written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Original Grin written by Ron English and published by Cernunnos. This book was released on 2019-07-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through his highly subversive art Ron English (b. 1959) has bombed the global landscape with striking and often unsettling imagery. He coined the term "POPaganda" to describe his signature and darkly satirical renderings of corporate branding icons. Ranging from superhero mythology to pillars of art history, his work is populated with a vast and constantly growing arsenal of original characters such as MC Supersized, the obese fast-food mascot featured in the hit movie Supersize Me; and Abraham Obama, which fused America's 16th and 44th Presidents, an image that was posited by the media as having directly impacted the 2008 election. His cameo on The Simpsons secured his position as America's premier pop iconoclast. This book is the first complete retrospective of English's work, compiling his paintings, illustrations, toys, sculpture, street art, and "agit-pop." Additionally, it contains a lengthy and comprehensive interview with the artist conducted exclusively for this publication.
Book Synopsis Retro Gaming Hacks by : Chris Kohler
Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.