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Ars Electronica 2006
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Book Synopsis Ars Electronica 2006 by : Gerfried Stocker
Download or read book Ars Electronica 2006 written by Gerfried Stocker and published by . This book was released on 2006 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: EASY MONEY - the Swedish bestselling sensation, a dark and brutal account of the Stockholm underworld. Jorge knows one thing – he’s never going back inside. Mrado knows one thing – he’s not going to kill for cash anymore. JW knows nothing – and that’s why he’s in too deep. Their paths are about to cross, but are they on the same side? Whether they’re uneasy conspirators or deadly rivals, they’re all looking for the fastest way to get filthy rich. They’re about to learn the hard way that there’s no such thing as easy money . . . Jens Lapidus is a highly successful criminal defence lawyer. His experiences with some of the country’s most notorious criminals have made this debut novel the fastest-selling and most talked about thriller in Europe in a decade. ‘At last: an epic European thriller to rival the Steig Larsson books. It’s an entirely new criminal world, beautifully rendered – and a wildly thrilling novel’ James Ellroy
Book Synopsis CyberCulture Now: Social and Communication Behaviours on the Web by : Anna Maj
Download or read book CyberCulture Now: Social and Communication Behaviours on the Web written by Anna Maj and published by BRILL. This book was released on 2019-01-04 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2013. At present cyberculture is a dominating cultural paradigm and nothing seems to be able to replace it. We globally share the same cyberspace but there is a question whether we all together–the whole humankind–are really living in the same cyberculture? This book proves that we rather tend to define the contemporary state of culture as cybercultures. The process of spreading technologies, trends and ideas is not the same in all parts of the world. The varying speeds of this process and cultural diversity of its forms are created by different social, political, economic and cultural contexts. By representing different perspectives the authors depict a wide spectrum of the most important current problems connected with networked life, global sharing of data, loss of privacy, new meanings of community and developments in narrative structures and social behaviours arising from new communication possibilities, instantaneity of information and global viral sensitivity.
Book Synopsis Imagery in the 21st Century by : Oliver Grau
Download or read book Imagery in the 21st Century written by Oliver Grau and published by MIT Press. This book was released on 2011 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: "We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's informatio explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual"--Book jacket.
Book Synopsis CyberArts 2006 by : Hannes Leopoldseder
Download or read book CyberArts 2006 written by Hannes Leopoldseder and published by Hatje Cantz Pub. This book was released on 2006 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: CyberArts 2006 ISBN 3-7757-1835-4 / 978-3-7757-1835-6 Paperback, 6.75 x 9.5 in. / 300 pgs / 340 color and 10 b&w. / U.S. $60.00 CDN $72.00 November / Art
Download or read book CyberArts 2021 written by Markus Jandl and published by Hatje Cantz. This book was released on 2022-01-04 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The award-winning works from a lively year in media art Since 1987, the Prix Ars Electronica has been one of the most prestigious prizes in media art. The jury includes experts in the fields of Computer/Film/VFX, Digital Music, Sound Art, Artificial Intelligence and Life Art.
Book Synopsis The Art and Science of Interface and Interaction Design (Vol. 1) by : Christa Sommerer
Download or read book The Art and Science of Interface and Interaction Design (Vol. 1) written by Christa Sommerer and published by Springer. This book was released on 2008-09-08 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
Book Synopsis Interface Cultures by : Christa Sommerer
Download or read book Interface Cultures written by Christa Sommerer and published by transcript Verlag. This book was released on 2015-07-31 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.
Book Synopsis Sensory Perception by : Friedrich G. Barth
Download or read book Sensory Perception written by Friedrich G. Barth and published by Springer Science & Business Media. This book was released on 2012-02-01 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sensory perception: mind and matter aims at a deeper understanding of the many facets of sensory perception and their relations to brain function and cognition. It is an attempt to promote the interdisciplinary discourse between the neurosciences and psychology, which speaks the language of cognitive experiences, and philosophy, which has been thinking about the meaning and origin of consciousness since its beginning. Leading experts contribute to such a discourse by informing the reader about exciting modern developments, both technical and conceptual, and by pointing to the big gaps still to be bridged. The various chapters provide access to scientific research on sensory perception and the mind from a broad perspective, covering a large spectrum of topics which range from the molecular mechanisms at work in sensory cells to the study of the unconscious and to neurophilosophy.
Book Synopsis Interactive Digital Narrative by : Hartmut Koenitz
Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Book Synopsis The Systemic Image by : Inge Hinterwaldner
Download or read book The Systemic Image written by Inge Hinterwaldner and published by MIT Press. This book was released on 2023-10-31 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new conceptualization of the relationship between the systemic and the iconic in real-time simulations that distinguishes among four levels of forming. Computer simulations conceive objects and situations dynamically, in their changes and progressions. In The Systemic Image, Inge Hinterwaldner considers not only the technical components of dynamic computer simulations but also the sensory aspects of the realization. Examining the optic, the acoustic, the tactile, and the sensorimotor impressions that interactive real-time simulations provide, she finds that iconicity plays a dominant yet unexpected role. Based on this, and close readings of a series of example works, Hinterwaldner offers a new conceptualization of the relationship between systemic configuration and the iconic aspects in these calculated complexes. Hinterwaldner discusses specifications of sensorialization, necessary to make the simulation dynamic perceivable. Interweaving iconicity with simulation, she explores the expressive possibilities that can be achieved under the condition of continuously calculated explicit changes. She distinguishes among four levels of forming: the systems perspective, as a process and schema that establishes the most general framework of simulations; the mathematical model, which marks off the boundaries of the simulation's actualization; the iconization and its orientation toward the user; and interaction design, necessary for the full unfolding of the simulation. The user makes manifest what is initially latent. Viewing the simulation as an interface, Hinterwaldner argues that not only does the sensorially designed aspect of the simulation seduce the user but the user also makes an impact on the simulation—on the dynamic and perhaps on the iconization, although not on the perspectivation. The influence is reciprocal.
Book Synopsis Alberto Frigo: Records of a Lifetime, Year 6 by :
Download or read book Alberto Frigo: Records of a Lifetime, Year 6 written by and published by Alberto Frigo. This book was released on with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Art Practice in a Digital Culture by : Hazel Gardiner
Download or read book Art Practice in a Digital Culture written by Hazel Gardiner and published by Routledge. This book was released on 2016-04-15 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.
Book Synopsis A Fearsome Heritage by : Dr John Schofield
Download or read book A Fearsome Heritage written by Dr John Schofield and published by Routledge. This book was released on 2016-07-08 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: From massive nuclear test sites to the more subtle material realities of everyday life, the influence of the Cold War on modern culture has been profound and global. Fearsome Legacies unites innovative work on the interpretation and management of Cold War heritage from fields including archaeology, history, art and architecture, and cultural studies. Contributors understand material culture in its broadest sense, examining objects in outer space, domestic space, landscapes, and artistic spaces. They tackle interpretive challenges and controversies, including in museum exhibits, heritage sites, archaeological sites, and other historic and public venues. With over 150 color photos and illustrations, including a photographic essay, readers can feel the profound visual impact of this material culture.
Book Synopsis The Oxford Handbook of Screendance Studies by : Douglas Rosenberg
Download or read book The Oxford Handbook of Screendance Studies written by Douglas Rosenberg and published by Oxford University Press. This book was released on 2016-06-03 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Screendance Studies offers a full overview of the histories, practices, and critical and theoretical foundations of the rapidly changing landscape of screendance. Drawing on their practices, technologies, theories, and philosophies, scholars from the fields of dance, performance, visual art, cinema and media arts articulate the practice of screendance as an interdisciplinary, hybrid form that has yet to be correctly sited as an academic field worthy of critical investigation. Each chapter discusses and reframe current issues, as a means of promoting and enriching dialogue within the wider community of dance and the moving image. Topics addressed embrace politics of the body; agency, race, and gender in screendance; the relationship of choreography to image; constructs of space and time; representation and effacement; production and curatorial practice; and other areas of intersecting disciplines. The Oxford Handbook of Screendance Studies features newly-commissioned and original scholarship that will be essential reading for all those interested in the intersection of dance and the moving image, including film and video-makers, dance artists, screendance artists, academics and writers, producers, composers, as well as the wider interested public. It will become an invaluable resource for researchers and professionals in the field.
Book Synopsis Media Archaeology by : Erkki Huhtamo
Download or read book Media Archaeology written by Erkki Huhtamo and published by Univ of California Press. This book was released on 2011-06-12 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Huhtamo and Parikka, from the first and second generations of media archaeology, have brought together the best writings from almost all of the best authors in the field. Whether we speak of cultural materialism, media art history, new historicism or software studies, the essays compiled here provide not only an anthology of innovative historical case studies, but also a methodology for the future of media studies as material and historical analysis. Media Archaeology is destined to be a key handbook for a new generation of media scholars.” —Sean Cubitt, author of The Cinema Effect "Taken together, this excellent collection of essays by a wide range of scholars and practitioners demonstrates how the emerging field of media archaeology not only excavates the ways in which newer media work to remediate earlier forms and practices but also sketches out how older media help to premediate new ones." —Richard Grusin, author of Premediation: Affect and Mediality after 9/11 “In Media Archaeology, a constellation of interdisciplinary writers explore society’s relationship with the technological imaginary through history, with fascinating essays on influencing machines, Freud as media theorist, interactive games from the 19th century to the present day, just to name a few. As an artist, my mind is set on fire by discussions of the marvelous inventions that never made it to the mainstream, such as optophonic poetry, Christopher Strachey’s 1952 ‘Love letter generator’ for the Manchester Mark II computer, and the ‘Baby talkie.’” —Zoe Beloff, artist and editor of The Coney Island Amateur Psychoanalytic Society and Its Circle "A long-awaited synthesis addressing media archaeology in all of its epistemological complexity. With wide-ranging intellectual breath and creative insight, Huhtamo and Parikka bring together an eminent array of international scholars in film and media studies, literary criticism, and history of science in the spirit of making the discourse of the humanities legible to artist-intellectuals. This foundational volume enables a sophisticated understanding of reproducible audiovisual media culture as apparatus, historical form, and avant-garde space of play." —Peter J. Bloom, author of French Colonial Documentary: Mythologies of Humanitarianism "An essential read for everyone interested in the histories of media and art." —Oliver Grau, author of MediaArtHistories "Media archaeology is a wonderful new shadow field. If you are willing to step outside the glow of new media, this book's approaches can shift how you experience the objects and experiences that fill the new everyday of contemporary life. No one captures the beauty of studying new media in the shadow of older media implements and practices better than Erkki Huhtamo, the Finnish writer, curator, and scholar of media technology and design famous for his creative work as a preservationist and an interpreter of pre-cinematic technologies of visual display. He has teamed up here with Jussi Parikka, the Finnish scholar who has brought us an insect theory of media, to give us this long-awaited collection of essays in media archaeology. The surprise of the book is that the essays collectively bring forward a range of approaches to considering archaeological practice, giving us new ways to think about our embodied and subjective orientations to technologies and objects through the lens of the material remnants of practice, rather than offering a narrow definition of the field. The collection moves between computational machines and influencing machines, preservation and imagination, offering a range of ways to live the new everyday of media experience through the imaginary of archaeology." —Lisa Cartwright, co-author of Practices of Looking: An Introduction to Visual Culture “Where McLuhan’s Understanding Media ends, Media Archaeology actually begins. Refusing the often futile search for the eternal laws of media, Media Archaeology does something more difficult and rare. It literally brings the history of media alive by drawing into presence the enigmatic, heterogeneous, unruly past of the media—its artifacts, machines, imaginaries, tactics, and games. What results is a fabulous cabinet of (media) memories: the imaginary moving with kinetic frenzy, histories of what happens when media collide in the electronic space of the virtual, and stories about those strange interstitial spaces between analogue and digital.” —Arthur Kroker, author of The Will to Technology and the Culture of Nihilism “Rupturing the continuities and established values of traditional media history, this exciting and thought-provoking collection makes a significant contribution to our understanding of media culture, and demonstrates that the presence of the past in present-day media is central to the recognition and re-cognition that media archaeology promotes.” —John Fullerton, editor of Screen Culture: History and Textuality “Here, at last, is a collection of essays that are a critical step to comprehending the history of our impulse to see ourselves in the machines we have made. This could be the beginning of 'Archaeology of Intention.'" —Bernie Lubell, artist “Huhtamo and Parikka’s expertly curated collection is a kaleidoscopic tour of media archaeology, giving us forceful evidence of that unruly domain’s vitality while preserving its wonderful unpredictability. With this essential volume, countless new paths have been opened up for media and cultural historians." —Charles R. Acland, author of Screen Traffic “This brilliant collection of essays provides much needed material and historical grounding for our understanding of new media. At the same time, it animates that ground by recognizing the integral roles that imagination, embodiment, and even productive disturbance play in media historiography. Yet these essays constitute more than a collection of historical case studies; together, they transform the book’s subject into its overall method. Media Archaeology performs media archaeology. Huhtamo and Parikka excavate the intellectual traditions and map the epistemological terrain of media archaeology itself, demonstrating that the field is ripe with possibilities not only for further historical examination, but also for imagining exciting new scholarly and creative futures.” —Shannon Mattern, The New School
Book Synopsis Fusing Lab and Gallery by : Sarah M. Schlachetzki
Download or read book Fusing Lab and Gallery written by Sarah M. Schlachetzki and published by transcript Verlag. This book was released on 2014-03-31 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do Japanese artists team up with engineers in order to create so-called »Device Art«? What is a nanoscientist's motivation in approaching the artworld? In the past few years, there has been a remarkable increase in attempts to foster the exchange between art, technology, and science - an exchange taking place in academies, museums, or even in research laboratories. Media art has proven especially important in the dialogue between these cultural fields. This book is a contribution to the current debate on »art & science«, interdisciplinarity, and the discourse of innovation. It critically assesses artistic positions that appear as the ongoing attempt to localize art's position within technological and societal change - between now and the future.
Book Synopsis Interactive Technologies and Sociotechnical Systems by : Hongbin Zha
Download or read book Interactive Technologies and Sociotechnical Systems written by Hongbin Zha and published by Springer Science & Business Media. This book was released on 2006-10-02 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.