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American History Simulations
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Book Synopsis American History Simulations by : Max W. Fischer
Download or read book American History Simulations written by Max W. Fischer and published by Teacher Created Resources. This book was released on 1993 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activities designed to bring the past into the present getting students involved with situations relevant to famous episodes in American history through simulations.
Book Synopsis Gaming the Past by : Jeremiah McCall
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Book Synopsis Fun & Easy American History by : Rhonda Lucas Donald
Download or read book Fun & Easy American History written by Rhonda Lucas Donald and published by Scholastic Inc.. This book was released on 2001 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30 engaging hands-on activities in this guide make key time periods come alive and enhance history lessons. Includes step-by-step directions, lists of important dates, fun facts, recipes, and more. Illustrations.
Book Synopsis Games and Strategies for Teaching U.S. History by : Marvin B. Scott
Download or read book Games and Strategies for Teaching U.S. History written by Marvin B. Scott and published by Walch Publishing. This book was released on 1998 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developed by an acclaimed history teacher in Iowa, this popular resource includes 14 simulations, debates, quiz games and strategy games. It covers key topics from the first explorers to the 2000 presidential elections. Convene a constitutional convention, re-fight the Civil War, relive the Crash of ’29, and much more. Use this ingenious text to reinvigorate your history classes.
Book Synopsis Ancient History Simulations by : Max W. Fischer
Download or read book Ancient History Simulations written by Max W. Fischer and published by Teacher Created Resources. This book was released on 1997-10 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Challenging activities place students in meaningful classroom learning situations that replicate circumstances of significant events and/or cultures of antiquity.
Book Synopsis Rockstar Games and American History by : Esther Wright
Download or read book Rockstar Games and American History written by Esther Wright and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-08-22 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past –– and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated.
Book Synopsis Easy Simulations: American Revolution by : Renay M. Scott
Download or read book Easy Simulations: American Revolution written by Renay M. Scott and published by Teaching Resources. This book was released on 2007-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What better way to learn about history than to relive it? Students assume the roles of colonists, patriots, and loyalists as they participate in a weeklong simulation that takes them through the events that led to and ended the American Revolution. Includes easy step-by-step directions, plus reproducible student worksheets, tables, maps, and rubrics-everything you need to run a successful simulation! For use with Grades 5 & Up.
Book Synopsis Active History: American Revolution by : Andi Stix
Download or read book Active History: American Revolution written by Andi Stix and published by Teacher Created Materials. This book was released on 2013-10-01 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring your class back in time with the war in which America won its independence. This teacher-friendly resource provides students with meaningful learning experiences through five engaging and easy-to-implement simulations that appeal to a variety of learning modalities and promote critical thinking. These simulations empower students to participate in their own active learning and provide the opportunity to make connections to present-day life. This must-have resource is perfect to support students' deep learning and use of higher-order thinking skills. Support materials include planning documents, templates, graphic organizers, background information, and more!
Book Synopsis Great American History Games by : Lorraine Hopping Egan
Download or read book Great American History Games written by Lorraine Hopping Egan and published by Scholastic Inc.. This book was released on 2000 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 20 games, puzzles and learning activities for American history.
Book Synopsis Take Five Minutes: American History Class Openers by : Cantu
Download or read book Take Five Minutes: American History Class Openers written by Cantu and published by Teacher Created Resources. This book was released on 2002-02 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Six different types of critical thinking activities covering 72 topics set the instructional stage for history lessons and provoke higher order thinking.
Book Synopsis The Complete Book of American Facts and Games by : Cathryn J. Long
Download or read book The Complete Book of American Facts and Games written by Cathryn J. Long and published by American Education Publishing. This book was released on 2002-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fun and challenging games to test your child's knowledge in American history; the lives and accomplishments of each U.S. president; the unique history and geography of the 50 states and Washington, D.C.; and reading comprehension, vocabulary, and spelling.
Book Synopsis 15 Primary Source Activities by : Louise Hopping
Download or read book 15 Primary Source Activities written by Louise Hopping and published by Scholastic Inc.. This book was released on 2003-06 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains ready-to-use plays, readings, simulations, map projects, and other motivating activities based on historical documents.
Download or read book Pioneers written by Tim Bailey and published by Teaching Resources. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Relive the pioneer experience in your classroom with this easy-to-implement, weeklong simulation. Students take on the roles of various citizens from the 1840s and experience the challenges of traveling in a wagon on the Oregon Trail. Includes step-by-step directions, plus reproducible student worksheets, charts, maps, and rubrics-everything you need to run a successful simulation! For use with Grades 5 & Up.
Book Synopsis Video Games and Spatiality in American Studies by : Dietmar Meinel
Download or read book Video Games and Spatiality in American Studies written by Dietmar Meinel and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-02-21 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.
Book Synopsis Simulacra and Simulation by : Jean Baudrillard
Download or read book Simulacra and Simulation written by Jean Baudrillard and published by University of Michigan Press. This book was released on 1994 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develops a theory of contemporary culture that relies on displacing economic notions of cultural production with notions of cultural expenditure. This book represents an effort to rethink cultural theory from the perspective of a concept of cultural materialism, one that radically redefines postmodern formulations of the body.
Book Synopsis Playing at the Next Level by : Ken Horowitz
Download or read book Playing at the Next Level written by Ken Horowitz and published by McFarland. This book was released on 2016-10-27 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today a multinational video game developer, Sega was the first to break Nintendo’s grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega’s relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company’s most influential games are explored in detail.
Book Synopsis American History Conflict Simulations by : David W. Felder
Download or read book American History Conflict Simulations written by David W. Felder and published by . This book was released on 1996-02-01 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: