Video Games and Spatiality in American Studies

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110675234
Total Pages : 423 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Video Games and Spatiality in American Studies by : Dietmar Meinel

Download or read book Video Games and Spatiality in American Studies written by Dietmar Meinel and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-02-21 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Video Games and Spatiality in American Studies: An Introduction

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (14 download)

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Book Synopsis Video Games and Spatiality in American Studies: An Introduction by : Dietmar Meinel

Download or read book Video Games and Spatiality in American Studies: An Introduction written by Dietmar Meinel and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playing the Field

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110655721
Total Pages : 310 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Playing the Field by : Sascha Pöhlmann

Download or read book Playing the Field written by Sascha Pöhlmann and published by Walter de Gruyter GmbH & Co KG. This book was released on 2019-08-19 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.

On Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1786732505
Total Pages : 336 pages
Book Rating : 4.7/5 (867 download)

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Book Synopsis On Video Games by : Soraya Murray

Download or read book On Video Games written by Soraya Murray and published by Bloomsbury Publishing. This book was released on 2017-10-30 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.

Playing the Field

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110659409
Total Pages : 296 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Playing the Field by : Sascha Pöhlmann

Download or read book Playing the Field written by Sascha Pöhlmann and published by Walter de Gruyter GmbH & Co KG. This book was released on 2019-08-19 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.

The Composition of Video Games

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Author :
Publisher : McFarland
ISBN 13 : 1476673934
Total Pages : 243 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Composition of Video Games by : Johansen Quijano

Download or read book The Composition of Video Games written by Johansen Quijano and published by McFarland. This book was released on 2019-10-07 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Ludotopia

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Publisher : transcript Verlag
ISBN 13 : 3839447305
Total Pages : 317 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Ludotopia by : Espen Aarseth

Download or read book Ludotopia written by Espen Aarseth and published by transcript Verlag. This book was released on 2019-08-31 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

Videogames and Postcolonialism

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Publisher : Springer
ISBN 13 : 3319548220
Total Pages : 120 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Videogames and Postcolonialism by : Souvik Mukherjee

Download or read book Videogames and Postcolonialism written by Souvik Mukherjee and published by Springer. This book was released on 2017-07-24 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.

Videogames Studies: Concepts, Cultures, and Communication

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Publisher : BRILL
ISBN 13 : 1848880596
Total Pages : 160 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Videogames Studies: Concepts, Cultures, and Communication by : Monica Evans

Download or read book Videogames Studies: Concepts, Cultures, and Communication written by Monica Evans and published by BRILL. This book was released on 2020-04-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

The Pleasures of Computer Gaming

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Author :
Publisher : McFarland
ISBN 13 : 9780786451203
Total Pages : 203 pages
Book Rating : 4.4/5 (512 download)

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Book Synopsis The Pleasures of Computer Gaming by : Melanie Swalwell

Download or read book The Pleasures of Computer Gaming written by Melanie Swalwell and published by McFarland. This book was released on 2015-05-12 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of “cheats” and “easter eggs” in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players’ aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.

Expressive Space

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Publisher : Walter de Gruyter
ISBN 13 : 9783110723571
Total Pages : 0 pages
Book Rating : 4.7/5 (235 download)

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Book Synopsis Expressive Space by : Gregory Whistance-Smith

Download or read book Expressive Space written by Gregory Whistance-Smith and published by Walter de Gruyter. This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video game environments constitute a vast expansion of the built environment, offering new worlds to explore and new spaces for engaging in a range of activities. Like buildings and cities before them, these interactive environments are deeply meani

What Is a Game?

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Author :
Publisher : McFarland
ISBN 13 : 147666837X
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis What Is a Game? by : Gaines S. Hubbell

Download or read book What Is a Game? written by Gaines S. Hubbell and published by McFarland. This book was released on 2020-02-14 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

Videogames and Education

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Publisher : Routledge
ISBN 13 : 9780765619976
Total Pages : 0 pages
Book Rating : 4.6/5 (199 download)

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Book Synopsis Videogames and Education by : Harry John Brown

Download or read book Videogames and Education written by Harry John Brown and published by Routledge. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.

The Spectacle of the Real

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Author :
Publisher : Intellect (UK)
ISBN 13 :
Total Pages : 242 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Spectacle of the Real by : Geoff King

Download or read book The Spectacle of the Real written by Geoff King and published by Intellect (UK). This book was released on 2005 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Broad questions that will be explored through the examination of a wide range of textual material concern the nature and different forms of both 'spectacle' and of 'the real' (along with 'reality', 'realism' and 'authenticity'); and, especially, the points of conjuncture between the two.

New Literature on Women

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Publisher :
ISBN 13 :
Total Pages : 400 pages
Book Rating : 4.:/5 (7 download)

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Book Synopsis New Literature on Women by :

Download or read book New Literature on Women written by and published by . This book was released on 2000 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sound

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Author :
Publisher : Nai010 Publishers
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Sound by : Jorinde Seijdel

Download or read book Sound written by Jorinde Seijdel and published by Nai010 Publishers. This book was released on 2005 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Public space is not only visually but also acoustically manifest: public nature is a function of visibility and audibility. Including the role of sound in reflections on public space and in its actual design is therefore as necessary as considering the visual. In n0. 9 there are essays about the way in which sound and audio media play an aesthetic, ethical or political role in contemporary urban space. This issue illustrates how radio is undergoing a veritable cultural and artistic revival and how sound is deployed in art in relation to social or spatial surroundings. This issue presents work by international artists and also includes an mp3 disc with sonic artworks and interviews.

Sociological Abstracts

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Publisher :
ISBN 13 :
Total Pages : 852 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Sociological Abstracts by : Leo P. Chall

Download or read book Sociological Abstracts written by Leo P. Chall and published by . This book was released on 1998 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: