Alpha's ABC's Games II

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Publisher : Alpha's ABC's Games
ISBN 13 : 0979168015
Total Pages : 33 pages
Book Rating : 4.9/5 (791 download)

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Book Synopsis Alpha's ABC's Games II by :

Download or read book Alpha's ABC's Games II written by and published by Alpha's ABC's Games. This book was released on with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Games

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Publisher : Springer
ISBN 13 : 331957969X
Total Pages : 188 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Computer Games by : Tristan Cazenave

Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2017-04-27 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

The Alpha's Return

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Publisher : Dark Pen Publishing Ltd
ISBN 13 :
Total Pages : 326 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Alpha's Return by : Reece Barden

Download or read book The Alpha's Return written by Reece Barden and published by Dark Pen Publishing Ltd. This book was released on 2024-09-27 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Killian Kennedy never wanted to return. He was happy to hide his royal roots and enjoy an anonymous life, somewhere nobody would ever suspect what he truly was. When his niece gets outed as a white wolf, the sign of a royal descendent, on her first shift, duty calls, and he returns to formally renounce the throne, ensuring their safety and his freedom. It was supposed to be a quick visit and then he could disappear into the sunset. But when he gets stuck with a strong she-wolf, charged with keeping him alive long enough to complete the ceremony, everything changes. She has no intention of letting him off the hook that easily, and soon, he's torn between the life he thought he'd always wanted, and one he'll have to fight to keep. This is a dual POV, MF, wolf shifter romance, with a grumpy alpha male who'll do anything for the strong woman who's determined to drive him crazy.

Vintage Games

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Publisher : CRC Press
ISBN 13 : 1136137580
Total Pages : 409 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Vintage Games by : Bill Loguidice

Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Psychotopia

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Publisher : Severn House Publishers Ltd
ISBN 13 : 1448301742
Total Pages : 262 pages
Book Rating : 4.4/5 (483 download)

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Book Synopsis Psychotopia by : R.N. Morris

Download or read book Psychotopia written by R.N. Morris and published by Severn House Publishers Ltd. This book was released on 2019-02-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game for the times we live – and die – in. Enter Psychotopia, a dark new dystopian novel from the author of the acclaimed Silas Quinn mysteries. PSYCHOTOPIA, LEVEL ONE. Create your own boutique psychopath, then deceive, manipulate and be ruthless, spreading mayhem and destruction to reach the next levels. It’s the computer game for our times. After all, the amount of crazy in the world is increasing. Senseless violence on the streets is becoming the norm. Can Dr Arbus’s ground-breaking device identify and neutralize psychopaths before it’s too late? In this increasingly dysfunctional world, surely Callum standing by Aimee after her devastating encounter with Charlie is proof that real love and goodness can still win in a world that’s increasingly rotten . . . Or can it?

3ds Max Modeling for Games

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Publisher : Taylor & Francis
ISBN 13 : 1136139095
Total Pages : 508 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3ds Max Modeling for Games by : Andrew Gahan

Download or read book 3ds Max Modeling for Games written by Andrew Gahan and published by Taylor & Francis. This book was released on 2012-10-12 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.

The Alpha's Quest

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Author :
Publisher : Reece Barden
ISBN 13 :
Total Pages : 323 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Alpha's Quest by : Reece Barden

Download or read book The Alpha's Quest written by Reece Barden and published by Reece Barden. This book was released on 2023-12-29 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethan leaves the only home he's ever known on a mission to find those responsible for attacking Grey Ridge, and to find a mate of his own. Guilt consumes him over the near death of his friend's mate. He won't return as beta until he's proven he can protect his pack. Nothing will distract him from his quest for justice, including finding his fated mate. No matter how much it hurts. When a handsome stranger beats down Belle's door and turns her world upside down, she knows she'll never be the same. With her mate in danger, Belle will do anything to help him, including putting her future happiness, and her life, at risk by going undercover with the enemy. Nobody will stop her from doing whatever it takes, but will her mate be able to forgive her? This is book 5 in the Shifters of Grey Ridge series, a steamy wolf shifter romance with rejected mates and a happily ever after.

Programming Linux Games

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Publisher : No Starch Press
ISBN 13 : 1886411492
Total Pages : 435 pages
Book Rating : 4.8/5 (864 download)

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Book Synopsis Programming Linux Games by : Loki Software, Inc

Download or read book Programming Linux Games written by Loki Software, Inc and published by No Starch Press. This book was released on 2001 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

Producing Games

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Publisher : Taylor & Francis
ISBN 13 : 0240810708
Total Pages : 306 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Producing Games by : D. S. Cohen

Download or read book Producing Games written by D. S. Cohen and published by Taylor & Francis. This book was released on 2010 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all of the game production secrets you need from two industry insiders!

Building HTML5 Games with ImpactJS

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933122X
Total Pages : 121 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Building HTML5 Games with ImpactJS by : Jesse Freeman

Download or read book Building HTML5 Games with ImpactJS written by Jesse Freeman and published by "O'Reilly Media, Inc.". This book was released on 2012-02-15 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

Beginning Java 8 Games Development

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Publisher : Apress
ISBN 13 : 1484204158
Total Pages : 475 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Java 8 Games Development by : Wallace Jackson

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

The Alpha's Mystery

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Author :
Publisher : Reece Barden
ISBN 13 :
Total Pages : 273 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Alpha's Mystery by : Reece Barden

Download or read book The Alpha's Mystery written by Reece Barden and published by Reece Barden. This book was released on 2024-04-12 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chase Walker is a man on a mission. Convinced Grey Ridge is the home base for a criminal organisation, he plans to use his military experience and connections to help his sister's escape from the men who've captured them. First, he has to get proof the Joneses are up to no good. Hayley and Leah think they're in love and deliriously happy. Chase thinks they've been brainwashed. They won't leave without a fight. Gathering the evidence he needs would be much easier if the local deputy, the beautiful but annoying as hell, Natalie Lennox, would get off her perfect backside to help him. Instead, she goes out of her way to hide the truth and he's determined to find out why. Natalie Lennox is enjoying the quiet life in Grey Ridge. When Chase, the local Luna's, human and extremely bossy, older brother, blows into town, hell-bent on unearthing the secrets all shifters want to stay hidden, Natalie tries to keep him from getting close, both to her and the truth. But this is a man who never gives up. When things between them get too hot to handle, will Natalie be able to stay away? Or will she be the one to expose the town's secrets and things about Chase that even he doesn't know? This book is a steamy, dual POV, MF, wolf shifter, bear shifter romance, with enemies to lovers, fated mates, and lots of spice!

The Theory of Gambling and Statistical Logic

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Publisher : Gulf Professional Publishing
ISBN 13 : 9780122407611
Total Pages : 476 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis The Theory of Gambling and Statistical Logic by : Richard A. Epstein

Download or read book The Theory of Gambling and Statistical Logic written by Richard A. Epstein and published by Gulf Professional Publishing. This book was released on 1995 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering all aspects of gambling, The Theory of Gambling and Statistical Logic is mathematically sophisticated, but can be read for what it says about the games and strategies, skipping the technicalities. The material is fascinating and detailed, and the analysis is masterful.

Pro Java 9 Games Development

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Publisher : Apress
ISBN 13 : 1484209737
Total Pages : 649 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Pro Java 9 Games Development by : Wallace Jackson

Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

A Playful Production Process

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Publisher : MIT Press
ISBN 13 : 0262362503
Total Pages : 409 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis A Playful Production Process by : Richard Lemarchand

Download or read book A Playful Production Process written by Richard Lemarchand and published by MIT Press. This book was released on 2021-10-12 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Beginning iOS 5 Games Development

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Author :
Publisher : Apress
ISBN 13 : 1430237112
Total Pages : 341 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iOS 5 Games Development by : Lucas Jordan

Download or read book Beginning iOS 5 Games Development written by Lucas Jordan and published by Apress. This book was released on 2012-01-02 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

iOS Swift Game Development Cookbook

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491920769
Total Pages : 483 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis iOS Swift Game Development Cookbook by : Jonathon Manning

Download or read book iOS Swift Game Development Cookbook written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2015-05-12 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C. Design the architecture and code layout of your game Build and customize menus with UIKit Detect and respond to user input Use techniques to play sound effects and music Learn different ways to store information for later use Create 2D graphics with SpriteKit Create 3D graphics with SceneKit Add two-dimensional physics simulation Learn beginning, intermediate, and advanced 3D graphics with OpenGL Create challenges with artificial intelligence Take advantage of game controllers and external displays