Aesthetics of Interaction in Digital Art

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Publisher : MIT Press
ISBN 13 : 0262528290
Total Pages : 381 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Aesthetics of Interaction in Digital Art by : Katja Kwastek

Download or read book Aesthetics of Interaction in Digital Art written by Katja Kwastek and published by MIT Press. This book was released on 2015-08-21 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: An art-historical perspective on interactive media art that provides theoretical and methodological tools for understanding and analyzing digital art. Since the 1960s, artworks that involve the participation of the spectator have received extensive scholarly attention. Yet interactive artworks using digital media still present a challenge for academic art history. In this book, Katja Kwastek argues that the particular aesthetic experience enabled by these new media works can open up new perspectives for our understanding of art and media alike. Kwastek, herself an art historian, offers a set of theoretical and methodological tools that are suitable for understanding and analyzing not only new media art but also other contemporary art forms. Addressing both the theoretician and the practitioner, Kwastek provides an introduction to the history and the terminology of interactive art, a theory of the aesthetics of interaction, and exemplary case studies of interactive media art. Kwastek lays the historical and theoretical groundwork and then develops an aesthetics of interaction, discussing such aspects as real space and data space, temporal structures, instrumental and phenomenal perspectives, and the relationship between materiality and interpretability. Finally, she applies her theory to specific works of interactive media art, including narratives in virtual and real space, interactive installations, and performance—with case studies of works by Olia Lialina, Susanne Berkenheger, Stefan Schemat, Teri Rueb, Lynn Hershman, Agnes Hegedüs, Tmema, David Rokeby, Sonia Cillari, and Blast Theory.

Materializing New Media

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Author :
Publisher : UPNE
ISBN 13 : 1584655585
Total Pages : 254 pages
Book Rating : 4.5/5 (846 download)

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Book Synopsis Materializing New Media by : Anna Munster

Download or read book Materializing New Media written by Anna Munster and published by UPNE. This book was released on 2006 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: A significant contribution to investigations of the social and cultural impact of new media and digital technologies

Interactive Art and Embodiment

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Publisher : Gylphi Limited
ISBN 13 : 1780240090
Total Pages : 306 pages
Book Rating : 4.7/5 (82 download)

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Book Synopsis Interactive Art and Embodiment by : Nathaniel Stern

Download or read book Interactive Art and Embodiment written by Nathaniel Stern and published by Gylphi Limited. This book was released on 2013 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.

Digital Synesthesia

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110459930
Total Pages : 200 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Digital Synesthesia by : Katharina Gsöllpointner

Download or read book Digital Synesthesia written by Katharina Gsöllpointner and published by Walter de Gruyter GmbH & Co KG. This book was released on 2016-05-10 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die Publikation versammelt die Ergebnisse des künstlerischen Forschungsprojekts DIGITAL SYNESTHESIA (2013-2016) und stellt erstmals ein umfassendes Kompendium zum Begriff der "Digitalen Synästhesie" dar. "Digitale Synästhesie" umfasst ein völlig neues Konzept der digitalen Künste im 21. Jahrhundert, das die multimediale, auf dem binären Code basierende Ästhetik der digitalen Kunst mit der Multimodalität von Synästhesie als Wahrnehmungsform verbindet. Unter dem Begriff "Digital Synesthesia" geben die Herausgeberinnen diesem neuen Phänomen nicht nur einen Namen. Texte renommierter Medien- und Kunsttheoretiker, Medienkünstler und Neurowissenschaftler vermitteln spannende Einsichten in die Erforschung der synästhetischen Wahrnehmungsmöglichkeiten von multimedialen digitalen Kunstwerken.

Relational Aesthetics

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Author :
Publisher : Les presses du réel
ISBN 13 : 2378963718
Total Pages : 127 pages
Book Rating : 4.3/5 (789 download)

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Book Synopsis Relational Aesthetics by : Nicolas Bourriaud

Download or read book Relational Aesthetics written by Nicolas Bourriaud and published by Les presses du réel. This book was released on 2020-09-09 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art as a set of practices which take as their theoretical and practical point of departure the whole of human relations and their social context: the manifesto that has renewed the approach of contemporary art since the 1990s. Where does our current obsession for interactivity stem from? After the consumer society and the communication era, does art still contribute to the emergence of a rational society? Nicolas Bourriaud attempts to renew our approach towards contemporary art by getting as close as possible to the artists' works, and by revealing the principles that structure their thoughts: an aesthetic of the inter-human, of the encounter; of proximity, of resisting social formatting. The aim of his essay is to produce the tools to enable us to understand the evolution of today's art. We meet Felix Gonzalez-Torres, Louis Althusser, Rirkrit Tiravanija or Félix Guattari, along with most of today's practising creative personalities.

Digital Art, Aesthetic Creation

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Author :
Publisher : Routledge
ISBN 13 : 0429886144
Total Pages : 367 pages
Book Rating : 4.4/5 (298 download)

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Book Synopsis Digital Art, Aesthetic Creation by : Paul Crowther

Download or read book Digital Art, Aesthetic Creation written by Paul Crowther and published by Routledge. This book was released on 2018-10-10 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

Aesthetic Computing

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Publisher : MIT Press
ISBN 13 : 0262562375
Total Pages : 477 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Aesthetic Computing by : Paul A. Fishwick

Download or read book Aesthetic Computing written by Paul A. Fishwick and published by MIT Press. This book was released on 2006 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

A Companion to Digital Art

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Publisher : John Wiley & Sons
ISBN 13 : 1119225744
Total Pages : 644 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis A Companion to Digital Art by : Christiane Paul

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2022-01-06 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Interactive Experience in the Digital Age

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3319045105
Total Pages : 275 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Interactive Experience in the Digital Age by : Linda Candy

Download or read book Interactive Experience in the Digital Age written by Linda Candy and published by Springer Science & Business Media. This book was released on 2014-03-28 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

A Philosophy of Computer Art

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Author :
Publisher : Routledge
ISBN 13 : 1135277435
Total Pages : 160 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis A Philosophy of Computer Art by : Dominic Lopes

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.

An Ethico-Phenomenology of Digital Art Practices

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Author :
Publisher : Routledge
ISBN 13 : 1000296997
Total Pages : 102 pages
Book Rating : 4.0/5 (2 download)

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Book Synopsis An Ethico-Phenomenology of Digital Art Practices by : Giuseppe Torre

Download or read book An Ethico-Phenomenology of Digital Art Practices written by Giuseppe Torre and published by Routledge. This book was released on 2020-12-31 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital art practitioners work under the constant threat of a medium – the digital – that objectifies the self and depersonalises artistic identities. If digital technology is a pharmakon in that it can be either cure or poison, with regard to digital art practices the digital may have in fact worked as a placebo that has allowed us to push back the date in which the crisis between digital and art will be given serious thought. This book is hence concerned with an analysis of such a relationship and proposes their rethinking in terms of an ethico-phenomenological practice informed by an in-depth understanding of the digital medium. Giuseppe Torre engages with underground cultures such as Free and Libre Open Source Software (FLOSS) and its ties with art discourse. The discussion is informed by various philosophical discourses and media theories, with a focus on how such ideas connect back to the existing literature in performance studies. Replete with examples of artwork and practices, this book will be of great interest to students and scholars of theatre and performance studies, art and technology.

Aesthetic Experience

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Author :
Publisher : Taylor & Francis
ISBN 13 : 041537832X
Total Pages : 207 pages
Book Rating : 4.4/5 (153 download)

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Book Synopsis Aesthetic Experience by : Richard Shusterman

Download or read book Aesthetic Experience written by Richard Shusterman and published by Taylor & Francis. This book was released on 2008 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the notion of aesthetic experience as well as its value. This title brings together major voices that have directly theorised the concept of aesthetic experience or indirectly worked on topics connected to it.

In the Sphere of The Soviets

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Publisher : Springer Nature
ISBN 13 : 9813365749
Total Pages : 359 pages
Book Rating : 4.8/5 (133 download)

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Book Synopsis In the Sphere of The Soviets by : Charles Merewether

Download or read book In the Sphere of The Soviets written by Charles Merewether and published by Springer Nature. This book was released on 2021-03-20 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book distinctive is listed in points (i) it focuses on Eastern European art covering the historical avant-garde to the post-war and contemporary periods of; (ii) it looks at some key artists in the countries that have not been given so much attention within this content i.e. Georgia, Dagestan, Chechnya and Central Asia; (iii) it looks beyond Eastern Europe to the influence of Russia/Soviet Union in Asia. It explores the theoretical models developed for understanding contemporary art across Eastern Europe and focus on the new generation of Georgian artists who emerged in the immediate years before and after the country’s independence from the Soviet Union; and on to discuss the legacy and debates around monuments across Poland, Russia and Ukraine.helps in Better understanding the postwar and contemporary art in Eastern Europe.

The Oxford Handbook of Aesthetics

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Publisher : Oxford University Press
ISBN 13 : 9780199279456
Total Pages : 844 pages
Book Rating : 4.2/5 (794 download)

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Book Synopsis The Oxford Handbook of Aesthetics by : Jerrold Levinson

Download or read book The Oxford Handbook of Aesthetics written by Jerrold Levinson and published by Oxford University Press. This book was released on 2005-01-27 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'The Oxford Handbook of Aesthetics' has assembled 48 brand-new essays, making this a comprehensive guide available to the theory, application, history, and future of the field.

HCI in Business, Government and Organizations. eCommerce and Consumer Behavior

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Publisher : Springer
ISBN 13 : 3030223353
Total Pages : 394 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis HCI in Business, Government and Organizations. eCommerce and Consumer Behavior by : Fiona Fui-Hoon Nah

Download or read book HCI in Business, Government and Organizations. eCommerce and Consumer Behavior written by Fiona Fui-Hoon Nah and published by Springer. This book was released on 2019-07-10 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11588 and 11589 constitutes the refereed proceedings of the 6th International Conference on Business, Government, and Organizations, HCIBGO 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 63 papers presented in these two volumes are organized in topical sections named: Electronic, Mobile and Ubiquitous Commerce, eBanking and Digital Money, Consumer Behaviour, Business Information Systems, Dashboards and Visualization, Social Media and Big Data Analytics in B

Windows and Mirrors

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Publisher : MIT Press (MA)
ISBN 13 : 9780262025454
Total Pages : 182 pages
Book Rating : 4.0/5 (254 download)

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Book Synopsis Windows and Mirrors by : J. David Bolter

Download or read book Windows and Mirrors written by J. David Bolter and published by MIT Press (MA). This book was released on 2003 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: The experience of digital art and how it is relevant to information technology.

Inventing the Medium

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Publisher : MIT Press
ISBN 13 : 0262302802
Total Pages : 499 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Inventing the Medium by : Janet H. Murray

Download or read book Inventing the Medium written by Janet H. Murray and published by MIT Press. This book was released on 2011-11-23 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.