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Advances In Computer Graphics
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Book Synopsis Advances in Computer Graphics by : Nadia Magnenat-Thalmann
Download or read book Advances in Computer Graphics written by Nadia Magnenat-Thalmann and published by Springer Nature. This book was released on 2021-10-10 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
Author :Ramakrishnan Mukundan Publisher :Springer Science & Business Media ISBN 13 :1447123395 Total Pages :319 pages Book Rating :4.4/5 (471 download)
Book Synopsis Advanced Methods in Computer Graphics by : Ramakrishnan Mukundan
Download or read book Advanced Methods in Computer Graphics written by Ramakrishnan Mukundan and published by Springer Science & Business Media. This book was released on 2012-02-15 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Book Synopsis Advances in Computer Graphics by : Marina Gavrilova
Download or read book Advances in Computer Graphics written by Marina Gavrilova and published by Springer. This book was released on 2019-06-11 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.
Author :F.Robert A. Hopgood Publisher :Springer Science & Business Media ISBN 13 :9783540169109 Total Pages :200 pages Book Rating :4.1/5 (691 download)
Book Synopsis Advances in Computer Graphics II by : F.Robert A. Hopgood
Download or read book Advances in Computer Graphics II written by F.Robert A. Hopgood and published by Springer Science & Business Media. This book was released on 1986-08-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Karst Systems deal with the question of how the subsurface drainage system, typical of Karst areas develops from its initial state to maturity. Equal attention is given to physical, chemical and geological conditions which determine karstification. The reader will find discussions of mass transport, chemical kinetics, hydrodynamics of fluxes, and the role of dissolution and precipitation of Calcite as they occur in experiments and natural environments. It offers a wealth of information on a complex natural system to hydrologists, hydrochemists, geologists and geographers.
Book Synopsis Advances in Computer Graphics I by : Günter Enderle
Download or read book Advances in Computer Graphics I written by Günter Enderle and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.
Book Synopsis Computer Graphics Dictionary by : Roger T. Stevens
Download or read book Computer Graphics Dictionary written by Roger T. Stevens and published by Delmar Thomson Learning. This book was released on 2002 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popularity of special effects movies and video games has introduced thousands of new terms, techniques, and software applications to both the computing professional and the general user. This unique dictionary is a comprehensive reference for the diverse fields of computer graphics and game development. The book and CD-ROM include over 4,000 definitions and 1,000 illustrations.
Book Synopsis Computer Graphics Software Construction by : John R. Rankin
Download or read book Computer Graphics Software Construction written by John R. Rankin and published by Prentice Hall. This book was released on 1989 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte
Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.
Book Synopsis Game Design Perspectives by : François Dominic Laramée
Download or read book Game Design Perspectives written by François Dominic Laramée and published by Cengage Learning. This book was released on 2002 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compiles articles by computer game designers sharing their experiences with game design, including discussion of topics such as documentation, user interfaces, quality management, platforms, and storytelling.
Book Synopsis Advances in Visual Computing by : George Bebis
Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2012-08-22 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.
Book Synopsis Advances in Computer Graphics Hardware III by : A.A.M. Kuijk
Download or read book Advances in Computer Graphics Hardware III written by A.A.M. Kuijk and published by Springer. This book was released on 1991-03-28 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.
Book Synopsis Advances in Visual Computing by : George Bebis
Download or read book Advances in Visual Computing written by George Bebis and published by Springer Nature. This book was released on 2019-10-25 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019. The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the following topical sections: Deep Learning I; Computer Graphics I; Segmentation/Recognition; Video Analysis and Event Recognition; Visualization; ST: Computational Vision, AI and Mathematical methods for Biomedical and Biological Image Analysis; Biometrics; Virtual Reality I; Applications I; ST: Vision for Remote Sensing and Infrastructure Inspection; Computer Graphics II; Applications II; Deep Learning II; Virtual Reality II; Object Recognition/Detection/Categorization; and Poster.
Book Synopsis Gender Inclusive Game Design by : Sheri Graner Ray
Download or read book Gender Inclusive Game Design written by Sheri Graner Ray and published by Cengage Learning. This book was released on 2004 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market for computer games.
Author :Giovanni Maria Farinella Publisher :Springer Science & Business Media ISBN 13 :1447155203 Total Pages :437 pages Book Rating :4.4/5 (471 download)
Book Synopsis Advanced Topics in Computer Vision by : Giovanni Maria Farinella
Download or read book Advanced Topics in Computer Vision written by Giovanni Maria Farinella and published by Springer Science & Business Media. This book was released on 2013-09-24 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of reconstruction, registration, and recognition. The text provides an overview of challenging areas and descriptions of novel algorithms. Features: investigates visual features, trajectory features, and stereo matching; reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization; presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization; examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification; describes how the four-color theorem can be used for solving MRF problems; introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule; discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video.
Book Synopsis Practical Algorithms for 3D Computer Graphics by : R. Stuart Ferguson
Download or read book Practical Algorithms for 3D Computer Graphics written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit
Book Synopsis Advances in Computing Systems and Applications by : Oualid Demigha
Download or read book Advances in Computing Systems and Applications written by Oualid Demigha and published by Springer. This book was released on 2018-08-09 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the 3rd Conference on Computing Systems and Applications (CSA’2018), held at the Ecole Militaire Polytechnique, Algiers, Algeria on April 24–25, 2018. The CSA’2018 constitutes a leading forum for exchanging, discussing and leveraging modern computer systems technology in such varied fields as: data science, computer networks and security, information systems and software engineering, and computer vision. The contributions presented here will help promote and advance the adoption of computer science technologies in industrial, entertainment, social, and everyday applications. Though primarily intended for students, researchers, engineers and practitioners working in the field, it will also benefit a wider audience interested in the latest developments in the computer sciences.
Book Synopsis Real-Time Rendering by : Gabriyel Wong
Download or read book Real-Time Rendering written by Gabriyel Wong and published by CRC Press. This book was released on 2017-12-19 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.