Advanced Game Development with Programmable Graphics Hardware

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Publisher : CRC Press
ISBN 13 : 1439865647
Total Pages : 385 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Advanced Game Development with Programmable Graphics Hardware by : Alan Watt

Download or read book Advanced Game Development with Programmable Graphics Hardware written by Alan Watt and published by CRC Press. This book was released on 2005-08-01 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen

The Cg Tutorial

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321194961
Total Pages : 402 pages
Book Rating : 4.1/5 (949 download)

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Book Synopsis The Cg Tutorial by : Randima Fernando

Download or read book The Cg Tutorial written by Randima Fernando and published by Addison-Wesley Professional. This book was released on 2003 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

3D Graphics for Game Programming

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Publisher : CRC Press
ISBN 13 : 1439827389
Total Pages : 325 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis 3D Graphics for Game Programming by : JungHyun Han

Download or read book 3D Graphics for Game Programming written by JungHyun Han and published by CRC Press. This book was released on 2011-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

Real-Time Rendering, Fourth Edition

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Publisher : CRC Press
ISBN 13 : 1351816152
Total Pages : 1199 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller

Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Game Engine Architecture, Third Edition

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Publisher : CRC Press
ISBN 13 : 1351974289
Total Pages : 1240 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Game Engine Architecture, Third Edition by : Jason Gregory

Download or read book Game Engine Architecture, Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Journal of Graphics Tools

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Publisher :
ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Journal of Graphics Tools by :

Download or read book Journal of Graphics Tools written by and published by . This book was released on 2006 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics Programming Using OpenGL

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Author :
Publisher : Elsevier
ISBN 13 : 0080475728
Total Pages : 673 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Elsevier. This book was released on 2005-02-17 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

GPU Gems 3

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321515261
Total Pages : 942 pages
Book Rating : 4.5/5 (152 download)

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Book Synopsis GPU Gems 3 by : Hubert Nguyen

Download or read book GPU Gems 3 written by Hubert Nguyen and published by Addison-Wesley Professional. This book was released on 2008 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt: Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Advanced Methods in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1447123409
Total Pages : 316 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Advanced Methods in Computer Graphics by : Ramakrishnan Mukundan

Download or read book Advanced Methods in Computer Graphics written by Ramakrishnan Mukundan and published by Springer Science & Business Media. This book was released on 2012-02-10 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Real-Time Volume Graphics

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Publisher : CRC Press
ISBN 13 : 1439864292
Total Pages : 515 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Real-Time Volume Graphics by : Klaus Engel

Download or read book Real-Time Volume Graphics written by Klaus Engel and published by CRC Press. This book was released on 2006-07-21 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

Book Review Index

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Author :
Publisher :
ISBN 13 :
Total Pages : 1426 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Book Review Index by :

Download or read book Book Review Index written by and published by . This book was released on 2006 with total page 1426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every 3rd issue is a quarterly cumulation.

American Book Publishing Record

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Publisher :
ISBN 13 :
Total Pages : 760 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis American Book Publishing Record by :

Download or read book American Book Publishing Record written by and published by . This book was released on 2003 with total page 760 pages. Available in PDF, EPUB and Kindle. Book excerpt:

C++ Game Development: Build High-Performance Games from Scratch

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Author :
Publisher : Jarrel E.
ISBN 13 :
Total Pages : 125 pages
Book Rating : 4./5 ( download)

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Book Synopsis C++ Game Development: Build High-Performance Games from Scratch by : Jarrel E.

Download or read book C++ Game Development: Build High-Performance Games from Scratch written by Jarrel E. and published by Jarrel E.. This book was released on 2024-05-10 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!

The Zen of Direct3D Game Programming

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Publisher : Course Technology
ISBN 13 : 9780761534297
Total Pages : 0 pages
Book Rating : 4.5/5 (342 download)

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Book Synopsis The Zen of Direct3D Game Programming by : Peter Walsh

Download or read book The Zen of Direct3D Game Programming written by Peter Walsh and published by Course Technology. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

COLLADA

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Publisher : CRC Press
ISBN 13 : 1439865795
Total Pages : 250 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis COLLADA by : Remi Arnaud

Download or read book COLLADA written by Remi Arnaud and published by CRC Press. This book was released on 2006-08-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at

Modeling and Simulation Fundamentals

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Publisher : John Wiley & Sons
ISBN 13 : 0470590610
Total Pages : 453 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Modeling and Simulation Fundamentals by : John A. Sokolowski

Download or read book Modeling and Simulation Fundamentals written by John A. Sokolowski and published by John Wiley & Sons. This book was released on 2010-07-13 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: An insightful presentation of the key concepts, paradigms, and applications of modeling and simulation Modeling and simulation has become an integral part of research and development across many fields of study, having evolved from a tool to a discipline in less than two decades. Modeling and Simulation Fundamentals offers a comprehensive and authoritative treatment of the topic and includes definitions, paradigms, and applications to equip readers with the skills needed to work successfully as developers and users of modeling and simulation. Featuring contributions written by leading experts in the field, the book's fluid presentation builds from topic to topic and provides the foundation and theoretical underpinnings of modeling and simulation. First, an introduction to the topic is presented, including related terminology, examples of model development, and various domains of modeling and simulation. Subsequent chapters develop the necessary mathematical background needed to understand modeling and simulation topics, model types, and the importance of visualization. In addition, Monte Carlo simulation, continuous simulation, and discrete event simulation are thoroughly discussed, all of which are significant to a complete understanding of modeling and simulation. The book also features chapters that outline sophisticated methodologies, verification and validation, and the importance of interoperability. A related FTP site features color representations of the book's numerous figures. Modeling and Simulation Fundamentals encompasses a comprehensive study of the discipline and is an excellent book for modeling and simulation courses at the upper-undergraduate and graduate levels. It is also a valuable reference for researchers and practitioners in the fields of computational statistics, engineering, and computer science who use statistical modeling techniques.

Game Development 2042

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Publisher : CRC Press
ISBN 13 : 1000730492
Total Pages : 290 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Game Development 2042 by : Tim Fields

Download or read book Game Development 2042 written by Tim Fields and published by CRC Press. This book was released on 2022-10-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others. Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.