COLLADA

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Author :
Publisher : CRC Press
ISBN 13 : 1439865795
Total Pages : 250 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis COLLADA by : Remi Arnaud

Download or read book COLLADA written by Remi Arnaud and published by CRC Press. This book was released on 2006-08-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at

COLLADA 1.4 Quick Reference

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Author :
Publisher : Lulu.com
ISBN 13 : 1312443863
Total Pages : 10 pages
Book Rating : 4.3/5 (124 download)

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Book Synopsis COLLADA 1.4 Quick Reference by : Khronos Group

Download or read book COLLADA 1.4 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on 2014-08-17 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quick reference for the COLLADA API. COLLADAa defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL] Shading Language, Cg, CgFX, and DirectX] FX.

Professional Papervision3D

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 047097060X
Total Pages : 645 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Professional Papervision3D by : Michael Lively

Download or read book Professional Papervision3D written by Michael Lively and published by John Wiley & Sons. This book was released on 2010-04-13 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.

Game Development Tools

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Publisher : CRC Press
ISBN 13 : 1439867720
Total Pages : 688 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Game Development Tools by : Marwan Ansari

Download or read book Game Development Tools written by Marwan Ansari and published by CRC Press. This book was released on 2016-04-19 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de

3D in Photoshop

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136110453
Total Pages : 288 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3D in Photoshop by : Zorana Gee

Download or read book 3D in Photoshop written by Zorana Gee and published by Taylor & Francis. This book was released on 2013-02-11 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book of its kind that shows you everything you need to know to create or integrate 3D into your designs using Photoshop CS5 Extended. If you are completely new to 3D, you'll find the great tips and tricks in 3D in Photoshop invaluable as you get started. There is also a wealth of detailed technical insight for those who want more. Written by the true experts - Adobe's own 3D team - and with contributions from some of the best and brightest digital artists working today, this reference guide will help you to create a comprehensive workflow that suits your specific needs. Along the way, you'll pick up troubleshooting tips and advice from the industry experts and you'll be inspired by many examples of full color, original works of 3D art. If you're already using Photoshop for your digital art and want to learn how to incorporate your 3D components into one workflow, you'll discover new ways of working with Photoshop that you probably never knew existed. Find out how to quickly generate beautiful 3D extrusions from text layers, selections and more. Brush up on your painting, texture creation and editing skills, and learn how to composite 3D to 2D scenes. You'll also discover the secrets to creating Lenticular images. It's all here in this comprehensive guide - the next best thing to sitting side-by-side with an Adobe expert while you create 3D magic.

Learning Flash CS4 Professional

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596555652
Total Pages : 394 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Learning Flash CS4 Professional by : Rich Shupe

Download or read book Learning Flash CS4 Professional written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2009-04-18 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Flash CS4 Professional offers beginners and intermediate Flash developers a unique introduction to the latest version of Adobe's powerful multimedia application. This easy-to-read book is loaded with full-color examples and hands-on tasks to help you master Flash CS4's new motion editor, integrated 3D system, and character control with the new inverse kinematics animation system. No previous Flash experience is necessary. This book will help you: Understand Flash fundamentals with clear, concise information you can use right away Learn key concepts and techniques in every chapter, with annotated screenshots and illustrations Develop an ongoing project that utilizes material from every chapter Practice new skills and test your understanding with constructive exercises Learn how to package your work for distribution on the Web and through AIR desktop applications Download sample files and discuss additional Flash features on the companion blog As part of the Adobe Developer Library, this is the most authoritative guide to Flash CS4 available. Get moving with Flash today!

Raspberry Pi Hacks

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449362311
Total Pages : 385 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Raspberry Pi Hacks by : Ruth Suehle

Download or read book Raspberry Pi Hacks written by Ruth Suehle and published by "O'Reilly Media, Inc.". This book was released on 2013-12-09 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 60 practical and creative hacks, this book helps you turn Raspberry Pi into the centerpiece of some cool electronics projects. Want to create a controller for a camera or a robot? Set up Linux distributions for media centers or PBX phone systems? That’s just the beginning of what you’ll find inside Raspberry Pi Hacks. If you’re looking to build either a software or hardware project with more computing power than Arduino alone can provide, Raspberry Pi is just the ticket. And the hacks in this book will give you lots of great ideas. Use configuration hacks to get more out of your Pi Build your own web server or remote print server Take the Pi outdoors to monitor your garden or control holiday lights Connect with SETI or construct an awesome Halloween costume Hack the Pi’s Linux OS to support more complex projects Decode audio/video formats or make your own music player Achieve a low-weight payload for aerial photography Build a Pi computer cluster or a solar-powered lab

The Essential Guide to Open Source Flash Development

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Author :
Publisher : Apress
ISBN 13 : 1430209941
Total Pages : 398 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to Open Source Flash Development by : John Grden

Download or read book The Essential Guide to Open Source Flash Development written by John Grden and published by Apress. This book was released on 2008-09-02 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

Game Engine Gems, Volume One

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449657931
Total Pages : 255 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Engine Gems, Volume One by : Eric Lengyel

Download or read book Game Engine Gems, Volume One written by Eric Lengyel and published by Jones & Bartlett Publishers. This book was released on 2010-03-05 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

AutomationML

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Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 311074659X
Total Pages : 344 pages
Book Rating : 4.1/5 (17 download)

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Book Synopsis AutomationML by : Rainer Drath

Download or read book AutomationML written by Rainer Drath and published by Walter de Gruyter GmbH & Co KG. This book was released on 2021-07-19 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a beginner's guide to AutomationML Edition 2, written for students, engineers, lecturers, developers and those interested. In guides through the basics of AutomationML Edition 2, CAEX and the AutomationML Editor. AutomationML stands for digitisation of engineering data and engineering workflows. AutomationML achieves both human readability and machine-readability. It is a method for converting data into digital information, and it supports the special needs of iterative engineering data exchange. AutomationML is in the hot spot of the digitisation of automation engineering data. It enables the modelling and transport of engineering data in a vendor neutral and machine-readable models, a valuable source of digital innovation. Machine readable engineering data makes the data accessible and interpretable by software, enabling a plethora of opportunities. This book carefully introduces AutomationML, its goals, values and innovations. It teaches the architecture of AutomationML and explains the language elements with a multitude of examples and step-by-step instructions. Additional material to the book and more information about AutomationML on the website: https://www.automationml.org/about-automationml/publications/amlbook/

Interactive 3D Multimedia Content

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447124960
Total Pages : 295 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Interactive 3D Multimedia Content by : Wojciech Cellary

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Programming the Cell Processor

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Author :
Publisher : Pearson Education
ISBN 13 : 0132712865
Total Pages : 916 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Programming the Cell Processor by : Matthew Scarpino

Download or read book Programming the Cell Processor written by Matthew Scarpino and published by Pearson Education. This book was released on 2008-10-14 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed. Programming the Cell Processor solves that problem once and for all. Whether you’re a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell’s extraordinary power. Scarpino covers everything from the Cell’s advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development. Scarpino illuminates each of the Cell’s most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.

The Essential Guide to 3D in Flash

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Author :
Publisher : Apress
ISBN 13 : 1430225424
Total Pages : 275 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Essential Guide to 3D in Flash by : Richard Olsson

Download or read book The Essential Guide to 3D in Flash written by Richard Olsson and published by Apress. This book was released on 2010-08-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features

Game Development Tool Essentials

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Author :
Publisher : Apress
ISBN 13 : 1430267011
Total Pages : 201 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Game Development Tool Essentials by : Paula Berinstein

Download or read book Game Development Tool Essentials written by Paula Berinstein and published by Apress. This book was released on 2014-06-14 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.

Mobile 3D Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 9780080555911
Total Pages : 464 pages
Book Rating : 4.5/5 (559 download)

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Book Synopsis Mobile 3D Graphics by : Kari Pulli

Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

Diagnosis of Heritage Buildings by Non-Destructive Techniques

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Author :
Publisher : Elsevier
ISBN 13 : 0443160023
Total Pages : 664 pages
Book Rating : 4.4/5 (431 download)

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Book Synopsis Diagnosis of Heritage Buildings by Non-Destructive Techniques by : Blanca Tejedor Herrán

Download or read book Diagnosis of Heritage Buildings by Non-Destructive Techniques written by Blanca Tejedor Herrán and published by Elsevier. This book was released on 2024-04-27 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Besides their notable historical and cultural significance, heritage buildings crucially contribute to the economy of those countries that rely heavily on the tourism industry. Investigation and monitoring of the origins of deterioration and damage are therefore key to the preservation of architectural heritage. Diagnosis of Heritage Buildings by Non-Destructive Techniques offers an up-to-date overview of state-of-the-art knowledge by collating specialized studies written by an international group of experts in the field, while also examining the value of these non-intrusive methods through a number of real-life case studies which prove NDT techniques’ global relevance. The volume is an invaluable reference resource for students, researchers, and practitioners alike. Helps readers to easily identify the latest advances in non-destructive testing by subdividing the content into sections specific to each assessment approach Explores the integration of different NDT methodologies, facilitating the interoperability of traditional and advanced technologies Presents case studies based on real built heritage to show how to correctly implement the measurement techniques described, and to interpret the results

Learning OpenGL ES for iOS

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132478927
Total Pages : 698 pages
Book Rating : 4.1/5 (324 download)

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Book Synopsis Learning OpenGL ES for iOS by : Erik Buck

Download or read book Learning OpenGL ES for iOS written by Erik Buck and published by Addison-Wesley. This book was released on 2012-07-31 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned