A Beginner's Guide to 2D Shooter Games with Unity

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.5/5 (558 download)

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Book Synopsis A Beginner's Guide to 2D Shooter Games with Unity by : Patrick Felicia

Download or read book A Beginner's Guide to 2D Shooter Games with Unity written by Patrick Felicia and published by Independently Published. This book was released on 2020-10-30 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Beginner's Guide to 2d Shooter Games With Unity

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781542900492
Total Pages : 142 pages
Book Rating : 4.9/5 (4 download)

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Book Synopsis A Beginner's Guide to 2d Shooter Games With Unity by : Patrick Felicia

Download or read book A Beginner's Guide to 2d Shooter Games With Unity written by Patrick Felicia and published by Createspace Independent Publishing Platform. This book was released on 2017-02-02 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the second in the "Beginner's Guide" series, you will create a simple 2D shooter game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score), user interface (menus and in-game information for 2D games), movement of the spaceship (e.g., left, right, up and down), missiles and explosions (i.e., fire missiles or create animated explosions upon collision), Artificial intelligence (e.g., moving independently or attacking the player) and improving your C# programing and Unity skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D shooter and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. The content of each chapter is as follows: Chapter 1, Creating a Simple Level, shows you how to create a simple level for a shooter game including a spaceship that you can move in all directions, missiles that you can fire, and meteorites that appear in random locations and that can be destroyed or avoided by the player. Chapter 2, Adding Special Effects, explains how it is possible to create simple, yet effective, visual effects to improve your game. Along the way, you will learn how to use sprite sheets and slice them to create your own animations. Chapter 3, Improving our Game, explains how you can add some interesting Artificial Intelligence to the NPCS (i.e., enemies) so that they can detect and shoot at the player; you will also learn how to keep track of the health of the player and the NPCs. Chapter 4, Polishing-up the game, shows and explains how to make the game even more challenging by progressively increasing the difficulty levels of the game, to add a temporary shield to the player, along with sound effects. Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D shooter games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!

Unity 2d Game Development

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Author :
Publisher :
ISBN 13 :
Total Pages : 174 pages
Book Rating : 4.6/5 (576 download)

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Book Synopsis Unity 2d Game Development by : John Bach

Download or read book Unity 2d Game Development written by John Bach and published by . This book was released on 2020-06-27 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you don't know anything about programming in general, writing code, writing scripts, or have no idea where to even begin, then this book is perfect for you. If you want to make games and need to learn how to write C# scripts or code, then this book is ideal for youUnity has become one of the most popular game engines for developers, from the amateur hobbyist to the professional working in a large studio. Unity used to be considered a 3D tool, but with the release of Unity 4.3, it now has dedicated 2D tools. This will expand Unity's use even more.Developers love its object-oriented drag-and-drop user interface which makes creating a game or interactive product so easy. Despite the visual ease of working in Unity, there is a need to understand some basic programming to be able to write scripts for GameObjects. For game developers that have any programming knowledge, learning how to write scripts is quite easy. For the the artist coming to Unity, creating the visual aspects of a game is a breeze, but writing scripts may appear to be a giant roadblock.This book is for those with no concept of programming. I introduce the building blocks, that is, basic concepts of programming using everyday examples you are familiar with. Also, my approach to teaching is not what you will find in the typical programming book. In the end, you will learn the basics of C#, but I will spoon-feed you the details as they are needed.I will take you through the steps needed to create a simple game, with the focus not being the game itself but on how the many separate sections of code come together to make a working game. I will also introduce the concept of a State Machine to organize code into simple, game controlling blocks. At the end, you will be saying "Wow! I can't believe how easy that was!"

A Beginner's Guide to 2D Platform Games with Unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.5/5 (553 download)

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Book Synopsis A Beginner's Guide to 2D Platform Games with Unity by : Patrick Felicia

Download or read book A Beginner's Guide to 2D Platform Games with Unity written by Patrick Felicia and published by . This book was released on 2020-10-29 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Beginner's Guide to 2D Platform Games with Unity

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Author :
Publisher :
ISBN 13 : 9781520118178
Total Pages : 144 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis A Beginner's Guide to 2D Platform Games with Unity by : Patrick Felicia

Download or read book A Beginner's Guide to 2D Platform Games with Unity written by Patrick Felicia and published by . This book was released on 2016-12-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: ** Buy this book today and create your first platformer game with Unity in no time ** In this book, the first in the "Beginner's Guide" series, you will create a simple 2D platform game, create challenging gameplay and learn techniques to code more in less time. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on: scoring system and lives (e.g., keeping track of the score across the game), user interface (menus and in-game information for 2D games), character movement (e.g., walk, run, jump, crouch, etc.), character interaction (i.e., collect objects or avoid other objects), playful game-mechanics (e.g., bouncing objects, moving platforms, time-limited level, collapsing bridges, etc.) and improving C# programing skills (e.g., important and useful functions and principles that you can reuse in your own games). The main idea behind this book is to save you some headaches when you need to create your 2D platformer and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding practices that you can use easily to create more code (and games) in less time with less stress and more fun. ” Buy this book now and get started on creating your 2D platformer right away! The content of each chapter is as follows: Chapter 1, Creating a Simple Level, shows you how to create a simple level for a platformer game including a main character, a mini-map, platforms, cameras following the player, and sprites that you can collect or avoid. Chapter 2, Managing Score, Lives and Levels, explains how it is possible to manage the score and the number of lives across your scenes; you will also learn how to load new scenes based on conditions, and to also minimize your development time by using prefabs. Chapter 3, Adding Sound and Displaying Values Onscreen, explains how you can add audio to your game, and display and update information onscreen (e.g., number of lives or score). Chapter 4, Adding Challenging Gameplay, shows and explains how to make your platform game more challenging by adding engaging game mechanics (e.g., moving platforms, teleportation, etc.). Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book. Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps. The method explained in this book has been tried-and-tested, and I can guarantee that after reading this book, you will be able to create your own 2D platform games; this is because the book includes step-by-step instructions, plenty of screenshots and explanations, and a format that is easy to read (just like a friend or a friendly instructor would explain coding to you: in a casual way, yet concise, accurate, and informative). The method used in this book is the same used in the books in the series called "Unity from Zero to Proficiency", a very successful series for which many readers have already given a 5 stars rating, based on the content and the methodology used to teach Unity. After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you including a member area with weekly updates, a private Facebook group where you can post your questions, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more! Download this book now!

The Ultimate Guide to 2D games with Unity

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Author :
Publisher : Patrick Felicia
ISBN 13 : 109284869X
Total Pages : 413 pages
Book Rating : 4.0/5 (928 download)

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Book Synopsis The Ultimate Guide to 2D games with Unity by : Patrick Feliia

Download or read book The Ultimate Guide to 2D games with Unity written by Patrick Feliia and published by Patrick Felicia. This book was released on 2020-07-31 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with 2D Games and Unity without the headaches Without my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games. What you will learn After completing this book, you will be able to: - Code in C#. - Understand and apply C# concepts. - Create 2D games. - Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. - Create and use C# variables and methods for your game. - Include intelligent NPCs that chase the player. - Manage collisions, key inputs, and colliders. - Create an update a user interface. - Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: - Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. - Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more. - Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. - Chapter 12 will show you how to create a memory game based on the famous “Simon Game”. - Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. - Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle. If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now

Pro Unity Game Development with C#

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Author :
Publisher : Apress
ISBN 13 : 1430267453
Total Pages : 335 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Unity Game Development with C# by : Alan Thorn

Download or read book Pro Unity Game Development with C# written by Alan Thorn and published by Apress. This book was released on 2014-05-29 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

A Beginner's Guide to 2D Puzzle Games with Unity

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 220 pages
Book Rating : 4.5/5 (558 download)

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Book Synopsis A Beginner's Guide to 2D Puzzle Games with Unity by : Patrick Felicia

Download or read book A Beginner's Guide to 2D Puzzle Games with Unity written by Patrick Felicia and published by Independently Published. This book was released on 2020-10-30 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Python Games from Zero to Proficiency (Beginner)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 182 pages
Book Rating : 4./5 ( download)

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Book Synopsis Python Games from Zero to Proficiency (Beginner) by : Patrick Felicia

Download or read book Python Games from Zero to Proficiency (Beginner) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Python programming and Python games development fast without the headaches Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the first book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time. What you will learn After completing this book, you will be able to: Be comfortable with coding in Python. Use common structures to create programs in Python (e.g., loops, conditional statements, etc.). Know and master the features that you need to create 2D games (user interface, collision and keyboard detection). Read and extract data from files. Create popular 2D games such as hangman, tic-tac-toe or a coin collection game. Learn how to use the Pygame library. Who this book is for This book is for: Hobbyists who need a book that gets them started with Python and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes seven chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Python and game development: Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Python at your own pace and become comfortable with its core features. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D games and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Python games today, then buy this book now

Unity from Zero to Proficiency (Intermediate)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 463 pages
Book Rating : 4./5 ( download)

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Book Synopsis Unity from Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!

Unity Android Game Development by Example Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692076
Total Pages : 483 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity Android Game Development by Example Beginner's Guide by : Thomas Finnegan

Download or read book Unity Android Game Development by Example Beginner's Guide written by Thomas Finnegan and published by Packt Publishing Ltd. This book was released on 2013-12-20 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.

Unreal Engine From Zero to Proficiency (Beginner)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 229 pages
Book Rating : 4./5 ( download)

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Book Synopsis Unreal Engine From Zero to Proficiency (Beginner) by : Patrick Felicia

Download or read book Unreal Engine From Zero to Proficiency (Beginner) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2023-09-13 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unreal Engine Blueprints. – Purchase of the print or Kindle book includes a free eBook in the PDF format. – 1st Edition compatible with Unreal 5+. – Updaded in September 2023: All chapters and assets are fully compatible with Unreal 5+. Master Unreal Blueprints and Visual Scripting Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unreal Engine game development. No prior experience needed! Dive into the exciting world of Unreal Engine and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unreal Engine developer. Don’t miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unreal Engine developer! What you will learn After completing this book, you will be able to: - Code with Unreal BluePrints and Visual Scripting - Understand and apply Visual Programming concepts. - Create a 3D adventure game. - Display and update a user interface (text and images). - Use variables and methods for your game. - Add intelligent NPCs that chase the player. - Load new levels from the code, based on events in your games. Master Unreal Engine and Programming for All - Beginners in Game Development: You will get started in game development and build a strong foundation in Unreal Engine with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games. - Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 3D environments, and program engaging and immersive gameplay mechanics and experiences - Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unreal Engine features, optimization techniques, and industry best practices. - Students and Educators: You will find a comprehensive resource for learning and teaching Unreal Engine. - Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance. Topics Included in this book - Introduction to Blueprings and Programming concepts. - Coding your first script in with Blueprints and Visual Scripting. - Improving your scripting skills. - Creating a scoring system and an inventory system. - Detecting collisions and loading new levels. - Creating and updating a user interface with text, images and a mini-map. - Adding sound effects and background music. - Adding Non-Player Characters (NPCs) that chase the player. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unreal Engine developer faster than ever. So, unlock your game development potential! Buy this book now and start creating your dream games today

Godot From Zero to Proficiency (Intermediate)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4./5 ( download)

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Book Synopsis Godot From Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This is the only book that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Learn intermediate GDScript concepts including timers, ray-casting, templates, co-routines, match structures, functions, loops, classes, enums. Create intelligent robots that target and shoot at the player. Create a weapon management system where the player avails of and can switch between weapons. Create an FPS game where the player has to defeat intelligent enemies and escape a space station Create intelligent NPCs that can navigate, detect and follow the player, and use weapons. Import and control 3D-animated characters from your scripts. Who this book is for This book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how you can create robots that will target the player. Chapter 2 explains how you can create a weapon management system, collect ammunition, switch between weapons, and hit targets using ray-casting. Chapter 3 gets you to create NPCs that can detect, the player, chase the player, patrol around the level, and inflict damage to the player through punches or gunshots. Chapter 4 explains how you can improve the NPCs' intelligence so that they can follow a given path, and avoid obstacles along the way. Chapter 5 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches, Make your dream of creating your own games come true, progress and feel confident in your skills. This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. It ensures that you stay motivated by giving you the right amount of information and challenge in each chapter. You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now

Godot From Zero to Proficiency (Proficient)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 237 pages
Book Rating : 4./5 ( download)

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Book Synopsis Godot From Zero to Proficiency (Proficient) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Proficient) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in February 2022 In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use Godot's built-in 3D editor to create a village. - Chapter 3 explains how to create a dialogue system from a JSON file and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can add intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on a JSON file to manage the objectives for each of your levels. You will learn to read and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and Godot, understand how to make a more complex game, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more… If you want to get started with your first RPG in Godot and learn reusable systems for your other games, using a tried-and-tested method: download this book now!

Unity 3D Game Development by Example

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Author :
Publisher :
ISBN 13 :
Total Pages : 384 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Unity 3D Game Development by Example by : Ryan Henson Creighton

Download or read book Unity 3D Game Development by Example written by Ryan Henson Creighton and published by . This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: A seat-of-your-pants manual for building fun, groovy little games quickly Build fun games using the free Unity 3D game engine even if you've never coded before Learn how to "skin" projects to make totally different games from the same file - more games, less effort! Deploy your games to the Internet so that your friends and family can play them Packed with ideas, inspiration, and advice for your own game design and development Stay engaged with fresh, fun writing that keeps you awake as you learn In Detail Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory - Doodle Jump, Paper Toss, and Canabalt, to name a few - have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need ...

Building an FPS Game with Unity

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785284436
Total Pages : 326 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building an FPS Game with Unity by : John P. Doran

Download or read book Building an FPS Game with Unity written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2015-10-30 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.

Learning 2D Game Development with Unity

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133523403
Total Pages : 376 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Learning 2D Game Development with Unity by : Matthew Johnson

Download or read book Learning 2D Game Development with Unity written by Matthew Johnson and published by Addison-Wesley Professional. This book was released on 2014-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿