3D Interactivity Vs. 2D Interactivity

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Publisher :
ISBN 13 :
Total Pages : 254 pages
Book Rating : 4.3/5 (129 download)

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Book Synopsis 3D Interactivity Vs. 2D Interactivity by : Jesse Page

Download or read book 3D Interactivity Vs. 2D Interactivity written by Jesse Page and published by . This book was released on 2004 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Interactive 3D Multimedia Content

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Publisher : Springer Science & Business Media
ISBN 13 : 1447124979
Total Pages : 295 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Interactive 3D Multimedia Content by : Wojciech Cellary

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-06 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Interactive Data Processing and 3D Visualization of the Solid Earth

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Publisher : Springer Nature
ISBN 13 : 3030907163
Total Pages : 359 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Interactive Data Processing and 3D Visualization of the Solid Earth by : Daniel Patel

Download or read book Interactive Data Processing and 3D Visualization of the Solid Earth written by Daniel Patel and published by Springer Nature. This book was released on 2022-02-21 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Interactive Storytelling

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Publisher : Springer Nature
ISBN 13 : 3031476557
Total Pages : 546 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Interactive Storytelling by : Lissa Holloway-Attaway

Download or read book Interactive Storytelling written by Lissa Holloway-Attaway and published by Springer Nature. This book was released on 2023-12-01 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

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Publisher : Springer Science & Business Media
ISBN 13 : 1447136985
Total Pages : 446 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds by : E. Granum

Download or read book Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds written by E. Granum and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.

Building Interactive Worlds in 3D

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Publisher : Taylor & Francis
ISBN 13 : 1136143971
Total Pages : 443 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Building Interactive Worlds in 3D by : Jean-Marc Gauthier

Download or read book Building Interactive Worlds in 3D written by Jean-Marc Gauthier and published by Taylor & Francis. This book was released on 2013-05-02 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

Interactive Entertainment

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Publisher : gameindustrybook
ISBN 13 : 0984298436
Total Pages : 278 pages
Book Rating : 4.9/5 (842 download)

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Book Synopsis Interactive Entertainment by : Brent Rabowsky

Download or read book Interactive Entertainment written by Brent Rabowsky and published by gameindustrybook. This book was released on 2010-08-20 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.

Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds

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Author :
Publisher : Lulu.com
ISBN 13 : 1435756428
Total Pages : 617 pages
Book Rating : 4.4/5 (357 download)

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Book Synopsis Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds by : Mohd Fairuz Shiratuddin

Download or read book Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds written by Mohd Fairuz Shiratuddin and published by Lulu.com. This book was released on 2008-12-30 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.

Human-Computer Interaction - INTERACT 2009

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Publisher : Springer
ISBN 13 : 3642036589
Total Pages : 992 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Human-Computer Interaction - INTERACT 2009 by : Tom Gross

Download or read book Human-Computer Interaction - INTERACT 2009 written by Tom Gross and published by Springer. This book was released on 2009-08-20 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.

Virtual, Augmented and Mixed Reality. Multimodal Interaction

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Publisher : Springer
ISBN 13 : 3030216071
Total Pages : 514 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Virtual, Augmented and Mixed Reality. Multimodal Interaction by : Jessie Y.C. Chen

Download or read book Virtual, Augmented and Mixed Reality. Multimodal Interaction written by Jessie Y.C. Chen and published by Springer. This book was released on 2019-07-10 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

3D Immersive and Interactive Learning

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Publisher : Springer Science & Business Media
ISBN 13 : 9814021903
Total Pages : 130 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis 3D Immersive and Interactive Learning by : Yiyu Cai

Download or read book 3D Immersive and Interactive Learning written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-02-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Interactive Storytelling

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Publisher : Springer
ISBN 13 : 3540894543
Total Pages : 334 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Interactive Storytelling by : Ulrike Spierling

Download or read book Interactive Storytelling written by Ulrike Spierling and published by Springer. This book was released on 2008-11-27 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains scientific papers and case studies presented at Interactive Sto- telling ’08: The First Joint International Conference on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. IDS involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue and drama management, and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models by drawing from narratological studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of such dynamic stories, allowing for rich and meaningful interaction with the content.

Interactive 3D Graphics in Windows®

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Publisher : Springer Science & Business Media
ISBN 13 : 1461384664
Total Pages : 375 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis Interactive 3D Graphics in Windows® by : Roy Hall

Download or read book Interactive 3D Graphics in Windows® written by Roy Hall and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.

Interactive Mental Maths

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Publisher : Heinemann
ISBN 13 : 0435025082
Total Pages : 52 pages
Book Rating : 4.4/5 (35 download)

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Book Synopsis Interactive Mental Maths by : Peter Patilla

Download or read book Interactive Mental Maths written by Peter Patilla and published by Heinemann. This book was released on 1999 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual, Augmented and Mixed Reality. Design and Interaction

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Publisher : Springer Nature
ISBN 13 : 3030496953
Total Pages : 674 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Virtual, Augmented and Mixed Reality. Design and Interaction by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality. Design and Interaction written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2020-07-10 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Human Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540573128
Total Pages : 472 pages
Book Rating : 4.5/5 (731 download)

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Book Synopsis Human Computer Interaction by : Thomas Grechenig

Download or read book Human Computer Interaction written by Thomas Grechenig and published by Springer Science & Business Media. This book was released on 1993-09-15 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scientists and engineers from industry, academia, and major research institutes from 19 countries contributed to the Vienna Conference on Human Computer Interaction (VCHCI '93). This volume contains the proceedings of the conference. Only submissions of the highest scientific quality were accepted as papers, and all contributions address the latest research and application in the human aspects of design and use of computing systems. The papers cover a large field of human computer interaction including design, evaluation, interactive architectures, cognitive models, workplace environment, and HCI application areas. The motto of the conference, Fin de Si cle, affiliates Vienna's intellectual tradition to the field's progressive development at the end of this century.The VCHCI is focused on showing that HCI is more than an area to beautify interaction with computers, provokes disputes among its different contributing fields, does not flee the vital questions forpeople using computers, and provides radically new opportunities for users.

Interactive Visual Data Analysis

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Publisher : CRC Press
ISBN 13 : 149875399X
Total Pages : 365 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Interactive Visual Data Analysis by : Christian Tominski

Download or read book Interactive Visual Data Analysis written by Christian Tominski and published by CRC Press. This book was released on 2020-04-01 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on comprehensive taxonomies for both data and tasks Considers three challenging problems: incremental visualization, visual design and guidance Systematically investigates the visualization of multi-faceted data and networks A comprehensive overview on interaction is provided Visualization approaches in innovative display environments (large high-resolution displays, smart environments) are discussed