3D for iPhone Apps with Blender and SIO2

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470622709
Total Pages : 418 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis 3D for iPhone Apps with Blender and SIO2 by : Tony Mullen

Download or read book 3D for iPhone Apps with Blender and SIO2 written by Tony Mullen and published by John Wiley & Sons. This book was released on 2010-04-01 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

Prototyping Augmented Reality

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118180070
Total Pages : 525 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Prototyping Augmented Reality by : Tony Mullen

Download or read book Prototyping Augmented Reality written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

3D Printed Microfluidic Devices

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Author :
Publisher : MDPI
ISBN 13 : 3038974676
Total Pages : 213 pages
Book Rating : 4.0/5 (389 download)

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Book Synopsis 3D Printed Microfluidic Devices by : Savas Tasoglu

Download or read book 3D Printed Microfluidic Devices written by Savas Tasoglu and published by MDPI. This book was released on 2019-01-10 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "3D Printed Microfluidic Devices" that was published in Micromachines

MATLAB® Recipes for Earth Sciences

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Publisher : Springer Science & Business Media
ISBN 13 : 3540727485
Total Pages : 294 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis MATLAB® Recipes for Earth Sciences by : Martin H. Trauth

Download or read book MATLAB® Recipes for Earth Sciences written by Martin H. Trauth and published by Springer Science & Business Media. This book was released on 2007 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces methods of data analysis in geosciences using MATLAB such as basic statistics for univariate, bivariate and multivariate datasets, jackknife and bootstrap resampling schemes, processing of digital elevation models, gridding and contouring, geostatistics and kriging, processing and georeferencing of satellite images, digitizing from the screen, linear and nonlinear time-series analysis and the application of linear time-invariant and adaptive filters. Includes a brief description of each method and numerous examples demonstrating how MATLAB can be used on data sets from earth sciences.

Advances in Bioprocess Engineering and Technology

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Author :
Publisher : Springer Nature
ISBN 13 : 981157409X
Total Pages : 488 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Advances in Bioprocess Engineering and Technology by : Doraiswami Ramkrishna

Download or read book Advances in Bioprocess Engineering and Technology written by Doraiswami Ramkrishna and published by Springer Nature. This book was released on 2020-09-29 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the select peer-reviewed proceedings of the International Conference on Advances in Bioprocess Engineering and Technology (ICABET 2020). The book covers all aspects of bioprocesses, especially related to fermentation technology, food technology, environmental biotechnology, and sustainable energy. Along with this primary theme, the focus is on recent advances in bioprocessing research such as biosensors, micro-reactors, novel separation techniques, bioprocess control, bio-safety, advanced techniques for waste to wealth generation, and nanobiotechnology. This contents are divided according to the major themes of the conference: (i) Fermentation Technology and Bioreactor, (ii) Food Pharmaceuticals and Health care, (iii) Environment and Agriculture, and (iv) Sustainable Energy. This book is intended to help students, researchers, and industry professionals acquire knowledge on innovative technologies and recent advancements in the field of bioprocess engineering and technology.

Understanding Acoustics

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Author :
Publisher : Springer
ISBN 13 : 3319499785
Total Pages : 896 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Understanding Acoustics by : Steven L. Garrett

Download or read book Understanding Acoustics written by Steven L. Garrett and published by Springer. This book was released on 2017-02-24 with total page 896 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides a unified approach to acoustics and vibration suitable for use in advanced undergraduate and first-year graduate courses on vibration and fluids. The book includes thorough treatment of vibration of harmonic oscillators, coupled oscillators, isotropic elasticity, and waves in solids including the use of resonance techniques for determination of elastic moduli. Drawing on 35 years of experience teaching introductory graduate acoustics at the Naval Postgraduate School and Penn State, the author presents a hydrodynamic approach to the acoustics of sound in fluids that provides a uniform methodology for analysis of lumped-element systems and wave propagation that can incorporate attenuation mechanisms and complex media. This view provides a consistent and reliable approach that can be extended with confidence to more complex fluids and future applications. Understanding Acoustics opens with a mathematical introduction that includes graphing and statistical uncertainty, followed by five chapters on vibration and elastic waves that provide important results and highlight modern applications while introducing analytical techniques that are revisited in the study of waves in fluids covered in Part II. A unified approach to waves in fluids (i.e., liquids and gases) is based on a mastery of the hydrodynamic equations. Part III demonstrates extensions of this view to nonlinear acoustics. Engaging and practical, this book is a must-read for graduate students in acoustics and vibration as well as active researchers interested in a novel approach to the material.

Game Development with Blender

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Author :
Publisher : Course Technology
ISBN 13 : 9781435456624
Total Pages : 0 pages
Book Rating : 4.4/5 (566 download)

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Book Synopsis Game Development with Blender by : Dalai Felinto

Download or read book Game Development with Blender written by Dalai Felinto and published by Course Technology. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game development with Blender shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring an easy-to-use layout, the Blender Game Engine allows even beginners to create simple 3d games that include animation, lighting, sound and more." -- Back cover.

Introducing Character Animation with Blender

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118058569
Total Pages : 840 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Introducing Character Animation with Blender by : Tony Mullen

Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-06-09 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

NANO-CHIPS 2030

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Author :
Publisher : Springer Nature
ISBN 13 : 3030183386
Total Pages : 597 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis NANO-CHIPS 2030 by : Boris Murmann

Download or read book NANO-CHIPS 2030 written by Boris Murmann and published by Springer Nature. This book was released on 2020-06-08 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, a global team of experts from academia, research institutes and industry presents their vision on how new nano-chip architectures will enable the performance and energy efficiency needed for AI-driven advancements in autonomous mobility, healthcare, and man-machine cooperation. Recent reviews of the status quo, as presented in CHIPS 2020 (Springer), have prompted the need for an urgent reassessment of opportunities in nanoelectronic information technology. As such, this book explores the foundations of a new era in nanoelectronics that will drive progress in intelligent chip systems for energy-efficient information technology, on-chip deep learning for data analytics, and quantum computing. Given its scope, this book provides a timely compendium that hopes to inspire and shape the future of nanoelectronics in the decades to come.

Mastering Blender

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118330560
Total Pages : 1165 pages
Book Rating : 4.1/5 (183 download)

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Book Synopsis Mastering Blender by : Tony Mullen

Download or read book Mastering Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2012-11-07 with total page 1165 pages. Available in PDF, EPUB and Kindle. Book excerpt: New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.

The Blender Python API

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Author :
Publisher : Apress
ISBN 13 : 1484228022
Total Pages : 150 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis The Blender Python API by : Chris Conlan

Download or read book The Blender Python API written by Chris Conlan and published by Apress. This book was released on 2017-06-14 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Blender's Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more. This book is a detailed, user-friendly guide to understanding and using Blender’s Python API for programmers and 3D artists. Blender is a popular open source 3D modeling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons. The Blender Python API is an unparalleled programmable visualization environment. Using the API is made difficult due to its complex object hierarchy and vast documentation. Understanding the Blender Python API clearly explains the interface. You will become familiar with data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models. In addition, the book: Discusses modules of the API as analogs to human input modes in Blender Reviews low-level and data-level manipulation of 3D objects in Blender Python Details how to deploy and extend projects with external libraries Provides organized utilities of novel and mature API abstractions for general use in add-on development What You’ll Learn Generate 3D data visualizations in Blender to better understand multivariate data and mathematical patterns. Create precision object models in Blender of architectural models, procedurally generated landscapes, atomic models, etc. Develop and distribute a Blender add-on, with special consideration given to careful development practices Pick apart Blender’s 3D viewport and Python source code to learn about API behaviors Develop a practical knowledge of 3D modeling and rendering concepts Have a practical reference to an already powerful and vast API Who This Book Is For Python programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.

Blender Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470875860
Total Pages : 487 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis Blender Studio Projects by : Tony Mullen

Download or read book Blender Studio Projects written by Tony Mullen and published by John Wiley & Sons. This book was released on 2010-04-29 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Software Engineering Perspectives in Intelligent Systems

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Author :
Publisher : Springer Nature
ISBN 13 : 3030633225
Total Pages : 1167 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Software Engineering Perspectives in Intelligent Systems by : Radek Silhavy

Download or read book Software Engineering Perspectives in Intelligent Systems written by Radek Silhavy and published by Springer Nature. This book was released on 2020-12-15 with total page 1167 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th Computational Methods in Systems and Software 2020 (CoMeSySo 2020) proceedings. Software engineering, computer science and artificial intelligence are crucial topics for the research within an intelligent systems problem domain. The CoMeSySo 2020 conference is breaking the barriers, being held online. CoMeSySo 2020 intends to provide an international forum for the discussion of the latest high-quality research results.

OpenCV Computer Vision with Python

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Author :
Publisher :
ISBN 13 : 9781782163923
Total Pages : 0 pages
Book Rating : 4.1/5 (639 download)

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Book Synopsis OpenCV Computer Vision with Python by : Joseph Howse

Download or read book OpenCV Computer Vision with Python written by Joseph Howse and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical, project-based tutorial for Python developers and hobbyists who want to get started with computer vision with OpenCV and Python.OpenCV Computer Vision with Python is written for Python developers who are new to computer vision and want a practical guide to teach them the essentials. Some understanding of image data (for example, pixels and color channels) would be beneficial. At a minimum you will need access to at least one webcam. Certain exercises require additional hardware like a second webcam, a Microsoft Kinect or an OpenNI-compliant depth sensor such as the Asus Xtion PRO.

Petroleum Science and Technology

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Author :
Publisher : Springer
ISBN 13 : 3030162753
Total Pages : 489 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Petroleum Science and Technology by : Chang Samuel Hsu

Download or read book Petroleum Science and Technology written by Chang Samuel Hsu and published by Springer. This book was released on 2019-07-02 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at students and professionals, this book covers every major aspect of petroleum: the origin of fossil hydrocarbons and their chemical/physical properties; discovering hydrocarbon reserves; recovering oil, gas, and bitumen; purifying gas; the chemical and physical characterization of crude oil; refining crudes into fuels and lubricants; and converting simple chemicals into solvents, polymers, fibers, rubbers, coatings, and myriad other products, including pharmaceuticals. Readers will learn how the industry operates, from "upstream" exploration and production, "midstream" transportation to "downstream" refining, and manufacturing of finished products. The book also contains unique chapters on midstream operations, learnings from major accidents, and safety/environmental laws and regulations. It builds on the authors' previous books and teaching material from a highly rated course that is taught at the Florida A&M University/Florida State University (USA).

Intelligent Technologies for Interactive Entertainment

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Author :
Publisher : Springer
ISBN 13 : 3540316515
Total Pages : 344 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Intelligent Technologies for Interactive Entertainment by : Mark Maybury

Download or read book Intelligent Technologies for Interactive Entertainment written by Mark Maybury and published by Springer. This book was released on 2005-11-18 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc. The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).

Beginning Android 3D Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430265477
Total Pages : 482 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android 3D Game Development by : Robert Chin

Download or read book Beginning Android 3D Game Development written by Robert Chin and published by Apress. This book was released on 2014-03-11 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included.