The Amazing Book is Not on Fire

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Author :
Publisher : Random House
ISBN 13 : 1473528070
Total Pages : 227 pages
Book Rating : 4.4/5 (735 download)

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Book Synopsis The Amazing Book is Not on Fire by : Dan Howell

Download or read book The Amazing Book is Not on Fire written by Dan Howell and published by Random House. This book was released on 2015-10-08 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hello reader! In this book is a world. A world created by two awkward guys who share their lives on the internet! We are Dan and Phil and we invite you on a journey inside our minds! From the stories of our actual births, to exploring Phil’s teenage diary and all the reasons why Dan’s a fail. Learn how to draw the perfect cat whiskers, get advice on how to make YouTube videos and discover which of our dining chairs represents you emotionally. With everything from what we text each other, to the time we met One Direction and what really happened in Vegas... This is The Amazing Book Is Not On Fire!

3D Audio

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Author :
Publisher : Routledge
ISBN 13 : 0429957238
Total Pages : 321 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis 3D Audio by : Justin Paterson

Download or read book 3D Audio written by Justin Paterson and published by Routledge. This book was released on 2021-07-25 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.

Immersive Sound

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1317480112
Total Pages : 364 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Immersive Sound by : Agnieszka Roginska

Download or read book Immersive Sound written by Agnieszka Roginska and published by Taylor & Francis. This book was released on 2017-10-17 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

Ambisonics

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Publisher : Springer
ISBN 13 : 3030172074
Total Pages : 210 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Ambisonics by : Franz Zotter

Download or read book Ambisonics written by Franz Zotter and published by Springer. This book was released on 2019-04-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

3-D Sound for Virtual Reality and Multimedia

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Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.:/5 (317 download)

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Book Synopsis 3-D Sound for Virtual Reality and Multimedia by : Durand R. Begault

Download or read book 3-D Sound for Virtual Reality and Multimedia written by Durand R. Begault and published by . This book was released on 2000 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Art and Science of 3D Audio Recording

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Author :
Publisher : Springer Nature
ISBN 13 : 3031230469
Total Pages : 433 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis The Art and Science of 3D Audio Recording by : Edwin Pfanzagl-Cardone

Download or read book The Art and Science of 3D Audio Recording written by Edwin Pfanzagl-Cardone and published by Springer Nature. This book was released on 2023-03-11 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.

Spatial Audio

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Author :
Publisher : CRC Press
ISBN 13 : 1136119906
Total Pages : 256 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Spatial Audio by : Francis Rumsey

Download or read book Spatial Audio written by Francis Rumsey and published by CRC Press. This book was released on 2012-09-10 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the principles and practical considerations of spatial sound recording and reproduction. Particular emphasis is given to the increasing importance of multichannel surround sound and 3D audio, including binaural approaches, without ignoring conventional stereo. The enhancement of spatial quality is arguably the only remaining hurdle to be overcome in pursuit of high quality sound reproduction. The rise of increasingly sophisticated spatial sound systems presents an enormous challenge to audio engineers, many of whom are confused by the possibilities and unfamiliar with standards, formats, track allocations, monitoring configurations and recording techniques. The author provides a comprehensive study of the current state of the art in spatial audio, concentrating on the most widely used approaches and configurations. Anyone wishing to expand their understanding of these cutting-edge technologies will want to own this book.

The Art and Science of Surround and Stereo Recording

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Author :
Publisher : Springer Nature
ISBN 13 : 370914891X
Total Pages : 429 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis The Art and Science of Surround and Stereo Recording by : Edwin Pfanzagl-Cardone

Download or read book The Art and Science of Surround and Stereo Recording written by Edwin Pfanzagl-Cardone and published by Springer Nature. This book was released on 2021-01-09 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an extensive and timely survey of more than 30 surround and 20 stereo-microphone techniques. Further, it offers, for the first time, an explanation of why the RCA "Living Stereo" series of legacy recordings from the 1950s and 60s is still appreciated by music lovers worldwide, despite their use of an apparently incorrect recording technique from the perspective of psychoacoustics. Discussing this aspect in detail, the book draws on the author’s study of concert hall acoustics and psychoacoustics. The book also analyzes the "fingerprint" features of a selected number of surround and – more importantly – stereo microphone techniques in depth by measuring their signal cross-correlation over frequency and also using an artificial human head. In addition, the book presents a rating of microphone techniques based on the assessment of various acoustic attributes, and merges the results of several subjective listening tests, including those conducted by other researchers. Building on this knowledge, it provides fresh insights into important microphone system features, from stereo to 3D audio. Moreover, it describes new microphone techniques, such as AB-PC, ORTF-T and BPT, and the recently defined BQIrep (Binaural Quality Index of reproduced music). Lastly, the book concludes with a short history of microphone techniques and case studies of live and studio recordings.

From Sounds to Music and Emotions

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Author :
Publisher : Springer
ISBN 13 : 3642412483
Total Pages : 502 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis From Sounds to Music and Emotions by : Mitsuko Aramaki

Download or read book From Sounds to Music and Emotions written by Mitsuko Aramaki and published by Springer. This book was released on 2013-09-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Symposium on Computer Music Modeling and Retrieval, CMMR 2012, held in London, UK, in June 2012. The 28 revised full papers presented were carefully reviewed and selected for inclusion in this volume. The papers have been organized in the following topical sections: music emotion analysis; 3D audio and sound synthesis; computer models of music perception and cognition; music emotion recognition; music information retrieval; film soundtrack and music recommendation; and computational musicology and music education. The volume also includes selected papers from the Cross-Disciplinary Perspectives on Expressive Performance Workshop held within the framework of CMMR 2012.

Maximum PC

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Publisher :
ISBN 13 :
Total Pages : 112 pages
Book Rating : 4./5 ( download)

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Book Synopsis Maximum PC by :

Download or read book Maximum PC written by and published by . This book was released on 2000-04 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Upgrading and Repairing PCs

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Publisher : Pearson Education
ISBN 13 : 0789750007
Total Pages : 1126 pages
Book Rating : 4.7/5 (897 download)

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Book Synopsis Upgrading and Repairing PCs by : Scott Mueller

Download or read book Upgrading and Repairing PCs written by Scott Mueller and published by Pearson Education. This book was released on 2013 with total page 1126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on how to upgrade, maintain, and troubleshoot the hardware of personal computers, discussing the differences among them as well as their various configuration options.

Upgrading and Repairing Laptops

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Author :
Publisher : Que Publishing
ISBN 13 : 9780789728005
Total Pages : 920 pages
Book Rating : 4.7/5 (28 download)

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Book Synopsis Upgrading and Repairing Laptops by : Scott Mueller

Download or read book Upgrading and Repairing Laptops written by Scott Mueller and published by Que Publishing. This book was released on 2004 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beyond cutting edge, Mueller goes where no computer book author has gone before to produce a real owner's manual that every laptop owner should have. This book shows the upgrades users can perform, the ones that are better left to the manufacturer, and more.

Video Game Audio

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Author :
Publisher : McFarland
ISBN 13 : 1476674353
Total Pages : 256 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Video Game Audio by : Christopher Hopkins

Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Principles of Game Audio and Sound Design

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Author :
Publisher : CRC Press
ISBN 13 : 1351731130
Total Pages : 296 pages
Book Rating : 4.3/5 (517 download)

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Book Synopsis Principles of Game Audio and Sound Design by : Jean-Luc Sinclair

Download or read book Principles of Game Audio and Sound Design written by Jean-Luc Sinclair and published by CRC Press. This book was released on 2020-04-28 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Game Audio Development with Unity 5.X

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787120805
Total Pages : 394 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Game Audio Development with Unity 5.X by : Micheal Lanham

Download or read book Game Audio Development with Unity 5.X written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-06-30 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create 'AAA' quality game audio with new features and tools built for Unity About This Book Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. Build amazing audio synchronized graphic visualizations with Unity. Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn Develop game audio and other audio effects with Unity Getting familiar with the new Audio Mixer introduced in Unity 5 Implement dynamic and adaptive audio using various tools and strategies Explore interesting ways to incorporate audio into a game with sound visualization Use 3rd party professional audio development tools like FMOD Compose original music and record vocals Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you'll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools. Style and approach This book will have a step by step practical approach where downloadable free games will be given with the book and readers will be free to work with them.

The Art of Mixing

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Author :
Publisher : Routledge
ISBN 13 : 1351252208
Total Pages : 531 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis The Art of Mixing by : David Gibson

Download or read book The Art of Mixing written by David Gibson and published by Routledge. This book was released on 2019-01-10 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson’s unique approach explains how to map sounds to visuals in order to create a visual framework that can be used to analyze what is going on in any mix. Once you have the framework down, Gibson then uses it to explain the traditions that have be developed over time by great recording engineers for different styles of music and songs. You will come to understand everything that can be done in a mix to create dynamics that affect people in really deep ways. Once you understand what engineers are doing to create the great mixes they do, you can then use this framework to develop your own values as to what you feel is a good mix. Once you have a perspective on what all can be done, you have the power to be truly creative on your own – to create whole new mixing possibilities. It is all about creating art out of technology. This book goes beyond explaining what the equipment does – it explains what to do with the equipment to make the best possible mixes.

Universal Access. Theoretical Perspectives, Practice, and Experience

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540008551
Total Pages : 531 pages
Book Rating : 4.5/5 (4 download)

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Book Synopsis Universal Access. Theoretical Perspectives, Practice, and Experience by : Noelle Carbonell

Download or read book Universal Access. Theoretical Perspectives, Practice, and Experience written by Noelle Carbonell and published by Springer Science & Business Media. This book was released on 2003-02-25 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 7th ERCIM Workshop on User Interfaces for All, held in Paris, France, in October 2002. The 40 revised full papers presented were carefully reviewed and selected during two rounds of refereeing and revision. The papers are organized in topical sections on user interfaces for all: accessibility issues, user interfaces for all: design and assessment, towards an information society for all, novel interaction paradigms: new modalities and dialogue style, novel interaction paradigms: accessibility issues, and mobile computing: design and evaluation.