Basic Computer Games

Download Basic Computer Games PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

DOWNLOAD NOW!


Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

101 Basic Computer Games

Download 101 Basic Computer Games PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 249 pages
Book Rating : 4.:/5 (166 download)

DOWNLOAD NOW!


Book Synopsis 101 Basic Computer Games by : Digital Equipment Corporation

Download or read book 101 Basic Computer Games written by Digital Equipment Corporation and published by . This book was released on 1975 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt:

101 BASIC Computer Games

Download 101 BASIC Computer Games PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.:/5 (923 download)

DOWNLOAD NOW!


Book Synopsis 101 BASIC Computer Games by : David H. Ahl

Download or read book 101 BASIC Computer Games written by David H. Ahl and published by . This book was released on 1973 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

More Basic Computer Games

Download More Basic Computer Games PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis More Basic Computer Games by : David H. Ahl

Download or read book More Basic Computer Games written by David H. Ahl and published by . This book was released on 1980 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Invent Your Own Computer Games with Python, 4th Edition

Download Invent Your Own Computer Games with Python, 4th Edition PDF Online Free

Author :
Publisher : No Starch Press
ISBN 13 : 1593277954
Total Pages : 377 pages
Book Rating : 4.5/5 (932 download)

DOWNLOAD NOW!


Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

A History of Video Games in 64 Objects

Download A History of Video Games in 64 Objects PDF Online Free

Author :
Publisher : HarperCollins
ISBN 13 : 0062838709
Total Pages : 584 pages
Book Rating : 4.0/5 (628 download)

DOWNLOAD NOW!


Book Synopsis A History of Video Games in 64 Objects by : World Video Game Hall of Fame

Download or read book A History of Video Games in 64 Objects written by World Video Game Hall of Fame and published by HarperCollins. This book was released on 2018-05-29 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Big Computer Games

Download Big Computer Games PDF Online Free

Author :
Publisher :
ISBN 13 : 9781387853984
Total Pages : 0 pages
Book Rating : 4.8/5 (539 download)

DOWNLOAD NOW!


Book Synopsis Big Computer Games by : David H. Ahl

Download or read book Big Computer Games written by David H. Ahl and published by . This book was released on 2022-07-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Third in the Creative Computing series of best-selling computer games books, Big Computer Games contains 12 challenging games for solo and group play - Lost & Forgotten Island, Trucker, Dukedom, Cribbage, Star Merchant, Mu-Torere, Streets of the City, Eliza, Presidential Campaign, Monster Combat, Survival, and Rollercoaster. Also included are sections on how to write your own adventure game and how to integrate action video with your computer games. This "Enhanced Edition" has a new preface from David H. Ahl. Program listings, sample runs, and descriptions are presented with each game, and all games are written in standard Microsoft Basic, which is adaptable to most micro-computers. David H. Ahl is the editor-in-chief and founder of Creative Computing magazine

Basics of Game Design

Download Basics of Game Design PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1040052819
Total Pages : 341 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis Basics of Game Design by : Michael Moore

Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Rules of Play

Download Rules of Play PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

DOWNLOAD NOW!


Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Characteristics of Games

Download Characteristics of Games PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262542692
Total Pages : 331 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Characteristics of Games by : George Skaff Elias

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Computer Engineering for Babies

Download Computer Engineering for Babies PDF Online Free

Author :
Publisher :
ISBN 13 : 9781735208701
Total Pages : 0 pages
Book Rating : 4.2/5 (87 download)

DOWNLOAD NOW!


Book Synopsis Computer Engineering for Babies by : Chase Roberts

Download or read book Computer Engineering for Babies written by Chase Roberts and published by . This book was released on 2021-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.

Coding Games in Scratch

Download Coding Games in Scratch PDF Online Free

Author :
Publisher : Penguin
ISBN 13 : 1465495029
Total Pages : 224 pages
Book Rating : 4.4/5 (654 download)

DOWNLOAD NOW!


Book Synopsis Coding Games in Scratch by : Jon Woodcock

Download or read book Coding Games in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Programming 101

Download Programming 101 PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484236971
Total Pages : 332 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Programming 101 by : Jeanine Meyer

Download or read book Programming 101 written by Jeanine Meyer and published by Apress. This book was released on 2018-06-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the importance of programming, even if you’ve never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. What You Will Learn Gain basic programming skills Build fun and creative programs Use files for making a holiday card Combine videos, images, and graphics in a Processing sketch Who This Book Is For Anyone who has been thinking about trying programming, or has tried, but needs more motivation; anyone who wants to learn about the Processing language.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Download 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262304570
Total Pages : 323 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort

Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Real-Time Collision Detection

Download Real-Time Collision Detection PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1558607323
Total Pages : 634 pages
Book Rating : 4.5/5 (586 download)

DOWNLOAD NOW!


Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 256 pages
Book Rating : 4.4/5 (668 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Basic Computer Architecture

Download Basic Computer Architecture PDF Online Free

Author :
Publisher :
ISBN 13 : 9781636403038
Total Pages : 682 pages
Book Rating : 4.4/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Basic Computer Architecture by : Smruti R. Sarangi

Download or read book Basic Computer Architecture written by Smruti R. Sarangi and published by . This book was released on 2021-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive text on basic, undergraduate-level computer architecture. It starts from theoretical preliminaries and simple Boolean algebra. After a quick discussion on logic gates, it describes three classes of assembly languages: a custom RISC ISA called SimpleRisc, ARM, and x86. In the next part, a processor is designed for the SimpleRisc ISA from scratch. This includes the combinational units, ALUs, processor, basic 5-stage pipeline, and a microcode-based design. The last part of the book discusses caches, virtual memory, parallel programming, multiprocessors, storage devices and modern I/O systems. The book's website has links to slides for each chapter and video lectures hosted on YouTube.