You Know You're a Gamer When

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781537597621
Total Pages : 110 pages
Book Rating : 4.5/5 (976 download)

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Book Synopsis You Know You're a Gamer When by : Jason Jack

Download or read book You Know You're a Gamer When written by Jason Jack and published by Createspace Independent Publishing Platform. This book was released on 2017-01-15 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Know You're A Gamer When . . . Gamers come in all shapes and sizes, but the one thing that we all have in common is our love of gaming. Recognize yourself in the pages of You Know You're A Gamer When . . ., a tome of over 200 direct, relatable, odd ball, and often comedic statements about being a gamer. You know you're a gamer when . . . During a boring conversation, you hope a "skip cut scene" button will appear next to you. . . . You own more games than you can possibly play in a lifetime, let alone beat. . . . You have fallen asleep with a controller in your hand. Enjoy hundreds of fun, often relatable, gamer qualities in the pages of You Know You're a Gamer Whe . . ., today! Visit BucketListGames.com and Walapie.com.

The Gamer's Brain

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Publisher : CRC Press
ISBN 13 : 1351650769
Total Pages : 387 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis The Gamer's Brain by : Celia Hodent

Download or read book The Gamer's Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Playing to Win

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Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Out of Touch

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Publisher : MIT Press
ISBN 13 : 0262545993
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Out of Touch by : Michelle Drouin

Download or read book Out of Touch written by Michelle Drouin and published by MIT Press. This book was released on 2023-06-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.

Gamer Army

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Publisher : Scholastic Inc.
ISBN 13 : 1338045318
Total Pages : 302 pages
Book Rating : 4.3/5 (38 download)

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Book Synopsis Gamer Army by : Trent Reedy

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

300 Funny One Liners and Short Jokes

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Author :
Publisher : Eliza Cole
ISBN 13 :
Total Pages : 24 pages
Book Rating : 4./5 ( download)

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Book Synopsis 300 Funny One Liners and Short Jokes by : Eliza Cole

Download or read book 300 Funny One Liners and Short Jokes written by Eliza Cole and published by Eliza Cole. This book was released on 2022-06-17 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can't go wrong with this book! It contains more than 300 creative, silly and funny one-liners that will keep your children entertained for hours. We've included plenty of confidence building activities for kids - 130 Would You Rather questions too so they'll have plenty to discuss in their families or on the playground - plus bonus Icebreaker exercises make it perfect for group activities like school clubs or other social and group gatherings where laughter is key. If you are looking for very funny, silly, even hilarious one liners, riddles, gaming, animal or food related jokes for kids, this book will keep your children engaged and happy for hours.

The Psychology of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1000194760
Total Pages : 105 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis The Psychology of Video Games by : Celia Hodent

Download or read book The Psychology of Video Games written by Celia Hodent and published by Routledge. This book was released on 2020-10-07 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

You Know You're a Video Game Addict If...

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Author :
Publisher : Running Press Adult
ISBN 13 : 0762444959
Total Pages : 128 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis You Know You're a Video Game Addict If... by : Ryan G. Van Cleave

Download or read book You Know You're a Video Game Addict If... written by Ryan G. Van Cleave and published by Running Press Adult. This book was released on 2012-04-03 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that one hundred million Americans game over three billion hours a week? One in three British males would rather play video games than have sex with their partner. Gaming isn't just a pastime anymore, but an actual epidemic! So whether you're the one gaming or are a parent to/dating a gamer, like it or not we're all in the gaming world. Packed with trivia questions, hilarious illustrations, and hard-to-believe fun facts, You Know You're a Video Game Addict If . . . is a hysterical guide to one of America's most widespread addictions.

New Rules of the Game

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Publisher : TarcherPerigee
ISBN 13 : 0735205388
Total Pages : 258 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis New Rules of the Game by : Susan Packard

Download or read book New Rules of the Game written by Susan Packard and published by TarcherPerigee. This book was released on 2016-02-16 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: "New Rules of the Game provides insights, tips and direction to women in business, based on experiences from author and HGTV co-founder Susan Packard's own 30 year career, along with a dozen other prominent executives. Packard advocates for a revolutionary new perspective for businesswomen, which she calls "gamesmanship"--A strategic way of thinking that cultivates creativity, focus, optimism, teamwork, and competitiveness"--

Start with Why

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Publisher : Penguin
ISBN 13 : 1591846447
Total Pages : 257 pages
Book Rating : 4.5/5 (918 download)

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Book Synopsis Start with Why by : Simon Sinek

Download or read book Start with Why written by Simon Sinek and published by Penguin. This book was released on 2011-12-27 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.

My Life as a Gamer

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Publisher : Henry Holt and Company (BYR)
ISBN 13 : 0805098658
Total Pages : 272 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis My Life as a Gamer by : Janet Tashjian

Download or read book My Life as a Gamer written by Janet Tashjian and published by Henry Holt and Company (BYR). This book was released on 2015-04-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

Game Balance

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Publisher : CRC Press
ISBN 13 : 1498799582
Total Pages : 806 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Game Balance by : Ian Schreiber

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

The Infinite Game

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Publisher : Penguin
ISBN 13 : 0735213526
Total Pages : 272 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis The Infinite Game by : Simon Sinek

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

The PlayStation Dreamworld

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Publisher : John Wiley & Sons
ISBN 13 : 1509518061
Total Pages : 140 pages
Book Rating : 4.5/5 (95 download)

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Book Synopsis The PlayStation Dreamworld by : Alfie Bown

Download or read book The PlayStation Dreamworld written by Alfie Bown and published by John Wiley & Sons. This book was released on 2017-10-16 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

Know Thy Gamer

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Publisher : B&H Publishing Group
ISBN 13 : 1087755239
Total Pages : 97 pages
Book Rating : 4.0/5 (877 download)

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Book Synopsis Know Thy Gamer by : Drew Dixon

Download or read book Know Thy Gamer written by Drew Dixon and published by B&H Publishing Group. This book was released on 2022-09-06 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between social media platforms, the videos kids watch online, or the television shows they can now stream from anywhere at any time, keeping up with what our kids are doing has become more difficult than ever. Still, there has not been an influence quite like the video gaming world. For a time, video games were as simple as a blue hedgehog running from one side of the screen to the other. Now, video games create grand adventures of secret societies, alien races that have come to destroy entire galaxies, or dark forces that have arrived to destroy ancient kingdoms. Video games can display wondrous environments but can also house blood and gore. They can create adventures that get kids through rainy days but can also trap them in their rooms for untold amounts of time. This leaves many parents with one of two choices. They can either ignore the problems, or they can simply not allow their children to play games at all. Drew Dixon, co-founder of Love Thy Nerd, a ministry that exists to be the love of Jesus to nerds and nerd culture, offers a better way. Let’s face it: the digital age has changed the way we parent. So, instead of ignoring what your children are playing or removing the games altogether, Know Thy Gamer offers an opportunity for parents to understand their children and the kinds of games they are playing. By discussing some of the most important movements in the gaming world, Drew guides parents to understanding and loving their gamers through a Christian lens.

Game Anim

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Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Reality Is Broken

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Author :
Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 416 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.