XNA 3.0 Game Development for Teens

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Author :
Publisher :
ISBN 13 : 9781435454385
Total Pages : pages
Book Rating : 4.4/5 (543 download)

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Book Synopsis XNA 3.0 Game Development for Teens by : Jerry Lee Ford (Jr.)

Download or read book XNA 3.0 Game Development for Teens written by Jerry Lee Ford (Jr.) and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

XNA® 3.1 Game Development for Teens

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Author :
Publisher :
ISBN 13 :
Total Pages : 302 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis XNA® 3.1 Game Development for Teens by : Jerry Ford

Download or read book XNA® 3.1 Game Development for Teens written by Jerry Ford and published by . This book was released on 2010 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: XNA 3.0 GAME DEVELOPMENT FOR TEENS is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express.

Microsoft XNA Game Studio 3.0 Unleashed

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Author :
Publisher : Pearson Education
ISBN 13 : 0768688485
Total Pages : 903 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Microsoft XNA Game Studio 3.0 Unleashed by : Chad Carter

Download or read book Microsoft XNA Game Studio 3.0 Unleashed written by Chad Carter and published by Pearson Education. This book was released on 2009-02-25 with total page 903 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

XNA 3.1 Game Development for Teens

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781435454385
Total Pages : 284 pages
Book Rating : 4.4/5 (543 download)

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Book Synopsis XNA 3.1 Game Development for Teens by : Jerry Lee Ford

Download or read book XNA 3.1 Game Development for Teens written by Jerry Lee Ford and published by Cengage Learning. This book was released on 2010-02-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. The book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player.

XNA 3.1 Game Development for Teens

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Author :
Publisher :
ISBN 13 : 9781305491588
Total Pages : 0 pages
Book Rating : 4.4/5 (915 download)

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Book Synopsis XNA 3.1 Game Development for Teens by : Jerry Lee Ford

Download or read book XNA 3.1 Game Development for Teens written by Jerry Lee Ford and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "'XNA 3.0 Game Development For Teens' is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express"--Resource description page

Building XNA 2.0 Games

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Author :
Publisher : Apress
ISBN 13 : 1430209801
Total Pages : 453 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Building XNA 2.0 Games by : John Sedlak

Download or read book Building XNA 2.0 Games written by John Sedlak and published by Apress. This book was released on 2008-10-21 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

Beginning XNA 3.0 Game Programming

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Author :
Publisher : Apress
ISBN 13 : 1430218185
Total Pages : 437 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista

Download or read book Beginning XNA 3.0 Game Programming written by Bruno Evangelista and published by Apress. This book was released on 2009-05-31 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

Zune Game Development using XNA 3.0

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Author :
Publisher : Apress
ISBN 13 : 1430218622
Total Pages : 421 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Zune Game Development using XNA 3.0 by : Dan Waters

Download or read book Zune Game Development using XNA 3.0 written by Dan Waters and published by Apress. This book was released on 2010-08-03 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

XNA 3.0 Game Programming Recipes

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Author :
Publisher : Apress
ISBN 13 : 1430218568
Total Pages : 663 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis XNA 3.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 3.0 Game Programming Recipes written by Riemer Grootjans and published by Apress. This book was released on 2009-05-26 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Learning XNA 4.0

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449302769
Total Pages : 542 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by "O'Reilly Media, Inc.". This book was released on 2010-12-09 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Professional XNA Game Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470173777
Total Pages : 502 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis Professional XNA Game Programming by : Benjamin Nitschke

Download or read book Professional XNA Game Programming written by Benjamin Nitschke and published by John Wiley & Sons. This book was released on 2007-05-22 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Essential XNA Game Studio 2.0 Programming

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781598220551
Total Pages : 538 pages
Book Rating : 4.2/5 (25 download)

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Book Synopsis Essential XNA Game Studio 2.0 Programming by : Jim Perry

Download or read book Essential XNA Game Studio 2.0 Programming written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2010-10-25 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

Introduction to Programming Through Game Development Using Microsoft XNA Game Studio

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Author :
Publisher :
ISBN 13 : 9780735627130
Total Pages : 0 pages
Book Rating : 4.6/5 (271 download)

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Book Synopsis Introduction to Programming Through Game Development Using Microsoft XNA Game Studio by : Rob S. Miles

Download or read book Introduction to Programming Through Game Development Using Microsoft XNA Game Studio written by Rob S. Miles and published by . This book was released on 2009-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.

Learning XNA 3.0

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Author :
Publisher : O'Reilly Media
ISBN 13 : 9780596521950
Total Pages : 512 pages
Book Rating : 4.5/5 (219 download)

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Book Synopsis Learning XNA 3.0 by : Aaron Reed

Download or read book Learning XNA 3.0 written by Aaron Reed and published by O'Reilly Media. This book was released on 2008-12-01 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

Xna Game Development for Beginners

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781478325185
Total Pages : 74 pages
Book Rating : 4.3/5 (251 download)

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Book Synopsis Xna Game Development for Beginners by : Uditha Bandara

Download or read book Xna Game Development for Beginners written by Uditha Bandara and published by Createspace Independent Publishing Platform. This book was released on 2012-07-28 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step by Step guide focusing on XNA 2D/3D graphics, input, audio and UI development techniques. Table of Contents 01. Introduction 02. Hello World in XNA 03. 2D Graphics 04. Using Keyboard and Mouse 05. Crating a Menu system 06. Audio 07. 3D graphics

Beginning XNA 2.0 Game Programming

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Author :
Publisher : Apress
ISBN 13 : 9781590599242
Total Pages : 456 pages
Book Rating : 4.5/5 (992 download)

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Book Synopsis Beginning XNA 2.0 Game Programming by : Alexandre Santos Lobao

Download or read book Beginning XNA 2.0 Game Programming written by Alexandre Santos Lobao and published by Apress. This book was released on 2008-04-29 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional-looking results in a range of gaming genres.

Learning XNA 4.0

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Author :
Publisher : O'Reilly Media
ISBN 13 : 9781449394622
Total Pages : 544 pages
Book Rating : 4.3/5 (946 download)

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Book Synopsis Learning XNA 4.0 by : Aaron Reed

Download or read book Learning XNA 4.0 written by Aaron Reed and published by O'Reilly Media. This book was released on 2010-12-16 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7